From 9b098a4bf7fd7df095a4913a261e28146be6701e Mon Sep 17 00:00:00 2001 From: Ryan Huffman Date: Mon, 8 May 2017 10:51:13 -0700 Subject: [PATCH] Fix randFloat error in ac audio searcher --- tutorial/ACAudioSearchAndInject_tutorial.js | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/tutorial/ACAudioSearchAndInject_tutorial.js b/tutorial/ACAudioSearchAndInject_tutorial.js index 70e936bb1c..6037c5f723 100644 --- a/tutorial/ACAudioSearchAndInject_tutorial.js +++ b/tutorial/ACAudioSearchAndInject_tutorial.js @@ -1,4 +1,5 @@ "use strict"; + /*jslint nomen: true, plusplus: true, vars: true*/ /*global AvatarList, Entities, EntityViewer, Script, SoundCache, Audio, print, randFloat*/ // @@ -41,7 +42,6 @@ var DEFAULT_SOUND_DATA = { //var isACScript = this.EntityViewer !== undefined; var isACScript = true; -Script.include("http://hifi-content.s3.amazonaws.com/ryan/development/utils_ryan.js"); if (isACScript) { Agent.isAvatar = true; // This puts a robot at 0,0,0, but is currently necessary in order to use AvatarList. Avatar.skeletonModelURL = "http://hifi-content.s3.amazonaws.com/ozan/dev/avatars/invisible_avatar/invisible_avatar.fst"; @@ -51,6 +51,10 @@ function debug() { // Display the arguments not just [Object object]. //print.apply(null, [].map.call(arguments, JSON.stringify)); } +function randFloat(low, high) { + return low + Math.random() * (high - low); +} + if (isACScript) { EntityViewer.setCenterRadius(QUERY_RADIUS); }