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Collision Pick added to teleport.js
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commit
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1 changed files with 61 additions and 16 deletions
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@ -22,6 +22,7 @@ Script.include("/~/system/libraries/controllers.js");
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(function() { // BEGIN LOCAL_SCOPE
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var TARGET_MODEL_URL = Script.resolvePath("../../assets/models/teleport-destination.fbx");
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var CANCEL_MODEL_URL = Script.resolvePath("../../assets/models/teleport-cancel.fbx");
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var SEAT_MODEL_URL = Script.resolvePath("../../assets/models/teleport-seat.fbx");
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var TARGET_MODEL_DIMENSIONS = {
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@ -72,6 +73,12 @@ Script.include("/~/system/libraries/controllers.js");
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alpha: 1,
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width: 0.025
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};
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var cancelEnd = {
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type: "model",
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url: CANCEL_MODEL_URL,
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dimensions: TARGET_MODEL_DIMENSIONS,
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ignorePickIntersection: true
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};
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var teleportEnd = {
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type: "model",
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url: TARGET_MODEL_URL,
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@ -84,18 +91,24 @@ Script.include("/~/system/libraries/controllers.js");
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dimensions: TARGET_MODEL_DIMENSIONS,
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ignorePickIntersection: true
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};
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var teleportRenderStates = [{name: "cancel", path: cancelPath},
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var collisionEnd = {
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type: "sphere",
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dimensions: {x: 0, y: 0, z: 0},
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ignorePickIntersection: true
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};
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var teleportRenderStates = [{name: "noend", path: cancelPath},
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{name: "cancel", path: cancelPath, end: cancelEnd},
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{name: "teleport", path: teleportPath, end: teleportEnd},
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{name: "seat", path: seatPath, end: seatEnd}];
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{name: "seat", path: seatPath, end: seatEnd},
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{name: "invisible", end: collisionEnd}];
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var DEFAULT_DISTANCE = 8.0;
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var teleportDefaultRenderStates = [{name: "cancel", distance: DEFAULT_DISTANCE, path: cancelPath}];
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var teleportDefaultRenderStates = [{name: "noend", distance: DEFAULT_DISTANCE, path: cancelPath}];
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var ignoredEntities = [];
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var TELEPORTER_STATES = {
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IDLE: 'idle',
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TARGETTING: 'targetting',
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@ -106,6 +119,7 @@ Script.include("/~/system/libraries/controllers.js");
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NONE: 'none', // Not currently targetting anything
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INVISIBLE: 'invisible', // The current target is an invvsible surface
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INVALID: 'invalid', // The current target is invalid (wall, ceiling, etc.)
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CANCEL: 'cancel', // Insufficient space to accommodate the avatar capsule
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SURFACE: 'surface', // The current target is a valid surface
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SEAT: 'seat' // The current target is a seat
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};
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@ -122,6 +136,9 @@ Script.include("/~/system/libraries/controllers.js");
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this.state = TELEPORTER_STATES.IDLE;
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this.currentTarget = TARGET.INVALID;
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this.currentResult = null;
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this.capsuleHeight = 2.0;
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this.capsuleRadius = 0.25;
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this.pickHeightOffset = 0.01;
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this.getOtherModule = function() {
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var otherModule = this.hand === RIGHT_HAND ? leftTeleporter : rightTeleporter;
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@ -143,6 +160,7 @@ Script.include("/~/system/libraries/controllers.js");
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defaultRenderStates: teleportDefaultRenderStates,
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maxDistance: 8.0
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});
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this.teleportParabolaHandInvisible = Pointers.createPointer(PickType.Parabola, {
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joint: (_this.hand === RIGHT_HAND) ? "_CAMERA_RELATIVE_CONTROLLER_RIGHTHAND" : "_CAMERA_RELATIVE_CONTROLLER_LEFTHAND",
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dirOffset: { x: 0, y: 1, z: 0.1 },
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@ -157,6 +175,19 @@ Script.include("/~/system/libraries/controllers.js");
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renderStates: teleportRenderStates,
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maxDistance: 8.0
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});
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this.teleportCollisionPick = Picks.createPick(PickType.Collision, {
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enabled: true,
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filter: Picks.PICK_ENTITIES + Picks.PICK_AVATARS,
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shape: {
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shapeType: "capsule-y",
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dimensions: { x: _this.capsuleRadius * 2.0, y: _this.capsuleHeight - (_this.capsuleRadius * 2.0), z: _this.capsuleRadius * 2.0 }
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},
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position: { x: 0, y: _this.pickHeightOffset + (_this.capsuleHeight * 0.5), z: 0 },
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parentID: Pointers.getPointerProperties(_this.teleportParabolaHandInvisible).renderStates["invisible"].end,
