Merge pull request #6195 from CrackerHax/master

Added AvatarList features for creating userlists in AC scripts
This commit is contained in:
Howard Stearns 2015-10-29 22:11:57 -07:00
commit 96900dab25
3 changed files with 12 additions and 4 deletions

View file

@ -254,10 +254,10 @@ void AvatarMixer::broadcastAvatarData() {
// potentially update the max full rate distance for this frame
maxAvatarDistanceThisFrame = std::max(maxAvatarDistanceThisFrame, distanceToAvatar);
if (distanceToAvatar != 0.0f
if (distanceToAvatar != 0.0f
&& distribution(generator) > (nodeData->getFullRateDistance() / distanceToAvatar)) {
return;
}
return;
}
AvatarDataSequenceNumber lastSeqToReceiver = nodeData->getLastBroadcastSequenceNumber(otherNode->getUUID());
AvatarDataSequenceNumber lastSeqFromSender = otherNodeData->getLastReceivedSequenceNumber();

View file

@ -50,7 +50,7 @@ AvatarSharedPointer AvatarHashMap::addAvatar(const QUuid& sessionUUID, const QWe
avatar->setOwningAvatarMixer(mixerWeakPointer);
QWriteLocker locker(&_hashLock);
_avatarHash.insert(sessionUUID, avatar);
emit avatarAddedEvent(sessionUUID);
return avatar;
}
@ -137,13 +137,16 @@ void AvatarHashMap::processKillAvatar(QSharedPointer<NLPacket> packet, SharedNod
// read the node id
QUuid sessionUUID = QUuid::fromRfc4122(packet->readWithoutCopy(NUM_BYTES_RFC4122_UUID));
removeAvatar(sessionUUID);
}
void AvatarHashMap::removeAvatar(const QUuid& sessionUUID) {
QWriteLocker locker(&_hashLock);
_avatarHash.remove(sessionUUID);
emit avatarRemovedEvent(sessionUUID);
}
void AvatarHashMap::sessionUUIDChanged(const QUuid& sessionUUID, const QUuid& oldUUID) {
_lastOwnerSessionUUID = oldUUID;
emit avatarSessionChangedEvent(sessionUUID, oldUUID);
}

View file

@ -34,6 +34,11 @@ public:
void withAvatarHash(std::function<void(const AvatarHash& hash)>);
int size() { return _avatarHash.size(); }
signals:
void avatarAddedEvent(const QUuid& sessionUUID);
void avatarRemovedEvent(const QUuid& sessionUUID);
void avatarSessionChangedEvent(const QUuid& sessionUUID,const QUuid& oldUUID);
public slots:
bool isAvatarInRange(const glm::vec3 & position, const float range);