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Merge pull request #6096 from imgntn/resetter_acs
[Scripts] - Move resetting basketballs and targets to an AC script
This commit is contained in:
commit
9a87f5c574
3 changed files with 2004 additions and 2036 deletions
217
examples/toys/AC_scripts/originalPositionResetter.js
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217
examples/toys/AC_scripts/originalPositionResetter.js
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@ -0,0 +1,217 @@
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//
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// originalPositionResetter.js
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// toybox
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//
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// Created by James B. Pollack @imgntn 10/16/2015
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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var HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
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var TARGET_MODEL_URL = HIFI_PUBLIC_BUCKET + "models/ping_pong_gun/target.fbx";
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var TARGET_COLLISION_HULL_URL = HIFI_PUBLIC_BUCKET + "models/ping_pong_gun/target_collision_hull.obj";
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var TARGET_DIMENSIONS = {
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x: 0.06,
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y: 0.42,
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z: 0.42
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};
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var TARGET_ROTATION = Quat.fromPitchYawRollDegrees(0, -55.25, 0);
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var targetsScriptURL = Script.resolvePath('../ping_pong_gun/wallTarget.js');
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var basketballURL = HIFI_PUBLIC_BUCKET + "models/content/basketball2.fbx";
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var NUMBER_OF_BALLS = 4;
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var BALL_DIAMETER = 0.30;
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var RESET_DISTANCE = 1;
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var MINIMUM_MOVE_LENGTH = 0.05;
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var totalTime = 0;
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var lastUpdate = 0;
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var UPDATE_INTERVAL = 1 / 5; // 5fps
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var Resetter = {
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searchForEntitiesToResetToOriginalPosition: function(searchOrigin, objectName) {
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var ids = Entities.findEntities(searchOrigin, 5);
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var objects = [];
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var i;
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var entityID;
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var name;
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for (i = 0; i < ids.length; i++) {
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entityID = ids[i];
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name = Entities.getEntityProperties(entityID, "name").name;
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if (name === objectName) {
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//we found an object to reset
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objects.push(entityID);
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}
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}
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return objects;
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},
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deleteObjects: function(objects) {
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while (objects.length > 0) {
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Entities.deleteEntity(objects.pop());
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}
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},
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createBasketBalls: function() {
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var position = {
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x: 542.86,
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y: 494.84,
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z: 475.06
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};
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var i;
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var ballPosition;
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var collidingBall;
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for (i = 0; i < NUMBER_OF_BALLS; i++) {
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ballPosition = {
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x: position.x,
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y: position.y + BALL_DIAMETER * 2,
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z: position.z + (BALL_DIAMETER) - (BALL_DIAMETER * i)
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};
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collidingBall = Entities.addEntity({
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type: "Model",
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name: 'Hifi-Basketball',
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shapeType: 'Sphere',
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position: ballPosition,
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dimensions: {
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x: BALL_DIAMETER,
