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Merge pull request #739 from Ventrella/particles
added emitter active switch
This commit is contained in:
commit
95830a15e2
7 changed files with 195 additions and 109 deletions
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@ -2085,6 +2085,7 @@ void Application::renderLookatIndicator(glm::vec3 pointOfInterest, Camera& which
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}
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void Application::update(float deltaTime) {
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// Use Transmitter Hand to move hand if connected, else use mouse
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if (_myTransmitter.isConnected()) {
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const float HAND_FORCE_SCALING = 0.01f;
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@ -27,6 +27,7 @@ ParticleSystem::ParticleSystem() {
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for (unsigned int emitterIndex = 0; emitterIndex < MAX_EMITTERS; emitterIndex++) {
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Emitter * e = &_emitter[emitterIndex];
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e->active = false;
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e->position = glm::vec3(0.0f, 0.0f, 0.0f);
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e->previousPosition = glm::vec3(0.0f, 0.0f, 0.0f);
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e->direction = glm::vec3(0.0f, 1.0f, 0.0f);
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@ -72,25 +73,16 @@ void ParticleSystem::simulate(float deltaTime) {
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_timer += deltaTime;
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// emit particles
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for (int e = 0; e < _numEmitters; e++) {
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// update emitters
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for (int emitterIndex = 0; emitterIndex < _numEmitters; emitterIndex++) {
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assert(emitterIndex <= MAX_EMITTERS);
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assert(e >= 0);
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assert(e <= MAX_EMITTERS);
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assert(_emitter[e].rate >= 0);
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_emitter[e].emitReserve += _emitter[e].rate * deltaTime;
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_emitter[e].numParticlesEmittedThisTime = (int)_emitter[e].emitReserve;
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_emitter[e].emitReserve -= _emitter[e].numParticlesEmittedThisTime;
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for (int p = 0; p < _emitter[e].numParticlesEmittedThisTime; p++) {
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float timeFraction = (float)p / (float)_emitter[e].numParticlesEmittedThisTime;
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createParticle(e, timeFraction);
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if (_emitter[emitterIndex].active) {
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updateEmitter(emitterIndex, deltaTime);
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}
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}
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// update particles
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// update particles
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for (int p = 0; p < MAX_PARTICLES; p++) {
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if (_particle[p].alive) {
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if (_particle[p].age > _emitter[_particle[p].emitterIndex].particleLifespan) {
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@ -102,6 +94,20 @@ void ParticleSystem::simulate(float deltaTime) {
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}
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}
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void ParticleSystem::updateEmitter(int emitterIndex, float deltaTime) {
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_emitter[emitterIndex].emitReserve += _emitter[emitterIndex].rate * deltaTime;
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_emitter[emitterIndex].numParticlesEmittedThisTime = (int)_emitter[emitterIndex].emitReserve;
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_emitter[emitterIndex].emitReserve -= _emitter[emitterIndex].numParticlesEmittedThisTime;
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for (int p = 0; p < _emitter[emitterIndex].numParticlesEmittedThisTime; p++) {
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float timeFraction = (float)p / (float)_emitter[emitterIndex].numParticlesEmittedThisTime;
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createParticle(emitterIndex, timeFraction);
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}
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}
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void ParticleSystem::createParticle(int e, float timeFraction) {
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for (unsigned int p = 0; p < MAX_PARTICLES; p++) {
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@ -212,7 +218,6 @@ void ParticleSystem::setParticleAttributes(int emitterIndex, ParticleLifeStage l
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}
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void ParticleSystem::updateParticle(int p, float deltaTime) {
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Emitter myEmitter = _emitter[_particle[p].emitterIndex];
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@ -363,14 +368,16 @@ void ParticleSystem::killAllParticles() {
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void ParticleSystem::render() {
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// render the emitters
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for (int e = 0; e < _numEmitters; e++) {
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for (int e = 0; e < MAX_EMITTERS; e++) {
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if (_emitter[e].showingBaseParticle) {
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glColor4f(_particle[0].color.r, _particle[0].color.g, _particle[0].color.b, _particle[0].color.a);
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glPushMatrix();
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glTranslatef(_emitter[e].position.x, _emitter[e].position.y, _emitter[e].position.z);
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glutSolidSphere(_particle[0].radius, _emitter[e].particleResolution, _emitter[e].particleResolution);
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glPopMatrix();
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if (_emitter[e].active) {
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if (_emitter[e].showingBaseParticle) {
