use new Qt connect syntax for compile-time checks

This commit is contained in:
Andrew Meadows 2014-04-16 13:28:54 -07:00
parent 6b23da40d6
commit 9ab1b76484

View file

@ -1659,16 +1659,12 @@ void Application::init() {
_particleCollisionSystem.init(&_particleEditSender, _particles.getTree(), _voxels.getTree(), &_audio, &_avatarManager);
// connect the _particleCollisionSystem to our script engine's ParticleScriptingInterface
connect(&_particleCollisionSystem,
SIGNAL(particleCollisionWithVoxel(const ParticleID&, const VoxelDetail&, const CollisionInfo&)),
ScriptEngine::getParticlesScriptingInterface(),
SIGNAL(particleCollisionWithVoxel(const ParticleID&, const VoxelDetail&, const CollisionInfo&)));
// connect the _particleCollisionSystem to our script engine's ParticlesScriptingInterface
connect(&_particleCollisionSystem, &ParticleCollisionSystem::particleCollisionWithVoxel,
ScriptEngine::getParticlesScriptingInterface(), &ParticlesScriptingInterface::particleCollisionWithVoxel);
connect(&_particleCollisionSystem,
SIGNAL(particleCollisionWithParticle(const ParticleID&, const ParticleID&, const CollisionInfo&)),
ScriptEngine::getParticlesScriptingInterface(),
SIGNAL(particleCollisionWithParticle(const ParticleID&, const ParticleID&, const CollisionInfo&)));
connect(&_particleCollisionSystem, &ParticleCollisionSystem::particleCollisionWithParticle,
ScriptEngine::getParticlesScriptingInterface(), &ParticlesScriptingInterface::particleCollisionWithParticle);
_audio.init(_glWidget);