whitespace (reduce diffs)

This commit is contained in:
Howard Stearns 2015-11-20 14:26:37 -08:00
parent 1ddcc62db9
commit 9673133bf4
2 changed files with 2 additions and 2 deletions

View file

@ -606,6 +606,7 @@ glm::quat Avatar::computeRotationFromBodyToWorldUp(float proportion) const {
} }
void Avatar::fixupModelsInScene() { void Avatar::fixupModelsInScene() {
// check to see if when we added our models to the scene they were ready, if they were not ready, then // check to see if when we added our models to the scene they were ready, if they were not ready, then
// fix them up in the scene // fix them up in the scene
render::ScenePointer scene = qApp->getMain3DScene(); render::ScenePointer scene = qApp->getMain3DScene();

View file

@ -65,6 +65,7 @@ public:
void getObjectsToChange(VectorOfMotionStates& motionStates); void getObjectsToChange(VectorOfMotionStates& motionStates);
void handleOutgoingChanges(const VectorOfMotionStates& motionStates); void handleOutgoingChanges(const VectorOfMotionStates& motionStates);
void handleCollisionEvents(const CollisionEvents& collisionEvents); void handleCollisionEvents(const CollisionEvents& collisionEvents);
void updateAvatarPhysicsShape(Avatar* avatar); void updateAvatarPhysicsShape(Avatar* avatar);
// Expose results and parameter-tuning operations to other systems, such as stats and javascript. // Expose results and parameter-tuning operations to other systems, such as stats and javascript.
@ -108,8 +109,6 @@ private:
PIDController _renderDistanceController { }; PIDController _renderDistanceController { };
SimpleMovingAverage _renderDistanceAverage { 10 }; SimpleMovingAverage _renderDistanceAverage { 10 };
SetOfAvatarMotionStates _avatarMotionStates; SetOfAvatarMotionStates _avatarMotionStates;
SetOfMotionStates _motionStatesToAdd; SetOfMotionStates _motionStatesToAdd;
VectorOfMotionStates _motionStatesToDelete; VectorOfMotionStates _motionStatesToDelete;