more voxelEctomy

This commit is contained in:
ZappoMan 2014-12-30 20:13:57 -08:00
parent 27d8ccb51e
commit 95bb125e48
6 changed files with 40 additions and 40 deletions

View file

@ -2897,21 +2897,21 @@ void Application::displaySide(Camera& whichCamera, bool selfAvatarOnly, RenderAr
renderViewFrustum(_viewFrustum); renderViewFrustum(_viewFrustum);
} }
// render voxel fades if they exist // render octree fades if they exist
if (_voxelFades.size() > 0) { if (_octreeFades.size() > 0) {
PerformanceTimer perfTimer("voxelFades"); PerformanceTimer perfTimer("octreeFades");
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings), PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
"Application::displaySide() ... voxel fades..."); "Application::displaySide() ... octree fades...");
_voxelFadesLock.lockForWrite(); _octreeFadesLock.lockForWrite();
for(std::vector<VoxelFade>::iterator fade = _voxelFades.begin(); fade != _voxelFades.end();) { for(std::vector<OctreeFade>::iterator fade = _octreeFades.begin(); fade != _octreeFades.end();) {
fade->render(); fade->render();
if(fade->isDone()) { if(fade->isDone()) {
fade = _voxelFades.erase(fade); fade = _octreeFades.erase(fade);
} else { } else {
++fade; ++fade;
} }
} }
_voxelFadesLock.unlock(); _octreeFadesLock.unlock();
} }
// give external parties a change to hook in // give external parties a change to hook in
@ -3453,13 +3453,13 @@ void Application::nodeKilled(SharedNodePointer node) {
// Add the jurisditionDetails object to the list of "fade outs" // Add the jurisditionDetails object to the list of "fade outs"
if (!Menu::getInstance()->isOptionChecked(MenuOption::DontFadeOnOctreeServerChanges)) { if (!Menu::getInstance()->isOptionChecked(MenuOption::DontFadeOnOctreeServerChanges)) {
VoxelFade fade(VoxelFade::FADE_OUT, NODE_KILLED_RED, NODE_KILLED_GREEN, NODE_KILLED_BLUE); OctreeFade fade(OctreeFade::FADE_OUT, NODE_KILLED_RED, NODE_KILLED_GREEN, NODE_KILLED_BLUE);
fade.voxelDetails = rootDetails; fade.voxelDetails = rootDetails;
const float slightly_smaller = 0.99f; const float slightly_smaller = 0.99f;
fade.voxelDetails.s = fade.voxelDetails.s * slightly_smaller; fade.voxelDetails.s = fade.voxelDetails.s * slightly_smaller;
_voxelFadesLock.lockForWrite(); _octreeFadesLock.lockForWrite();
_voxelFades.push_back(fade); _octreeFades.push_back(fade);
_voxelFadesLock.unlock(); _octreeFadesLock.unlock();
} }
// If the model server is going away, remove it from our jurisdiction map so we don't send voxels to a dead server // If the model server is going away, remove it from our jurisdiction map so we don't send voxels to a dead server
@ -3539,13 +3539,13 @@ int Application::parseOctreeStats(const QByteArray& packet, const SharedNodePoin
// Add the jurisditionDetails object to the list of "fade outs" // Add the jurisditionDetails object to the list of "fade outs"
if (!Menu::getInstance()->isOptionChecked(MenuOption::DontFadeOnOctreeServerChanges)) { if (!Menu::getInstance()->isOptionChecked(MenuOption::DontFadeOnOctreeServerChanges)) {
VoxelFade fade(VoxelFade::FADE_OUT, NODE_ADDED_RED, NODE_ADDED_GREEN, NODE_ADDED_BLUE); OctreeFade fade(OctreeFade::FADE_OUT, NODE_ADDED_RED, NODE_ADDED_GREEN, NODE_ADDED_BLUE);
fade.voxelDetails = rootDetails; fade.voxelDetails = rootDetails;
const float slightly_smaller = 0.99f; const float slightly_smaller = 0.99f;
fade.voxelDetails.s = fade.voxelDetails.s * slightly_smaller; fade.voxelDetails.s = fade.voxelDetails.s * slightly_smaller;
_voxelFadesLock.lockForWrite(); _octreeFadesLock.lockForWrite();
_voxelFades.push_back(fade); _octreeFades.push_back(fade);
_voxelFadesLock.unlock(); _octreeFadesLock.unlock();
} }
} else { } else {
jurisdiction->unlock(); jurisdiction->unlock();

