mirror of
https://github.com/overte-org/overte.git
synced 2025-04-19 12:23:24 +02:00
update ping pong gun model url
This commit is contained in:
parent
78b608b970
commit
9a860bd31a
4 changed files with 64 additions and 49 deletions
|
@ -11,53 +11,63 @@
|
|||
/*global MyAvatar, Entities, AnimationCache, SoundCache, Scene, Camera, Overlays, HMD, AvatarList, AvatarManager, Controller, UndoStack, Window, Account, GlobalServices, Script, ScriptDiscoveryService, LODManager, Menu, Vec3, Quat, AudioDevice, Paths, Clipboard, Settings, XMLHttpRequest, randFloat, randInt */
|
||||
Script.include("../../libraries/utils.js");
|
||||
|
||||
var scriptURL = Script.resolvePath('pingPongGun.js');
|
||||
var scriptURL = Script.resolvePath('pingPongGun.js?' + Math.random());
|
||||
|
||||
var MODEL_URL = 'http://hifi-public.s3.amazonaws.com/models/ping_pong_gun/ping_pong_gun.fbx'
|
||||
var COLLISION_HULL_URL = 'http://hifi-public.s3.amazonaws.com/models/ping_pong_gun/ping_pong_gun_convex.obj';
|
||||
var MODEL_URL = 'http://hifi-content.s3.amazonaws.com/alan/dev/Pingpong-Gun-New.fbx'
|
||||
var COLLISION_HULL_URL = 'http://hifi-content.s3.amazonaws.com/alan/dev/Pingpong-Gun-New.obj';
|
||||
var COLLISION_SOUND_URL = 'http://hifi-public.s3.amazonaws.com/sounds/Collisions-otherorganic/plastic_impact.L.wav';
|
||||
var center = Vec3.sum(Vec3.sum(MyAvatar.position, {
|
||||
x: 0,
|
||||
y: 0.5,
|
||||
z: 0
|
||||
x: 0,
|
||||
y: 0.5,
|
||||
z: 0
|
||||
}), Vec3.multiply(0.5, Quat.getFront(Camera.getOrientation())));
|
||||
|
||||
var pingPongGun = Entities.addEntity({
|
||||
type: "Model",
|
||||
modelURL: MODEL_URL,
|
||||
shapeType: 'compound',
|
||||
compoundShapeURL: COLLISION_HULL_URL,
|
||||
script: scriptURL,
|
||||
position: center,
|
||||
dimensions: {
|
||||
x: 0.08,
|
||||
y: 0.21,
|
||||
z: 0.47
|
||||
type: "Model",
|
||||
modelURL: MODEL_URL,
|
||||
shapeType: 'compound',
|
||||
compoundShapeURL: COLLISION_HULL_URL,
|
||||
script: scriptURL,
|
||||
position: center,
|
||||
dimensions: {
|
||||
x: 0.08,
|
||||
y: 0.21,
|
||||
z: 0.47
|
||||
},
|
||||
dynamic: true,
|
||||
collisionSoundURL: COLLISION_SOUND_URL,
|
||||
userData: JSON.stringify({
|
||||
grabbableKey: {
|
||||
invertSolidWhileHeld: true
|
||||
},
|
||||
dynamic: true,
|
||||
collisionSoundURL: COLLISION_SOUND_URL,
|
||||
userData: JSON.stringify({
|
||||
grabbableKey: {
|
||||
invertSolidWhileHeld: true
|
||||
},
|
||||
wearable:{joints:{RightHand:[{x:0.1177130937576294,
|
||||
y:0.12922893464565277,
|
||||
z:0.08307232707738876},
|
||||
{x:0.4934672713279724,
|
||||
y:0.3605862259864807,
|
||||
z:0.6394805908203125,
|
||||
w:-0.4664038419723511}],
|
||||
LeftHand:[{x:0.09151676297187805,
|
||||
y:0.13639454543590546,
|
||||
z:0.09354984760284424},
|
||||
{x:-0.19628101587295532,
|
||||
y:0.6418180465698242,
|
||||
z:0.2830369472503662,
|
||||
w:0.6851521730422974}]}}
|
||||
})
|
||||
wearable: {
|
||||
joints: {
|
||||
RightHand: [{
|
||||
x: 0.1177130937576294,
|
||||
y: 0.12922893464565277,
|
||||
z: 0.08307232707738876
|
||||
}, {
|
||||
x: 0.4934672713279724,
|
||||
y: 0.3605862259864807,
|
||||
z: 0.6394805908203125,
|
||||
w: -0.4664038419723511
|
||||
}],
|
||||
LeftHand: [{
|
||||
x: 0.09151676297187805,
|
||||
y: 0.13639454543590546,
|
||||
z: 0.09354984760284424
|
||||
}, {
|
||||
x: -0.19628101587295532,
|
||||
y: 0.6418180465698242,
|
||||
z: 0.2830369472503662,
|
||||
w: 0.6851521730422974
|
||||
}]
|
||||
}
|
||||
}
|
||||
})
|
||||
});
|
||||
|
||||
function cleanUp() {
|
||||
Entities.deleteEntity(pingPongGun);
|
||||
Entities.deleteEntity(pingPongGun);
|
||||
}
|
||||
Script.scriptEnding.connect(cleanUp);
|
||||
Script.scriptEnding.connect(cleanUp);
|
|
@ -22,7 +22,7 @@
|
|||
|
||||
//if the trigger value goes below this value, reload the gun.
