Merge branch 'master' of https://github.com/worklist/hifi into reorient

Conflicts:
	interface/src/Avatar.cpp
This commit is contained in:
Andrzej Kapolka 2013-05-29 19:13:18 -07:00
commit 9b301eb235
17 changed files with 341 additions and 72 deletions

View file

@ -33,6 +33,7 @@ bool includeBillboard = true;
bool includeBorderTracer = true;
bool includeMovingBug = true;
bool includeBlinkingVoxel = false;
bool includeDanceFloor = true;
const int ANIMATION_LISTEN_PORT = 40107;
@ -392,6 +393,131 @@ static void sendBlinkingStringOfLights() {
}
}
bool danceFloorInitialized = false;
const float DANCE_FLOOR_LIGHT_SIZE = 1.0f / TREE_SCALE; // approximately 1 meter
const int DANCE_FLOOR_LENGTH = 10;
const int DANCE_FLOOR_WIDTH = 10;
glm::vec3 danceFloorPosition(100.0f / TREE_SCALE, 30.0f / TREE_SCALE, 10.0f / TREE_SCALE);
glm::vec3 danceFloorLights[DANCE_FLOOR_LENGTH][DANCE_FLOOR_WIDTH];
unsigned char danceFloorOffColor[3] = { 240, 240, 240 };
const int DANCE_FLOOR_COLORS = 6;
unsigned char danceFloorOnColorA[DANCE_FLOOR_COLORS][3] = {
{ 255, 0, 0 }, { 0, 255, 0 }, { 0, 0, 255 },
{ 0, 191, 255 }, { 0, 250, 154 }, { 255, 69, 0 },
};
unsigned char danceFloorOnColorB[DANCE_FLOOR_COLORS][3] = {
{ 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 } ,
{ 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }
};
float danceFloorGradient = 0.5f;
const float BEATS_PER_MINUTE = 118.0f;
const float SECONDS_PER_MINUTE = 60.0f;
const float FRAMES_PER_BEAT = (SECONDS_PER_MINUTE * ACTUAL_FPS) / BEATS_PER_MINUTE;
float danceFloorGradientIncrement = 1.0f / FRAMES_PER_BEAT;
const float DANCE_FLOOR_MAX_GRADIENT = 1.0f;
const float DANCE_FLOOR_MIN_GRADIENT = 0.0f;
const int DANCE_FLOOR_VOXELS_PER_PACKET = 100;
const int PACKETS_PER_DANCE_FLOOR = DANCE_FLOOR_VOXELS_PER_PACKET / (DANCE_FLOOR_WIDTH * DANCE_FLOOR_LENGTH);
int danceFloorColors[DANCE_FLOOR_WIDTH][DANCE_FLOOR_LENGTH];
void sendDanceFloor() {
PACKET_HEADER message = PACKET_HEADER_SET_VOXEL_DESTRUCTIVE; // we're a bully!
float lightScale = DANCE_FLOOR_LIGHT_SIZE;
static VoxelDetail details[DANCE_FLOOR_VOXELS_PER_PACKET];
unsigned char* bufferOut;
int sizeOut;
// first initialized the billboard of lights if needed...
if (!::danceFloorInitialized) {
for (int i = 0; i < DANCE_FLOOR_WIDTH; i++) {
for (int j = 0; j < DANCE_FLOOR_LENGTH; j++) {
int randomColorIndex = randIntInRange( -(DANCE_FLOOR_COLORS), (DANCE_FLOOR_COLORS + 1));
::danceFloorColors[i][j] = randomColorIndex;
::danceFloorLights[i][j] = ::danceFloorPosition +
glm::vec3(i * DANCE_FLOOR_LIGHT_SIZE, 0, j * DANCE_FLOOR_LIGHT_SIZE);
}
}
::danceFloorInitialized = true;
}
::danceFloorGradient += ::danceFloorGradientIncrement;
if (::danceFloorGradient >= DANCE_FLOOR_MAX_GRADIENT) {
::danceFloorGradient = DANCE_FLOOR_MAX_GRADIENT;
::danceFloorGradientIncrement = -::danceFloorGradientIncrement;
}
if (::danceFloorGradient <= DANCE_FLOOR_MIN_GRADIENT) {
::danceFloorGradient = DANCE_FLOOR_MIN_GRADIENT;
::danceFloorGradientIncrement = -::danceFloorGradientIncrement;
}
for (int i = 0; i < DANCE_FLOOR_LENGTH; i++) {
for (int j = 0; j < DANCE_FLOOR_WIDTH; j++) {
int nthVoxel = ((i * DANCE_FLOOR_WIDTH) + j);
int item = nthVoxel % DANCE_FLOOR_VOXELS_PER_PACKET;
::danceFloorLights[i][j] = ::danceFloorPosition +
glm::vec3(i * DANCE_FLOOR_LIGHT_SIZE, 0, j * DANCE_FLOOR_LIGHT_SIZE);