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glColor4f(_particle[0].color.r, _particle[0].color.g, _particle[0].color.b, _particle[0].color.a);
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glPushMatrix();
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glTranslatef(_emitter[e].position.x, _emitter[e].position.y, _emitter[e].position.z);
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glutSolidSphere(_particle[0].radius, _emitter[e].particleResolution, _emitter[e].particleResolution);
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glPopMatrix();
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}
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}
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if (_emitter[e].visible) {
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@ -10,10 +10,10 @@
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#include <glm/gtc/quaternion.hpp>
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const int MAX_PARTICLES = 5000;
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const int NULL_EMITTER = -1;
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const int NULL_PARTICLE = -1;
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const int MAX_EMITTERS = 100;
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const int MAX_PARTICLES = 5000;
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enum ParticleRenderStyle
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{
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@ -78,6 +78,7 @@ public:
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void setParticleAttributes (int emitterIndex, ParticleAttributes attributes); // set attributes for whole life of particles
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void setParticleAttributes (int emitterIndex, ParticleLifeStage lifeStage, ParticleAttributes attributes); // set attributes for this life stage
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void setEmitterPosition (int emitterIndex, glm::vec3 position );
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void setEmitterActive (int emitterIndex, bool active ) {_emitter[emitterIndex].active = active; }
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void setEmitterParticleResolution (int emitterIndex, int resolution ) {_emitter[emitterIndex].particleResolution = resolution; }
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void setEmitterDirection (int emitterIndex, glm::vec3 direction ) {_emitter[emitterIndex].direction = direction; }
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void setShowingEmitter (int emitterIndex, bool showing ) {_emitter[emitterIndex].visible = showing; }
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@ -101,6 +102,7 @@ private:
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};
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struct Emitter {
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bool active; // if false, the emitter is disabled - allows for easy switching on and off
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glm::vec3 position; // the position of the emitter in world coordinates
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glm::vec3 previousPosition; // the position of the emitter in the previous time step
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glm::vec3 direction; // a normalized vector used as an axis for particle emission and other effects
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@ -124,6 +126,7 @@ private:
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float _timer;
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// private methods
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void updateEmitter(int emitterIndex, float deltaTime);
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void updateParticle(int index, float deltaTime);
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void createParticle(int e, float timeFraction);
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void killParticle(int p);
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@ -14,7 +14,7 @@
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#include "Util.h"
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#include "renderer/ProgramObject.h"
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const bool SHOW_LEAP_HAND = true;
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const bool SHOW_LEAP_HAND = false;
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using namespace std;
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@ -51,6 +51,7 @@ void Hand::reset() {
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void Hand::simulate(float deltaTime, bool isMine) {
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if (_isRaveGloveActive) {
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updateRaveGloveParticles(deltaTime);
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}
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@ -63,7 +64,8 @@ void Hand::calculateGeometry() {
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_basePosition = head.getPosition() + head.getOrientation() * offset;
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_baseOrientation = head.getOrientation();
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_leapBalls.clear();
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// generate finger tip balls....
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_leapFingerTipBalls.clear();
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for (size_t i = 0; i < getNumPalms(); ++i) {
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PalmData& palm = getPalms()[i];
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if (palm.isActive()) {
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@ -71,8 +73,8 @@ void Hand::calculateGeometry() {
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FingerData& finger = palm.getFingers()[f];
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if (finger.isActive()) {
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const float standardBallRadius = 0.01f;
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_leapBalls.resize(_leapBalls.size() + 1);
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HandBall& ball = _leapBalls.back();
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_leapFingerTipBalls.resize(_leapFingerTipBalls.size() + 1);
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HandBall& ball = _leapFingerTipBalls.back();
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ball.rotation = _baseOrientation;
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ball.position = finger.getTipPosition();
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ball.radius = standardBallRadius;
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@ -82,6 +84,27 @@ void Hand::calculateGeometry() {
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}
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}
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}
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// generate finger rot balls....
