Merge branch 'master' of github.com:highfidelity/hifi into yellow

This commit is contained in:
Sam Gateau 2019-09-06 12:41:11 -07:00
commit 9c14838443
15 changed files with 355 additions and 25 deletions

View file

@ -118,7 +118,7 @@ void AnimStats::updateStats(bool force) {
auto prevIter = _prevDebugAlphaMap.find(key);
if (prevIter != _prevDebugAlphaMap.end()) {
float prevAlpha = std::get<0>(iter.second);
float prevAlpha = std::get<0>(prevIter->second);
if (prevAlpha != alpha) {
// change detected: reset timer
_animAlphaValueChangedTimers[key] = now;

View file

@ -0,0 +1,148 @@
//
// AnimBlendDirectional.cpp
//
// Created by Anthony J. Thibault on Augest 30 2019.
// Copyright (c) 2019 High Fidelity, Inc. All rights reserved.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "AnimBlendDirectional.h"
#include "GLMHelpers.h"
#include "AnimationLogging.h"
#include "AnimUtil.h"
AnimBlendDirectional::AnimBlendDirectional(const QString& id, glm::vec3 alpha, const QString& centerId,
const QString& upId, const QString& downId, const QString& leftId, const QString& rightId,
const QString& upLeftId, const QString& upRightId, const QString& downLeftId, const QString& downRightId) :
AnimNode(AnimNode::Type::BlendDirectional, id),
_alpha(alpha),
_centerId(centerId),
_upId(upId),
_downId(downId),
_leftId(leftId),
_rightId(rightId),
_upLeftId(upLeftId),
_upRightId(upRightId),
_downLeftId(downLeftId),
_downRightId(downRightId) {
}
AnimBlendDirectional::~AnimBlendDirectional() {
}
const AnimPoseVec& AnimBlendDirectional::evaluate(const AnimVariantMap& animVars, const AnimContext& context, float dt, AnimVariantMap& triggersOut) {
// lookupRaw don't transform the vector.
_alpha = animVars.lookupRaw(_alphaVar, _alpha);
float parentDebugAlpha = context.getDebugAlpha(_id);
if (_children.size() == 9) {
// try to keep the order the same as quadrants, for _childIndices.
// +---+---+
// | 1 | 0 |
// +---+---+
// | 2 | 3 |
// +---+---+
std::array<int, 4> indices;
glm::vec2 alpha = _alpha;
if (_alpha.x > 0.0f) {
if (_alpha.y > 0.0f) {
// quadrant 0
indices = {{_childIndices[0][2], _childIndices[0][1], _childIndices[1][1], _childIndices[1][2]}};
} else {
// quadrant 3
indices = {{_childIndices[1][2], _childIndices[1][1], _childIndices[2][1], _childIndices[2][2]}};
// shift alpha up so both alpha.x and alpha.y are in the (0, 1) range.
alpha.y += 1.0f;
}
} else {
if (_alpha.y > 0.0f) {
// quadrant 1
indices = {{_childIndices[0][1], _childIndices[0][0], _childIndices[1][0], _childIndices[1][1]}};
// shift alpha right so both alpha.x and alpha.y are in the (0, 1) range.
alpha.x += 1.0f;
} else {
// quadrant 2
indices = {{_childIndices[1][1], _childIndices[1][0], _childIndices[2][0], _childIndices[2][1]}};
// shift alpha up and right so both alpha.x and alpha.y are in the (0, 1) range.
alpha.x += 1.0f;
alpha.y += 1.0f;
}
}
std::array<float, 4> alphas = {{
alpha.x * alpha.y,
(1.0f - alpha.x) * alpha.y,
(1.0f - alpha.x) * (1.0f - alpha.y),
alpha.x * (1.0f - alpha.y)
}};
// evaluate children
std::array<AnimPoseVec, 4> poseVecs;
for (int i = 0; i < 4; i++) {
poseVecs[i] = _children[indices[i]]->evaluate(animVars, context, dt, triggersOut);
}
// blend children
size_t minSize = INT_MAX;
for (int i = 0; i < 4; i++) {
if (poseVecs[i].size() < minSize) {
minSize = poseVecs[i].size();
}
}
_poses.resize(minSize);
blend4(minSize, &poseVecs[0][0], &poseVecs[1][0], &poseVecs[2][0], &poseVecs[3][0], &alphas[0], &_poses[0]);
// animation stack debug stats
for (int i = 0; i < 9; i++) {
context.setDebugAlpha(_children[i]->getID(), 0.0f, _children[i]->getType());
}
for (int i = 0; i < 4; i++) {
context.setDebugAlpha(_children[indices[i]]->getID(), alphas[i] * parentDebugAlpha, _children[indices[i]]->getType());
}
} else {
for (auto&& pose : _poses) {
pose = AnimPose::identity;
}
}
return _poses;
}
// for AnimDebugDraw rendering
const AnimPoseVec& AnimBlendDirectional::getPosesInternal() const {
return _poses;
}
bool AnimBlendDirectional::lookupChildIds() {
_childIndices[0][0] = findChildIndexByName(_upLeftId);
_childIndices[0][1] = findChildIndexByName(_upId);
_childIndices[0][2] = findChildIndexByName(_upRightId);
_childIndices[1][0] = findChildIndexByName(_leftId);
_childIndices[1][1] = findChildIndexByName(_centerId);
_childIndices[1][2] = findChildIndexByName(_rightId);
_childIndices[2][0] = findChildIndexByName(_downLeftId);
_childIndices[2][1] = findChildIndexByName(_downId);
_childIndices[2][2] = findChildIndexByName(_downRightId);
// manditory children
// TODO: currently all are manditory.
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
if (_childIndices[i][j] == -1) {
qDebug(animation) << "Error in AnimBlendDirectional::lookupChildIds() could not find child[" << i << "," << j << "]";
return false;
}
}
}
return true;
}

