fix for EntityServer crash

adding EntityItem::_element backpointer for easier add/remove logic
This commit is contained in:
Andrew Meadows 2015-01-10 07:44:26 -08:00
parent 58b965c9a2
commit 99e1fdd46e
6 changed files with 55 additions and 39 deletions

View file

@ -98,7 +98,9 @@ void EntityTreeRenderer::init() {
}
QScriptValue EntityTreeRenderer::loadEntityScript(const EntityItemID& entityItemID) {
_tree->lockForRead();
EntityItem* entity = static_cast<EntityTree*>(_tree)->findEntityByEntityItemID(entityItemID);
_tree->unlock();
return loadEntityScript(entity);
}

View file

@ -95,6 +95,7 @@ EntityItem::EntityItem(const EntityItemID& entityItemID) {
_physicsInfo = NULL;
_dirtyFlags = 0;
_changedOnServer = 0;
_element = NULL;
initFromEntityItemID(entityItemID);
}
@ -110,6 +111,7 @@ EntityItem::EntityItem(const EntityItemID& entityItemID, const EntityItemPropert
_physicsInfo = NULL;
_dirtyFlags = 0;
_changedOnServer = 0;
_element = NULL;
initFromEntityItemID(entityItemID);
setProperties(properties);
}
@ -117,6 +119,7 @@ EntityItem::EntityItem(const EntityItemID& entityItemID, const EntityItemPropert
EntityItem::~EntityItem() {
// be sure to clean up _physicsInfo before calling this dtor
assert(_physicsInfo == NULL);
assert(_element == NULL);
}
EntityPropertyFlags EntityItem::getEntityProperties(EncodeBitstreamParams& params) const {

View file

@ -39,6 +39,7 @@ class EntityTreeElementExtraEncodeData;
/// to all other entity types. In particular: postion, size, rotation, age, lifetime, velocity, gravity. You can not instantiate
/// one directly, instead you must only construct one of it's derived classes with additional features.
class EntityItem {
friend class EntityTreeElement;
public:
enum EntityDirtyFlags {
@ -301,6 +302,7 @@ public:
void* getPhysicsInfo() const { return _physicsInfo; }
void setPhysicsInfo(void* data) { _physicsInfo = data; }
EntityTreeElement* getElement() const { return _element; }
protected:
virtual void initFromEntityItemID(const EntityItemID& entityItemID); // maybe useful to allow subclasses to init
@ -362,6 +364,8 @@ protected:
// DirtyFlags are set whenever a property changes that the EntitySimulation needs to know about.
uint32_t _dirtyFlags; // things that have changed from EXTERNAL changes (via script or packet) but NOT from simulation
EntityTreeElement* _element; // back pointer to containing Element
};

View file

@ -682,6 +682,7 @@ void EntityTreeElement::cleanupEntities() {
uint16_t numberOfEntities = _entityItems->size();
for (uint16_t i = 0; i < numberOfEntities; i++) {
EntityItem* entity = (*_entityItems)[i];
entity->_element = NULL;
delete entity;
}
_entityItems->clear();
@ -693,6 +694,7 @@ bool EntityTreeElement::removeEntityWithEntityItemID(const EntityItemID& id) {
for (uint16_t i = 0; i < numberOfEntities; i++) {
if ((*_entityItems)[i]->getEntityItemID() == id) {
foundEntity = true;
(*_entityItems)[i]->_element = NULL;
_entityItems->removeAt(i);
break;
}
@ -701,7 +703,13 @@ bool EntityTreeElement::removeEntityWithEntityItemID(const EntityItemID& id) {
}
bool EntityTreeElement::removeEntityItem(EntityItem* entity) {
return _entityItems->removeAll(entity) > 0;
int numEntries = _entityItems->removeAll(entity);
if (numEntries > 0) {
assert(entity->_element == this);
entity->_element = NULL;
return true;
}
return false;
}
@ -808,7 +816,10 @@ int EntityTreeElement::readElementDataFromBuffer(const unsigned char* data, int
}
void EntityTreeElement::addEntityItem(EntityItem* entity) {
assert(entity);
assert(entity->_element == NULL);
_entityItems->push_back(entity);
entity->_element = this;
}
// will average a "common reduced LOD view" from the the child elements...

