From 96174468b3b3ac36d187188cca4f52086a028217 Mon Sep 17 00:00:00 2001 From: Seth Alves Date: Thu, 5 May 2016 15:27:30 -0700 Subject: [PATCH] use reliable and ordered packets for avatar identity --- libraries/avatars/src/AvatarData.cpp | 13 +++++++++---- 1 file changed, 9 insertions(+), 4 deletions(-) diff --git a/libraries/avatars/src/AvatarData.cpp b/libraries/avatars/src/AvatarData.cpp index 7db55d50e0..fd13f8c370 100644 --- a/libraries/avatars/src/AvatarData.cpp +++ b/libraries/avatars/src/AvatarData.cpp @@ -1193,10 +1193,15 @@ void AvatarData::sendIdentityPacket() { QByteArray identityData = identityByteArray(); - auto identityPacket = NLPacket::create(PacketType::AvatarIdentity, identityData.size()); - identityPacket->write(identityData); - - nodeList->broadcastToNodes(std::move(identityPacket), NodeSet() << NodeType::AvatarMixer); + auto packetList = NLPacketList::create(PacketType::AvatarIdentity, QByteArray(), true, true); + packetList->write(identityData); + nodeList->eachMatchingNode( + [&](const SharedNodePointer& node)->bool { + return node->getType() == NodeType::AvatarMixer && node->getActiveSocket(); + }, + [&](const SharedNodePointer& node) { + nodeList->sendPacketList(std::move(packetList), *node); + }); } void AvatarData::sendBillboardPacket() {