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Merge branch 'master' of https://github.com/worklist/hifi
This commit is contained in:
commit
9a9f6bc485
5 changed files with 453 additions and 25 deletions
381
examples/entityScripts/sitOnEntity.js
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381
examples/entityScripts/sitOnEntity.js
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@ -0,0 +1,381 @@
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//
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// sitOnEntity.js
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// examples/entityScripts
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//
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// Created by Brad Hefta-Gaub on 11/1/14.
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// Copyright 2014 High Fidelity, Inc.
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//
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// This is an example of an entity script for sitting.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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(function(){
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this.entityID = null;
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this.properties = null;
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this.standUpButton = null;
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this.indicatorsAdded = false;
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this.indicator = new Array();
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var buttonImageUrl = "https://worklist-prod.s3.amazonaws.com/attachment/0aca88e1-9bd8-5c1d.svg";
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var windowDimensions = Controller.getViewportDimensions();
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var buttonWidth = 37;
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var buttonHeight = 46;
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var buttonPadding = 50; // inside the normal toolbar position
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var buttonPositionX = windowDimensions.x - buttonPadding - buttonWidth;
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var buttonPositionY = (windowDimensions.y - buttonHeight) / 2 - (buttonHeight + buttonPadding);
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var passedTime = 0.0;
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var startPosition = null;
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var startRotation = null;
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var animationLenght = 2.0;
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var avatarOldPosition = { x: 0, y: 0, z: 0 };
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var sittingSettingsHandle = "SitJsSittingPosition";
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var sitting = Settings.getValue(sittingSettingsHandle, false) == "true";
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print("Original sitting status: " + sitting);
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var frame = 0;
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var seat = new Object();
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var hiddingSeats = false;
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// This is the pose we would like to end up
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var pose = [
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{joint:"RightUpLeg", rotation: {x:100.0, y:15.0, z:0.0}},
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{joint:"RightLeg", rotation: {x:-130.0, y:15.0, z:0.0}},
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{joint:"RightFoot", rotation: {x:30, y:15.0, z:0.0}},
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{joint:"LeftUpLeg", rotation: {x:100.0, y:-15.0, z:0.0}},
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{joint:"LeftLeg", rotation: {x:-130.0, y:-15.0, z:0.0}},
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{joint:"LeftFoot", rotation: {x:30, y:15.0, z:0.0}}
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];
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var startPoseAndTransition = [];
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function storeStartPoseAndTransition() {
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for (var i = 0; i < pose.length; i++){
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var startRotation = Quat.safeEulerAngles(MyAvatar.getJointRotation(pose[i].joint));
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var transitionVector = Vec3.subtract( pose[i].rotation, startRotation );
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startPoseAndTransition.push({joint: pose[i].joint, start: startRotation, transition: transitionVector});
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}
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}
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function updateJoints(factor){
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for (var i = 0; i < startPoseAndTransition.length; i++){
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var scaledTransition = Vec3.multiply(startPoseAndTransition[i].transition, factor);
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var rotation = Vec3.sum(startPoseAndTransition[i].start, scaledTransition);
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MyAvatar.setJointData(startPoseAndTransition[i].joint, Quat.fromVec3Degrees( rotation ));
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}
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}
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var sittingDownAnimation = function(deltaTime) {
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passedTime += deltaTime;
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var factor = passedTime/animationLenght;
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if ( passedTime <= animationLenght ) {
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updateJoints(factor);
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var pos = { x: startPosition.x - 0.3 * factor, y: startPosition.y - 0.5 * factor, z: startPosition.z};
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MyAvatar.position = pos;
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} else {
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Script.update.disconnect(sittingDownAnimation);
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if (seat.model) {
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MyAvatar.setModelReferential(seat.model.id);
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}
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}
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}
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var standingUpAnimation = function(deltaTime) {
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passedTime += deltaTime;
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var factor = 1 - passedTime/animationLenght;
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if ( passedTime <= animationLenght ) {
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updateJoints(factor);
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var pos = { x: startPosition.x + 0.3 * (passedTime/animationLenght), y: startPosition.y + 0.5 * (passedTime/animationLenght), z: startPosition.z};
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MyAvatar.position = pos;
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} else {
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Script.update.disconnect(standingUpAnimation);
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}
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}
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var externalThis = this;