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_leapFingerRootBalls.clear();
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for (size_t i = 0; i < getNumPalms(); ++i) {
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PalmData& palm = getPalms()[i];
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if (palm.isActive()) {
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for (size_t f = 0; f < palm.getNumFingers(); ++f) {
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FingerData& finger = palm.getFingers()[f];
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if (finger.isActive()) {
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const float standardBallRadius = 0.01f;
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_leapFingerRootBalls.resize(_leapFingerRootBalls.size() + 1);
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HandBall& ball = _leapFingerRootBalls.back();
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ball.rotation = _baseOrientation;
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ball.position = finger.getRootPosition();
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ball.radius = standardBallRadius;
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ball.touchForce = 0.0;
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ball.isCollidable = true;
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}
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}
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}
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}
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}
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void Hand::setRaveGloveEffectsMode(QKeyEvent* event) {
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@ -120,8 +143,9 @@ void Hand::render(bool lookingInMirror) {
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glEnable(GL_RESCALE_NORMAL);
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if ( SHOW_LEAP_HAND ) {
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renderFingerTrails();
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renderHandSpheres();
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//renderLeapHands();
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renderLeapFingerTrails();
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renderLeapHandSpheres();
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}
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}
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@ -153,18 +177,64 @@ void Hand::renderRaveGloveStage() {
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}
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}
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void Hand::renderHandSpheres() {
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void Hand::renderLeapHands() {
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for (size_t i = 0; i < getNumPalms(); ++i) {
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PalmData& hand = getPalms()[i];
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if (hand.isActive()) {
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renderLeapHand(hand);
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}
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}
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}
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void Hand::renderLeapHand(PalmData& hand) {
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glPushMatrix();
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const float palmThickness = 0.002f;
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glColor4f(0.5f, 0.5f, 0.5f, 1.0);
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glm::vec3 tip = hand.getPosition();
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glm::vec3 root = hand.getPosition() + hand.getNormal() * palmThickness;
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Avatar::renderJointConnectingCone(root, tip, 0.05, 0.03);
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for (size_t f = 0; f < hand.getNumFingers(); ++f) {
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FingerData& finger = hand.getFingers()[f];
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if (finger.isActive()) {
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glColor4f(_ballColor.r, _ballColor.g, _ballColor.b, 0.5);
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glm::vec3 tip = finger.getTipPosition();
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glm::vec3 root = finger.getRootPosition();
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Avatar::renderJointConnectingCone(root, tip, 0.001, 0.003);
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}
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}
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glPopMatrix();
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}
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void Hand::renderLeapHandSpheres() {
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glPushMatrix();
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// Draw the leap balls
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for (size_t i = 0; i < _leapBalls.size(); i++) {
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for (size_t i = 0; i < _leapFingerTipBalls.size(); i++) {
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float alpha = 1.0f;
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if (alpha > 0.0f) {
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glColor4f(_ballColor.r, _ballColor.g, _ballColor.b, alpha);
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glPushMatrix();
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glTranslatef(_leapBalls[i].position.x, _leapBalls[i].position.y, _leapBalls[i].position.z);
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glutSolidSphere(_leapBalls[i].radius, 20.0f, 20.0f);
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glTranslatef(_leapFingerTipBalls[i].position.x, _leapFingerTipBalls[i].position.y, _leapFingerTipBalls[i].position.z);
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glutSolidSphere(_leapFingerTipBalls[i].radius, 20.0f, 20.0f);
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glPopMatrix();
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}
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}
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for (size_t i = 0; i < _leapFingerRootBalls.size(); i++) {
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float alpha = 1.0f;
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if (alpha > 0.0f) {
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glColor4f(0.3f, 0.4f, 0.6f, alpha);
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glPushMatrix();
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glTranslatef(_leapFingerRootBalls[i].position.x, _leapFingerRootBalls[i].position.y, _leapFingerRootBalls[i].position.z);
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glutSolidSphere(_leapFingerRootBalls[i].radius, 20.0f, 20.0f);
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glPopMatrix();
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}
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}
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@ -200,7 +270,7 @@ void Hand::renderHandSpheres() {
