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commit
98967189ac
2 changed files with 9 additions and 1 deletions
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@ -92,6 +92,10 @@ Particle::Particle(const ParticleID& particleID, const ParticleProperties& prope
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_script = DEFAULT_SCRIPT;
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_inHand = NOT_IN_HAND;
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_shouldDie = false;
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_modelURL = DEFAULT_MODEL_URL;
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_modelTranslation = DEFAULT_MODEL_TRANSLATION;
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_modelRotation = DEFAULT_MODEL_ROTATION;
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_modelScale = DEFAULT_MODEL_SCALE;
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setProperties(properties);
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}
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@ -124,6 +128,10 @@ void Particle::init(glm::vec3 position, float radius, rgbColor color, glm::vec3
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_script = updateScript;
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_inHand = inHand;
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_shouldDie = false;
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_modelURL = DEFAULT_MODEL_URL;
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_modelTranslation = DEFAULT_MODEL_TRANSLATION;
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_modelRotation = DEFAULT_MODEL_ROTATION;
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_modelScale = DEFAULT_MODEL_SCALE;
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}
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void Particle::setMass(float value) {
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@ -56,13 +56,13 @@ const float DEFAULT_RADIUS = 0.1f / TREE_SCALE;
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const float MINIMUM_PARTICLE_ELEMENT_SIZE = (1.0f / 100000.0f) / TREE_SCALE; // smallest size container
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const glm::vec3 DEFAULT_GRAVITY(0, (-9.8f / TREE_SCALE), 0);
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const QString DEFAULT_SCRIPT("");
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const QString DEFAULT_MODEL_URL("");
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const glm::vec3 DEFAULT_MODEL_TRANSLATION(0, 0, 0);
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const glm::quat DEFAULT_MODEL_ROTATION(0, 0, 0, 0);
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const float DEFAULT_MODEL_SCALE = 1.0f;
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const bool IN_HAND = true; // it's in a hand
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const bool NOT_IN_HAND = !IN_HAND; // it's not in a hand
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/// A collection of properties of a particle used in the scripting API. Translates between the actual properties of a particle
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/// and a JavaScript style hash/QScriptValue storing a set of properties. Used in scripting to set/get the complete set of
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/// particle properties via JavaScript hashes/QScriptValues
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