Improve naming and API

This commit is contained in:
Zach Fox 2017-06-30 14:07:00 -07:00
parent 947a3bf8a8
commit 9bd80ec2bf
4 changed files with 49 additions and 59 deletions

View file

@ -1946,7 +1946,7 @@ void Application::initializeGL() {
render::CullFunctor cullFunctor = LODManager::shouldRender;
static const QString RENDER_FORWARD = "HIFI_RENDER_FORWARD";
bool isDeferred = !QProcessEnvironment::systemEnvironment().contains(RENDER_FORWARD);
_renderEngine->addJob<SecondaryCameraRenderTask>("SecondaryCameraFrame", cullFunctor);
_renderEngine->addJob<SecondaryCameraRenderTask>("SecondaryCameraJob", cullFunctor);
_renderEngine->addJob<RenderViewTask>("RenderMainView", cullFunctor, isDeferred);
_renderEngine->load();
_renderEngine->registerScene(_main3DScene);

View file

@ -9,6 +9,7 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "Application.h"
#include "SecondaryCamera.h"
#include <TextureCache.h>
#include <gpu/Context.h>
@ -28,19 +29,7 @@ void MainRenderTask::build(JobModel& task, const render::Varying& inputs, render
}
}
void SecondaryCameraRenderTaskConfig::resetSize(int width, int height) { // FIXME: Add an arg here for "destinationFramebuffer"
bool wasEnabled = isEnabled();
setEnabled(false);
auto textureCache = DependencyManager::get<TextureCache>();
textureCache->resetSpectatorCameraFramebuffer(width, height); // FIXME: Call the correct reset function based on the "destinationFramebuffer" arg
setEnabled(wasEnabled);
}
void SecondaryCameraRenderTaskConfig::resetSizeSpectatorCamera(int width, int height) { // Carefully adjust the framebuffer / texture.
resetSize(width, height);
}
class BeginSecondaryCameraFrame { // Changes renderContext for our framebuffer and view.
class SecondaryCameraJob { // Changes renderContext for our framebuffer and view.
QUuid _attachedEntityId{};
glm::vec3 _position{};
glm::quat _orientation{};
@ -50,9 +39,9 @@ class BeginSecondaryCameraFrame { // Changes renderContext for our framebuffer
EntityPropertyFlags _attachedEntityPropertyFlags;
QSharedPointer<EntityScriptingInterface> _entityScriptingInterface;
public:
using Config = BeginSecondaryCameraFrameConfig;
using JobModel = render::Job::ModelO<BeginSecondaryCameraFrame, RenderArgsPointer, Config>;
BeginSecondaryCameraFrame() {
using Config = SecondaryCameraJobConfig;
using JobModel = render::Job::ModelO<SecondaryCameraJob, RenderArgsPointer, Config>;
SecondaryCameraJob() {
_cachedArgsPointer = std::make_shared<RenderArgs>(_cachedArgs);
_entityScriptingInterface = DependencyManager::get<EntityScriptingInterface>();
_attachedEntityPropertyFlags += PROP_POSITION;
@ -113,6 +102,23 @@ protected:
RenderArgsPointer _cachedArgsPointer;
};
void SecondaryCameraJobConfig::enableSecondaryCameraRenderConfigs(bool enabled) {
qApp->getRenderEngine()->getConfiguration()->getConfig<SecondaryCameraRenderTask>()->setEnabled(enabled);
setEnabled(enabled);
}
void SecondaryCameraJobConfig::resetSizeSpectatorCamera(int width, int height) { // Carefully adjust the framebuffer / texture.
qApp->getRenderEngine()->getConfiguration()->getConfig<SecondaryCameraRenderTask>()->resetSize(width, height);
}
void SecondaryCameraRenderTaskConfig::resetSize(int width, int height) { // FIXME: Add an arg here for "destinationFramebuffer"
bool wasEnabled = isEnabled();
setEnabled(false);
auto textureCache = DependencyManager::get<TextureCache>();
textureCache->resetSpectatorCameraFramebuffer(width, height); // FIXME: Call the correct reset function based on the "destinationFramebuffer" arg
setEnabled(wasEnabled);
}
class EndSecondaryCameraFrame { // Restores renderContext.
public:
using JobModel = render::Job::ModelI<EndSecondaryCameraFrame, RenderArgsPointer>;
@ -133,7 +139,7 @@ public:
};
void SecondaryCameraRenderTask::build(JobModel& task, const render::Varying& inputs, render::Varying& outputs, render::CullFunctor cullFunctor) {
const auto cachedArg = task.addJob<BeginSecondaryCameraFrame>("BeginSecondaryCamera");
const auto cachedArg = task.addJob<SecondaryCameraJob>("SecondaryCamera");
const auto items = task.addJob<RenderFetchCullSortTask>("FetchCullSort", cullFunctor);
assert(items.canCast<RenderFetchCullSortTask::Output>());
task.addJob<RenderDeferredTask>("RenderDeferredTask", items);