View file

@ -68,8 +68,8 @@
#include "ui/ApplicationOverlay.h" #include "ui/ApplicationOverlay.h"
#include "ui/RunningScriptsWidget.h" #include "ui/RunningScriptsWidget.h"
#include "ui/ToolWindow.h" #include "ui/ToolWindow.h"
#include "voxels/VoxelFade.h" #include "octree/OctreeFade.h"
#include "voxels/OctreePacketProcessor.h" #include "octree/OctreePacketProcessor.h"
#include "UndoStackScriptingInterface.h" #include "UndoStackScriptingInterface.h"
@ -535,8 +535,8 @@ private:
NodeBounds _nodeBoundsDisplay; NodeBounds _nodeBoundsDisplay;
std::vector<VoxelFade> _voxelFades; std::vector<OctreeFade> _octreeFades;
QReadWriteLock _voxelFadesLock; QReadWriteLock _octreeFadesLock;
ControllerScriptingInterface _controllerScriptingInterface; ControllerScriptingInterface _controllerScriptingInterface;
QPointer<LogDialog> _logDialog; QPointer<LogDialog> _logDialog;
QPointer<SnapshotShareDialog> _snapshotShareDialog; QPointer<SnapshotShareDialog> _snapshotShareDialog;

View file

@ -1,5 +1,5 @@
// //
// VoxelFade.cpp // OctreeFade.cpp
// interface/src/voxels // interface/src/voxels
// //
// Created by Brad Hefta-Gaub on 8/6/13. // Created by Brad Hefta-Gaub on 8/6/13.
@ -16,19 +16,19 @@
#include <OctreeConstants.h> #include <OctreeConstants.h>
#include "Application.h" #include "Application.h"
#include "VoxelFade.h" #include "OctreeFade.h"
const float VoxelFade::FADE_OUT_START = 0.5f; const float OctreeFade::FADE_OUT_START = 0.5f;
const float VoxelFade::FADE_OUT_END = 0.05f; const float OctreeFade::FADE_OUT_END = 0.05f;
const float VoxelFade::FADE_OUT_STEP = 0.9f; const float OctreeFade::FADE_OUT_STEP = 0.9f;
const float VoxelFade::FADE_IN_START = 0.05f; const float OctreeFade::FADE_IN_START = 0.05f;
const float VoxelFade::FADE_IN_END = 0.5f; const float OctreeFade::FADE_IN_END = 0.5f;
const float VoxelFade::FADE_IN_STEP = 1.1f; const float OctreeFade::FADE_IN_STEP = 1.1f;
const float VoxelFade::DEFAULT_RED = 0.5f; const float OctreeFade::DEFAULT_RED = 0.5f;
const float VoxelFade::DEFAULT_GREEN = 0.5f; const float OctreeFade::DEFAULT_GREEN = 0.5f;
const float VoxelFade::DEFAULT_BLUE = 0.5f; const float OctreeFade::DEFAULT_BLUE = 0.5f;
VoxelFade::VoxelFade(FadeDirection direction, float red, float green, float blue) : OctreeFade::OctreeFade(FadeDirection direction, float red, float green, float blue) :
direction(direction), direction(direction),
red(red), red(red),
green(green), green(green),
@ -37,7 +37,7 @@ VoxelFade::VoxelFade(FadeDirection direction, float red, float green, float blue
opacity = (direction == FADE_OUT) ? FADE_OUT_START : FADE_IN_START; opacity = (direction == FADE_OUT) ? FADE_OUT_START : FADE_IN_START;
} }
void VoxelFade::render() { void OctreeFade::render() {
DependencyManager::get<GlowEffect>()->begin(); DependencyManager::get<GlowEffect>()->begin();
glDisable(GL_LIGHTING); glDisable(GL_LIGHTING);
@ -59,7 +59,7 @@ void VoxelFade::render() {
opacity *= (direction == FADE_OUT) ? FADE_OUT_STEP : FADE_IN_STEP; opacity *= (direction == FADE_OUT) ? FADE_OUT_STEP : FADE_IN_STEP;
} }
bool VoxelFade::isDone() const { bool OctreeFade::isDone() const {
if (direction == FADE_OUT) { if (direction == FADE_OUT) {
return opacity <= FADE_OUT_END; return opacity <= FADE_OUT_END;
} else { } else {

View file

@ -1,5 +1,5 @@
// //
// VoxelFade.h // OctreeFade.h
// interface/src/voxels // interface/src/voxels
// //
// Created by Brad Hefta-Gaub on 8/6/13. // Created by Brad Hefta-Gaub on 8/6/13.
@ -9,12 +9,12 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
// //
#ifndef hifi_VoxelFade_h #ifndef hifi_OctreeFade_h
#define hifi_VoxelFade_h #define hifi_OctreeFade_h
#include <OctalCode.h> // for VoxelPositionSize #include <OctalCode.h> // for VoxelPositionSize
class VoxelFade { class OctreeFade {
public: public:
enum FadeDirection { FADE_OUT, FADE_IN}; enum FadeDirection { FADE_OUT, FADE_IN};
@ -36,11 +36,11 @@ public:
float green; float green;
float blue; float blue;
VoxelFade(FadeDirection direction = FADE_OUT, float red = DEFAULT_RED, OctreeFade(FadeDirection direction = FADE_OUT, float red = DEFAULT_RED,
float green = DEFAULT_GREEN, float blue = DEFAULT_BLUE); float green = DEFAULT_GREEN, float blue = DEFAULT_BLUE);
void render(); void render();
bool isDone() const; bool isDone() const;
}; };
#endif // hifi_VoxelFade_h #endif // hifi_OctreeFade_h