details[item].s = lightScale;
details[item].x = ::danceFloorLights[i][j].x;
details[item].y = ::danceFloorLights[i][j].y;
details[item].z = ::danceFloorLights[i][j].z;
if (danceFloorColors[i][j] > 0) {
int color = danceFloorColors[i][j] - 1;
details[item].red = (::danceFloorOnColorA[color][0] +
((::danceFloorOnColorB[color][0] - ::danceFloorOnColorA[color][0])
* ::danceFloorGradient));
details[item].green = (::danceFloorOnColorA[color][1] +
((::danceFloorOnColorB[color][1] - ::danceFloorOnColorA[color][1])
* ::danceFloorGradient));
details[item].blue = (::danceFloorOnColorA[color][2] +
((::danceFloorOnColorB[color][2] - ::danceFloorOnColorA[color][2])
* ::danceFloorGradient));
} else if (::danceFloorColors[i][j] < 0) {
int color = -(::danceFloorColors[i][j] + 1);
details[item].red = (::danceFloorOnColorB[color][0] +
((::danceFloorOnColorA[color][0] - ::danceFloorOnColorB[color][0])
* ::danceFloorGradient));
details[item].green = (::danceFloorOnColorB[color][1] +
((::danceFloorOnColorA[color][1] - ::danceFloorOnColorB[color][1])
* ::danceFloorGradient));
details[item].blue = (::danceFloorOnColorB[color][2] +
((::danceFloorOnColorA[color][2] - ::danceFloorOnColorB[color][2])
* ::danceFloorGradient));
} else {
int color = 0;
details[item].red = (::danceFloorOnColorB[color][0] +
((::danceFloorOnColorA[color][0] - ::danceFloorOnColorB[color][0])
* ::danceFloorGradient));
details[item].green = (::danceFloorOnColorB[color][1] +
((::danceFloorOnColorA[color][1] - ::danceFloorOnColorB[color][1])
* ::danceFloorGradient));
details[item].blue = (::danceFloorOnColorB[color][2] +
((::danceFloorOnColorA[color][2] - ::danceFloorOnColorB[color][2])
* ::danceFloorGradient));
}
if (item == DANCE_FLOOR_VOXELS_PER_PACKET - 1) {
if (createVoxelEditMessage(message, 0, DANCE_FLOOR_VOXELS_PER_PACKET,
(VoxelDetail*)&details, bufferOut, sizeOut)){
::packetsSent++;
::bytesSent += sizeOut;
if (::shouldShowPacketsPerSecond) {
printf("sending packet of size=%d\n", sizeOut);
}
AgentList::getInstance()->broadcastToAgents(bufferOut, sizeOut, &AGENT_TYPE_VOXEL, 1);
delete[] bufferOut;
}
}
}
}
}
bool billboardInitialized = false;
const int BILLBOARD_HEIGHT = 9;
const int BILLBOARD_WIDTH = 45;
@ -405,7 +531,7 @@ float billboardGradientIncrement = 0.01f;
const float BILLBOARD_MAX_GRADIENT = 1.0f;
const float BILLBOARD_MIN_GRADIENT = 0.0f;
const float BILLBOARD_LIGHT_SIZE = 0.125f / TREE_SCALE; // approximately 1/8 meter per light
const int VOXELS_PER_PACKET = 135;
const int VOXELS_PER_PACKET = 100;
const int PACKETS_PER_BILLBOARD = VOXELS_PER_PACKET / (BILLBOARD_HEIGHT * BILLBOARD_WIDTH);
@ -514,6 +640,9 @@ void* animateVoxels(void* args) {
if (::includeBlinkingVoxel) {
sendVoxelBlinkMessage();
}
if (::includeDanceFloor) {
sendDanceFloor();
}
double end = usecTimestampNow();
double elapsedSeconds = (end - ::start) / 1000000.0;
@ -555,6 +684,9 @@ int main(int argc, const char * argv[])
const char* INCLUDE_BLINKING_VOXEL = "--includeBlinkingVoxel";
::includeBlinkingVoxel = cmdOptionExists(argc, argv, INCLUDE_BLINKING_VOXEL);
const char* NO_DANCE_FLOOR = "--NoDanceFloor";
::includeDanceFloor = !cmdOptionExists(argc, argv, NO_DANCE_FLOOR);
// Handle Local Domain testing with the --local command line
const char* showPPS = "--showPPS";
::shouldShowPacketsPerSecond = cmdOptionExists(argc, argv, showPPS);

