Fix scaling of avatar submeshes attached to joints

This commit is contained in:
David Rowe 2018-02-03 15:06:47 +13:00
parent 53f536c476
commit 9818674549

View file

@ -1766,7 +1766,6 @@ void Rig::copyJointsFromJointData(const QVector<JointData>& jointDataVec) {
const AnimPoseVec& relativeDefaultPoses = _animSkeleton->getRelativeDefaultPoses();
for (int i = 0; i < numJoints; i++) {
const JointData& data = jointDataVec.at(i);
_internalPoseSet._relativePoses[i].scale() = Vectors::ONE;
_internalPoseSet._relativePoses[i].rot() = rotations[i];
if (data.translationIsDefaultPose) {
_internalPoseSet._relativePoses[i].trans() = relativeDefaultPoses[i].trans();