diff --git a/libraries/render-utils/src/hit_effect.slf b/libraries/render-utils/src/hit_effect.slf index a42a68e315..791a1e7f74 100644 --- a/libraries/render-utils/src/hit_effect.slf +++ b/libraries/render-utils/src/hit_effect.slf @@ -2,11 +2,8 @@ <$VERSION_HEADER$> // Generated on <$_SCRIBE_DATE$> // -<<<<<<< HEAD -// ambient_occlusion.frag -======= + // hit_effect.frag ->>>>>>> master // fragment shader // // Created by Eric Levin on 7/20 @@ -15,23 +12,7 @@ // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // -<<<<<<< HEAD -<@include gpu/Transform.slh@> -<$declareStandardTransform()$> -<@include DeferredBufferWrite.slh@> -void main(void) { - - TransformCamera cam = getTransformCamera(); - vec4 myViewport; - <$transformCameraViewport(cam, myViewport)$> - vec2 center = vec2(myViewport.z/2.0, myViewport.w/2.0); - float distFromCenter = distance(center, gl_FragCoord.xy); - //normalize - distFromCenter = distFromCenter/myViewport.z; - float alpha = mix(0.0, 1.0, distFromCenter); - gl_FragColor = vec4(0.7, 0.0, 0.0, alpha); -======= <@include DeferredBufferWrite.slh@> @@ -42,5 +23,4 @@ void main(void) { float distFromCenter = distance( vec2(0.0, 0.0), varQuadPosition); float alpha = mix(0.0, 0.5, pow(distFromCenter,5.)); gl_FragColor = vec4(1.0, 0.0, 0.0, alpha); ->>>>>>> master } \ No newline at end of file diff --git a/libraries/render-utils/src/hit_effect.slv b/libraries/render-utils/src/hit_effect.slv index 140a9d0685..d1efdebc18 100644 --- a/libraries/render-utils/src/hit_effect.slv +++ b/libraries/render-utils/src/hit_effect.slv @@ -2,17 +2,10 @@ <$VERSION_HEADER$> // Generated on <$_SCRIBE_DATE$> // -<<<<<<< HEAD -// ambient_occlusion.vert -// vertex shader -// -// Created by Niraj Venkat on 7/20/15. -======= // hit_effect.vert // vertex shader // // Created by Eric Levin on 7/20/15. ->>>>>>> master // Copyright 2015 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. @@ -23,14 +16,9 @@ <$declareStandardTransform()$> -<<<<<<< HEAD -void main(void) { - gl_Position = gl_Vertex; -======= varying vec2 varQuadPosition; void main(void) { varQuadPosition = gl_Vertex.xy; gl_Position = gl_Vertex; ->>>>>>> master } \ No newline at end of file