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threshold: 0.05
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});
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this.teleportParabolaHeadVisible = Pointers.createPointer(PickType.Parabola, {
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joint: "Avatar",
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filter: Picks.PICK_ENTITIES,
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@ -170,6 +201,7 @@ Script.include("/~/system/libraries/controllers.js");
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defaultRenderStates: teleportDefaultRenderStates,
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maxDistance: 8.0
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});
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this.teleportParabolaHeadInvisible = Pointers.createPointer(PickType.Parabola, {
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joint: "Avatar",
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filter: Picks.PICK_ENTITIES | Picks.PICK_INCLUDE_INVISIBLE,
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@ -184,11 +216,14 @@ Script.include("/~/system/libraries/controllers.js");
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});
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this.cleanup = function() {
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Pointers.removePointer(this.teleportParabolaHandVisible);
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Pointers.removePointer(this.teleportParabolaHandInvisible);
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Pointers.removePointer(this.teleportParabolaHeadVisible);
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Pointers.removePointer(this.teleportParabolaHeadInvisible);
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Pointers.removePointer(_this.teleportParabolaHandVisible);
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Pointers.removePointer(_this.teleportParabolaHandInvisible);
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Pointers.removePointer(_this.teleportParabolaHeadVisible);
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Pointers.removePointer(_this.teleportParabolaHeadInvisible);
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Picks.removePick(_this.teleportCollisionPick);
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};
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// Picks.setIgnoreItems(_this.teleportCollisionPick, []);
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this.axisButtonStateX = 0; // Left/right axis button pressed.
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this.axisButtonStateY = 0; // Up/down axis button pressed.
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@ -280,8 +315,9 @@ Script.include("/~/system/libraries/controllers.js");
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} else {
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result = Pointers.getPrevPickResult(_this.teleportParabolaHandInvisible);
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}
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var teleportLocationType = getTeleportTargetType(result);
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var collisionResult = Picks.getPrevPickResult(_this.teleportCollisionPick);
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var teleportLocationType = getTeleportTargetType(result, collisionResult);
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if (teleportLocationType === TARGET.INVISIBLE) {
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if (mode === 'head') {
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result = Pointers.getPrevPickResult(_this.teleportParabolaHeadVisible);
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@ -293,11 +329,13 @@ Script.include("/~/system/libraries/controllers.js");
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if (teleportLocationType === TARGET.NONE) {
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// Use the cancel default state
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this.setTeleportState(mode, "cancel", "");
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this.setTeleportState(mode, "noend", "");
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} else if (teleportLocationType === TARGET.INVALID || teleportLocationType === TARGET.INVISIBLE) {
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this.setTeleportState(mode, "", "cancel");
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this.setTeleportState(mode, "", "noend");
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} else if (teleportLocationType === TARGET.CANCEL) {
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this.setTeleportState(mode, "cancel", "invisible");
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} else if (teleportLocationType === TARGET.SURFACE) {
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this.setTeleportState(mode, "teleport", "");
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this.setTeleportState(mode, "teleport", "invisible");
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} else if (teleportLocationType === TARGET.SEAT) {
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this.setTeleportState(mode, "", "seat");
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}
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@ -355,6 +393,7 @@ Script.include("/~/system/libraries/controllers.js");
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// related to repositioning the avatar after you teleport
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var FOOT_JOINT_NAMES = ["RightToe_End", "RightToeBase", "RightFoot"];
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var DEFAULT_ROOT_TO_FOOT_OFFSET = 0.5;
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function getAvatarFootOffset() {
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// find a valid foot jointIndex
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@ -395,7 +434,8 @@ Script.include("/~/system/libraries/controllers.js");
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// than MAX_ANGLE_FROM_UP_TO_TELEPORT degrees from your avatar's up, then
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// you can't teleport there.
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var MAX_ANGLE_FROM_UP_TO_TELEPORT = 70;
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function getTeleportTargetType(result) {
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function getTeleportTargetType(result, collisionResult) {
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if (result.type === Picks.INTERSECTED_NONE) {
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return TARGET.NONE;
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}
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@ -421,6 +461,11 @@ Script.include("/~/system/libraries/controllers.js");
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if (angle > MAX_ANGLE_FROM_UP_TO_TELEPORT) {
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return TARGET.INVALID;
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} else {
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if (collisionResult.collisionRegion != undefined) {
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if (collisionResult.intersects) {
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return TARGET.CANCEL;
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}
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}
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return TARGET.SURFACE;
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}
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}
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