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Alignment fixes.
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7a65ebbba3
commit
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1 changed files with 63 additions and 63 deletions
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@ -195,7 +195,7 @@ void Avatar::initializeBodyBalls() {
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_bodyBall[ BODY_BALL_RIGHT_HEEL ].parentJoint = AVATAR_JOINT_RIGHT_HEEL;
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_bodyBall[ BODY_BALL_RIGHT_HEEL ].parentJoint = AVATAR_JOINT_RIGHT_HEEL;
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_bodyBall[ BODY_BALL_RIGHT_TOES ].parentJoint = AVATAR_JOINT_RIGHT_TOES;
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_bodyBall[ BODY_BALL_RIGHT_TOES ].parentJoint = AVATAR_JOINT_RIGHT_TOES;
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//_bodyBall[ BODY_BALL_LEFT_MID_THIGH].parentJoint = AVATAR_JOINT_LEFT_HIP;
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//_bodyBall[ BODY_BALL_LEFT_MID_THIGH ].parentJoint = AVATAR_JOINT_LEFT_HIP;
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// specify the parent offset for each ball
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// specify the parent offset for each ball
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_bodyBall[ BODY_BALL_PELVIS ].parentOffset = glm::vec3(0.0, 0.0, 0.0);
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_bodyBall[ BODY_BALL_PELVIS ].parentOffset = glm::vec3(0.0, 0.0, 0.0);
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@ -224,7 +224,7 @@ void Avatar::initializeBodyBalls() {
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_bodyBall[ BODY_BALL_RIGHT_TOES ].parentOffset = glm::vec3(0.0, 0.0, 0.0);
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_bodyBall[ BODY_BALL_RIGHT_TOES ].parentOffset = glm::vec3(0.0, 0.0, 0.0);
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//_bodyBall[ BODY_BALL_LEFT_MID_THIGH].parentOffset = glm::vec3(-0.1, -0.1, 0.0);
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//_bodyBall[ BODY_BALL_LEFT_MID_THIGH ].parentOffset = glm::vec3(-0.1, -0.1, 0.0);
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// specify the parent BALL for each ball
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// specify the parent BALL for each ball
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@ -248,7 +248,7 @@ void Avatar::initializeBodyBalls() {
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//_bodyBall[ BODY_BALL_LEFT_MID_THIGH ].parentBall = BODY_BALL_LEFT_HIP;
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//_bodyBall[ BODY_BALL_LEFT_MID_THIGH ].parentBall = BODY_BALL_LEFT_HIP;
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// _bodyBall[ BODY_BALL_LEFT_KNEE ].parentBall = BODY_BALL_LEFT_MID_THIGH;
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//_bodyBall[ BODY_BALL_LEFT_KNEE ].parentBall = BODY_BALL_LEFT_MID_THIGH;
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_bodyBall[ BODY_BALL_LEFT_KNEE ].parentBall = BODY_BALL_LEFT_HIP;
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_bodyBall[ BODY_BALL_LEFT_KNEE ].parentBall = BODY_BALL_LEFT_HIP;
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_bodyBall[ BODY_BALL_LEFT_HEEL ].parentBall = BODY_BALL_LEFT_KNEE;
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_bodyBall[ BODY_BALL_LEFT_HEEL ].parentBall = BODY_BALL_LEFT_KNEE;
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@ -262,7 +262,7 @@ void Avatar::initializeBodyBalls() {
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// to aid in hand-shaking and hand-holding, the right hand is not collidable
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// to aid in hand-shaking and hand-holding, the right hand is not collidable
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_bodyBall[ BODY_BALL_RIGHT_ELBOW ].isCollidable = false;
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_bodyBall[ BODY_BALL_RIGHT_ELBOW ].isCollidable = false;
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_bodyBall[ BODY_BALL_RIGHT_WRIST ].isCollidable = false;
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_bodyBall[ BODY_BALL_RIGHT_WRIST ].isCollidable = false;
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_bodyBall[ BODY_BALL_RIGHT_FINGERTIPS].isCollidable = false;
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_bodyBall[ BODY_BALL_RIGHT_FINGERTIPS ].isCollidable = false;
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*/
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*/
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}
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}
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