From 995fbcf4f952f53fe55c62da474c1da12e39b74f Mon Sep 17 00:00:00 2001 From: Philip Rosedale Date: Fri, 24 May 2013 14:46:26 -0700 Subject: [PATCH] mohawk also follows body pitch when accelerating --- interface/src/Head.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/interface/src/Head.cpp b/interface/src/Head.cpp index 6fec0837c6..99237ba6b4 100644 --- a/interface/src/Head.cpp +++ b/interface/src/Head.cpp @@ -229,7 +229,7 @@ void Head::renderMohawk(bool lookingInMirror) { glTranslatef(_position.x, _position.y, _position.z); glRotatef((lookingInMirror ? (_bodyRotation.y - _yaw) : (_bodyRotation.y + _yaw)), 0, 1, 0); glRotatef(lookingInMirror ? _roll: -_roll, 0, 0, 1); - glRotatef(-_pitch, 1, 0, 0); + glRotatef(-_pitch - _bodyRotation.x, 1, 0, 0); glBegin(GL_TRIANGLE_FAN); for (int i = 0; i < MOHAWK_TRIANGLES; i++) {