View file

@ -55,7 +55,7 @@ const float BUFFER_SEND_INTERVAL_USECS = (BUFFER_LENGTH_SAMPLES_PER_CHANNEL / SA
const long MAX_SAMPLE_VALUE = std::numeric_limits<int16_t>::max();
const long MIN_SAMPLE_VALUE = std::numeric_limits<int16_t>::min();
const float DISTANCE_RATIO = 3.0f / 0.3f;
const float DISTANCE_SCALE = 2.5f;
const float PHASE_AMPLITUDE_RATIO_AT_90 = 0.5;
const int PHASE_DELAY_AT_90 = 20;
@ -166,8 +166,8 @@ int main(int argc, const char* argv[]) {
powf(agentPosition.z - otherAgentPosition.z, 2));
float minCoefficient = std::min(1.0f,
powf(0.5,
(logf(DISTANCE_RATIO * distanceToAgent) / logf(2.5))
powf(0.3,
(logf(DISTANCE_SCALE * distanceToAgent) / logf(2.5))
- 1));
distanceCoefficients[lowAgentIndex][highAgentIndex] = minCoefficient;
}
@ -214,8 +214,8 @@ int main(int argc, const char* argv[]) {
(OFF_AXIS_ATTENUATION_FORMULA_STEP * (fabsf(angleOfDelivery) / 90.0f));
attenuationCoefficient = distanceCoefficients[lowAgentIndex][highAgentIndex]
* otherAgentBuffer->getAttenuationRatio()
* offAxisCoefficient;
* otherAgentBuffer->getAttenuationRatio()
* offAxisCoefficient;
bearingRelativeAngleToSource *= (M_PI / 180);
@ -225,15 +225,15 @@ int main(int argc, const char* argv[]) {
}
int16_t* goodChannel = bearingRelativeAngleToSource > 0.0f
? clientSamples + BUFFER_LENGTH_SAMPLES_PER_CHANNEL
: clientSamples;
? clientSamples + BUFFER_LENGTH_SAMPLES_PER_CHANNEL
: clientSamples;
int16_t* delayedChannel = bearingRelativeAngleToSource > 0.0f
? clientSamples
: clientSamples + BUFFER_LENGTH_SAMPLES_PER_CHANNEL;
? clientSamples
: clientSamples + BUFFER_LENGTH_SAMPLES_PER_CHANNEL;
int16_t* delaySamplePointer = otherAgentBuffer->getNextOutput() == otherAgentBuffer->getBuffer()
? otherAgentBuffer->getBuffer() + RING_BUFFER_SAMPLES - numSamplesDelay
: otherAgentBuffer->getNextOutput() - numSamplesDelay;
? otherAgentBuffer->getBuffer() + RING_BUFFER_SAMPLES - numSamplesDelay
: otherAgentBuffer->getNextOutput() - numSamplesDelay;
for (int s = 0; s < BUFFER_LENGTH_SAMPLES_PER_CHANNEL; s++) {
@ -246,7 +246,7 @@ int main(int argc, const char* argv[]) {
int16_t currentSample = (otherAgentBuffer->getNextOutput()[s] * attenuationCoefficient);
plateauAdditionOfSamples(goodChannel[s], currentSample);
if (s + numSamplesDelay < BUFFER_LENGTH_SAMPLES_PER_CHANNEL) {
if (s + numSamplesDelay < BUFFER_LENGTH_SAMPLES_PER_CHANNEL) {
plateauAdditionOfSamples(delayedChannel[s + numSamplesDelay],
currentSample * weakChannelAmplitudeRatio);
}
@ -287,6 +287,11 @@ int main(int argc, const char* argv[]) {
}
agentList->updateAgentWithData(agentAddress, packetData, receivedBytes);
if (std::isnan(((AudioRingBuffer *)avatarAgent->getLinkedData())->getBearing())) {
// kill off this agent - temporary solution to mixer crash on mac sleep
avatarAgent->setAlive(false);
}
} else if (packetData[0] == PACKET_HEADER_INJECT_AUDIO) {
Agent* matchingInjector = NULL;

