Merge pull request #1878 from ZappoMan/bugfixes

fix particle init
This commit is contained in:
ZappoMan 2014-02-05 10:32:17 -08:00
commit 98967189ac
2 changed files with 9 additions and 1 deletions

View file

@ -92,6 +92,10 @@ Particle::Particle(const ParticleID& particleID, const ParticleProperties& prope
_script = DEFAULT_SCRIPT;
_inHand = NOT_IN_HAND;
_shouldDie = false;
_modelURL = DEFAULT_MODEL_URL;
_modelTranslation = DEFAULT_MODEL_TRANSLATION;
_modelRotation = DEFAULT_MODEL_ROTATION;
_modelScale = DEFAULT_MODEL_SCALE;
setProperties(properties);
}
@ -124,6 +128,10 @@ void Particle::init(glm::vec3 position, float radius, rgbColor color, glm::vec3
_script = updateScript;
_inHand = inHand;
_shouldDie = false;
_modelURL = DEFAULT_MODEL_URL;
_modelTranslation = DEFAULT_MODEL_TRANSLATION;
_modelRotation = DEFAULT_MODEL_ROTATION;
_modelScale = DEFAULT_MODEL_SCALE;
}
void Particle::setMass(float value) {

View file

@ -56,13 +56,13 @@ const float DEFAULT_RADIUS = 0.1f / TREE_SCALE;
const float MINIMUM_PARTICLE_ELEMENT_SIZE = (1.0f / 100000.0f) / TREE_SCALE; // smallest size container
const glm::vec3 DEFAULT_GRAVITY(0, (-9.8f / TREE_SCALE), 0);
const QString DEFAULT_SCRIPT("");
const QString DEFAULT_MODEL_URL("");
const glm::vec3 DEFAULT_MODEL_TRANSLATION(0, 0, 0);
const glm::quat DEFAULT_MODEL_ROTATION(0, 0, 0, 0);
const float DEFAULT_MODEL_SCALE = 1.0f;
const bool IN_HAND = true; // it's in a hand
const bool NOT_IN_HAND = !IN_HAND; // it's not in a hand
/// A collection of properties of a particle used in the scripting API. Translates between the actual properties of a particle
/// and a JavaScript style hash/QScriptValue storing a set of properties. Used in scripting to set/get the complete set of
/// particle properties via JavaScript hashes/QScriptValues