diff --git a/libraries/fbx/src/OBJReader.cpp b/libraries/fbx/src/OBJReader.cpp index ebfa9b54f0..186c7b03e8 100644 --- a/libraries/fbx/src/OBJReader.cpp +++ b/libraries/fbx/src/OBJReader.cpp @@ -484,7 +484,7 @@ FBXGeometry OBJReader::readOBJ(QIODevice* device, const QVariantHash& mapping, Q meshPart._material->setShininess(material->shininess); meshPart._material->setOpacity(material->opacity); } - qCDebug(modelformat) << "OBJ Reader part:" << meshPartCount << "name:" << leadFace.groupName << "material:" << groupMaterialName << "diffuse:" << meshPart._material->getDiffuse() << "faces:" << faceGroup.count() << "triangle indices will start with:" << mesh.vertices.count(); + qCDebug(modelformat) << "OBJ Reader part:" << meshPartCount << "name:" << leadFace.groupName << "material:" << groupMaterialName << "diffuse:" << meshPart._material->getDiffuse() << " texture:" << meshPart.diffuseTexture.filename << "faces:" << faceGroup.count() << "triangle indices will start with:" << mesh.vertices.count(); foreach(OBJFace face, faceGroup) { glm::vec3 v0 = vertices[face.vertexIndices[0]]; glm::vec3 v1 = vertices[face.vertexIndices[1]]; @@ -510,6 +510,9 @@ FBXGeometry OBJReader::readOBJ(QIODevice* device, const QVariantHash& mapping, Q << textureUVs[face.textureUVIndices[0]] << textureUVs[face.textureUVIndices[1]] << textureUVs[face.textureUVIndices[2]]; + } else { + glm::vec2 corner(0.0f, 1.0f); + mesh.texCoords << corner << corner << corner; } } } diff --git a/libraries/fbx/src/OBJReader.h b/libraries/fbx/src/OBJReader.h index a61665cb86..771c0b1b63 100644 --- a/libraries/fbx/src/OBJReader.h +++ b/libraries/fbx/src/OBJReader.h @@ -56,7 +56,7 @@ public: glm::vec3 specularColor; QByteArray diffuseTextureFilename; QByteArray specularTextureFilename; - OBJMaterial() : opacity(1.0f) {} + OBJMaterial() : shininess(96.0f), opacity(1.0f), diffuseColor(1.0f), specularColor(1.0f) {} }; class OBJReader: public QObject { // QObject so we can make network requests.