|
||||
var RELOAD_THRESHOLD = 0.95;
|
||||
var GUN_TIP_FWD_OFFSET =-0.35;
|
||||
var GUN_TIP_FWD_OFFSET = -0.35;
|
||||
var GUN_TIP_UP_OFFSET = 0.040;
|
||||
var GUN_FORCE = 9;
|
||||
var BALL_RESTITUTION = 0.6;
|
||||
|
@ -45,12 +45,12 @@
|
|||
green: 255,
|
||||
blue: 255
|
||||
};
|
||||
|
||||
|
||||
var TRIGGER_CONTROLS = [
|
||||
Controller.Standard.LT,
|
||||
Controller.Standard.RT,
|
||||
];
|
||||
|
||||
|
||||
|
||||
PingPongGun.prototype = {
|
||||
hand: null,
|
||||
|
@ -98,8 +98,8 @@
|
|||
var properties = {
|
||||
// type: 'Model',
|
||||
// modelURL:PING_PONG_BALL_URL,
|
||||
shapeType:'sphere',
|
||||
type:'Sphere',
|
||||
shapeType: 'sphere',
|
||||
type: 'Sphere',
|
||||
color: BALL_COLOR,
|
||||
dimensions: BALL_DIMENSIONS,
|
||||
damping: BALL_LINEAR_DAMPING,
|
||||
|
@ -126,6 +126,10 @@
|
|||
Audio.playSound(this.SHOOTING_SOUND, audioProperties);
|
||||
},
|
||||
|
||||
clickDownOnEntity: function(entityID, mouseEvent) {
|
||||
this.shootBall()
|
||||
},
|
||||
|
||||
getGunTipPosition: function(properties) {
|
||||
//the tip of the gun is going to be in a different place than the center, so we move in space relative to the model to find that position
|
||||
var frontVector = Quat.getFront(properties.rotation);
|
||||
|
@ -148,4 +152,4 @@
|
|||
|
||||
// entity scripts always need to return a newly constructed object of our type
|
||||
return new PingPongGun();
|
||||
});
|
||||
});
|
|
@ -1241,8 +1241,9 @@
|
|||
}
|
||||
|
||||
function createPingPongBallGun() {
|
||||
var MODEL_URL = 'http://hifi-public.s3.amazonaws.com/models/ping_pong_gun/ping_pong_gun.fbx';
|
||||
var COLLISION_HULL_URL = 'http://hifi-public.s3.amazonaws.com/models/ping_pong_gun/ping_pong_gun_convex.obj';
|
||||
|
||||
var MODEL_URL = 'http://hifi-content.s3.amazonaws.com/alan/dev/Pingpong-Gun-New.fbx';
|
||||
var COLLISION_HULL_URL = 'http://hifi-content.s3.amazonaws.com/alan/dev/Pingpong-Gun-New.obj';
|
||||
var COLLISION_SOUND_URL = 'http://hifi-public.s3.amazonaws.com/sounds/Collisions-otherorganic/plastic_impact.L.wav';
|
||||
var position = {
|
||||
x: 548.6,
|
||||
|
|
|
@ -720,8 +720,8 @@ MasterReset = function() {
|
|||
|
||||
function createTargets() {
|
||||
|
||||
var MODEL_URL = 'http://hifi-public.s3.amazonaws.com/models/ping_pong_gun/target.fbx';
|
||||
var COLLISION_HULL_URL = 'http://hifi-public.s3.amazonaws.com/models/ping_pong_gun/target_collision_hull.obj';
|
||||
var MODEL_URL = 'http://hifi-content.s3.amazonaws.com/alan/dev/Pingpong-Gun-New.fbx';
|
||||
var COLLISION_HULL_URL = 'http://hifi-content.s3.amazonaws.com/alan/dev/Pingpong-Gun-New.obj';
|
||||
|
||||
var MINIMUM_MOVE_LENGTH = 0.05;
|
||||
var RESET_DISTANCE = 0.5;
|
||||
|
|
Loading…
Reference in a new issue