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remove extra socket activation debugging
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1 changed files with 0 additions and 2 deletions
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@ -262,11 +262,9 @@ void AgentList::handlePingReply(sockaddr *agentAddress) {
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// prioritize the private address so that we prune erroneous local matches
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if (socketMatch(agent->getPublicSocket(), agentAddress)) {
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agent->activatePublicSocket();
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std::cout << "Activated public socket for agent " << &*agent << "\n";
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break;
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} else if (socketMatch(agent->getLocalSocket(), agentAddress)) {
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agent->activateLocalSocket();
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std::cout << "Activated local socket for agent " << &*agent << "\n";
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break;
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}
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}
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