View file

@ -84,7 +84,7 @@ int main(int argc, const char* argv[]) {
// parse positional data from an agent
agentList->updateAgentWithData(avatarAgent, packetData, receivedBytes);
case PACKET_HEADER_INJECT_AUDIO:
currentBufferPosition = broadcastPacket + 1;
// send back a packet with other active agent data to this agent

View file

@ -204,6 +204,4 @@ int main(int argc, const char* argv[]) {
agentList->stopDomainServerCheckInThread();
agentList->stopPingUnknownAgentsThread();
agentList->stopSilentAgentRemovalThread();
}
}

View file

@ -18,4 +18,5 @@ include_glm(${TARGET_NAME} ${ROOT_DIR})
# link the shared hifi library
include(${MACRO_DIR}/LinkHifiLibrary.cmake)
link_hifi_library(shared ${TARGET_NAME} ${ROOT_DIR})
link_hifi_library(audio ${TARGET_NAME} ${ROOT_DIR})
link_hifi_library(audio ${TARGET_NAME} ${ROOT_DIR})
link_hifi_library(avatars ${TARGET_NAME} ${ROOT_DIR})

View file

@ -14,14 +14,16 @@
#include <string.h>
#include <sstream>
#include <AgentList.h>
#include <AgentTypes.h>
#include <AvatarData.h>
#include <SharedUtil.h>
#include <PacketHeaders.h>
#include <UDPSocket.h>
#include <AudioInjector.h>
#include <AudioInjectionManager.h>
char EC2_WEST_AUDIO_SERVER[] = "54.241.92.53";
const int AUDIO_UDP_LISTEN_PORT = 55443;
const int AVATAR_MIXER_DATA_SEND_INTERVAL_MSECS = 15;
const int DEFAULT_INJECTOR_VOLUME = 0xFF;
@ -30,12 +32,12 @@ bool loopAudio = true;
float sleepIntervalMin = 1.00;
float sleepIntervalMax = 2.00;
char *sourceAudioFile = NULL;
const char *allowedParameters = ":rb::t::c::a::f:";
const char *allowedParameters = ":rb::t::c::a::f::d:";
float floatArguments[4] = {0.0f, 0.0f, 0.0f, 0.0f};
unsigned char volume = DEFAULT_INJECTOR_VOLUME;
float triggerDistance = 0;
void usage(void)
{
void usage(void) {
std::cout << "High Fidelity - Interface audio injector" << std::endl;
std::cout << " -r Random sleep mode. If not specified will default to constant loop." << std::endl;
std::cout << " -b FLOAT Min. number of seconds to sleep. Only valid in random sleep mode. Default 1.0" << std::endl;
@ -43,10 +45,10 @@ void usage(void)
std::cout << " -c FLOAT,FLOAT,FLOAT,FLOAT X,Y,Z,YAW position in universe where audio will be originating from and direction. Defaults to 0,0,0,0" << std::endl;
std::cout << " -a 0-255 Attenuation curve modifier, defaults to 255" << std::endl;
std::cout << " -f FILENAME Name of audio source file. Required - RAW format, 22050hz 16bit signed mono" << std::endl;
std::cout << " -d FLOAT Trigger distance for injection. If not specified will loop constantly" << std::endl;
}
bool processParameters(int parameterCount, char* parameterData[])
{
bool processParameters(int parameterCount, char* parameterData[]) {
int p;
while ((p = getopt(parameterCount, parameterData, allowedParameters)) != -1) {
switch (p) {
@ -86,6 +88,10 @@ bool processParameters(int parameterCount, char* parameterData[])
::volume = atoi(optarg);
std::cout << "[DEBUG] Attenuation modifier: " << optarg << std::endl;
break;
case 'd':
::triggerDistance = atof(optarg);
std::cout << "[DEBUG] Trigger distance: " << optarg << std::endl;
break;
default:
usage();
return false;
@ -94,45 +100,149 @@ bool processParameters(int parameterCount, char* parameterData[])
return true;
};
int main(int argc, char* argv[]) {
bool stopReceiveAgentDataThread;
void *receiveAgentData(void *args) {
sockaddr senderAddress;
ssize_t bytesReceived;
unsigned char incomingPacket[MAX_PACKET_SIZE];
AgentList* agentList = AgentList::getInstance();
while (!::stopReceiveAgentDataThread) {
if (agentList->getAgentSocket()->receive(&senderAddress, incomingPacket, &bytesReceived)) {
switch (incomingPacket[0]) {
case PACKET_HEADER_BULK_AVATAR_DATA:
// this is the positional data for other agents
// pass that off to the agentList processBulkAgentData method
agentList->processBulkAgentData(&senderAddress, incomingPacket, bytesReceived);
break;
default:
// have the agentList handle list of agents from DS, replies from other agents, etc.
agentList->processAgentData(&senderAddress, incomingPacket, bytesReceived);
break;
}
}
}
pthread_exit(0);
return NULL;
}
