remove extra socket activation debugging

This commit is contained in:
Stephen Birarda 2013-04-11 11:13:55 -07:00
parent 3c0c6aa189
commit 99c42b4d62

View file

@ -262,11 +262,9 @@ void AgentList::handlePingReply(sockaddr *agentAddress) {
// prioritize the private address so that we prune erroneous local matches
if (socketMatch(agent->getPublicSocket(), agentAddress)) {
agent->activatePublicSocket();
std::cout << "Activated public socket for agent " << &*agent << "\n";
break;
} else if (socketMatch(agent->getLocalSocket(), agentAddress)) {
agent->activateLocalSocket();
std::cout << "Activated local socket for agent " << &*agent << "\n";
break;
}
}