diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index 40edcdbd76..2b9233fbde 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -5859,9 +5859,7 @@ void Application::update(float deltaTime) { bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings); PerformanceWarning warn(showWarnings, "Application::update()"); -#if !defined(Q_OS_ANDROID) updateLOD(deltaTime); -#endif // TODO: break these out into distinct perfTimers when they prove interesting { diff --git a/interface/src/LODManager.h b/interface/src/LODManager.h index 1452c714e9..6206fd3539 100644 --- a/interface/src/LODManager.h +++ b/interface/src/LODManager.h @@ -19,8 +19,11 @@ #include #include - +#ifdef Q_OS_ANDROID +const float LOD_DEFAULT_QUALITY_LEVEL = 0.75f; // default quality level setting is High (lower framerate) +#else const float LOD_DEFAULT_QUALITY_LEVEL = 0.5f; // default quality level setting is Mid +#endif const float LOD_MAX_LIKELY_DESKTOP_FPS = 60.0f; // this is essentially, V-synch fps const float LOD_MAX_LIKELY_HMD_FPS = 90.0f; // this is essentially, V-synch fps const float LOD_OFFSET_FPS = 5.0f; // offset of FPS to add for computing the target framerate