Merge branch 'huffman-19908' into upstream/master

This commit is contained in:
Andrew Meadows 2014-08-21 09:22:38 -07:00
commit 9ada8435be
3 changed files with 8 additions and 4 deletions

View file

@ -279,6 +279,7 @@ Menu::Menu() :
QObject* avatar = appInstance->getAvatar();
addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::ChatCircling, 0, false);
addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::GlowWhenSpeaking, 0, true);
addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::BlueSpeechSphere, 0, true);
addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::ObeyEnvironmentalGravity, Qt::SHIFT | Qt::Key_G, false,
avatar, SLOT(updateMotionBehaviorsFromMenu()));
addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::StandOnNearbyFloors, 0, true,

View file

@ -351,6 +351,7 @@ namespace MenuOption {
const QString AvatarsReceiveShadows = "Avatars Receive Shadows";
const QString Bandwidth = "Bandwidth Display";
const QString BandwidthDetails = "Bandwidth Details";
const QString BlueSpeechSphere = "Blue Sphere While Speaking";
const QString BuckyBalls = "Bucky Balls";
const QString CascadedShadows = "Cascaded";
const QString Chat = "Chat...";

View file

@ -302,7 +302,7 @@ void Avatar::render(const glm::vec3& cameraPosition, RenderMode renderMode) {
return;
}
glm::vec3 toTarget = cameraPosition - Application::getInstance()->getAvatar()->getPosition();
glm::vec3 toTarget = cameraPosition - getPosition();
float distanceToTarget = glm::length(toTarget);
{
@ -368,10 +368,12 @@ void Avatar::render(const glm::vec3& cameraPosition, RenderMode renderMode) {
// quick check before falling into the code below:
// (a 10 degree breadth of an almost 2 meter avatar kicks in at about 12m)
const float MIN_VOICE_SPHERE_DISTANCE = 12.0f;
if (distanceToTarget > MIN_VOICE_SPHERE_DISTANCE) {
if (Menu::getInstance()->isOptionChecked(MenuOption::BlueSpeechSphere)
&& distanceToTarget > MIN_VOICE_SPHERE_DISTANCE) {
// render voice intensity sphere for avatars that are farther away
const float MAX_SPHERE_ANGLE = 10.0f * RADIANS_PER_DEGREE;
const float MIN_SPHERE_ANGLE = 1.0f * RADIANS_PER_DEGREE;
const float MIN_SPHERE_ANGLE = 0.5f * RADIANS_PER_DEGREE;
const float MIN_SPHERE_SIZE = 0.01f;
const float SPHERE_LOUDNESS_SCALING = 0.0005f;
const float SPHERE_COLOR[] = { 0.5f, 0.8f, 0.8f };
@ -392,7 +394,7 @@ void Avatar::render(const glm::vec3& cameraPosition, RenderMode renderMode) {
}
}
const float DISPLAYNAME_DISTANCE = 10.0f;
const float DISPLAYNAME_DISTANCE = 20.0f;
setShowDisplayName(renderMode == NORMAL_RENDER_MODE && distanceToTarget < DISPLAYNAME_DISTANCE);
if (renderMode != NORMAL_RENDER_MODE || (isMyAvatar() &&
Application::getInstance()->getCamera()->getMode() == CAMERA_MODE_FIRST_PERSON)) {