From 97165cadcc45443c3f81da10ed92f4c3de8b156b Mon Sep 17 00:00:00 2001 From: barnold1953 Date: Thu, 10 Jul 2014 17:34:10 -0700 Subject: [PATCH] Removed unneeded variable --- interface/src/ui/ApplicationOverlay.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/interface/src/ui/ApplicationOverlay.cpp b/interface/src/ui/ApplicationOverlay.cpp index 3ccb487716..7b3db26d8d 100644 --- a/interface/src/ui/ApplicationOverlay.cpp +++ b/interface/src/ui/ApplicationOverlay.cpp @@ -166,7 +166,6 @@ void ApplicationOverlay::displayOverlayTexture() { void ApplicationOverlay::computeOculusPickRay(float x, float y, glm::vec3& direction) const { MyAvatar* myAvatar = Application::getInstance()->getAvatar(); - glm::quat rot = myAvatar->getOrientation(); //invert y direction y = 1.0 - y; @@ -179,7 +178,7 @@ void ApplicationOverlay::computeOculusPickRay(float x, float y, glm::vec3& direc float z = -sqrt(1.0f - dist * dist); glm::vec3 relativePosition = myAvatar->getHead()->calculateAverageEyePosition() + - glm::normalize(rot * glm::vec3(x, y, z)); + glm::normalize(myAvatar->getOrientation() * glm::vec3(x, y, z)); //Rotate the UI pick ray by the avatar orientation direction = glm::normalize(relativePosition - Application::getInstance()->getCamera()->getPosition());