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var goToSeatAnimation = function(deltaTime) {
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passedTime += deltaTime;
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var factor = passedTime/animationLenght;
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if (passedTime <= animationLenght) {
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var targetPosition = Vec3.sum(seat.position, { x: 0.3, y: 0.5, z: 0 });
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MyAvatar.position = Vec3.sum(Vec3.multiply(startPosition, 1 - factor), Vec3.multiply(targetPosition, factor));
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} else if (passedTime <= 2 * animationLenght) {
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//Quat.print("MyAvatar: ", MyAvatar.orientation);
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//Quat.print("Seat: ", seat.rotation);
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MyAvatar.orientation = Quat.mix(startRotation, seat.rotation, factor - 1);
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} else {
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Script.update.disconnect(goToSeatAnimation);
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externalThis.sitDown();
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externalThis.showIndicators(false);
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}
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}
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var globalMouseClick = function(event) {
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print("globalMouseClick");
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var clickedOverlay = Overlays.getOverlayAtPoint({x: event.x, y: event.y});
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if (clickedOverlay == externalThis.standUpButton) {
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seat.model = null;
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externalThis.standUp();
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Controller.mousePressEvent.disconnect(globalMouseClick);
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}
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};
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this.sitDown = function() {
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sitting = true;
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Settings.setValue(sittingSettingsHandle, sitting);
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print("sitDown sitting status: " + Settings.getValue(sittingSettingsHandle, false));
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passedTime = 0.0;
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startPosition = MyAvatar.position;
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storeStartPoseAndTransition();
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try {
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Script.update.disconnect(standingUpAnimation);
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} catch(e){
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// no need to handle. if it wasn't connected no harm done
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}
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Script.update.connect(sittingDownAnimation);
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Overlays.editOverlay(this.standUpButton, { visible: true });
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Controller.mousePressEvent.connect(globalMouseClick);
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}
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this.standUp = function() {
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sitting = false;
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Settings.setValue(sittingSettingsHandle, sitting);
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print("standUp sitting status: " + Settings.getValue(sittingSettingsHandle, false));
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passedTime = 0.0;
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startPosition = MyAvatar.position;
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MyAvatar.clearReferential();
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try{
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Script.update.disconnect(sittingDownAnimation);
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} catch (e){}
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Script.update.connect(standingUpAnimation);
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Overlays.editOverlay(this.standUpButton, { visible: false });
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}
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function SeatIndicator(modelProperties, seatIndex) {
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var halfDiagonal = Vec3.length(modelProperties.dimensions) / 2.0;
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this.position = Vec3.sum(modelProperties.position,
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Vec3.multiply(Vec3.multiplyQbyV(modelProperties.rotation, modelProperties.sittingPoints[seatIndex].position),
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halfDiagonal)); // hack
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this.orientation = Quat.multiply(modelProperties.rotation,
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modelProperties.sittingPoints[seatIndex].rotation);
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this.scale = MyAvatar.scale / 3;
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this.sphere = Overlays.addOverlay("billboard", {
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subImage: { x: 0, y: buttonHeight, width: buttonWidth, height: buttonHeight},
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url: buttonImageUrl,
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position: this.position,
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scale: this.scale,
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size: this.scale,
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solid: true,
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color: { red: 255, green: 255, blue: 255 },
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alpha: 0.8,
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visible: true,
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isFacingAvatar: true
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});
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this.show = function(doShow) {
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Overlays.editOverlay(this.sphere, { visible: doShow });
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}
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this.update = function() {
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Overlays.editOverlay(this.sphere, {
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position: this.position,
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size: this.scale
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});
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}
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this.cleanup = function() {
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Overlays.deleteOverlay(this.sphere);
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}
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}
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function update(deltaTime){
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var newWindowDimensions = Controller.getViewportDimensions();
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if( newWindowDimensions.x != windowDimensions.x || newWindowDimensions.y != windowDimensions.y ){
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windowDimensions = newWindowDimensions;
