From 99db8491efc61027a637b23d474db0e144112c45 Mon Sep 17 00:00:00 2001 From: LionTurtle Date: Thu, 12 Sep 2013 17:41:02 -0700 Subject: [PATCH] Get rid of qDebug statements in VoxelTree.cpp. --- libraries/voxels/src/VoxelTree.cpp | 7 ------- 1 file changed, 7 deletions(-) diff --git a/libraries/voxels/src/VoxelTree.cpp b/libraries/voxels/src/VoxelTree.cpp index eeee12e343..c3d8f78240 100644 --- a/libraries/voxels/src/VoxelTree.cpp +++ b/libraries/voxels/src/VoxelTree.cpp @@ -618,7 +618,6 @@ void VoxelTree::printTreeForDebugging(VoxelNode *startNode) { void VoxelTree::reaverageVoxelColors(VoxelNode *startNode) { // if our tree is a reaveraging tree, then we do this, otherwise we don't do anything if (_shouldReaverage) { - qDebug("Trying to dechunkify\n"); bool hasChildren = false; for (int i = 0; i < NUMBER_OF_CHILDREN; i++) { @@ -636,12 +635,6 @@ void VoxelTree::reaverageVoxelColors(VoxelNode *startNode) { // this is also a good time to recalculateSubTreeNodeCount() startNode->recalculateSubTreeNodeCount(); - - if (startNode->isLeaf()) { - qDebug("dechunkified\n"); - } else { - qDebug("not dechunkified\n"); - } } }