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use new Qt connect syntax for compile-time checks
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1 changed files with 5 additions and 9 deletions
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@ -1659,16 +1659,12 @@ void Application::init() {
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_particleCollisionSystem.init(&_particleEditSender, _particles.getTree(), _voxels.getTree(), &_audio, &_avatarManager);
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_particleCollisionSystem.init(&_particleEditSender, _particles.getTree(), _voxels.getTree(), &_audio, &_avatarManager);
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// connect the _particleCollisionSystem to our script engine's ParticleScriptingInterface
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// connect the _particleCollisionSystem to our script engine's ParticlesScriptingInterface
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connect(&_particleCollisionSystem,
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connect(&_particleCollisionSystem, &ParticleCollisionSystem::particleCollisionWithVoxel,
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SIGNAL(particleCollisionWithVoxel(const ParticleID&, const VoxelDetail&, const CollisionInfo&)),
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ScriptEngine::getParticlesScriptingInterface(), &ParticlesScriptingInterface::particleCollisionWithVoxel);
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ScriptEngine::getParticlesScriptingInterface(),
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SIGNAL(particleCollisionWithVoxel(const ParticleID&, const VoxelDetail&, const CollisionInfo&)));
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connect(&_particleCollisionSystem,
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connect(&_particleCollisionSystem, &ParticleCollisionSystem::particleCollisionWithParticle,
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SIGNAL(particleCollisionWithParticle(const ParticleID&, const ParticleID&, const CollisionInfo&)),
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ScriptEngine::getParticlesScriptingInterface(), &ParticlesScriptingInterface::particleCollisionWithParticle);
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ScriptEngine::getParticlesScriptingInterface(),
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SIGNAL(particleCollisionWithParticle(const ParticleID&, const ParticleID&, const CollisionInfo&)));
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_audio.init(_glWidget);
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_audio.init(_glWidget);
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