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var newX = windowDimensions.x - buttonPadding - buttonWidth;
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var newY = (windowDimensions.y - buttonHeight) / 2 ;
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Overlays.editOverlay( this.standUpButton, {x: newX, y: newY} );
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}
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// For a weird reason avatar joint don't update till the 10th frame
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// Set the update frame to 20 to be safe
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var UPDATE_FRAME = 20;
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if (frame <= UPDATE_FRAME) {
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if (frame == UPDATE_FRAME) {
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if (sitting == true) {
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print("Was seated: " + sitting);
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storeStartPoseAndTransition();
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updateJoints(1.0);
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Overlays.editOverlay(this.standUpButton, { visible: true });
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}
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}
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frame++;
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}
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var locationChanged = false;
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if (location.hostname != oldHost || !location.isConnected) {
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this.removeIndicators();
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oldHost = location.hostname;
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locationChanged = true;
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}
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}
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var oldHost = location.hostname;
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this.addIndicators = function() {
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if (!this.indicatorsAdded) {
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if (this.properties.sittingPoints.length > 0) {
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for (var i = 0; i < this.properties.sittingPoints.length; ++i) {
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this.indicator[i] = new SeatIndicator(this.properties, i);
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}
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this.indicatorsAdded = true;
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}
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}
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}
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this.removeIndicators = function() {
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for (var i = 0; i < this.properties.sittingPoints.length; ++i) {
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this.indicator[i].cleanup();
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}
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}
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this.showIndicators = function(doShow) {
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this.addIndicators();
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if (this.indicatorsAdded) {
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for (var i = 0; i < this.properties.sittingPoints.length; ++i) {
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this.indicator[i].show(doShow);
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}
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}
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hiddingSeats = !doShow;
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}
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function raySphereIntersection(origin, direction, center, radius) {
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var A = origin;
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var B = Vec3.normalize(direction);
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var P = center;
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var x = Vec3.dot(Vec3.subtract(P, A), B);
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var X = Vec3.sum(A, Vec3.multiply(B, x));
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var d = Vec3.length(Vec3.subtract(P, X));
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return (x > 0 && d <= radius);
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}
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this.cleanup = function() {
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this.standUp();
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MyAvatar.clearReferential();
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for (var i = 0; i < pose.length; i++){
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MyAvatar.clearJointData(pose[i].joint);
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}
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Overlays.deleteOverlay(this.standUpButton);
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for (var i = 0; i < this.indicator.length; ++i) {
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this.indicator[i].cleanup();
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}
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};
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this.createStandupButton = function() {
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this.standUpButton = Overlays.addOverlay("image", {
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x: buttonPositionX, y: buttonPositionY, width: buttonWidth, height: buttonHeight,
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subImage: { x: buttonWidth, y: buttonHeight, width: buttonWidth, height: buttonHeight},
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imageURL: buttonImageUrl,
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visible: false,
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alpha: 1.0
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});
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};
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this.handleClickEvent = function(event) {
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var clickedOverlay = Overlays.getOverlayAtPoint({x: event.x, y: event.y});
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if (clickedOverlay == this.standUpButton) {
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seat.model = null;
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this.standUp();
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} else {
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this.addIndicators();
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if (this.indicatorsAdded) {
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var pickRay = Camera.computePickRay(event.x, event.y);
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var clickedOnSeat = false;
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for (var i = 0; i < this.properties.sittingPoints.length; ++i) {
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if (raySphereIntersection(pickRay.origin,
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pickRay.direction,
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this.indicator[i].position,
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this.indicator[i].scale / 2)) {
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clickedOnSeat = true;
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seat.model = this.entityID; // ??