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y: BALL_DIAMETER,
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z: BALL_DIAMETER
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},
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restitution: 1.0,
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linearDamping: 0.00001,
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gravity: {
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x: 0,
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y: -9.8,
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z: 0
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},
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collisionsWillMove: true,
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ignoreForCollisions: false,
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modelURL: basketballURL,
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userData: JSON.stringify({
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originalPositionKey: {
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originalPosition: ballPosition
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},
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resetMe: {
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resetMe: true
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},
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grabbable: {
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invertSolidWhileHeld: true
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}
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})
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});
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}
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},
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testBallDistanceFromStart: function(balls) {
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var resetCount = 0;
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balls.forEach(function(ball, index) {
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var properties = Entities.getEntityProperties(ball, ["position", "userData"]);
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var currentPosition = properties.position;
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var originalPosition = properties.userData.originalPositionKey.originalPosition;
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var distance = Vec3.subtract(originalPosition, currentPosition);
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var length = Vec3.length(distance);
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if (length > RESET_DISTANCE) {
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Script.setTimeout(function() {
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var newPosition = Entities.getEntityProperties(ball, "position").position;
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var moving = Vec3.length(Vec3.subtract(currentPosition, newPosition));
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if (moving < MINIMUM_MOVE_LENGTH) {
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if (resetCount === balls.length) {
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this.deleteObjects(balls);
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this.createBasketBalls();
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}
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}
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}, 200);
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}
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});
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},
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testTargetDistanceFromStart: function(targets) {
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targets.forEach(function(target, index) {
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var properties = Entities.getEntityProperties(target, ["position", "userData"]);
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var currentPosition = properties.position;
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var originalPosition = properties.userData.originalPositionKey.originalPosition;
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var distance = Vec3.subtract(originalPosition, currentPosition);
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var length = Vec3.length(distance);
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if (length > RESET_DISTANCE) {
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Script.setTimeout(function() {
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var newPosition = Entities.getEntityProperties(target, "position").position;
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var moving = Vec3.length(Vec3.subtract(currentPosition, newPosition));
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if (moving < MINIMUM_MOVE_LENGTH) {
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Entities.deleteEntity(target);
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var targetProperties = {
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name: 'Hifi-Target',
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type: 'Model',
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modelURL: TARGET_MODEL_URL,
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shapeType: 'compound',
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collisionsWillMove: true,
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dimensions: TARGET_DIMENSIONS,
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compoundShapeURL: TARGET_COLLISION_HULL_URL,
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position: originalPosition,