void createAvatarDataForAgent(Agent* agent) {
if (!agent->getLinkedData()) {
agent->setLinkedData(new AvatarData(agent));
}
}
int main(int argc, char* argv[]) {
// new seed for random audio sleep times
srand(time(0));
int AUDIO_UDP_SEND_PORT = 1500 + (rand() % (int)(1500 - 2000 + 1));
UDPSocket streamSocket(AUDIO_UDP_SEND_PORT);
sockaddr_in mixerSocket;
mixerSocket.sin_family = AF_INET;
mixerSocket.sin_addr.s_addr = inet_addr(EC2_WEST_AUDIO_SERVER);
mixerSocket.sin_port = htons((uint16_t)AUDIO_UDP_LISTEN_PORT);
if (processParameters(argc, argv)) {
if (processParameters(argc, argv)) {
if (::sourceAudioFile == NULL) {
std::cout << "[FATAL] Source audio file not specified" << std::endl;
exit(-1);
} else {
AudioInjector injector(sourceAudioFile);
// create an AgentList instance to handle communication with other agents
AgentList* agentList = AgentList::createInstance(AGENT_TYPE_AUDIO_INJECTOR, AUDIO_UDP_SEND_PORT);
pthread_t receiveAgentDataThread;
pthread_create(&receiveAgentDataThread, NULL, receiveAgentData, NULL);
// start telling the domain server that we are alive
agentList->startDomainServerCheckInThread();
// start the agent list thread that will kill off agents when they stop talking
agentList->startSilentAgentRemovalThread();
injector.setPosition(glm::vec3(::floatArguments[0], ::floatArguments[1], ::floatArguments[2]));
injector.setBearing(*(::floatArguments + 3));
injector.setVolume(::volume);
float delay = 0;
int usecDelay = 0;
// register the callback for agent data creation
agentList->linkedDataCreateCallback = createAvatarDataForAgent;
unsigned char broadcastPacket = PACKET_HEADER_INJECT_AUDIO;
timeval thisSend;
double numMicrosecondsSleep = 0;
while (true) {
injector.injectAudio(&streamSocket, (sockaddr*) &mixerSocket);
if (!::loopAudio) {
delay = randFloatInRange(::sleepIntervalMin, ::sleepIntervalMax);
usecDelay = delay * 1000 * 1000;
usleep(usecDelay);
if (::triggerDistance) {
// update the thisSend timeval to the current time
gettimeofday(&thisSend, NULL);
// find the current avatar mixer
Agent* avatarMixer = agentList->soloAgentOfType(AGENT_TYPE_AVATAR_MIXER);
// make sure we actually have an avatar mixer with an active socket
if (avatarMixer && avatarMixer->getActiveSocket() != NULL) {
// use the UDPSocket instance attached to our agent list to ask avatar mixer for a list of avatars
agentList->getAgentSocket()->send(avatarMixer->getActiveSocket(),
&broadcastPacket,
sizeof(broadcastPacket));
}
if (!injector.isInjectingAudio()) {
// enumerate the other agents to decide if one is close enough that we should inject
for (AgentList::iterator agent = agentList->begin(); agent != agentList->end(); agent++) {
AvatarData* avatarData = (AvatarData*) agent->getLinkedData();
if (avatarData) {
glm::vec3 tempVector = injector.getPosition() - avatarData->getPosition();
float squareDistance = glm::dot(tempVector, tempVector);
if (squareDistance <= ::triggerDistance) {
// look for an audio mixer in our agent list
Agent* audioMixer = AgentList::getInstance()->soloAgentOfType(AGENT_TYPE_AUDIO_MIXER);
if (audioMixer) {
// we have an active audio mixer we can send data to
AudioInjectionManager::threadInjector(&injector);
}
}
}
}
}
// sleep for the correct amount of time to have data send be consistently timed
if ((numMicrosecondsSleep = (AVATAR_MIXER_DATA_SEND_INTERVAL_MSECS * 1000) -
(usecTimestampNow() - usecTimestamp(&thisSend))) > 0) {
usleep(numMicrosecondsSleep);
}
} else {
// look for an audio mixer in our agent list
Agent* audioMixer = AgentList::getInstance()->soloAgentOfType(AGENT_TYPE_AUDIO_MIXER);
if (audioMixer) {
injector.injectAudio(agentList->getAgentSocket(), audioMixer->getActiveSocket());
}
float delay = 0;
int usecDelay = 0;
if (!::loopAudio) {
delay = randFloatInRange(::sleepIntervalMin, ::sleepIntervalMax);
usecDelay = delay * 1000 * 1000;
usleep(usecDelay);
}
}
}
}
// stop the receive agent data thread
stopReceiveAgentDataThread = true;
pthread_join(receiveAgentDataThread, NULL);
// stop the agent list's threads
agentList->stopDomainServerCheckInThread();
agentList->stopSilentAgentRemovalThread();
}
}
return 0;
}