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seat.position = this.indicator[i].position;
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seat.rotation = this.indicator[i].orientation;
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}
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}
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if (clickedOnSeat) {
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passedTime = 0.0;
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startPosition = MyAvatar.position;
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startRotation = MyAvatar.orientation;
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try{ Script.update.disconnect(standingUpAnimation); } catch(e){}
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try{ Script.update.disconnect(sittingDownAnimation); } catch(e){}
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Script.update.connect(goToSeatAnimation);
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}
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}
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}
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};
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// All callbacks start by updating the properties
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this.updateProperties = function(entityID) {
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if (this.entityID === null || !this.entityID.isKnownID) {
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this.entityID = Entities.identifyEntity(entityID);
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}
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this.properties = Entities.getEntityProperties(this.entityID);
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};
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this.unload = function(entityID) {
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this.cleanup();
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};
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this.preload = function(entityID) {
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this.updateProperties(entityID); // All callbacks start by updating the properties
|
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this.createStandupButton();
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Script.update.connect(update); // do we want to do this??? how expensive will this be?
|
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};
|
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|
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|
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this.hoverOverEntity = function(entityID, mouseEvent) {
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this.updateProperties(entityID); // All callbacks start by updating the properties
|
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this.showIndicators(true);
|
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};
|
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this.hoverLeaveEntity = function(entityID, mouseEvent) {
|
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this.updateProperties(entityID); // All callbacks start by updating the properties
|
||||
this.showIndicators(false);
|
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};
|
||||
|
||||
this.clickDownOnEntity = function(entityID, mouseEvent) {
|
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this.updateProperties(entityID); // All callbacks start by updating the properties
|
||||
this.handleClickEvent(mouseEvent);
|
||||
};
|
||||
|
||||
this.clickReleaseOnEntity = function(entityID, mouseEvent) {