View file

@ -28,7 +28,7 @@ public:
void build(JobModel& task, const render::Varying& inputs, render::Varying& outputs, render::CullFunctor cullFunctor, bool isDeferred = true);
};
class BeginSecondaryCameraFrameConfig : public render::Task::Config { // Exposes secondary camera parameters to JavaScript.
class SecondaryCameraJobConfig : public render::Task::Config { // Exposes secondary camera parameters to JavaScript.
Q_OBJECT
Q_PROPERTY(QUuid attachedEntityId MEMBER attachedEntityId NOTIFY dirty) // entity whose properties define camera position and orientation
Q_PROPERTY(glm::vec3 position MEMBER position NOTIFY dirty) // of viewpoint to render from
@ -43,21 +43,21 @@ public:
float vFoV{ 45.0f };
float nearClipPlaneDistance{ 0.1f };
float farClipPlaneDistance{ 100.0f };
BeginSecondaryCameraFrameConfig() : render::Task::Config(false) {}
SecondaryCameraJobConfig() : render::Task::Config(false) {}
signals:
void dirty();
public slots:
void enableSecondaryCameraRenderConfigs(bool enabled);
void resetSizeSpectatorCamera(int width, int height);
};
class SecondaryCameraRenderTaskConfig : public render::Task::Config {
Q_OBJECT
public:
SecondaryCameraRenderTaskConfig() : render::Task::Config(false) {}
private:
void resetSize(int width, int height);
signals:
void dirty();
public slots:
void resetSizeSpectatorCamera(int width, int height);
};
class SecondaryCameraRenderTask {