View file

@ -179,7 +179,7 @@ bool MovingEntitiesOperator::preRecursion(OctreeElement* element) {
// If this is one of the old elements we're looking for, then ask it to remove the old entity
if (!details.oldFound && entityTreeElement == details.oldContainingElement) {
entityTreeElement->removeEntityItem(details.entity);
// DO NOT remove the entity here. It will be removed when added to the destination element.
_foundOldCount++;
//details.oldFound = true; // TODO: would be nice to add this optimization
if (_wantDebug) {
@ -193,8 +193,15 @@ bool MovingEntitiesOperator::preRecursion(OctreeElement* element) {
// If this element is the best fit for the new bounds of this entity then add the entity to the element
if (!details.newFound && entityTreeElement->bestFitBounds(details.newCube)) {
EntityItemID entityItemID = details.entity->getEntityItemID();
entityTreeElement->addEntityItem(details.entity);
_tree->setContainingElement(entityItemID, entityTreeElement);
// remove from the old before adding
EntityTreeElement* oldElement = details.entity->getElement();
if (oldElement != entityTreeElement) {
if (oldElement) {
oldElement->removeEntityItem(details.entity);
}
entityTreeElement->addEntityItem(details.entity);
_tree->setContainingElement(entityItemID, entityTreeElement);
}
_foundNewCount++;
//details.newFound = true; // TODO: would be nice to add this optimization
if (_wantDebug) {
@ -227,7 +234,7 @@ bool MovingEntitiesOperator::postRecursion(OctreeElement* element) {
// It's not OK to prune if we have the potential of deleting the original containig element.
// It's not OK to prune if we have the potential of deleting the original containing element
// because if we prune the containing element then new might end up reallocating the same memory later
// and that will confuse our logic.
//

View file

@ -231,18 +231,19 @@ bool UpdateEntityOperator::preRecursion(OctreeElement* element) {
qDebug() << " *** REMOVING from ELEMENT ***";
}
entityTreeElement->removeEntityItem(_existingEntity); // NOTE: only removes the entity, doesn't delete it
// the entity knows what element it's in, so we remove it from that one
// NOTE: we know we haven't yet added it to its new element because _removeOld is true
EntityTreeElement* oldElement = _existingEntity->getElement();
oldElement->removeEntityItem(_existingEntity);
_tree->setContainingElement(_entityItemID, NULL);
// If we haven't yet found the new location, then we need to
// make sure to remove our entity to element map, because for
// now we're not in that map
if (!_foundNew) {
_tree->setContainingElement(_entityItemID, NULL);
if (_wantDebug) {
qDebug() << " *** REMOVING from MAP ***";
}
if (oldElement != _containingElement) {
qDebug() << "WARNING entity moved during UpdateEntityOperator recursion";
assert(! _containingElement->removeEntityItem(_existingEntity));
}
if (_wantDebug) {
qDebug() << " *** REMOVING from MAP ***";
}
}
_foundOld = true;
@ -263,7 +264,6 @@ bool UpdateEntityOperator::preRecursion(OctreeElement* element) {
qDebug() << " entityTreeElement->bestFitBounds(_newEntityBox)=" << entityTreeElement->bestFitBounds(_newEntityBox);
}
// If this element is the best fit for the new entity properties, then add/or update it
if (entityTreeElement->bestFitBounds(_newEntityBox)) {
@ -271,33 +271,14 @@ bool UpdateEntityOperator::preRecursion(OctreeElement* element) {
qDebug() << " *** THIS ELEMENT IS BEST FIT ***";
}
EntityTreeElement* oldElement = _existingEntity->getElement();
// if we are the existing containing element, then we can just do the update of the entity properties
if (entityTreeElement == _containingElement) {
if (entityTreeElement == oldElement) {
if (_wantDebug) {
qDebug() << " *** This is the same OLD ELEMENT ***";
}
// TODO: We shouldn't be in a remove old case and also be the new best fit. This indicates that
// we have some kind of a logic error in this operator. But, it can handle it properly by setting
// the new properties for the entity and moving on. Still going to output a warning that if we
// see consistently we will want to address this.
if (_removeOld) {
qDebug() << "UNEXPECTED - UpdateEntityOperator - "
"we thought we needed to removeOld, but the old entity is our best fit.";
_removeOld = false;
// if we thought we were supposed to remove the old item, and we already did, then we need
// to repair this case.
if (_foundOld) {
if (_wantDebug) {
qDebug() << " *** REPAIRING PREVIOUS REMOVAL from ELEMENT and MAP ***";
}
entityTreeElement->addEntityItem(_existingEntity);
_tree->setContainingElement(_entityItemID, entityTreeElement);
}
}
// set the entity properties and mark our element as changed.
_existingEntity->setProperties(_properties);
if (_wantDebug) {
@ -305,14 +286,22 @@ bool UpdateEntityOperator::preRecursion(OctreeElement* element) {
}
} else {
// otherwise, this is an add case.
if (oldElement) {
oldElement->removeEntityItem(_existingEntity);
if (oldElement != _containingElement) {
qDebug() << "WARNING entity moved during UpdateEntityOperator recursion";
}
}
entityTreeElement->addEntityItem(_existingEntity);
_existingEntity->setProperties(_properties); // still need to update the properties!
_tree->setContainingElement(_entityItemID, entityTreeElement);
_existingEntity->setProperties(_properties); // still need to update the properties!
if (_wantDebug) {
qDebug() << " *** ADDING ENTITY to ELEMENT and MAP and SETTING PROPERTIES ***";
}
}
_foundNew = true; // we found the new item!
_foundNew = true; // we found the new element
_removeOld = false; // and it has already been removed from the old
} else {
keepSearching = true;
}