|
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this.updateProperties(entityID); // All callbacks start by updating the properties
|
||||
};
|
||||
|
||||
})
|
|
@ -22,14 +22,20 @@ var orbNaturalExtentsMax = { x: 1.230353, y: 1.229819, z: 1.210487 };
|
|||
var panelsNaturalExtentsMin = { x: -1.223182, y: -0.348487, z: 0.0451369 };
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||||
var panelsNaturalExtentsMax = { x: 1.223039, y: 0.602978, z: 1.224298 };
|
||||
|
||||
var orbDimensions = Vec3.subtract(orbNaturalExtentsMax, orbNaturalExtentsMin);
|
||||
var panelsDimensions = Vec3.subtract(panelsNaturalExtentsMax, panelsNaturalExtentsMin);
|
||||
var orbNaturalDimensions = Vec3.subtract(orbNaturalExtentsMax, orbNaturalExtentsMin);
|
||||
var panelsNaturalDimensions = Vec3.subtract(panelsNaturalExtentsMax, panelsNaturalExtentsMin);
|
||||
|
||||
var orbCenter = Vec3.sum(orbNaturalExtentsMin, Vec3.multiply(orbDimensions, 0.5));
|
||||
var panelsCenter = Vec3.sum(panelsNaturalExtentsMin, Vec3.multiply(panelsDimensions, 0.5));
|
||||
var SCALING_FACTOR = 10;
|
||||
var orbDimensions = Vec3.multiply(orbNaturalDimensions, SCALING_FACTOR);
|
||||
var panelsDimensions = Vec3.multiply(panelsNaturalDimensions, SCALING_FACTOR);
|
||||
|
||||
var orbNaturalCenter = Vec3.sum(orbNaturalExtentsMin, Vec3.multiply(orbNaturalDimensions, 0.5));
|
||||
var panelsNaturalCenter = Vec3.sum(panelsNaturalExtentsMin, Vec3.multiply(panelsNaturalDimensions, 0.5));
|
||||
var orbCenter = Vec3.multiply(orbNaturalCenter, SCALING_FACTOR);
|
||||
var panelsCenter = Vec3.multiply(panelsNaturalCenter, SCALING_FACTOR);
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var panelsCenterShift = Vec3.subtract(panelsCenter, orbCenter);
|
||||
|
||||
var ORB_SHIFT = { x: 0, y: -0.2, z: 0.05};
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||||
var ORB_SHIFT = { x: 0, y: -1.4, z: -0.8};
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||||
|
||||
var HELMET_ATTACHMENT_URL = HIFI_PUBLIC_BUCKET + "models/attachments/IronManMaskOnly.fbx"
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|
||||
|
@ -38,10 +44,10 @@ var currentDrone = null;
|
|||
|
||||
var latinSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Lobby/latin.stereo.raw")
|
||||
var elevatorSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Lobby/elevator.stereo.raw")
|
||||
var currentMusakInjector = null;
|
||||
var currentMuzakInjector = null;
|
||||
var currentSound = null;
|
||||
|
||||
var inOculusMode = Menu.isOptionChecked("Enable VR Mode");
|
||||
var inOculusMode = false;
|
||||
|
||||
function reticlePosition() {
|
||||
var RETICLE_DISTANCE = 1;
|
||||
|
@ -63,13 +69,15 @@ function drawLobby() {
|
|||
var panelWallProps = {
|
||||
url: HIFI_PUBLIC_BUCKET + "models/sets/Lobby/Lobby_v8/forStephen1/PanelWall2.fbx",
|
||||
position: Vec3.sum(orbPosition, Vec3.multiplyQbyV(towardsMe, panelsCenterShift)),
|
||||
rotation: towardsMe
|
||||
rotation: towardsMe,
|
||||
dimensions: panelsDimensions
|
||||
};
|
||||
|
||||
var orbShellProps = {
|
||||
url: HIFI_PUBLIC_BUCKET + "models/sets/Lobby/Lobby_v8/forStephen1/LobbyShell1.fbx",
|
||||
position: orbPosition,
|
||||
rotation: towardsMe,
|
||||
dimensions: orbDimensions,
|
||||
ignoreRayIntersection: true
|
||||
};
|
||||
|
||||
|
@ -78,6 +86,8 @@ function drawLobby() {
|
|||
panelWall = Overlays.addOverlay("model", panelWallProps);
|
||||
orbShell = Overlays.addOverlay("model", orbShellProps);
|
||||
|
||||
inOculusMode = Menu.isOptionChecked("Enable VR Mode");
|
||||
|
||||
// for HMD wearers, create a reticle in center of screen
|
||||
if (inOculusMode) {
|
||||
var CURSOR_SCALE = 0.025;
|
||||
|
@ -98,8 +108,8 @@ function drawLobby() {
|