View file

@ -28,33 +28,6 @@
Vec3.multiply(distance, Quat.getForward(orientation || MyAvatar.orientation)));
}
// Function Name: updateRenderFromCamera()
//
// Description:
// -The update function for the spectator camera. Modifies the camera's position
// and orientation.
//
// Relevant Variables:
// -spectatorFrameRenderConfig: The render configuration of the spectator camera
// render job. It controls the rendered texture size of the spectator camera.
// -beginSpectatorFrameRenderConfig: The render configuration of the spectator camera
// render job. It controls the orientation and position of the secondary camera whose viewport is rendered to
// the texture.
// -viewFinderOverlay: The in-world overlay that displays the spectator camera's view.
// -camera: The in-world entity that corresponds to the spectator camera.
// -cameraIsDynamic: "false" for now while we figure out why dynamic, parented overlays
// drift with respect to their parent.
var spectatorFrameRenderConfig = Render.getConfig("SecondaryCameraFrame");
var beginSpectatorFrameRenderConfig = Render.getConfig("BeginSecondaryCamera");
var viewFinderOverlay = false;
var camera = false;
var cameraIsDynamic = false;
function updateRenderFromCamera() {
var cameraData = Entities.getEntityProperties(camera, ['position', 'rotation']);
beginSpectatorFrameRenderConfig.orientation = cameraData.rotation;
beginSpectatorFrameRenderConfig.position = cameraData.position;
}
// Function Name: spectatorCameraOn()
//
// Description:
@ -62,6 +35,13 @@
// spawn the camera entity.
//
// Relevant Variables:
// -spectatorCameraConfig: The render configuration of the spectator camera
// render job. It controls the orientation and position of the secondary camera whose viewport is rendered to
// the texture, as well as the rendered texture size.
// -viewFinderOverlay: The in-world overlay that displays the spectator camera's view.
// -camera: The in-world entity that corresponds to the spectator camera.
// -cameraIsDynamic: "false" for now while we figure out why dynamic, parented overlays
// drift with respect to their parent.
// -vFoV: The vertical field of view of the spectator camera.
// -nearClipPlaneDistance: The near clip plane distance of the spectator camera (aka "camera").
// -farClipPlaneDistance: The far clip plane distance of the spectator camera.
@ -71,6 +51,10 @@
// -viewFinderOverlayDim: The x, y, and z dimensions of the viewFinderOverlay.
// -camera: The camera model which is grabbable.
// -viewFinderOverlay: The preview of what the spectator camera is viewing, placed inside the glass pane.
var spectatorCameraConfig = Render.getConfig("SecondaryCamera");
var viewFinderOverlay = false;
var camera = false;
var cameraIsDynamic = false;
var vFoV = 45.0;
var nearClipPlaneDistance = 0.1;
var farClipPlaneDistance = 100.0;
@ -83,11 +67,11 @@
var viewFinderOverlayDim = { x: glassPaneWidth, y: -glassPaneWidth, z: 0 };
function spectatorCameraOn() {
// Sets the special texture size based on the window it is displayed in, which doesn't include the menu bar
spectatorFrameRenderConfig.resetSizeSpectatorCamera(Window.innerWidth, Window.innerHeight);
spectatorFrameRenderConfig.enabled = beginSpectatorFrameRenderConfig.enabled = true;
beginSpectatorFrameRenderConfig.vFoV = vFoV;
beginSpectatorFrameRenderConfig.nearClipPlaneDistance = nearClipPlaneDistance;
beginSpectatorFrameRenderConfig.farClipPlaneDistance = farClipPlaneDistance;
spectatorCameraConfig.enableSecondaryCameraRenderConfigs(true);
spectatorCameraConfig.resetSizeSpectatorCamera(Window.innerWidth, Window.innerHeight);
spectatorCameraConfig.vFoV = vFoV;
spectatorCameraConfig.nearClipPlaneDistance = nearClipPlaneDistance;
spectatorCameraConfig.farClipPlaneDistance = farClipPlaneDistance;
cameraRotation = MyAvatar.orientation, cameraPosition = inFrontOf(1, Vec3.sum(MyAvatar.position, { x: 0, y: 0.3, z: 0 }));
camera = Entities.addEntity({
"angularDamping": 1,
@ -107,7 +91,7 @@
"type": "Model",
"userData": "{\"grabbableKey\":{\"grabbable\":true}}"
}, true);
beginSpectatorFrameRenderConfig.attachedEntityId = camera;
spectatorCameraConfig.attachedEntityId = camera;
updateOverlay();
setDisplay(monitorShowsCameraView);
}
@ -118,8 +102,8 @@
// -Call this function to shut down the spectator camera and
// destroy the camera entity.
function spectatorCameraOff() {
spectatorFrameRenderConfig.enabled = beginSpectatorFrameRenderConfig.enabled = false;
beginSpectatorFrameRenderConfig.attachedEntityId = false;
spectatorCameraConfig.attachedEntityId = false;
spectatorCameraConfig.enableSecondaryCameraRenderConfigs(false);
if (camera) {
Entities.deleteEntity(camera);
}
@ -292,7 +276,7 @@
viewFinderOverlayDim = { x: glassPaneWidth, y: -glassPaneWidth, z: 0 };
}
updateOverlay();
spectatorFrameRenderConfig.resetSizeSpectatorCamera(geometryChanged.width, geometryChanged.height);
spectatorCameraConfig.resetSizeSpectatorCamera(geometryChanged.width, geometryChanged.height);
setDisplay(monitorShowsCameraView);
}