View file

@ -0,0 +1,59 @@
//
// AnimBlendDirectonal.h
//
// Created by Anthony J. Thibault on Augest 30 2019.
// Copyright (c) 2019 High Fidelity, Inc. All rights reserved.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_AnimBlendDirectional_h
#define hifi_AnimBlendDirectional_h
#include "AnimNode.h"
// blend between up to nine AnimNodes.
class AnimBlendDirectional : public AnimNode {
public:
friend class AnimTests;
AnimBlendDirectional(const QString& id, glm::vec3 alpha, const QString& centerId,
const QString& upId, const QString& downId, const QString& leftId, const QString& rightId,
const QString& upLeftId, const QString& upRightId, const QString& downLeftId, const QString& downRightId);
virtual ~AnimBlendDirectional() override;
virtual const AnimPoseVec& evaluate(const AnimVariantMap& animVars, const AnimContext& context, float dt, AnimVariantMap& triggersOut) override;
void setAlphaVar(const QString& alphaVar) { _alphaVar = alphaVar; }
bool lookupChildIds();
protected:
// for AnimDebugDraw rendering
virtual const AnimPoseVec& getPosesInternal() const override;
AnimPoseVec _poses;
glm::vec3 _alpha;
QString _centerId;
QString _upId;
QString _downId;
QString _leftId;
QString _rightId;
QString _upLeftId;
QString _upRightId;
QString _downLeftId;
QString _downRightId;
QString _alphaVar;
int _childIndices[3][3];
// no copies
AnimBlendDirectional(const AnimBlendDirectional&) = delete;
AnimBlendDirectional& operator=(const AnimBlendDirectional&) = delete;
};
#endif // hifi_AnimBlendDirectional_h

View file

@ -110,11 +110,9 @@ void AnimBlendLinear::evaluateAndBlendChildren(const AnimVariantMap& animVars, c
// copy translation and scale from nextPoses
AnimPose pose = nextPoses[i];
int parentIndex = _skeleton->getParentIndex((int)i);
if (parentIndex >= 0) {
// but transform nextPoses rot into absPrev parent frame.
pose.rot() = glm::inverse(absPrev[parentIndex].rot()) * pose.rot() * absPrev[parentIndex].rot();
}
// convert from a rotation that happens in the absolute space of the joint
// into a rotation that happens in the relative space of the joint.
pose.rot() = glm::inverse(absPrev[i].rot()) * pose.rot() * absPrev[i].rot();
relOffsetPoses.push_back(pose);
}

