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remove a debug line from setHeadFromGyros
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@ -1201,7 +1201,6 @@ void Avatar::setHeadFromGyros(glm::vec3* eulerAngles, glm::vec3* angularVelocity
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angles += (*angularVelocity) * deltaTime;
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// Smooth to slowly follow absolute values
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angles = ((1.f - deltaTime / smoothingTime) * angles) + (deltaTime / smoothingTime) * (*eulerAngles);
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printf("Setting head from gyros!\n");
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_head.setYaw (angles.x);
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_head.setPitch(angles.y);
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_head.setRoll (angles.z);
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