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rotation: TARGET_ROTATION,
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script: targetsScriptURL,
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userData: JSON.stringify({
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resetMe: {
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resetMe: true
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},
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grabbableKey: {
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grabbable: false
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},
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originalPositionKey: originalPosition
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})
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};
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Entities.addEntity(targetProperties);
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}
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}, 200);
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}
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});
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}
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};
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function update(deltaTime) {
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if (!Entities.serversExist() || !Entities.canRez()) {
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return;
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}
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totalTime += deltaTime;
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// We don't want to edit the entity EVERY update cycle, because that's just a lot
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// of wasted bandwidth and extra effort on the server for very little visual gain
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if (totalTime - lastUpdate > UPDATE_INTERVAL) {
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//do stuff
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var balls = Resetter.searchForEntitiesToResetToOriginalPosition({
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x: 542.86,
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y: 494.84,
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z: 475.06
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}, "Hifi-Basketball");
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var targets = Resetter.searchForEntitiesToResetToOriginalPosition({
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x: 548.68,
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y: 497.30,
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z: 509.74
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}, "Hifi-Target");
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if (balls.length !== 0) {
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Resetter.testBallDistanceFromStart(balls);
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}
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if (targets.length !== 0) {
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Resetter.testTargetDistanceFromStart(targets);
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}
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lastUpdate = totalTime;
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}
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}
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Script.update.connect(update);
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@ -274,12 +274,10 @@
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grabbableKey: {
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grabbable: false
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}
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})
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});
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var collidingBalls = [];
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var originalBallPositions = [];
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function createCollidingBalls() {
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var position = rackStartPosition;
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@ -291,16 +289,16 @@
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y: position.y + DIAMETER * 2,
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z: position.z + (DIAMETER) - (DIAMETER * i)
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};
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var collidingBall = Entities.addEntity({
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type: "Model",
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name: 'Colliding Basketball',
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shapeType: 'Sphere',
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position: {
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var newPosition = {
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x: position.x + (DIAMETER * 2) - (DIAMETER * i),
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y: position.y + DIAMETER * 2,
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z: position.z
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},
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};
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var collidingBall = Entities.addEntity({
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type: "Model",
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name: 'Hifi-Basketball',
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shapeType: 'Sphere',
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position: newPosition,
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dimensions: {