|||
// start the drone sound
|
||||
currentDrone = Audio.playSound(droneSound, { stereo: true, loop: true, localOnly: true, volume: DRONE_VOLUME });
|
||||
|
||||
// start one of our musak sounds
|
||||
playRandomMusak();
|
||||
// start one of our muzak sounds
|
||||
playRandomMuzak();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -125,9 +135,9 @@ function changeLobbyTextures() {
|
|||
Overlays.editOverlay(panelWall, textureProp);
|
||||
}
|
||||
|
||||
var MUSAK_VOLUME = 0.1;
|
||||
var MUZAK_VOLUME = 0.1;
|
||||
|
||||
function playNextMusak() {
|
||||
function playNextMuzak() {
|
||||
if (panelWall) {
|
||||
if (currentSound == latinSound) {
|
||||
if (elevatorSound.downloaded) {
|
||||
|
@ -139,11 +149,11 @@ function playNextMusak() {
|
|||
}
|
||||
}
|
||||
|
||||
currentMusakInjector = Audio.playSound(currentSound, { localOnly: true, volume: MUSAK_VOLUME });
|
||||
currentMuzakInjector = Audio.playSound(currentSound, { localOnly: true, volume: MUZAK_VOLUME });
|
||||
}
|
||||
}
|
||||
|
||||
function playRandomMusak() {
|
||||
function playRandomMuzak() {
|
||||
currentSound = null;
|
||||
|
||||
if (latinSound.downloaded && elevatorSound.downloaded) {
|
||||
|
@ -155,11 +165,11 @@ function playRandomMusak() {
|
|||
}
|
||||
|
||||
if (currentSound) {
|
||||
// pick a random number of seconds from 0-10 to offset the musak
|
||||
// pick a random number of seconds from 0-10 to offset the muzak
|
||||
var secondOffset = Math.random() * 10;
|
||||
currentMusakInjector = Audio.playSound(currentSound, { localOnly: true, secondOffset: secondOffset, volume: MUSAK_VOLUME });
|
||||
currentMuzakInjector = Audio.playSound(currentSound, { localOnly: true, secondOffset: secondOffset, volume: MUZAK_VOLUME });
|
||||
} else {
|
||||
currentMusakInjector = null;
|
||||
currentMuzakInjector = null;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -188,8 +198,8 @@ function cleanupLobby() {
|
|||
Audio.stopInjector(currentDrone);
|
||||
currentDrone = null;
|
||||
|
||||
Audio.stopInjector(currentMusakInjector);
|
||||
currentMusakInjector = null;
|
||||
Audio.stopInjector(currentMuzakInjector);
|
||||
currentMuzakInjector = null;
|
||||
|
||||
locations = {};
|
||||
toggleEnvironmentRendering(true);
|
||||
|
@ -259,9 +269,9 @@ function update(deltaTime) {
|
|||
});
|
||||
}
|
||||
|
||||
// if the reticle is up then we may need to play the next musak
|
||||
if (!Audio.isInjectorPlaying(currentMusakInjector)) {
|
||||
playNextMusak();
|
||||
// if the reticle is up then we may need to play the next muzak
|
||||
if (!Audio.isInjectorPlaying(currentMuzakInjector)) {
|
||||
playNextMuzak();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2317,7 +2317,7 @@ void Application::update(float deltaTime) {
|
|||
updateDialogs(deltaTime); // update various stats dialogs if present
|
||||
updateCursor(deltaTime); // Handle cursor updates
|
||||
|
||||
{
|
||||
if (!_aboutToQuit) {
|
||||
PerformanceTimer perfTimer("entities");
|
||||
_entities.update(); // update the models...
|
||||
{
|
||||
|
|
|
@ -86,7 +86,7 @@ void EntityTreeRenderer::init() {
|
|||
|
||||
connect(entityTree, &EntityTree::deletingEntity, this, &EntityTreeRenderer::deletingEntity);
|
||||
connect(entityTree, &EntityTree::addingEntity, this, &EntityTreeRenderer::checkAndCallPreload);
|
||||
connect(entityTree, &EntityTree::entityScriptChanging, this, &EntityTreeRenderer::checkAndCallPreload);
|
||||
connect(entityTree, &EntityTree::entityScriptChanging, this, &EntityTreeRenderer::entitySciptChanging);
|
||||
connect(entityTree, &EntityTree::changingEntityID, this, &EntityTreeRenderer::changingEntityID);
|
||||
}
|
||||
|
||||
|
@ -192,6 +192,22 @@ QScriptValue EntityTreeRenderer::loadEntityScript(EntityItem* entity) {