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glPopMatrix();
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}
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void Hand::renderFingerTrails() {
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void Hand::renderLeapFingerTrails() {
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// Draw the finger root cones
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for (size_t i = 0; i < getNumPalms(); ++i) {
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PalmData& palm = getPalms()[i];
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@ -229,6 +299,7 @@ void Hand::renderFingerTrails() {
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}
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}
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void Hand::setLeapHands(const std::vector<glm::vec3>& handPositions,
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const std::vector<glm::vec3>& handNormals) {
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for (size_t i = 0; i < getNumPalms(); ++i) {
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@ -244,69 +315,28 @@ void Hand::setLeapHands(const std::vector<glm::vec3>& handPositions,
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}
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}
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// call this right after the geometry of the leap hands are set
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// call this soon after the geometry of the leap hands are set
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void Hand::updateRaveGloveEmitters() {
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bool debug = false;
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for (size_t i = 0; i < NUM_FINGERS; i++) {
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_raveGloveParticleSystem.setEmitterActive(_raveGloveEmitter[i], false);
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}
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if (_raveGloveInitialized) {
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if(debug) printf( "\n" );
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if(debug) printf( "------------------------------------\n" );
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if(debug) printf( "updating rave glove emitters:\n" );
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if(debug) printf( "------------------------------------\n" );
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int emitterIndex = 0;
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for (size_t i = 0; i < getNumPalms(); ++i) {
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PalmData& palm = getPalms()[i];
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for (size_t i = 0; i < _leapFingerTipBalls.size(); i++) {
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if (i < NUM_FINGERS) {
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glm::vec3 fingerDirection = _leapFingerTipBalls[i].position - _leapFingerRootBalls[i].position;
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float fingerLength = glm::length(fingerDirection);
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if(debug) printf( "\n" );
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if(debug) printf( "palm %d ", (int)i );
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if (palm.isActive()) {
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if(debug) printf( "is active\n" );
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for (size_t f = 0; f < palm.getNumFingers(); ++f) {
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FingerData& finger = palm.getFingers()[f];
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if(debug) printf( "emitterIndex %d: ", emitterIndex );
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if (finger.isActive()) {
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if ((emitterIndex >=0)
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&& (emitterIndex < NUM_FINGERS)) {
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assert(emitterIndex >=0 );
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assert(emitterIndex < NUM_FINGERS );
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if(debug) printf( "_raveGloveEmitter[%d] = %d\n", emitterIndex, _raveGloveEmitter[emitterIndex] );
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glm::vec3 fingerDirection = finger.getTipPosition() - finger.getRootPosition();
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float fingerLength = glm::length(fingerDirection);
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if (fingerLength > 0.0f) {
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fingerDirection /= fingerLength;
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} else {
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fingerDirection = IDENTITY_UP;
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}
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assert(_raveGloveEmitter[emitterIndex] >=0 );
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assert(_raveGloveEmitter[emitterIndex] < NUM_FINGERS );
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_raveGloveParticleSystem.setEmitterPosition (_raveGloveEmitter[emitterIndex], finger.getTipPosition());
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_raveGloveParticleSystem.setEmitterDirection(_raveGloveEmitter[emitterIndex], fingerDirection);
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}
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} else {
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if(debug) printf( "BOGUS finger\n" );
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}
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emitterIndex ++;
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}
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if (fingerLength > 0.0f) {
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fingerDirection /= fingerLength;
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} else {
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if(debug) printf( "is NOT active\n" );
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fingerDirection = IDENTITY_UP;
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}
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_raveGloveParticleSystem.setEmitterActive (_raveGloveEmitter[i], true);
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_raveGloveParticleSystem.setEmitterPosition (_raveGloveEmitter[i], _leapFingerTipBalls[i].position);
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_raveGloveParticleSystem.setEmitterDirection(_raveGloveEmitter[i], fingerDirection);
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}
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}
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}
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@ -317,16 +347,11 @@ void Hand::updateRaveGloveParticles(float deltaTime) {
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if (!_raveGloveInitialized) {
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//printf( "Initializing rave glove emitters:\n" );
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//printf( "The indices of the emitters are:\n" );
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// start up the rave glove finger particles...