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x: DIAMETER,
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y: DIAMETER,
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@ -317,63 +315,25 @@
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ignoreForCollisions: false,
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modelURL: basketballURL,
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userData: JSON.stringify({
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originalPositionKey: {
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originalPosition: newPosition
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},
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resetMe: {
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resetMe: true
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},
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grabbableKey: {
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grabbable: {
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invertSolidWhileHeld: true
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}
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})
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});
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collidingBalls.push(collidingBall);
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originalBallPositions.push(position);
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}
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}
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function testBallDistanceFromStart() {
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var resetCount = 0;
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collidingBalls.forEach(function(ball, index) {
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var currentPosition = Entities.getEntityProperties(ball, "position").position;
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var originalPosition = originalBallPositions[index];
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var distance = Vec3.subtract(originalPosition, currentPosition);
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var length = Vec3.length(distance);
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if (length > RESET_DISTANCE) {
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Script.setTimeout(function() {
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var newPosition = Entities.getEntityProperties(ball, "position").position;
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var moving = Vec3.length(Vec3.subtract(currentPosition, newPosition));
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if (moving < MINIMUM_MOVE_LENGTH) {
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resetCount++;
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if (resetCount === NUMBER_OF_BALLS) {
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deleteCollidingBalls();
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createCollidingBalls();
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}
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}
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}, 200);
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}
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});
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}
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function deleteEntity(entityID) {
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if (entityID === rack) {
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deleteCollidingBalls();
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Script.clearInterval(distanceCheckInterval);
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Entities.deletingEntity.disconnect(deleteEntity);
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}
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}
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function deleteCollidingBalls() {
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while (collidingBalls.length > 0) {
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Entities.deleteEntity(collidingBalls.pop());
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}
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}
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createCollidingBalls();
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Entities.deletingEntity.connect(deleteEntity);
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var distanceCheckInterval = Script.setInterval(testBallDistanceFromStart, 1000);
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}
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function createTargets() {
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@ -396,6 +356,7 @@
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var VERTICAL_SPACING = TARGET_DIMENSIONS.y + 0.5;
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var HORIZONTAL_SPACING = TARGET_DIMENSIONS.z + 0.5;
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var startPosition = {
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x: 548.68,
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y: 497.30,
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@ -404,31 +365,8 @@
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var rotation = Quat.fromPitchYawRollDegrees(0, -55.25, 0);
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var targetIntervalClearer = Entities.addEntity({
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name: 'Target Interval Clearer - delete me to clear',
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type: 'Box',
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position: startPosition,