View file

@ -954,11 +954,7 @@ void Application::pair() {
PairingHandler::sendPairRequest();
}
void Application::setHead(bool head) {
#ifndef _WIN32
_audio.setMixerLoopbackFlag(head);
#endif
void Application::setHead(bool head) {
if (head) {
_myCamera.setMode(CAMERA_MODE_MIRROR);
_myCamera.setModeShiftRate(100.0f);
@ -1115,13 +1111,15 @@ void Application::initMenu() {
_window->setMenuBar(menuBar);
QMenu* fileMenu = menuBar->addMenu("File");
fileMenu->addAction("Quit", this, SLOT(quit()), Qt::Key_Q);
fileMenu->addAction("Quit", this, SLOT(quit()), (Qt::Key_Q || Qt::Key_Control));
QMenu* pairMenu = menuBar->addMenu("Pair");
pairMenu->addAction("Pair", this, SLOT(pair()));
QMenu* optionsMenu = menuBar->addMenu("Options");
(_lookingInMirror = optionsMenu->addAction("Mirror", this, SLOT(setHead(bool)), Qt::Key_H))->setCheckable(true);
(_echoAudioMode = optionsMenu->addAction("Echo Audio"))->setCheckable(true);
optionsMenu->addAction("Noise", this, SLOT(setNoise(bool)), Qt::Key_N)->setCheckable(true);
(_gyroLook = optionsMenu->addAction("Gyro Look"))->setCheckable(true);
_gyroLook->setChecked(true);

View file

@ -13,6 +13,7 @@
#include <time.h>
#include <QApplication>
#include <QAction>
#include <AgentList.h>
@ -64,6 +65,7 @@ public:
Avatar* getAvatar() { return &_myAvatar; }
VoxelSystem* getVoxels() { return &_voxels; }
Environment* getEnvironment() { return &_environment; }
bool shouldEchoAudio() { return _echoAudioMode->isChecked(); }
private slots:
@ -137,7 +139,8 @@ private:
QMainWindow* _window;
QGLWidget* _glWidget;
QAction* _lookingInMirror; // Are we currently rendering one's own head as if in mirror?
QAction* _lookingInMirror; // Are we currently rendering one's own head as if in mirror?
QAction* _echoAudioMode; // Are we asking the mixer to echo back our audio?
QAction* _gyroLook; // Whether to allow the gyro data from head to move your view
QAction* _mouseLook; // Whether the have the mouse near edge of screen move your view
QAction* _showHeadMouse; // Whether the have the mouse near edge of screen move your view

