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move audio scope to the back
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parent
ecab2538d7
commit
98c078d995
2 changed files with 28 additions and 14 deletions
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@ -97,10 +97,11 @@ void ApplicationOverlay::renderOverlay(RenderArgs* renderArgs) {
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batch.clearFramebuffer(gpu::Framebuffer::BUFFER_COLOR0 | gpu::Framebuffer::BUFFER_DEPTH, color, depth, stencil);
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// Now render the overlay components together into a single texture
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renderQmlUi(renderArgs); // renders a unit quad with the QML UI texture
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renderDomainConnectionStatusBorder(renderArgs); // renders the connected domain line
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renderAudioScope(renderArgs); // audio scope in the very back
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renderQmlUi(renderArgs); // renders a unit quad with the QML UI texture, and the text overlays from scripts
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renderOverlays(renderArgs); // renders Scripts Overlay and AudioScope
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renderStatsAndLogs(renderArgs); // currently renders nothing
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renderDomainConnectionStatusBorder(renderArgs); // renders the connected domain line
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renderArgs->_context->syncCache();
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renderArgs->_context->render(batch);
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@ -126,6 +127,26 @@ void ApplicationOverlay::renderQmlUi(RenderArgs* renderArgs) {
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}
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}
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void ApplicationOverlay::renderAudioScope(RenderArgs* renderArgs) {
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PROFILE_RANGE(__FUNCTION__);
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gpu::Batch& batch = *renderArgs->_batch;
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auto geometryCache = DependencyManager::get<GeometryCache>();
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geometryCache->useSimpleDrawPipeline(batch);
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auto textureCache = DependencyManager::get<TextureCache>();
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batch.setResourceTexture(0, textureCache->getWhiteTexture());
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int width = renderArgs->_viewport.z;
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int height = renderArgs->_viewport.w;
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mat4 legacyProjection = glm::ortho<float>(0, width, height, 0, -1000, 1000);
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batch.setProjectionTransform(legacyProjection);
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batch.setModelTransform(Transform());
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batch.setViewTransform(Transform());
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batch._glLineWidth(1.0f); // default
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// Render the audio scope
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DependencyManager::get<AudioScope>()->render(renderArgs, width, height);
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}
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void ApplicationOverlay::renderOverlays(RenderArgs* renderArgs) {
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PROFILE_RANGE(__FUNCTION__);
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@ -142,18 +163,10 @@ void ApplicationOverlay::renderOverlays(RenderArgs* renderArgs) {
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batch.setViewTransform(Transform());
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batch._glLineWidth(1.0f); // default
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{
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// Render the audio scope
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//int width = _overlayFramebuffer ? _overlayFramebuffer->getWidth() : 0;
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//int height = _overlayFramebuffer ? _overlayFramebuffer->getHeight() : 0;
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DependencyManager::get<AudioScope>()->render(renderArgs, width, height);
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// Render all of the Script based "HUD" aka 2D overlays.
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// note: we call them HUD, as opposed to 2D, only because there are some cases of 3D HUD overlays, like the
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// cameral controls for the edit.js
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qApp->getOverlays().renderHUD(renderArgs);
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}
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// Render all of the Script based "HUD" aka 2D overlays.
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// note: we call them HUD, as opposed to 2D, only because there are some cases of 3D HUD overlays, like the
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// cameral controls for the edit.js
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qApp->getOverlays().renderHUD(renderArgs);
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}
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void ApplicationOverlay::renderRearViewToFbo(RenderArgs* renderArgs) {
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@ -34,6 +34,7 @@ private:
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void renderRearViewToFbo(RenderArgs* renderArgs);
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void renderRearView(RenderArgs* renderArgs);
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void renderQmlUi(RenderArgs* renderArgs);
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void renderAudioScope(RenderArgs* renderArgs);
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void renderOverlays(RenderArgs* renderArgs);
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void buildFramebufferObject();
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