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Fixes for stylus size and offset
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a0eb8152a6
commit
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1 changed files with 7 additions and 7 deletions
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@ -1248,7 +1248,7 @@ function MyController(hand) {
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this.stylusTip = getControllerWorldLocation(this.handToController(), true);
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// translate tip forward according to constant.
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var TIP_OFFSET = {x: 0, y: WEB_STYLUS_LENGTH - WEB_TOUCH_Y_OFFSET, z: 0};
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var TIP_OFFSET = Vec3.multiply(MyAvatar.sensorToWorldScale, {x: 0, y: WEB_STYLUS_LENGTH - WEB_TOUCH_Y_OFFSET, z: 0});
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this.stylusTip.position = Vec3.sum(this.stylusTip.position, Vec3.multiplyQbyV(this.stylusTip.orientation, TIP_OFFSET));
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}
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@ -1390,16 +1390,16 @@ function MyController(hand) {
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return;
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}
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var X_ROT_NEG_90 = { x: -0.70710678, y: 0, z: 0, w: 0.70710678 };
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var modelOrientation = Quat.multiply(this.stylusTip.orientation, X_ROT_NEG_90);
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var modelPositionOffset = Vec3.multiplyQbyV(modelOrientation, { x: 0, y: 0, z: MyAvatar.sensorToWorldScale * -WEB_STYLUS_LENGTH / 2 });
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var stylusProperties = {
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name: "stylus",
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url: Script.resourcesPath() + "meshes/tablet-stylus-fat.fbx",
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loadPriority: 10.0,
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localPosition: Vec3.sum({ x: 0.0,
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y: WEB_TOUCH_Y_OFFSET,
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z: 0.0 },
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getGrabPointSphereOffset(this.handToController())),
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localRotation: Quat.fromVec3Degrees({ x: -90, y: 0, z: 0 }),
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dimensions: { x: 0.01, y: 0.01, z: WEB_STYLUS_LENGTH },
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position: Vec3.sum(this.stylusTip.position, modelPositionOffset),
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rotation: modelOrientation,
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dimensions: Vec3.multiply(MyAvatar.sensorToWorldScale, { x: 0.01, y: 0.01, z: WEB_STYLUS_LENGTH }),
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solid: true,
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visible: true,
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ignoreRayIntersection: true,
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