From 990f1db831fdf31f1aeef61d98e6a550fb88887b Mon Sep 17 00:00:00 2001
From: humbletim <humbletim@gmail.com>
Date: Mon, 8 Jan 2018 11:50:46 -0500
Subject: [PATCH] migrate script-archive examples .extraInfo ->
 .extraInfo.subMeshName + ''

---
 script-archive/avatarSelector.js | 4 ++--
 script-archive/lobby.js          | 4 ++--
 2 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/script-archive/avatarSelector.js b/script-archive/avatarSelector.js
index 47740ef0b3..119044e35a 100644
--- a/script-archive/avatarSelector.js
+++ b/script-archive/avatarSelector.js
@@ -274,7 +274,7 @@ function actionStartEvent(event) {
         var result = Overlays.findRayIntersection(event.actionRay);
         if (result.intersects && result.overlayID == panelWall) {
 
-            var panelName = result.extraInfo;
+            var panelName = result.extraInfo.subMeshName + '';
 
             var panelStringIndex = panelName.indexOf("Panel");
             if (panelStringIndex != -1) {
@@ -338,7 +338,7 @@ function handleLookAt(pickRay) {
         // check if we hit a panel and if we should jump there
         var result = Overlays.findRayIntersection(pickRay);
         if (result.intersects && result.overlayID == panelWall) {
-            var panelName = result.extraInfo;
+            var panelName = result.extraInfo.subMeshName + '';
             var panelStringIndex = panelName.indexOf("Panel");
             if (panelStringIndex != -1) {
                 var panelIndex = parseInt(panelName.slice(5));
diff --git a/script-archive/lobby.js b/script-archive/lobby.js
index 6fa4a42cb6..7a06cdd906 100644
--- a/script-archive/lobby.js
+++ b/script-archive/lobby.js
@@ -272,7 +272,7 @@ function actionStartEvent(event) {
     var result = Overlays.findRayIntersection(event.actionRay);
     if (result.intersects && result.overlayID == panelWall) {
 
-      var panelName = result.extraInfo;
+      var panelName = result.extraInfo.subMeshName + '';
 
       var panelStringIndex = panelName.indexOf("Panel");
       if (panelStringIndex != -1) {
@@ -321,7 +321,7 @@ function handleLookAt(pickRay) {
     // check if we hit a panel and if we should jump there
     var result = Overlays.findRayIntersection(pickRay);
     if (result.intersects && result.overlayID == panelWall) {
-      var panelName = result.extraInfo;
+      var panelName = result.extraInfo.subMeshName + '';
       var panelStringIndex = panelName.indexOf("Panel");
       if (panelStringIndex != -1) {
         var panelIndex = parseInt(panelName.slice(5));