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don't show grab-point spheres if controller poses aren't valid
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1 changed files with 15 additions and 5 deletions
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@ -11,7 +11,7 @@
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//
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//
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// Distributed under the Apache License, Version 2.0.
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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/* global setEntityCustomData, getEntityCustomData, flatten, Xform, Script, Quat, Vec3, MyAvatar, Entities, Overlays, Settings, Reticle, Controller, Camera, Messages, Mat4, getControllerWorldLocation */
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/* global setEntityCustomData, getEntityCustomData, flatten, Xform, Script, Quat, Vec3, MyAvatar, Entities, Overlays, Settings, Reticle, Controller, Camera, Messages, Mat4, getControllerWorldLocation, getGrabPointSphereOffset */
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(function() { // BEGIN LOCAL_SCOPE
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(function() { // BEGIN LOCAL_SCOPE
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@ -1090,11 +1090,16 @@ function MyController(hand) {
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}
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}
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}
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}
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this.grabPointSphereOn();
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var controllerLocation = getControllerWorldLocation(this.handToController(), true);
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var controllerLocation = getControllerWorldLocation(this.handToController(), true);
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var worldHandPosition = controllerLocation.position;
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var worldHandPosition = controllerLocation.position;
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if (controllerLocation.valid) {
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this.grabPointSphereOn();
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} else {
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this.grabPointSphereOff();
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}
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var candidateEntities = Entities.findEntities(worldHandPosition, MAX_EQUIP_HOTSPOT_RADIUS);
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var candidateEntities = Entities.findEntities(worldHandPosition, MAX_EQUIP_HOTSPOT_RADIUS);
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entityPropertiesCache.addEntities(candidateEntities);
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entityPropertiesCache.addEntities(candidateEntities);
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var potentialEquipHotspot = this.chooseBestEquipHotspot(candidateEntities);
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var potentialEquipHotspot = this.chooseBestEquipHotspot(candidateEntities);
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@ -1431,8 +1436,6 @@ function MyController(hand) {
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this.isInitialGrab = false;
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this.isInitialGrab = false;
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this.shouldResetParentOnRelease = false;
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this.shouldResetParentOnRelease = false;
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this.grabPointSphereOn();
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this.checkForStrayChildren();
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this.checkForStrayChildren();
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if (this.triggerSmoothedReleased()) {
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if (this.triggerSmoothedReleased()) {
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@ -1440,7 +1443,14 @@ function MyController(hand) {
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return;
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return;
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}
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}
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var handPosition = getControllerWorldLocation(this.handToController(), true).position;
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var controllerLocation = getControllerWorldLocation(this.handToController(), true);
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var handPosition = controllerLocation.position;
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if (controllerLocation.valid) {
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this.grabPointSphereOn();
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} else {
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this.grabPointSphereOff();
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}
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var rayPickInfo = this.calcRayPickInfo(this.hand);
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var rayPickInfo = this.calcRayPickInfo(this.hand);
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