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whitespace (reduce diffs)
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1ddcc62db9
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2 changed files with 2 additions and 2 deletions
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@ -606,6 +606,7 @@ glm::quat Avatar::computeRotationFromBodyToWorldUp(float proportion) const {
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}
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}
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void Avatar::fixupModelsInScene() {
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void Avatar::fixupModelsInScene() {
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// check to see if when we added our models to the scene they were ready, if they were not ready, then
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// check to see if when we added our models to the scene they were ready, if they were not ready, then
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// fix them up in the scene
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// fix them up in the scene
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render::ScenePointer scene = qApp->getMain3DScene();
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render::ScenePointer scene = qApp->getMain3DScene();
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@ -65,6 +65,7 @@ public:
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void getObjectsToChange(VectorOfMotionStates& motionStates);
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void getObjectsToChange(VectorOfMotionStates& motionStates);
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void handleOutgoingChanges(const VectorOfMotionStates& motionStates);
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void handleOutgoingChanges(const VectorOfMotionStates& motionStates);
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void handleCollisionEvents(const CollisionEvents& collisionEvents);
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void handleCollisionEvents(const CollisionEvents& collisionEvents);
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void updateAvatarPhysicsShape(Avatar* avatar);
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void updateAvatarPhysicsShape(Avatar* avatar);
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// Expose results and parameter-tuning operations to other systems, such as stats and javascript.
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// Expose results and parameter-tuning operations to other systems, such as stats and javascript.
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@ -108,8 +109,6 @@ private:
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PIDController _renderDistanceController { };
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PIDController _renderDistanceController { };
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SimpleMovingAverage _renderDistanceAverage { 10 };
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SimpleMovingAverage _renderDistanceAverage { 10 };
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SetOfAvatarMotionStates _avatarMotionStates;
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SetOfAvatarMotionStates _avatarMotionStates;
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SetOfMotionStates _motionStatesToAdd;
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SetOfMotionStates _motionStatesToAdd;
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VectorOfMotionStates _motionStatesToDelete;
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VectorOfMotionStates _motionStatesToDelete;
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