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for ( int f = 0; f< NUM_FINGERS; f ++ ) {
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_raveGloveEmitter[f] = _raveGloveParticleSystem.addEmitter();
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_raveGloveEmitter[f] = _raveGloveParticleSystem.addEmitter();
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assert( _raveGloveEmitter[f] >= 0 );
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assert( _raveGloveEmitter[f] != NULL_EMITTER );
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//printf( "%d\n", _raveGloveEmitter[f] );
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}
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setRaveGloveMode(RAVE_GLOVE_EFFECTS_MODE_FIRE);
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@ -339,13 +364,13 @@ void Hand::updateRaveGloveParticles(float deltaTime) {
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// this rave glove effect oscillates though various colors and radii that are meant to show off some effects
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if (_raveGloveMode == RAVE_GLOVE_EFFECTS_MODE_THROBBING_COLOR) {
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ParticleSystem::ParticleAttributes attributes;
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float red = 0.5f + 0.5f * sinf(_raveGloveClock * 1.4f);
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float green = 0.5f + 0.5f * cosf(_raveGloveClock * 1.7f);
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float blue = 0.5f + 0.5f * sinf(_raveGloveClock * 2.0f);
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float red = 0.5f + 0.5f * sinf(_raveGloveClock * 2.4f);
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float green = 0.5f + 0.5f * cosf(_raveGloveClock * 2.7f);
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float blue = 0.5f + 0.5f * sinf(_raveGloveClock * 3.0f);
|
||||
float alpha = 1.0f;
|
||||
|
||||
attributes.color = glm::vec4(red, green, blue, alpha);
|
||||
attributes.radius = 0.01f + 0.005f * sinf(_raveGloveClock * 2.2f);
|
||||
attributes.radius = 0.01f + 0.003f * sinf(_raveGloveClock * 50.0f);
|
||||
attributes.modulationAmplitude = 0.0f;
|
||||
|
||||
for ( int f = 0; f< NUM_FINGERS; f ++ ) {
|
||||
|
@ -360,6 +385,8 @@ void Hand::updateRaveGloveParticles(float deltaTime) {
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
void Hand::setRaveGloveMode(int mode) {
|
||||
|
||||
_raveGloveMode = mode;
|
||||
|
@ -376,7 +403,7 @@ void Hand::setRaveGloveMode(int mode) {
|
|||
if (mode == RAVE_GLOVE_EFFECTS_MODE_THROBBING_COLOR) {
|
||||
_raveGloveParticleSystem.setParticleRenderStyle (_raveGloveEmitter[f], PARTICLE_RENDER_STYLE_SPHERE );
|
||||
_raveGloveParticleSystem.setShowingEmitterBaseParticle(_raveGloveEmitter[f], true );
|
||||
_raveGloveParticleSystem.setEmitterParticleLifespan (_raveGloveEmitter[f], 0.0f );
|
||||
_raveGloveParticleSystem.setEmitterParticleLifespan (_raveGloveEmitter[f], 0.03f );
|
||||
_raveGloveParticleSystem.setEmitterThrust (_raveGloveEmitter[f], 0.0f );
|
||||
_raveGloveParticleSystem.setEmitterRate (_raveGloveEmitter[f], 30.0f );
|
||||
_raveGloveParticleSystem.setEmitterParticleResolution (_raveGloveEmitter[f], 20 );
