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removed merge markers
(cherry picked from commit 4286142daac70269de155c99c9bbdb1f951eaff6)
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parent
87d98e5b85
commit
9b73c83ebc
2 changed files with 0 additions and 17 deletions
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@ -236,7 +236,6 @@ public:
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virtual bool setAbsoluteJointRotationInObjectFrame(int index, const glm::quat& rotation) override { return false; }
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virtual bool setAbsoluteJointRotationInObjectFrame(int index, const glm::quat& rotation) override { return false; }
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virtual bool setAbsoluteJointTranslationInObjectFrame(int index, const glm::vec3& translation) override { return false; }
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virtual bool setAbsoluteJointTranslationInObjectFrame(int index, const glm::vec3& translation) override { return false; }
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<<<<<<< HEAD
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// world-space to avatar-space rigconversion functions
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// world-space to avatar-space rigconversion functions
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/**jsdoc
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/**jsdoc
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* @function MyAvatar.worldToJointPoint
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* @function MyAvatar.worldToJointPoint
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@ -286,10 +285,8 @@ public:
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* @returns {Quat}
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* @returns {Quat}
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*/
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*/
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Q_INVOKABLE glm::quat jointToWorldRotation(const glm::quat& rotation, const int jointIndex = -1) const;
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Q_INVOKABLE glm::quat jointToWorldRotation(const glm::quat& rotation, const int jointIndex = -1) const;
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=======
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virtual glm::vec3 getSpine2SplineOffset() const { return _spine2SplineOffset; }
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virtual glm::vec3 getSpine2SplineOffset() const { return _spine2SplineOffset; }
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virtual float getSpine2SplineRatio() const { return _spine2SplineRatio; }
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virtual float getSpine2SplineRatio() const { return _spine2SplineRatio; }
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>>>>>>> cache the spine2 spline default offset and ratio
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virtual void setSkeletonModelURL(const QUrl& skeletonModelURL) override;
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virtual void setSkeletonModelURL(const QUrl& skeletonModelURL) override;
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virtual void setAttachmentData(const QVector<AttachmentData>& attachmentData) override;
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virtual void setAttachmentData(const QVector<AttachmentData>& attachmentData) override;
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@ -1288,20 +1288,6 @@ HFMModel* FBXSerializer::extractHFMModel(const QVariantHash& mapping, const QStr
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}
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}
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joint.inverseBindRotation = joint.inverseDefaultRotation;
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joint.inverseBindRotation = joint.inverseDefaultRotation;
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joint.name = fbxModel.name;
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joint.name = fbxModel.name;
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<<<<<<< HEAD
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=======
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if (hfmModel.hfmToHifiJointNameMapping.contains(hfmModel.hfmToHifiJointNameMapping.key(joint.name))) {
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joint.name = hfmModel.hfmToHifiJointNameMapping.key(fbxModel.name);
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}
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foreach (const QString& childID, _connectionChildMap.values(modelID)) {
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QString type = typeFlags.value(childID);
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if (!type.isEmpty()) {
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hfmModel.hasSkeletonJoints |= (joint.isSkeletonJoint = type.toLower().contains("Skeleton"));
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break;
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}
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}
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>>>>>>> implemented the splineIK in animSplineIK.cpp, todo: disable animinversekinematic.cpp
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joint.bindTransformFoundInCluster = false;
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joint.bindTransformFoundInCluster = false;
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