View file

@ -56,7 +56,7 @@ static void bakeRelativeDeltaAnim(std::vector<AnimPoseVec>& anim, const AnimPose
// for each joint in animPoses
for (size_t i = 0; i < animPoses.size(); ++i) {
// convert this relative AnimPose into a delta animation.
animPoses[i] = animPoses[i] * invBasePoses[i];
animPoses[i] = invBasePoses[i] * animPoses[i];
}
}
}
@ -80,13 +80,11 @@ void bakeAbsoluteDeltaAnim(std::vector<AnimPoseVec>& anim, const AnimPoseVec& ba
for (size_t i = 0; i < animPoses.size(); ++i) {
// scale and translation are relative frame
animPoses[i] = animPoses[i] * invBasePoses[i];
animPoses[i] = invBasePoses[i] * animPoses[i];
// but transform the rotation delta into the absolute frame.
int parentIndex = skeleton->getParentIndex((int)i);
if (parentIndex >= 0) {
animPoses[i].rot() = absBasePoses[parentIndex].rot() * animPoses[i].rot() * glm::inverse(absBasePoses[parentIndex].rot());
}
// convert from a rotation that happens in the relative space of the joint
// into a rotation that happens in the absolute space of the joint.
animPoses[i].rot() = absBasePoses[i].rot() * animPoses[i].rot() * glm::inverse(absBasePoses[i].rot());
}
}
}

View file

@ -31,6 +31,7 @@ enum class AnimNodeType {
TwoBoneIK,
SplineIK,
PoleVectorConstraint,
BlendDirectional,
NumTypes
};

View file

@ -99,6 +99,15 @@ public:
return result;
}
int findChildIndexByName(const QString& id) {
for (size_t i = 0; i < _children.size(); ++i) {
if (_children[i]->getID() == id) {
return (int)i;
}
}
return -1;
}
const AnimPoseVec& getPoses() const { return getPosesInternal(); }
protected:

View file

@ -29,6 +29,7 @@
#include "AnimTwoBoneIK.h"
#include "AnimSplineIK.h"
#include "AnimPoleVectorConstraint.h"
#include "AnimBlendDirectional.h"
#include "AnimUtil.h"
using NodeLoaderFunc = AnimNode::Pointer (*)(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl);
@ -47,6 +48,7 @@ static AnimNode::Pointer loadDefaultPoseNode(const QJsonObject& jsonObj, const Q
static AnimNode::Pointer loadTwoBoneIKNode(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl);
static AnimNode::Pointer loadSplineIKNode(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl);
static AnimNode::Pointer loadPoleVectorConstraintNode(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl);
static AnimNode::Pointer loadBlendDirectionalNode(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl);
static const float ANIM_GRAPH_LOAD_PRIORITY = 10.0f;
@ -55,6 +57,7 @@ static const float ANIM_GRAPH_LOAD_PRIORITY = 10.0f;
static bool processDoNothing(AnimNode::Pointer node, const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl) { return true; }
bool processStateMachineNode(AnimNode::Pointer node, const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl);
bool processRandomSwitchStateMachineNode(AnimNode::Pointer node, const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl);
bool processBlendDirectionalNode(AnimNode::Pointer node, const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl);
static const char* animNodeTypeToString(AnimNode::Type type) {
switch (type) {
@ -70,6 +73,7 @@ static const char* animNodeTypeToString(AnimNode::Type type) {
case AnimNode::Type::TwoBoneIK: return "twoBoneIK";
case AnimNode::Type::SplineIK: return "splineIK";
case AnimNode::Type::PoleVectorConstraint: return "poleVectorConstraint";
case AnimNode::Type::BlendDirectional: return "blendDirectional";
case AnimNode::Type::NumTypes: return nullptr;
};
return nullptr;
@ -211,6 +215,7 @@ static NodeLoaderFunc animNodeTypeToLoaderFunc(AnimNode::Type type) {
case AnimNode::Type::TwoBoneIK: return loadTwoBoneIKNode;
case AnimNode::Type::SplineIK: return loadSplineIKNode;
case AnimNode::Type::PoleVectorConstraint: return loadPoleVectorConstraintNode;
case AnimNode::Type::BlendDirectional: return loadBlendDirectionalNode;
case AnimNode::Type::NumTypes: return nullptr;
};
return nullptr;
@ -230,6 +235,7 @@ static NodeProcessFunc animNodeTypeToProcessFunc(AnimNode::Type type) {
case AnimNode::Type::TwoBoneIK: return processDoNothing;
case AnimNode::Type::SplineIK: return processDoNothing;
case AnimNode::Type::PoleVectorConstraint: return processDoNothing;
case AnimNode::Type::BlendDirectional: return processBlendDirectionalNode;
case AnimNode::Type::NumTypes: return nullptr;
};
return nullptr;
@ -402,7 +408,6 @@ static AnimNode::Pointer loadClipNode(const QJsonObject& jsonObj, const QString&
auto tempUrl = QUrl(url);
tempUrl = jsonUrl.resolved(tempUrl);
// AJT:
AnimBlendType blendTypeEnum = AnimBlendType_Normal; // default value
if (!blendType.isEmpty()) {
blendTypeEnum = stringToAnimBlendType(blendType);
@ -772,6 +777,32 @@ static AnimNode::Pointer loadPoleVectorConstraintNode(const QJsonObject& jsonObj
return node;
}
static AnimNode::Pointer loadBlendDirectionalNode(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl) {
READ_VEC3(alpha, jsonObj, id, jsonUrl, nullptr);
READ_OPTIONAL_STRING(alphaVar, jsonObj);
READ_OPTIONAL_STRING(centerId, jsonObj);
READ_OPTIONAL_STRING(upId, jsonObj);
READ_OPTIONAL_STRING(downId, jsonObj);
READ_OPTIONAL_STRING(leftId, jsonObj);
READ_OPTIONAL_STRING(rightId, jsonObj);
READ_OPTIONAL_STRING(upLeftId, jsonObj);
READ_OPTIONAL_STRING(upRightId, jsonObj);
READ_OPTIONAL_STRING(downLeftId, jsonObj);
READ_OPTIONAL_STRING(downRightId, jsonObj);
auto node = std::make_shared<AnimBlendDirectional>(id, alpha, centerId,
upId, downId, leftId, rightId,
upLeftId, upRightId, downLeftId, downRightId);
if (!alphaVar.isEmpty()) {
node->setAlphaVar(alphaVar);
}
return node;
}
void buildChildMap(std::map<QString, int>& map, AnimNode::Pointer node) {
for (int i = 0; i < (int)node->getChildCount(); ++i) {
map.insert(std::pair<QString, int>(node->getChild(i)->getID(), i));
@ -1042,7 +1073,12 @@ bool processRandomSwitchStateMachineNode(AnimNode::Pointer node, const QJsonObje
return true;
}
bool processBlendDirectionalNode(AnimNode::Pointer node, const QJsonObject& jsonObj, const QString& nodeId, const QUrl& jsonUrl) {
auto blendNode = std::static_pointer_cast<AnimBlendDirectional>(node);
assert(blendNode);
return blendNode->lookupChildIds();
}
AnimNodeLoader::AnimNodeLoader(const QUrl& url) :
_url(url)