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dimensions: TARGET_DIMENSIONS,
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rotation: rotation,
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visible: false,
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collisionsWillMove: false,
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ignoreForCollisions: true,
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userData: JSON.stringify({
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resetMe: {
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resetMe: true
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},
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grabbableKey: {
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grabbable: false
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}
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})
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});
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var targets = [];
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var originalPositions = [];
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var lastPositions = [];
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function addTargets() {
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var i;
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var row = -1;
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@ -444,11 +382,8 @@
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var position = Vec3.sum(startPosition, multiplier);
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position.y = startPosition.y - (row * VERTICAL_SPACING);
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originalPositions.push(position);
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lastPositions.push(position);
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var targetProperties = {
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name: 'Target',
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name: 'Hifi-Target',
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type: 'Model',
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modelURL: MODEL_URL,
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shapeType: 'compound',
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@ -459,6 +394,9 @@
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rotation: rotation,
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script: targetsScriptURL,
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userData: JSON.stringify({
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originalPositionKey: {
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originalPosition: position
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},
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resetMe: {
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resetMe: true
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},
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@ -467,73 +405,13 @@
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}
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})
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};
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var target = Entities.addEntity(targetProperties);
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targets.push(target);
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}
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}
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function testTargetDistanceFromStart() {
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targets.forEach(function(target, index) {
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var currentPosition = Entities.getEntityProperties(target, "position").position;
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var originalPosition = originalPositions[index];
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var distance = Vec3.subtract(originalPosition, currentPosition);
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var length = Vec3.length(distance);
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var moving = Vec3.length(Vec3.subtract(currentPosition, lastPositions[index]));
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lastPositions[index] = currentPosition;
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if (length > RESET_DISTANCE && moving < MINIMUM_MOVE_LENGTH) {
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Entities.deleteEntity(target);
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var targetProperties = {
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name: 'Target',
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type: 'Model',
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modelURL: MODEL_URL,
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shapeType: 'compound',
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collisionsWillMove: true,
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dimensions: TARGET_DIMENSIONS,
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compoundShapeURL: COLLISION_HULL_URL,
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position: originalPositions[index],
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rotation: rotation,
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script: targetsScriptURL,
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userData: JSON.stringify({
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resetMe: {
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resetMe: true
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},
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grabbableKey: {
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grabbable: false
