Indentation Fixes

This commit is contained in:
utkarshgautamnyu 2017-10-24 16:05:00 -07:00
parent 5d5e62d002
commit 98ec464106
4 changed files with 16 additions and 12 deletions

View file

@ -148,7 +148,7 @@ void FBXBaker::loadSourceFBX() {
// check if the FBX is local or first needs to be downloaded
if (_fbxURL.isLocalFile()) {
// load up the local file
QFile localFBX{ _fbxURL.toLocalFile() };
QFile localFBX { _fbxURL.toLocalFile() };
qDebug() << "Local file url: " << _fbxURL << _fbxURL.toString() << _fbxURL.toLocalFile() << ", copying to: " << _originalFBXFilePath;
@ -243,7 +243,7 @@ void FBXBaker::importScene() {
void FBXBaker::rewriteAndBakeSceneModels() {
unsigned int meshIndex = 0;
bool hasDeformers{ false };
bool hasDeformers { false };
for (FBXNode& rootChild : _rootNode.children) {
if (rootChild.name == "Objects") {
for (FBXNode& objectChild : rootChild.children) {
@ -283,7 +283,7 @@ void FBXBaker::rewriteAndBakeSceneModels() {
objectChild.children.push_back(dracoMeshNode);
static const std::vector<QString> nodeNamesToDelete{
static const std::vector<QString> nodeNamesToDelete {
// Node data that is packed into the draco mesh
"Vertices",
"PolygonVertexIndex",
@ -357,17 +357,20 @@ void FBXBaker::rewriteAndBakeSceneTextures() {
for (FBXNode& textureChild : object->children) {
if (textureChild.name == "RelativeFilename") {
QString fbxTextureFileName{ textureChild.properties.at(0).toByteArray() };
QString fbxTextureFileName { textureChild.properties.at(0).toByteArray() };
QFileInfo fbxTextureFileInfo { fbxTextureFileName.replace("\\", "/") };
QByteArray textureContent = "";
QFileInfo fbxTextureFileInfo{ fbxTextureFileName.replace("\\", "/") };
// Callback to get texture content and type from FBXBaker in ModelBaker
if (!fbxTextureFileInfo.filePath().isEmpty()) {
textureContent = _textureContent.value(fbxTextureFileName.toLocal8Bit());
}
// Callback to get texture content and type
getTextureContentTypeCallback textureContentTypeCallback = [=]() {
QPair<QByteArray, image::TextureUsage::Type> result;
result.first = textureContent;// _textureContent.value(fbxTextureFileName.toLocal8Bit());
result.first = textureContent;
// grab the ID for this texture so we can figure out the
// texture type from the loaded materials
auto textureID{ object->properties[0].toByteArray() };
auto textureType = textureTypes[textureID];
result.second = textureType;
@ -375,7 +378,8 @@ void FBXBaker::rewriteAndBakeSceneTextures() {
};
// Compress the texture information and return the new filename to be added into the FBX scene
QByteArray* bakedTextureFile = this->compressTexture(fbxTextureFileName, _fbxURL, _bakedOutputDir, _textureThreadGetter, textureContentTypeCallback, _originalOutputDir);
QByteArray* bakedTextureFile = this->compressTexture(fbxTextureFileName, _fbxURL, _bakedOutputDir, _textureThreadGetter,
textureContentTypeCallback, _originalOutputDir);
// If no errors or warnings have occurred during texture compression add the filename to the FBX scene
if (bakedTextureFile) {

View file

@ -47,7 +47,7 @@ public slots:
signals:
void sourceCopyReadyToLoad();
private slots:
private slots:
void bakeSourceCopy();
void handleFBXNetworkReply();
@ -86,7 +86,7 @@ private:
TextureBakerThreadGetter _textureThreadGetter;
bool _pendingErrorEmission{ false };
bool _pendingErrorEmission { false };
};
#endif // hifi_FBXBaker_h

View file

@ -164,7 +164,7 @@ void ModelBakeWidget::bakeButtonClicked() {
// split the list from the model line edit to see how many models we need to bake
auto fileURLStrings = _modelLineEdit->text().split(',');
foreach(QString fileURLString, fileURLStrings) {
foreach (QString fileURLString, fileURLStrings) {
// construct a URL from the path in the model file text box
QUrl modelToBakeURL(fileURLString);

View file

@ -54,4 +54,4 @@ private:
bool _isFBX = false;
};
#endif // hifi_ModelBakeWidget_h
#endif // hifi_ModelBakeWidget_h