not as buggy. Still need ogl work, major cleanup, etc...

This commit is contained in:
David Kelly 2017-06-16 08:59:57 -07:00
parent 6d64261e94
commit 9b5b99c2b9

View file

@ -22,7 +22,6 @@ ResourceImageItem::ResourceImageItem(QQuickItem* parent) : QQuickFramebufferObje
void ResourceImageItem::setUrl(const QString& url) {
if (url != m_url) {
m_url = url;
update();
}
}
@ -30,11 +29,14 @@ void ResourceImageItem::setReady(bool ready) {
if (ready != m_ready) {
m_ready = ready;
if (m_ready) {
// 10 HZ for now. Also this serves as a small
// delay before getting the network texture, which
// helps a lot. TODO: find better way.
m_updateTimer.start(100);
} else {
m_updateTimer.stop();
update();
}
update();
}
}
@ -62,7 +64,7 @@ void ResourceImageItemRenderer::synchronize(QQuickFramebufferObject* item) {
_networkTexture = DependencyManager::get<TextureCache>()->getTexture(_url);
}
if (_networkTexture) {
if (_networkTexture && _networkTexture->isLoaded()) {
qDebug() << "copying texture";
auto texture = _networkTexture->getGPUTexture();
if (texture) {