diff --git a/libraries/voxels/src/ViewFrustum.cpp b/libraries/voxels/src/ViewFrustum.cpp index 417c9cc3da..e58085e606 100644 --- a/libraries/voxels/src/ViewFrustum.cpp +++ b/libraries/voxels/src/ViewFrustum.cpp @@ -27,12 +27,10 @@ ViewFrustum::ViewFrustum() : _aspectRatio(1.0), _nearClip(0.1), _farClip(500.0), - _farCenter(glm::vec3(0,0,0)), _farTopLeft(glm::vec3(0,0,0)), _farTopRight(glm::vec3(0,0,0)), _farBottomLeft(glm::vec3(0,0,0)), _farBottomRight(glm::vec3(0,0,0)), - _nearCenter(glm::vec3(0,0,0)), _nearTopLeft(glm::vec3(0,0,0)), _nearTopRight(glm::vec3(0,0,0)), _nearBottomLeft(glm::vec3(0,0,0)), @@ -123,8 +121,6 @@ void ViewFrustum::dump() const { printLog("eyeOffsetOrientation=%f,%f,%f,%f\n", _eyeOffsetOrientation.x, _eyeOffsetOrientation.y, _eyeOffsetOrientation.z, _eyeOffsetOrientation.w); - printLog("farCenter.x=%f, farCenter.y=%f, farCenter.z=%f\n", - _farCenter.x, _farCenter.y, _farCenter.z); printLog("farTopLeft.x=%f, farTopLeft.y=%f, farTopLeft.z=%f\n", _farTopLeft.x, _farTopLeft.y, _farTopLeft.z); printLog("farTopRight.x=%f, farTopRight.y=%f, farTopRight.z=%f\n", @@ -134,8 +130,6 @@ void ViewFrustum::dump() const { printLog("farBottomRight.x=%f, farBottomRight.y=%f, farBottomRight.z=%f\n", _farBottomRight.x, _farBottomRight.y, _farBottomRight.z); - printLog("nearCenter.x=%f, nearCenter.y=%f, nearCenter.z=%f\n", - _nearCenter.x, _nearCenter.y, _nearCenter.z); printLog("nearTopLeft.x=%f, nearTopLeft.y=%f, nearTopLeft.z=%f\n", _nearTopLeft.x, _nearTopLeft.y, _nearTopLeft.z); printLog("nearTopRight.x=%f, nearTopRight.y=%f, nearTopRight.z=%f\n", diff --git a/libraries/voxels/src/ViewFrustum.h b/libraries/voxels/src/ViewFrustum.h index 7fd2026133..0170030b6c 100644 --- a/libraries/voxels/src/ViewFrustum.h +++ b/libraries/voxels/src/ViewFrustum.h @@ -38,12 +38,10 @@ private: glm::vec3 _offsetDirection; glm::vec3 _offsetUp; glm::vec3 _offsetRight; - glm::vec3 _farCenter; glm::vec3 _farTopLeft; glm::vec3 _farTopRight; glm::vec3 _farBottomLeft; glm::vec3 _farBottomRight; - glm::vec3 _nearCenter; glm::vec3 _nearTopLeft; glm::vec3 _nearTopRight; glm::vec3 _nearBottomLeft; @@ -87,13 +85,11 @@ public: const glm::vec3& getOffsetUp() const { return _offsetUp; }; const glm::vec3& getOffsetRight() const { return _offsetRight; }; - const glm::vec3& getFarCenter() const { return _farCenter; }; const glm::vec3& getFarTopLeft() const { return _farTopLeft; }; const glm::vec3& getFarTopRight() const { return _farTopRight; }; const glm::vec3& getFarBottomLeft() const { return _farBottomLeft; }; const glm::vec3& getFarBottomRight() const { return _farBottomRight; }; - const glm::vec3& getNearCenter() const { return _nearCenter; }; const glm::vec3& getNearTopLeft() const { return _nearTopLeft; }; const glm::vec3& getNearTopRight() const { return _nearTopRight; }; const glm::vec3& getNearBottomLeft() const { return _nearBottomLeft; };