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Merge branch 'huffman-19908' into upstream/master
This commit is contained in:
commit
9ada8435be
3 changed files with 8 additions and 4 deletions
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@ -279,6 +279,7 @@ Menu::Menu() :
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QObject* avatar = appInstance->getAvatar();
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addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::ChatCircling, 0, false);
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addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::GlowWhenSpeaking, 0, true);
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addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::BlueSpeechSphere, 0, true);
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addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::ObeyEnvironmentalGravity, Qt::SHIFT | Qt::Key_G, false,
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avatar, SLOT(updateMotionBehaviorsFromMenu()));
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addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::StandOnNearbyFloors, 0, true,
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@ -351,6 +351,7 @@ namespace MenuOption {
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const QString AvatarsReceiveShadows = "Avatars Receive Shadows";
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const QString Bandwidth = "Bandwidth Display";
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const QString BandwidthDetails = "Bandwidth Details";
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const QString BlueSpeechSphere = "Blue Sphere While Speaking";
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const QString BuckyBalls = "Bucky Balls";
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const QString CascadedShadows = "Cascaded";
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const QString Chat = "Chat...";
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@ -302,7 +302,7 @@ void Avatar::render(const glm::vec3& cameraPosition, RenderMode renderMode) {
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return;
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}
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glm::vec3 toTarget = cameraPosition - Application::getInstance()->getAvatar()->getPosition();
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glm::vec3 toTarget = cameraPosition - getPosition();
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float distanceToTarget = glm::length(toTarget);
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{
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@ -368,10 +368,12 @@ void Avatar::render(const glm::vec3& cameraPosition, RenderMode renderMode) {
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// quick check before falling into the code below:
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// (a 10 degree breadth of an almost 2 meter avatar kicks in at about 12m)
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const float MIN_VOICE_SPHERE_DISTANCE = 12.0f;
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if (distanceToTarget > MIN_VOICE_SPHERE_DISTANCE) {
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if (Menu::getInstance()->isOptionChecked(MenuOption::BlueSpeechSphere)
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&& distanceToTarget > MIN_VOICE_SPHERE_DISTANCE) {
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// render voice intensity sphere for avatars that are farther away
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const float MAX_SPHERE_ANGLE = 10.0f * RADIANS_PER_DEGREE;
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const float MIN_SPHERE_ANGLE = 1.0f * RADIANS_PER_DEGREE;
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const float MIN_SPHERE_ANGLE = 0.5f * RADIANS_PER_DEGREE;
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const float MIN_SPHERE_SIZE = 0.01f;
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const float SPHERE_LOUDNESS_SCALING = 0.0005f;
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const float SPHERE_COLOR[] = { 0.5f, 0.8f, 0.8f };
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@ -392,7 +394,7 @@ void Avatar::render(const glm::vec3& cameraPosition, RenderMode renderMode) {
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}
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}
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const float DISPLAYNAME_DISTANCE = 10.0f;
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const float DISPLAYNAME_DISTANCE = 20.0f;
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setShowDisplayName(renderMode == NORMAL_RENDER_MODE && distanceToTarget < DISPLAYNAME_DISTANCE);
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if (renderMode != NORMAL_RENDER_MODE || (isMyAvatar() &&
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Application::getInstance()->getCamera()->getMode() == CAMERA_MODE_FIRST_PERSON)) {
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