View file

@ -26,6 +26,31 @@ void blend(size_t numPoses, const AnimPose* a, const AnimPose* b, float alpha, A
}
}
void blend3(size_t numPoses, const AnimPose* a, const AnimPose* b, const AnimPose* c, float* alphas, AnimPose* result) {
for (size_t i = 0; i < numPoses; i++) {
const AnimPose& aPose = a[i];
const AnimPose& bPose = b[i];
const AnimPose& cPose = c[i];
result[i].scale() = alphas[0] * aPose.scale() + alphas[1] * bPose.scale() + alphas[2] * cPose.scale();
result[i].rot() = safeLinearCombine3(aPose.rot(), bPose.rot(), cPose.rot(), alphas);
result[i].trans() = alphas[0] * aPose.trans() + alphas[1] * bPose.trans() + alphas[2] * cPose.trans();
}
}
void blend4(size_t numPoses, const AnimPose* a, const AnimPose* b, const AnimPose* c, const AnimPose* d, float* alphas, AnimPose* result) {
for (size_t i = 0; i < numPoses; i++) {
const AnimPose& aPose = a[i];
const AnimPose& bPose = b[i];
const AnimPose& cPose = c[i];
const AnimPose& dPose = d[i];
result[i].scale() = alphas[0] * aPose.scale() + alphas[1] * bPose.scale() + alphas[2] * cPose.scale() + alphas[3] * dPose.scale();
result[i].rot() = safeLinearCombine4(aPose.rot(), bPose.rot(), cPose.rot(), dPose.rot(), alphas);
result[i].trans() = alphas[0] * aPose.trans() + alphas[1] * bPose.trans() + alphas[2] * cPose.trans() + alphas[3] * dPose.trans();
}
}
// additive blend
void blendAdd(size_t numPoses, const AnimPose* a, const AnimPose* b, float alpha, AnimPose* result) {
@ -43,8 +68,7 @@ void blendAdd(size_t numPoses, const AnimPose* a, const AnimPose* b, float alpha
delta = -delta;
}
delta = glm::lerp(identity, delta, alpha);
result[i].rot() = glm::normalize(delta * aPose.rot());
result[i].rot() = glm::normalize(aPose.rot() * delta);
result[i].trans() = aPose.trans() + (alpha * bPose.trans());
}
}

View file

@ -16,6 +16,12 @@
// this is where the magic happens
void blend(size_t numPoses, const AnimPose* a, const AnimPose* b, float alpha, AnimPose* result);
// blend between three sets of poses
void blend3(size_t numPoses, const AnimPose* a, const AnimPose* b, const AnimPose* c, float* alphas, AnimPose* result);
// blend between four sets of poses
void blend4(size_t numPoses, const AnimPose* a, const AnimPose* b, const AnimPose* c, const AnimPose* d, float* alphas, AnimPose* result);
// additive blending
void blendAdd(size_t numPoses, const AnimPose* a, const AnimPose* b, float alpha, AnimPose* result);
@ -34,6 +40,41 @@ inline glm::quat safeLerp(const glm::quat& a, const glm::quat& b, float alpha) {
return glm::normalize(glm::lerp(a, bTemp, alpha));
}
inline glm::quat safeLinearCombine3(const glm::quat& a, const glm::quat& b, const glm::quat& c, float* alphas) {
// adjust signs for b & c if necessary
glm::quat bTemp = b;
float dot = glm::dot(a, bTemp);
if (dot < 0.0f) {
bTemp = -bTemp;
}
glm::quat cTemp = c;
dot = glm::dot(a, cTemp);
if (dot < 0.0f) {
cTemp = -cTemp;
}
return glm::normalize(alphas[0] * a + alphas[1] * bTemp + alphas[2] * cTemp);
}
inline glm::quat safeLinearCombine4(const glm::quat& a, const glm::quat& b, const glm::quat& c, const glm::quat& d, float* alphas) {
// adjust signs for b, c & d if necessary
glm::quat bTemp = b;
float dot = glm::dot(a, bTemp);
if (dot < 0.0f) {
bTemp = -bTemp;
}
glm::quat cTemp = c;
dot = glm::dot(a, cTemp);
if (dot < 0.0f) {
cTemp = -cTemp;
}
glm::quat dTemp = d;
dot = glm::dot(a, dTemp);
if (dot < 0.0f) {
dTemp = -dTemp;
}
return glm::normalize(alphas[0] * a + alphas[1] * bTemp + alphas[2] * cTemp + alphas[3] * dTemp);
}
AnimPose boneLookAt(const glm::vec3& target, const AnimPose& bone);
// This will attempt to determine the proper body facing of a characters body