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}
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})
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};
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targets[index] = Entities.addEntity(targetProperties);
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}
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});
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}
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function deleteEntity(entityID) {
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if (entityID === targetIntervalClearer) {
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deleteTargets();
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Script.clearInterval(distanceCheckInterval);
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Entities.deletingEntity.disconnect(deleteEntity);
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}
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}
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function deleteTargets() {
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while (targets.length > 0) {
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Entities.deleteEntity(targets.pop());
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}
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Entities.deleteEntity(targetIntervalClearer);
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}
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Entities.deletingEntity.connect(deleteEntity);
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var distanceCheckInterval = Script.setInterval(testTargetDistanceFromStart, 1000);
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addTargets();
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}
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|
@ -543,7 +421,7 @@
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var modelURL = "http://hifi-public.s3.amazonaws.com/ryan/Dark_Cat.fbx";
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var animationURL = "http://hifi-public.s3.amazonaws.com/ryan/sleeping.fbx";
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var animationSettings = JSON.stringify({
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running: true,
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running: true
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});
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var cat = Entities.addEntity({
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type: "Model",
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|
@ -876,7 +754,7 @@
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collisionsWillMove: true,
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userData: JSON.stringify({
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resetMe: {
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resetMe: true,
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resetMe: true
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},
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grabbableKey: {
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invertSolidWhileHeld: true
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|
@ -927,7 +805,7 @@
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mass: 10,
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userData: JSON.stringify({
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resetMe: {
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resetMe: true,
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resetMe: true
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},
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grabbableKey: {
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grabbable: false
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|
@ -968,7 +846,7 @@
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collisionsWillMove: true,
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userData: JSON.stringify({
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resetMe: {
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resetMe: true,
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resetMe: true
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},
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grabbableKey: {
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invertSolidWhileHeld: true
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|
@ -1007,7 +885,7 @@
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compoundShapeURL: hoopCollisionHullURL,
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userData: JSON.stringify({
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resetMe: {
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resetMe: true,
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resetMe: true
|
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},
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grabbableKey: {
|
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grabbable: false
|
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|
@ -1045,7 +923,7 @@
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script: wandScriptURL,
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userData: JSON.stringify({
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resetMe: {
|
||||
resetMe: true,
|
||||
resetMe: true
|
||||
},
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||||
grabbableKey: {
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invertSolidWhileHeld: true
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||||
|
@ -1087,7 +965,7 @@
|
|||
collisionSoundURL: "http://s3.amazonaws.com/hifi-public/sounds/basketball/basketball.wav",
|
||||
userData: JSON.stringify({
|
||||
resetMe: {
|
||||
resetMe: true,