View file

@ -158,10 +158,10 @@ int audioCallback (const void* inputBuffer,
correctedYaw += 360;
}
if (parentAudio->_mixerLoopbackFlag) {
if (Application::getInstance()->shouldEchoAudio()) {
correctedYaw = correctedYaw > 0
? correctedYaw + AGENT_LOOPBACK_MODIFIER
: correctedYaw - AGENT_LOOPBACK_MODIFIER;
? correctedYaw + AGENT_LOOPBACK_MODIFIER
: correctedYaw - AGENT_LOOPBACK_MODIFIER;
}
memcpy(currentPacketPtr, &correctedYaw, sizeof(float));
@ -310,7 +310,6 @@ Audio::Audio(Oscilloscope* scope) :
NUM_AUDIO_CHANNELS * (SAMPLE_RATE / 1000.0)),
_wasStarved(0),
_lastInputLoudness(0),
_mixerLoopbackFlag(false),
_lastVelocity(0),
_lastAcceleration(0),
_totalPacketsReceived(0),

View file

@ -24,8 +24,6 @@ public:
void render(int screenWidth, int screenHeight);
void setMixerLoopbackFlag(bool mixerLoopbackFlag) { _mixerLoopbackFlag = mixerLoopbackFlag; }
float getLastInputLoudness() const { return _lastInputLoudness; };
void setLastAcceleration(glm::vec3 lastAcceleration) { _lastAcceleration = lastAcceleration; };
@ -52,7 +50,6 @@ private:
short _jitterBufferSamples;
int _wasStarved;
float _lastInputLoudness;
bool _mixerLoopbackFlag;
glm::vec3 _lastVelocity;
glm::vec3 _lastAcceleration;
int _totalPacketsReceived;

View file

@ -476,7 +476,14 @@ void Avatar::updateHandMovementAndTouching(float deltaTime) {
glm::quat orientation = getOrientation();
// reset hand and arm positions according to hand movement
glm::vec3 transformedHandMovement = orientation * (_movedHandOffset * glm::vec3(-2.0f, -1.0f, -1.0f));
glm::vec3 right = orientation * IDENTITY_RIGHT;
glm::vec3 up = orientation * IDENTITY_UP;
glm::vec3 front = orientation * IDENTITY_FRONT;
glm::vec3 transformedHandMovement
= right * _movedHandOffset.x * 2.0f
+ up * -_movedHandOffset.y * 2.0f
+ front * -_movedHandOffset.y * 2.0f;
_joint[ AVATAR_JOINT_RIGHT_FINGERTIPS ].position += transformedHandMovement;
@ -1139,8 +1146,12 @@ void Avatar::renderBody(bool lookingInMirror) {
float alpha = lookingInMirror ? 1.0f : glm::clamp((distanceToCamera - RENDER_TRANSLUCENT_BEYOND) /
(RENDER_OPAQUE_BEYOND - RENDER_TRANSLUCENT_BEYOND), 0.f, 1.f);
if (lookingInMirror || _owningAgent) {
alpha = 1.0f;
}
// Always render other people, and render myself when beyond threshold distance
if (b == AVATAR_JOINT_HEAD_BASE) { // the head is rendered as a special case
if (b == AVATAR_JOINT_HEAD_BASE) { // the head is rendered as a special
if (lookingInMirror || _owningAgent || distanceToCamera > RENDER_OPAQUE_BEYOND * 0.5) {
_head.render(lookingInMirror, _cameraPosition, alpha);
}

View file

@ -13,7 +13,7 @@
const float THREAD_RADIUS = 0.007;
const float HANDS_CLOSE_ENOUGH_TO_GRASP = 0.2;
const float AVATAR_FACING_THRESHOLD = 0.1f; // (-1 to 1) (larger value indicates narrower angle of influence
const float AVATAR_FACING_THRESHOLD = -0.5f; // (-1 to 1) (larger value indicates narrower angle of influence
AvatarTouch::AvatarTouch() {
@ -55,8 +55,7 @@ void AvatarTouch::simulate (float deltaTime) {
facingEachOther = true;
}
if ((distanceBetweenBodies < _reachableRadius)
&& (facingEachOther)) {
if (distanceBetweenBodies < _reachableRadius) {
_canReachToOtherAvatar = true;
_vectorBetweenHands = _yourHandPosition - _myHandPosition;

