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nm fix that in another branch
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@ -76,7 +76,7 @@ function mousePressEvent(event) {
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return;
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}
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var pickRay = Camera.computePickRay(event.x, event.y);
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var intersection = Entities.findRayIntersection(pickRay, true);
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var intersection = Entities.findRayIntersection(pickRay);
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if (intersection.intersects && intersection.properties.collisionsWillMove) {
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grabbedEntity = intersection.entityID;
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var props = Entities.getEntityProperties(grabbedEntity)
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