|
||||
resetMe: true
|
||||
},
|
||||
grabbableKey: {
|
||||
invertSolidWhileHeld: true
|
||||
|
@ -1127,7 +1005,7 @@
|
|||
collisionsWillMove: true,
|
||||
userData: JSON.stringify({
|
||||
resetMe: {
|
||||
resetMe: true,
|
||||
resetMe: true
|
||||
},
|
||||
grabbableKey: {
|
||||
invertSolidWhileHeld: true
|
||||
|
@ -1166,7 +1044,7 @@
|
|||
},
|
||||
userData: JSON.stringify({
|
||||
resetMe: {
|
||||
resetMe: true,
|
||||
resetMe: true
|
||||
},
|
||||
grabbableKey: {
|
||||
invertSolidWhileHeld: true
|
||||
|
@ -1204,7 +1082,7 @@
|
|||
linearDamping: 0.4,
|
||||
userData: JSON.stringify({
|
||||
resetMe: {
|
||||
resetMe: true,
|
||||
resetMe: true
|
||||
},
|
||||
grabbableKey: {
|
||||
grabbable: false
|
||||
|
@ -1247,7 +1125,7 @@
|
|||
linearDamping: 0.2,
|
||||
userData: JSON.stringify({
|
||||
resetMe: {
|
||||
resetMe: true,
|
||||
resetMe: true
|
||||
},
|
||||
grabbableKey: {
|
||||
grabbable: false
|
||||
|
@ -1298,7 +1176,7 @@
|
|||
y: 0.05,
|
||||
z: 0.25
|
||||
}
|
||||
}, ];
|
||||
} ];
|
||||
|
||||
var modelURL, entity;
|
||||
for (i = 0; i < blockTypes.length; i++) {
|
||||
|
@ -1329,7 +1207,7 @@
|
|||
},
|
||||
userData: JSON.stringify({
|
||||
resetMe: {
|
||||
resetMe: true,
|
||||
resetMe: true
|
||||
}
|
||||
})
|
||||
});
|
||||
|
|
|
@ -251,7 +251,6 @@ MasterReset = function() {
|
|||
});
|
||||
|
||||
var collidingBalls = [];
|
||||
var originalBallPositions = [];
|
||||
|
||||
function createCollidingBalls() {
|
||||
var position = rackStartPosition;
|
||||
|
@ -263,16 +262,16 @@ MasterReset = function() {
|
|||
y: position.y + DIAMETER * 2,
|
||||
z: position.z + (DIAMETER) - (DIAMETER * i)
|
||||
};
|
||||
|
||||
var collidingBall = Entities.addEntity({
|
||||
type: "Model",
|
||||
name: 'Colliding Basketball',
|
||||
shapeType: 'Sphere',
|
||||
position: {
|
||||
var newPosition = {
|
||||
x: position.x + (DIAMETER * 2) - (DIAMETER * i),
|
||||
y: position.y + DIAMETER * 2,
|
||||
z: position.z
|
||||
},
|
||||
};
|
||||
var collidingBall = Entities.addEntity({
|
||||
type: "Model",
|
||||
name: 'Hifi-Basketball',
|
||||
shapeType: 'Sphere',
|
||||
position: newPosition,
|
||||
dimensions: {
|
||||
x: DIAMETER,
|
||||
y: DIAMETER,
|
||||
|
@ -289,6 +288,9 @@ MasterReset = function() {
|
|||
ignoreForCollisions: false,
|
||||
modelURL: basketballURL,
|
||||
userData: JSON.stringify({
|
||||
originalPositionKey: {
|
||||
originalPosition: newPosition
|
||||
},
|
||||
resetMe: {
|
||||
resetMe: true
|
||||
},
|
||||
|
@ -299,53 +301,12 @@ MasterReset = function() {
|
|||
});
|
||||
|
||||
collidingBalls.push(collidingBall);
|
||||
originalBallPositions.push(position);
|
||||
}
|
||||
}
|
||||
|
||||
function testBallDistanceFromStart() {
|
||||
var resetCount = 0;
|
||||
|
||||
collidingBalls.forEach(function(ball, index) {
|
||||
var currentPosition = Entities.getEntityProperties(ball, "position").position;
|
||||
var originalPosition = originalBallPositions[index];
|
||||
var distance = Vec3.subtract(originalPosition, currentPosition);
|
||||
var length = Vec3.length(distance);
|
||||
|
||||
if (length > RESET_DISTANCE) {
|
||||
Script.setTimeout(function() {
|
||||
var newPosition = Entities.getEntityProperties(ball, "position").position;
|
||||
var moving = Vec3.length(Vec3.subtract(currentPosition, newPosition));
|
||||
if (moving < MINIMUM_MOVE_LENGTH) {
|
||||
resetCount++;
|
||||
if (resetCount === NUMBER_OF_BALLS) {
|
||||
deleteCollidingBalls();
|
||||
createCollidingBalls();
|
||||
}
|
||||
}
|
||||
}, 200);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function deleteEntity(entityID) {
|
||||
if (entityID === rack) {
|
||||
deleteCollidingBalls();
|
||||
Script.clearInterval(distanceCheckInterval);
|
||||
Entities.deletingEntity.disconnect(deleteEntity);
|
||||
}
|
||||
}
|
||||
|
||||
function deleteCollidingBalls() {
|
||||
while (collidingBalls.length > 0) {
|
||||
Entities.deleteEntity(collidingBalls.pop());
|
||||
}
|
||||
}
|
||||
|
||||
createCollidingBalls();
|
||||
Entities.deletingEntity.connect(deleteEntity);
|
||||
|
||||
var distanceCheckInterval = Script.setInterval(testBallDistanceFromStart, 1000);
|
||||
}
|
||||
|
||||
function createTargets() {
|
||||
|
@ -377,27 +338,8 @@ MasterReset = function() {
|
|||
|
||||
var rotation = Quat.fromPitchYawRollDegrees(0, -55.25, 0);
|
||||
|
||||
var targetIntervalClearer = Entities.addEntity({
|
||||
name: 'Target Interval Clearer - delete me to clear',
|
||||
type: 'Box',
|
||||
position: startPosition,
|
||||
dimensions: TARGET_DIMENSIONS,
|
||||
rotation: rotation,
|
||||
visible: false,
|
||||
collisionsWillMove: false,
|
||||
ignoreForCollisions: true,
|
||||
userData: JSON.stringify({
|
||||
resetMe: {
|
||||
resetMe: true
|
||||
}
|
||||
})
|
||||
});
|
||||
|
||||
var targets = [];
|
||||
|
||||
var originalPositions = [];
|
||||
var lastPositions = [];
|
||||
|
||||
function addTargets() {
|
||||
var i;
|
||||
var row = -1;
|
||||
|
@ -413,11 +355,8 @@ MasterReset = function() {
|
|||
var position = Vec3.sum(startPosition, multiplier);
|
||||
position.y = startPosition.y - (row * VERTICAL_SPACING);
|
||||
|
||||
originalPositions.push(position);
|
||||
lastPositions.push(position);
|
||||
|
||||
var targetProperties = {
|
||||
name: 'Target',
|
||||
name: 'Hifi-Target',
|
||||
type: 'Model',
|
||||
modelURL: MODEL_URL,
|
||||
shapeType: 'compound',
|
||||
|
@ -428,6 +367,9 @@ MasterReset = function() {
|
|||
rotation: rotation,
|
||||
script: targetsScriptURL,
|
||||
userData: JSON.stringify({
|
||||
originalPositionKey: {
|
||||
originalPosition: position
|
||||
},
|
||||
resetMe: {
|
||||
resetMe: true
|
||||
},
|
||||
|
@ -443,69 +385,6 @@ MasterReset = function() {
|
|||
}
|
||||
}
|
||||
|
||||
function testTargetDistanceFromStart() {
|
||||
targets.forEach(function(target, index) {
|
||||
|
||||