View file

@ -42,8 +42,8 @@ vector<unsigned char> irisTexture;
Head::Head(Avatar* owningAvatar) :
HeadData((AvatarData*)owningAvatar),
_renderAlpha(0.0),
yawRate(0.0f),
_renderAlpha(0.0),
_returnHeadToCenter(false),
_skinColor(0.0f, 0.0f, 0.0f),
_position(0.0f, 0.0f, 0.0f),
@ -364,7 +364,9 @@ void Head::renderMouth() {
glm::vec3 rightBottom = _mouthPosition + r * 0.4f - u * 1.0f + f * 0.7f;
// constrain all mouth vertices to a sphere slightly larger than the head...
float constrainedRadius = _scale + 0.001f;
const float MOUTH_OFFSET_OFF_FACE = 0.003f;
float constrainedRadius = _scale + MOUTH_OFFSET_OFF_FACE;
middle = _position + glm::normalize(middle - _position) * constrainedRadius;
leftCorner = _position + glm::normalize(leftCorner - _position) * constrainedRadius;
rightCorner = _position + glm::normalize(rightCorner - _position) * constrainedRadius;

View file

@ -887,11 +887,14 @@ bool VoxelSystem::removeOutOfViewOperation(VoxelNode* node, void* extraData) {
bool VoxelSystem::isViewChanging() {
bool result = false; // assume the best
/** TEMPORARY HACK ******
// If our viewFrustum has changed since our _lastKnowViewFrustum
if (_viewFrustum && !_lastKnowViewFrustum.matches(_viewFrustum)) {
result = true;
_lastKnowViewFrustum = *_viewFrustum; // save last known
}
**/
return result;
}

View file

@ -58,7 +58,11 @@ void* AudioInjectionManager::injectAudioViaThread(void* args) {
// if we don't have an explicit destination socket then pull active socket for current audio mixer from agent list
if (!_isDestinationSocketExplicit) {
_destinationSocket = *AgentList::getInstance()->soloAgentOfType(AGENT_TYPE_AUDIO_MIXER)->getActiveSocket();
Agent* audioMixer = AgentList::getInstance()->soloAgentOfType(AGENT_TYPE_AUDIO_MIXER);
if (audioMixer) {
_destinationSocket = *audioMixer->getActiveSocket();
}
}
injector->injectAudio(_injectorSocket, &_destinationSocket);

View file

@ -7,6 +7,7 @@
//
#include <cstring>
#include <math.h>
#include "PacketHeaders.h"
@ -56,7 +57,12 @@ int AudioRingBuffer::parseData(unsigned char* sourceBuffer, int numBytes) {
memcpy(&_bearing, dataBuffer, sizeof(float));
dataBuffer += sizeof(_bearing);
if (_bearing > 180 || _bearing < -180) {
// if this agent sent us a NaN bearing then don't consider this good audio and bail
if (std::isnan(_bearing)) {
_endOfLastWrite = _nextOutput = _buffer;
_started = false;
return 0;
} else if (_bearing > 180 || _bearing < -180) {
// we were passed an invalid bearing because this agent wants loopback (pressed the H key)
_shouldLoopbackForAgent = true;
@ -66,7 +72,7 @@ int AudioRingBuffer::parseData(unsigned char* sourceBuffer, int numBytes) {
: _bearing + AGENT_LOOPBACK_MODIFIER;
} else {
_shouldLoopbackForAgent = false;
}
}
}
// make sure we have enough bytes left for this to be the right amount of audio

View file

@ -250,7 +250,8 @@ Agent* AgentList::addOrUpdateAgent(sockaddr* publicSocket, sockaddr* localSocket
if (agent->getType() == AGENT_TYPE_AUDIO_MIXER ||
agent->getType() == AGENT_TYPE_VOXEL ||
agent->getType() == AGENT_TYPE_ANIMATION_SERVER) {
agent->getType() == AGENT_TYPE_ANIMATION_SERVER ||
agent->getType() == AGENT_TYPE_AUDIO_INJECTOR) {
// until the Audio class also uses our agentList, we need to update
// the lastRecvTimeUsecs for the audio mixer so it doesn't get killed and re-added continously
agent->setLastHeardMicrostamp(usecTimestampNow());