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Fix "The compiler.cppstd is not defined for this configuration".
True edge case in Conan. It seems that the cache logic works without setting compiler.cppstd, while building requires it in some cases. On my system, everything requiring it was already cached, so I didn't run into any errors while building even without it being set.
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fc31d91771
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10 changed files with 10 additions and 0 deletions
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@ -2,6 +2,7 @@
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os=Windows
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arch=x86_64
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compiler=msvc
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compiler.cppstd=17
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compiler.version=192
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compiler.runtime=dynamic
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compiler.runtime_type=Debug
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@ -2,6 +2,7 @@
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os=Windows
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arch=x86_64
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compiler=msvc
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compiler.cppstd=17
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compiler.version=192
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compiler.runtime=dynamic
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compiler.runtime_type=Debug
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@ -2,6 +2,7 @@
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os=Windows
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arch=x86_64
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compiler=msvc
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compiler.cppstd=17
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compiler.version=192
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compiler.runtime=dynamic
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compiler.runtime_type=Release
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@ -2,6 +2,7 @@
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os=Windows
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arch=x86_64
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compiler=msvc
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compiler.cppstd=17
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compiler.version=192
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compiler.runtime=dynamic
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compiler.runtime_type=Release
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@ -4,6 +4,7 @@ os_build=Windows
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arch=x86_64
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arch_build=x86_64
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compiler=Visual Studio
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compiler.cppstd=17
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compiler.version=16
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build_type=RelWithDebInfo
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# Build fails on Windows with C++17
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@ -2,6 +2,7 @@
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os=Windows
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arch=x86_64
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compiler=msvc
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compiler.cppstd=17
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compiler.version=194
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compiler.runtime=dynamic
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compiler.runtime_type=Debug
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@ -2,6 +2,7 @@
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os=Windows
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arch=x86_64
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compiler=msvc
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compiler.cppstd=17
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compiler.version=194
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compiler.runtime=dynamic
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compiler.runtime_type=Debug
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@ -2,6 +2,7 @@
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os=Windows
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arch=x86_64
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compiler=msvc
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compiler.cppstd=17
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compiler.version=194
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compiler.runtime=dynamic
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compiler.runtime_type=Release
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@ -2,6 +2,7 @@
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os=Windows
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arch=x86_64
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compiler=msvc
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compiler.cppstd=17
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compiler.version=194
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compiler.runtime=dynamic
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compiler.runtime_type=Release
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@ -2,6 +2,7 @@
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os=Windows
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arch=x86_64
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compiler=msvc
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compiler.cppstd=17
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compiler.version=194
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compiler.runtime=dynamic
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compiler.runtime_type=RelWithDebInfo
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