var currentPosition = Entities.getEntityProperties(target, "position").position;
|
||||
var originalPosition = originalPositions[index];
|
||||
var distance = Vec3.subtract(originalPosition, currentPosition);
|
||||
var length = Vec3.length(distance);
|
||||
|
||||
var moving = Vec3.length(Vec3.subtract(currentPosition, lastPositions[index]));
|
||||
|
||||
lastPositions[index] = currentPosition;
|
||||
|
||||
if (length > RESET_DISTANCE && moving < MINIMUM_MOVE_LENGTH) {
|
||||
|
||||
Entities.deleteEntity(target);
|
||||
|
||||
var targetProperties = {
|
||||
name: 'Target',
|
||||
type: 'Model',
|
||||
modelURL: MODEL_URL,
|
||||
shapeType: 'compound',
|
||||
collisionsWillMove: true,
|
||||
dimensions: TARGET_DIMENSIONS,
|
||||
compoundShapeURL: COLLISION_HULL_URL,
|
||||
position: originalPositions[index],
|
||||
rotation: rotation,
|
||||
script: targetsScriptURL,
|
||||
userData: JSON.stringify({
|
||||
resetMe: {
|
||||
resetMe: true
|
||||
},
|
||||
grabbableKey: {
|
||||
grabbable: false
|
||||
}
|
||||
}
|
||||
})
|
||||
};
|
||||
|
||||
targets[index] = Entities.addEntity(targetProperties);
|
||||
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
function deleteEntity(entityID) {
|
||||
if (entityID === targetIntervalClearer) {
|
||||
deleteTargets();
|
||||
Script.clearInterval(distanceCheckInterval);
|
||||
Entities.deletingEntity.disconnect(deleteEntity);
|
||||
}
|
||||
}
|
||||
|
||||
function deleteTargets() {
|
||||
while (targets.length > 0) {
|
||||
Entities.deleteEntity(targets.pop());
|
||||
}
|
||||
Entities.deleteEntity(targetIntervalClearer);
|
||||
}
|
||||
|
||||
Entities.deletingEntity.connect(deleteEntity);
|
||||
var distanceCheckInterval = Script.setInterval(testTargetDistanceFromStart, 1000);
|
||||
|
||||
addTargets();
|
||||
|
||||
}
|
||||
|
@ -515,7 +394,7 @@ function createCat(position) {
|
|||
var modelURL = "http://hifi-public.s3.amazonaws.com/ryan/Dark_Cat.fbx";
|
||||
var animationURL = "http://hifi-public.s3.amazonaws.com/ryan/sleeping.fbx";
|
||||
var animationSettings = JSON.stringify({
|
||||
running: true,
|
||||
running: true
|
||||
});
|
||||
var cat = Entities.addEntity({
|
||||
type: "Model",
|
||||
|
@ -543,7 +422,6 @@ function createCat(position) {
|
|||
grabbableKey: {
|
||||
grabbable: false
|
||||
}
|
||||
}
|
||||
})
|
||||
});
|
||||
|
||||
|
@ -582,7 +460,6 @@ function createFlashlight(position) {
|
|||
grabbableKey: {
|
||||
invertSolidWhileHeld: true
|
||||
}
|
||||
}
|
||||
})
|
||||
});
|
||||
|
||||
|
@ -849,12 +726,12 @@ function createDice() {
|
|||
collisionsWillMove: true,
|
||||
userData: JSON.stringify({
|
||||
resetMe: {
|
||||
resetMe: true,
|
||||
resetMe: true
|
||||
},
|
||||
grabbableKey: {
|
||||
invertSolidWhileHeld: true
|
||||
}
|
||||
}
|
||||
|
||||
})
|
||||
};
|
||||
var dice1 = Entities.addEntity(diceProps);
|
||||
|
@ -901,7 +778,7 @@ function createGates() {
|
|||
mass: 10,
|
||||
userData: JSON.stringify({
|
||||
resetMe: {
|
||||
resetMe: true,
|
||||
resetMe: true
|
||||
},
|
||||
grabbableKey: {
|
||||
grabbable: false
|
||||
|
@ -942,12 +819,12 @@ function createPingPongBallGun() {
|
|||
collisionsWillMove: true,
|
||||
userData: JSON.stringify({
|
||||
resetMe: {
|
||||
resetMe: true,
|
||||
resetMe: true
|
||||
},
|
||||
grabbableKey: {
|
||||
invertSolidWhileHeld: true
|
||||
}
|
||||
}
|
||||
|
||||
})
|
||||
});
|
||||
}
|
||||
|
@ -982,7 +859,7 @@ function createBasketballHoop() {
|
|||
compoundShapeURL: hoopCollisionHullURL,
|
||||
userData: JSON.stringify({
|
||||
resetMe: {
|
||||
resetMe: true,
|
||||
resetMe: true
|
||||
},
|
||||
grabbableKey: {
|
||||
grabbable: false
|
||||
|
@ -1020,12 +897,11 @@ function createWand(position) {
|
|||
script: wandScriptURL,
|
||||
userData: JSON.stringify({
|
||||
resetMe: {
|
||||
resetMe: true,
|
||||
resetMe: true
|
||||
},
|
||||
grabbableKey: {
|
||||
invertSolidWhileHeld: true
|
||||
}
|
||||
}
|
||||
})
|
||||
});
|
||||
|
||||
|
@ -1063,12 +939,11 @@ function createBasketBall(position) {
|
|||
collisionSoundURL: "http://s3.amazonaws.com/hifi-public/sounds/basketball/basketball.wav",
|
||||
userData: JSON.stringify({
|
||||
resetMe: {
|
||||
resetMe: true,
|
||||
resetMe: true
|
||||
},
|
||||
grabbableKey: {
|
||||
invertSolidWhileHeld: true
|
||||
}
|
||||
}
|
||||
})
|
||||
});
|
||||
|
||||
|
@ -1104,12 +979,11 @@ function createDoll(position) {
|
|||
collisionsWillMove: true,
|
||||
userData: JSON.stringify({
|
||||
resetMe: {
|
||||
resetMe: true,
|
||||
resetMe: true
|
||||
},
|
||||
grabbableKey: {
|
||||
invertSolidWhileHeld: true
|
||||
}
|
||||
}
|
||||
})
|
||||
});
|
||||
|
||||
|
@ -1144,12 +1018,11 @@ function createSprayCan(position) {
|
|||
},
|
||||
userData: JSON.stringify({
|
||||
resetMe: {
|
||||
resetMe: true,
|
||||
resetMe: true
|
||||
},
|
||||
grabbableKey: {
|
||||
invertSolidWhileHeld: true
|
||||
}
|
||||
}
|
||||
})
|
||||
});
|
||||
|
||||
|
@ -1183,7 +1056,7 @@ function createPottedPlant(position) {
|
|||
linearDamping: 0.4,
|
||||
userData: JSON.stringify({
|
||||
resetMe: {
|
||||
resetMe: true,
|
||||
resetMe: true
|
||||
},
|
||||
grabbableKey: {
|
||||
grabbable: false
|
||||
|
@ -1226,7 +1099,7 @@ function createCombinedArmChair(position) {
|
|||
linearDamping: 0.2,
|
||||
userData: JSON.stringify({
|
||||
resetMe: {
|
||||
resetMe: true,
|
||||
resetMe: true
|
||||
},
|
||||
grabbableKey: {
|
||||
grabbable: false
|
||||
|
@ -1277,7 +1150,7 @@ function createBlocks(position) {
|
|||
y: 0.05,
|
||||
z: 0.25
|
||||
}
|
||||
}, ];
|
||||
}];
|
||||
|
||||
var modelURL, entity;
|
||||
for (i = 0; i < blockTypes.length; i++) {
|
||||
|
@ -1308,7 +1181,7 @@ function createBlocks(position) {
|
|||
},
|
||||
userData: JSON.stringify({
|
||||
resetMe: {
|
||||
resetMe: true,
|
||||
resetMe: true
|
||||
}
|
||||
})
|
||||
});
|
||||
|
|
Loading…
Reference in a new issue