diff --git a/libraries/voxel-server-library/src/VoxelNodeData.cpp b/libraries/voxel-server-library/src/VoxelNodeData.cpp index bb58e07784..73f0987d97 100644 --- a/libraries/voxel-server-library/src/VoxelNodeData.cpp +++ b/libraries/voxel-server-library/src/VoxelNodeData.cpp @@ -197,8 +197,9 @@ void VoxelNodeData::updateLastKnownViewFrustum() { bool VoxelNodeData::moveShouldDump() const { glm::vec3 oldPosition = _lastKnownViewFrustum.getPosition(); glm::vec3 newPosition = _currentViewFrustum.getPosition(); - - const float MAXIMUM_MOVE_WITHOUT_DUMP = 0.10f; + + // theoretically we could make this slightly larger but relative to avatar scale. + const float MAXIMUM_MOVE_WITHOUT_DUMP = 0.0f; if (glm::distance(newPosition, oldPosition) > MAXIMUM_MOVE_WITHOUT_DUMP) { return true; }