From 9739d6837064e0648cc496f9ad7bd5230734e41d Mon Sep 17 00:00:00 2001 From: Andrew Meadows Date: Tue, 31 Mar 2015 13:20:06 -0700 Subject: [PATCH] fix typo that broke avatar motion --- libraries/physics/src/CharacterController.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libraries/physics/src/CharacterController.cpp b/libraries/physics/src/CharacterController.cpp index 65feaa7ea3..d714194b2e 100755 --- a/libraries/physics/src/CharacterController.cpp +++ b/libraries/physics/src/CharacterController.cpp @@ -864,7 +864,7 @@ void CharacterController::updateShapeIfNecessary() { void CharacterController::preSimulation(btScalar timeStep) { if (_enabled && _dynamicsWorld) { glm::quat rotation = _avatarData->getOrientation(); - btVector3 _currentUp = quatRotate(glmToBullet(rotation), LOCAL_UP_AXIS); + _currentUp = quatRotate(glmToBullet(rotation), LOCAL_UP_AXIS); glm::vec3 position = _avatarData->getPosition() + rotation * _shapeLocalOffset; btVector3 walkVelocity = glmToBullet(_avatarData->getVelocity());