|
||||
|
@ -650,7 +677,7 @@ void Hand::setRaveGloveMode(int mode) {
|
|||
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_3, attributes);
|
||||
|
||||
//-----------------------------------------
|
||||
// throb
|
||||
// long sparkler
|
||||
//-----------------------------------------
|
||||
} else if (mode == RAVE_GLOVE_EFFECTS_MODE_LONG_SPARKLER) {
|
||||
|
||||
|
@ -672,6 +699,30 @@ void Hand::setRaveGloveMode(int mode) {
|
|||
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_1, attributes);
|
||||
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_2, attributes);
|
||||
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_3, attributes);
|
||||
|
||||
//-----------------------------------------
|
||||
// throb
|
||||
//-----------------------------------------
|
||||
} else if (mode == RAVE_GLOVE_EFFECTS_MODE_THROB) {
|
||||
|
||||
_raveGloveParticleSystem.setParticleRenderStyle (_raveGloveEmitter[f], PARTICLE_RENDER_STYLE_SPHERE );
|
||||
_raveGloveParticleSystem.setShowingEmitterBaseParticle(_raveGloveEmitter[f], true );
|
||||
_raveGloveParticleSystem.setEmitterParticleLifespan (_raveGloveEmitter[f], 0.03 );
|
||||
_raveGloveParticleSystem.setEmitterThrust (_raveGloveEmitter[f], 0.0f );
|
||||
_raveGloveParticleSystem.setEmitterRate (_raveGloveEmitter[f], 30.0 );
|
||||
_raveGloveParticleSystem.setEmitterParticleResolution (_raveGloveEmitter[f], 20 );
|
||||
|
||||
_raveGloveParticleSystem.setParticleAttributesToDefault(&attributes);
|
||||
|
||||
attributes.radius = 0.01f;
|
||||
attributes.color = glm::vec4( 0.1f, 0.2f, 0.4f, 0.5f);
|
||||
attributes.modulationAmplitude = 0.5;
|
||||
attributes.modulationRate = 3.0;
|
||||
attributes.modulationStyle = COLOR_MODULATION_STYLE_LIGHTNESS_WAVE;
|
||||
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_0, attributes);
|
||||
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_1, attributes);
|
||||
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_2, attributes);
|
||||
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_3, attributes);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -65,8 +65,9 @@ public:
|
|||
void setRaveGloveEffectsMode(QKeyEvent* event);
|
||||
|
||||
// getters
|
||||
const glm::vec3& getLeapBallPosition (int ball) const { return _leapBalls[ball].position;}
|
||||
bool isRaveGloveActive () const { return _isRaveGloveActive; }
|
||||
const glm::vec3& getLeapFingerTipBallPosition (int ball) const { return _leapFingerTipBalls [ball].position;}
|
||||
const glm::vec3& getLeapFingerRootBallPosition(int ball) const { return _leapFingerRootBalls[ball].position;}
|
||||
bool isRaveGloveActive() const { return _isRaveGloveActive; }
|
||||
|
||||
private:
|
||||
// disallow copies of the Hand, copy of owning Avatar is disallowed too
|
||||
|
@ -84,7 +85,8 @@ private:
|
|||
float _renderAlpha;
|
||||
bool _lookingInMirror;
|
||||
glm::vec3 _ballColor;
|
||||
std::vector<HandBall> _leapBalls;
|
||||
std::vector<HandBall> _leapFingerTipBalls;
|
||||
std::vector<HandBall> _leapFingerRootBalls;
|
||||
|
||||
// private methods
|
||||
void setLeapHands(const std::vector<glm::vec3>& handPositions,
|
||||
|
@ -92,8 +94,10 @@ private:
|
|||
|
||||