View file

@ -141,32 +141,26 @@ std::map<QString, QString> AnimVariantMap::toDebugMap() const {
break;
case AnimVariant::Type::Vec3: {
// To prevent filling up debug stats, don't show vec3 values
/*
glm::vec3 value = pair.second.getVec3();
result[pair.first] = QString("(%1, %2, %3)").
arg(QString::number(value.x, 'f', 3)).
arg(QString::number(value.y, 'f', 3)).
arg(QString::number(value.z, 'f', 3));
*/
break;
}
case AnimVariant::Type::Quat: {
// To prevent filling up the anim stats, don't show quat values
/*
glm::quat value = pair.second.getQuat();
result[pair.first] = QString("(%1, %2, %3, %4)").
arg(QString::number(value.x, 'f', 3)).
arg(QString::number(value.y, 'f', 3)).
arg(QString::number(value.z, 'f', 3)).
arg(QString::number(value.w, 'f', 3));
*/
break;
}
case AnimVariant::Type::String:
// To prevent filling up anim stats, don't show string values
/*
result[pair.first] = pair.second.getString();
*/
break;
default:
// invalid AnimVariant::Type

View file

@ -171,6 +171,8 @@ void ClientTraitsHandler::processTraitOverride(QSharedPointer<ReceivedMessage> m
return;
}
// AJT: DON'T CHECK THIS IN, disable model URL overrides.
/*
// only accept an override if this is for a trait type we override
// and the version matches what we last sent for skeleton
if (traitType == AvatarTraits::SkeletonModelURL
@ -192,6 +194,7 @@ void ClientTraitsHandler::processTraitOverride(QSharedPointer<ReceivedMessage> m
} else {
message->seek(message->getPosition() + traitBinarySize);
}
*/
}
}
}

View file

@ -79,7 +79,6 @@ function pruneOldAvimojis() {
});
}
function maybeClearTimeoutDelete() {
if (defaultTimeout) {
Script.clearTimeout(defaultTimeout);
@ -157,6 +156,7 @@ function handleSelectedEmoji(emojiFilename) {
}
}
function onDomainChanged() {
resetEmojis();
}
@ -167,6 +167,14 @@ function onScaleChanged() {
}
function onAddingWearable(id) {
var props = Entities.getEntityProperties(id, ["name"]);
if (props.name.toLowerCase().indexOf("avimoji") > -1) {
Entities.deleteEntity(id);
}
}
// #endregion
// *************************************
// END ui_handlers
@ -179,7 +187,13 @@ function onScaleChanged() {
// what happens when we need to add an emoji over a user
var firstEmojiMadeOnStartup = false;
function addEmoji(emojiFilename) {
if (!firstEmojiMadeOnStartup) {
firstEmojiMadeOnStartup = true;
Entities.addingWearable.disconnect(onAddingWearable);
}
if (currentEmoji) {
resetEmojis();
}
@ -418,6 +432,7 @@ function startup() {
Script.scriptEnding.connect(unload);
Window.domainChanged.connect(onDomainChanged);
MyAvatar.scaleChanged.connect(onScaleChanged);
Entities.addingWearable.connect(onAddingWearable);
signalsConnected = true;
function AviMoji() {
@ -457,6 +472,10 @@ function unload() {
if (signalsConnected) {
Window.domainChanged.disconnect(onDomainChanged);
MyAvatar.scaleChanged.disconnect(onScaleChanged);
if (!firstEmojiMadeOnStartup) {
Entities.addingWearable.disconnect(onAddingWearable);
}
signalsConnected = false;
}
}

View file

@ -543,7 +543,7 @@ function onDisplayModeChanged(isHMDMode) {
}
var emojiAPI = Script.require("./emojiApp/simplifiedEmoji.js");
var emojiAPI = Script.require("./emojiApp/simplifiedEmoji.js?" + Date.now());
var keyPressSignalsConnected = false;
var emojiCodeMap;
var customEmojiCodeMap;

View file

@ -584,7 +584,7 @@ function restoreLODSettings() {
var nametag = Script.require("./simplifiedNametag/simplifiedNametag.js?" + Date.now());
var si = Script.require("./simplifiedStatusIndicator/simplifiedStatusIndicator.js?" + Date.now())
var si = Script.require("./simplifiedStatusIndicator/simplifiedStatusIndicator.js?" + Date.now());
var emote = Script.require("../simplifiedEmote/simplifiedEmote.js?" + Date.now());
var oldShowAudioTools;
var oldShowBubbleTools;