|
|||
return entityScriptObject; // newly constructed
|
||||
}
|
||||
|
||||
QScriptValue EntityTreeRenderer::getPreviouslyLoadedEntityScript(const EntityItemID& entityItemID) {
|
||||
EntityItem* entity = static_cast<EntityTree*>(_tree)->findEntityByEntityItemID(entityItemID);
|
||||
return getPreviouslyLoadedEntityScript(entity);
|
||||
}
|
||||
|
||||
|
||||
QScriptValue EntityTreeRenderer::getPreviouslyLoadedEntityScript(EntityItem* entity) {
|
||||
if (entity) {
|
||||
EntityItemID entityID = entity->getEntityItemID();
|
||||
if (_entityScripts.contains(entityID)) {
|
||||
EntityScriptDetails details = _entityScripts[entityID];
|
||||
return details.scriptObject; // previously loaded
|
||||
}
|
||||
}
|
||||
return QScriptValue(); // no script
|
||||
}
|
||||
void EntityTreeRenderer::setTree(Octree* newTree) {
|
||||
OctreeRenderer::setTree(newTree);
|
||||
static_cast<EntityTree*>(_tree)->setFBXService(this);
|
||||
|
@ -842,9 +858,16 @@ void EntityTreeRenderer::mouseMoveEvent(QMouseEvent* event, unsigned int deviceI
|
|||
}
|
||||
|
||||
void EntityTreeRenderer::deletingEntity(const EntityItemID& entityID) {
|
||||
|
||||
checkAndCallUnload(entityID);
|
||||
_entityScripts.remove(entityID);
|
||||
}
|
||||
|
||||
void EntityTreeRenderer::entitySciptChanging(const EntityItemID& entityID) {
|
||||
checkAndCallUnload(entityID);
|
||||
checkAndCallPreload(entityID);
|
||||
}
|
||||
|
||||
void EntityTreeRenderer::checkAndCallPreload(const EntityItemID& entityID) {
|
||||
// load the entity script if needed...
|
||||
QScriptValue entityScript = loadEntityScript(entityID);
|
||||
|
@ -854,6 +877,15 @@ void EntityTreeRenderer::checkAndCallPreload(const EntityItemID& entityID) {
|
|||
}
|
||||
}
|
||||
|
||||
void EntityTreeRenderer::checkAndCallUnload(const EntityItemID& entityID) {
|
||||
QScriptValue entityScript = getPreviouslyLoadedEntityScript(entityID);
|
||||
if (entityScript.property("unload").isValid()) {
|
||||
QScriptValueList entityArgs = createEntityArgs(entityID);
|
||||
entityScript.property("unload").call(entityScript, entityArgs);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void EntityTreeRenderer::changingEntityID(const EntityItemID& oldEntityID, const EntityItemID& newEntityID) {
|
||||
if (_entityScripts.contains(oldEntityID)) {
|
||||
EntityScriptDetails details = _entityScripts[oldEntityID];
|
||||
|
|
|
@ -106,9 +106,12 @@ signals:
|
|||
public slots:
|
||||
void deletingEntity(const EntityItemID& entityID);
|
||||
void changingEntityID(const EntityItemID& oldEntityID, const EntityItemID& newEntityID);
|
||||
void checkAndCallPreload(const EntityItemID& entityID);
|
||||
void entitySciptChanging(const EntityItemID& entityID);
|
||||
|
||||
private:
|
||||
void checkAndCallPreload(const EntityItemID& entityID);
|
||||
void checkAndCallUnload(const EntityItemID& entityID);
|
||||
|
||||
QList<Model*> _releasedModels;
|
||||
void renderProxies(const EntityItem* entity, RenderArgs* args);
|
||||
PickRay computePickRay(float x, float y);
|
||||
|
@ -127,6 +130,8 @@ private:
|
|||
|
||||
QScriptValue loadEntityScript(EntityItem* entity);
|
||||
QScriptValue loadEntityScript(const EntityItemID& entityItemID);
|
||||
QScriptValue getPreviouslyLoadedEntityScript(const EntityItemID& entityItemID);
|
||||
QScriptValue getPreviouslyLoadedEntityScript(EntityItem* entity);
|
||||
QString loadScriptContents(const QString& scriptMaybeURLorText);
|
||||
QScriptValueList createMouseEventArgs(const EntityItemID& entityID, QMouseEvent* event, unsigned int deviceID);
|
||||
QScriptValueList createMouseEventArgs(const EntityItemID& entityID, const MouseEvent& mouseEvent);
|
||||
|
|
Loading…
Reference in a new issue