void renderRaveGloveStage();
|
||||
void setRaveGloveMode(int mode);
|
||||
void renderHandSpheres();
|
||||
void renderFingerTrails();
|
||||
void renderLeapHandSpheres();
|
||||
void renderLeapHands();
|
||||
void renderLeapHand(PalmData& hand);
|
||||
void renderLeapFingerTrails();
|
||||
void calculateGeometry();
|
||||
};
|
||||
|
||||
|
|
17
libraries/avatars/src/AvatarData.cpp
Executable file → Normal file
17
libraries/avatars/src/AvatarData.cpp
Executable file → Normal file
|
@ -130,6 +130,8 @@ int AvatarData::getBroadcastData(unsigned char* destinationBuffer) {
|
|||
|
||||
// leap hand data
|
||||
std::vector<glm::vec3> fingerVectors;
|
||||
|
||||
//printf("about to call _handData->encodeRemoteData(fingerVectors);\n");
|
||||
_handData->encodeRemoteData(fingerVectors);
|
||||
|
||||
if (fingerVectors.size() > 255)
|
||||
|
@ -244,17 +246,32 @@ int AvatarData::parseData(unsigned char* sourceBuffer, int numBytes) {
|
|||
// hand state, stored as a semi-nibble in the bitItems
|
||||
_handState = getSemiNibbleAt(bitItems,HAND_STATE_START_BIT);
|
||||
|
||||
//printf("about to call leap hand data code in AvatarData::parseData...\n");
|
||||
|
||||
// leap hand data
|
||||
if (sourceBuffer - startPosition < numBytes) {
|
||||
|
||||
//printf("got inside of 'if (sourceBuffer - startPosition < numBytes)'\n");
|
||||
|
||||
|
||||
// check passed, bytes match
|
||||
unsigned int numFingerVectors = *sourceBuffer++;
|
||||
|
||||
//printf("numFingerVectors = %d\n", numFingerVectors);
|
||||
|
||||
|
||||
if (numFingerVectors > 0) {
|
||||
|
||||
//printf("ok, we got fingers in AvatarData::parseData\n");
|
||||
|
||||
std::vector<glm::vec3> fingerVectors(numFingerVectors);
|
||||
for (size_t i = 0; i < numFingerVectors; ++i) {
|
||||
sourceBuffer += unpackFloatScalarFromSignedTwoByteFixed((int16_t*) sourceBuffer, &(fingerVectors[i].x), fingerVectorRadix);
|
||||
sourceBuffer += unpackFloatScalarFromSignedTwoByteFixed((int16_t*) sourceBuffer, &(fingerVectors[i].y), fingerVectorRadix);
|
||||
sourceBuffer += unpackFloatScalarFromSignedTwoByteFixed((int16_t*) sourceBuffer, &(fingerVectors[i].z), fingerVectorRadix);
|
||||
}
|
||||
|
||||
//printf("about to call _handData->decodeRemoteData(fingerVectors);\n");
|
||||
_handData->decodeRemoteData(fingerVectors);
|
||||
}
|
||||
}
|
||||
|
|
3
libraries/avatars/src/HandData.cpp
Executable file → Normal file
3
libraries/avatars/src/HandData.cpp
Executable file → Normal file
|
@ -51,7 +51,9 @@ _owningHandData(owningHandData)
|
|||
|
||||
void HandData::encodeRemoteData(std::vector<glm::vec3>& fingerVectors) {
|
||||
fingerVectors.clear();
|
||||
|
||||
for (size_t i = 0; i < getNumPalms(); ++i) {
|
||||
|
||||
PalmData& palm = getPalms()[i];
|
||||
if (!palm.isActive()) {
|
||||
continue;
|
||||
|
@ -60,6 +62,7 @@ void HandData::encodeRemoteData(std::vector<glm::vec3>& fingerVectors) {
|
|||
fingerVectors.push_back(palm.getRawNormal());
|
||||
for (size_t f = 0; f < palm.getNumFingers(); ++f) {
|
||||
FingerData& finger = palm.getFingers()[f];
|
||||
|
||||
if (finger.isActive()) {
|
||||
fingerVectors.push_back(finger.getTipRawPosition());
|
||||
fingerVectors.push_back(finger.getRootRawPosition());
|
||||
|
|
Loading…
Reference in a new issue