changed dice to use collisionSoundURL prop

This commit is contained in:
Eric Levin 2015-05-15 13:55:48 -07:00
parent 650e8a54af
commit 9c6be26290

View file

@ -21,8 +21,8 @@ var DIE_SIZE = 0.20;
var madeSound = true; // Set false at start of throw to look for collision
HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
SoundCache.getSound("http://s3.amazonaws.com/hifi-public/sounds/dice/diceCollide.wav");
var rollSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/dice/diceRoll.wav");
var INSUFFICIENT_PERMISSIONS_ERROR_MSG = "You do not have the necessary permissions to create new objects."
@ -37,7 +37,11 @@ var offButton = Overlays.addOverlay("image", {
width: BUTTON_SIZE,
height: BUTTON_SIZE,
imageURL: HIFI_PUBLIC_BUCKET + "images/close.png",
color: { red: 255, green: 255, blue: 255},
color: {
red: 255,
green: 255,
blue: 255
},
alpha: 1
});
@ -47,7 +51,11 @@ var deleteButton = Overlays.addOverlay("image", {
width: BUTTON_SIZE,
height: BUTTON_SIZE,
imageURL: HIFI_PUBLIC_BUCKET + "images/delete.png",
color: { red: 255, green: 255, blue: 255},
color: {
red: 255,
green: 255,
blue: 255
},
alpha: 1
});
@ -57,7 +65,11 @@ var diceButton = Overlays.addOverlay("image", {
width: BUTTON_SIZE,
height: BUTTON_SIZE,
imageURL: HIFI_PUBLIC_BUCKET + "images/die.png",
color: { red: 255, green: 255, blue: 255},
color: {
red: 255,
green: 255,
blue: 255
},
alpha: 1
});
@ -73,18 +85,26 @@ function shootDice(position, velocity) {
} else {
for (var i = 0; i < NUMBER_OF_DICE; i++) {
dice.push(Entities.addEntity(
{ type: "Model",
{
type: "Model",
modelURL: HIFI_PUBLIC_BUCKET + "models/props/Dice/goldDie.fbx",
position: position,
velocity: velocity,
rotation: Quat.fromPitchYawRollDegrees(Math.random() * 360, Math.random() * 360, Math.random() * 360),
angularVelocity: { x: Math.random() * MAX_ANGULAR_SPEED,
angularVelocity: {
x: Math.random() * MAX_ANGULAR_SPEED,
y: Math.random() * MAX_ANGULAR_SPEED,
z: Math.random() * MAX_ANGULAR_SPEED },
z: Math.random() * MAX_ANGULAR_SPEED
},
gravity: {
x: 0,
y: GRAVITY,
z: 0
},
lifetime: LIFETIME,
gravity: { x: 0, y: GRAVITY, z: 0 },
shapeType: "box",
collisionsWillMove: true
collisionsWillMove: true,
collisionSoundURL: "http://s3.amazonaws.com/hifi-public/sounds/dice/diceCollide.wav"
}));
position = Vec3.sum(position, Vec3.multiply(DIE_SIZE, Vec3.normalize(Quat.getRight(Camera.getOrientation()))));
}
@ -97,25 +117,14 @@ function deleteDice() {
}
}
function entityCollisionWithEntity(entity1, entity2, collision) {
if (!madeSound) {
// Is it one of our dice?
for (var i = 0; i < dice.length; i++) {
if (!dice[i].isKnownID) {
dice[i] = Entities.identifyEntity(dice[i]);
}
if ((entity1.id == dice[i].id) || (entity2.id == dice[i].id)) {
madeSound = true;
Audio.playSound(rollSound, { position: collision.contactPoint, localOnly: true });
}
}
}
}
function mousePressEvent(event) {
var clickedText = false;
var clickedOverlay = Overlays.getOverlayAtPoint({x: event.x, y: event.y});
var clickedOverlay = Overlays.getOverlayAtPoint({
x: event.x,
y: event.y
});
if (clickedOverlay == offButton) {
deleteDice();
Script.stop();
@ -136,6 +145,5 @@ function scriptEnding() {
Overlays.deleteOverlay(deleteButton);
}
Entities.entityCollisionWithEntity.connect(entityCollisionWithEntity);
Controller.mousePressEvent.connect(mousePressEvent);
Script.scriptEnding.connect(scriptEnding);