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clean up comments and tab spacing
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parent
912baf87c8
commit
952365a1b7
4 changed files with 90 additions and 90 deletions
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@ -252,6 +252,7 @@ void AudioMixer::run() {
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gettimeofday(&startTime, NULL);
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int numBytesPacketHeader = numBytesForPacketHeader((unsigned char*) &PACKET_TYPE_MIXED_AUDIO);
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// note: Visual Studio 2010 doesn't support variable sized local arrays
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#ifdef _WIN32
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unsigned char clientPacket[MAX_PACKET_SIZE];
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#else
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@ -6,7 +6,6 @@
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// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
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//
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//#include <arpa/inet.h> // not available on windows, apparently not needed on mac
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#include <signal.h>
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#include <QtCore/QJsonDocument>
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@ -36,17 +36,17 @@ if (WIN32)
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add_definitions( -D_USE_MATH_DEFINES ) # apparently needed to get M_PI and other defines from cmath/math.h
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add_definitions( -DWINDOWS_LEAN_AND_MEAN ) # needed to make sure windows doesn't go to crazy with its defines
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# windows build needs an external glut, we're using freeglut
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# windows build needs an external glut, we're using freeglut
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set(GLUT_ROOT_PATH ${CMAKE_CURRENT_SOURCE_DIR}/external/freeglut)
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set(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} ${GLUT_ROOT_PATH})
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set(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} ${GLUT_ROOT_PATH})
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# windows build needs glew (opengl extention wrangler) this will handle providing access to OpenGL methods after 1.1
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# which are not accessible on windows without glew or some other dynamic linking mechanism
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# windows build needs glew (opengl extention wrangler) this will handle providing access to OpenGL methods after 1.1
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# which are not accessible on windows without glew or some other dynamic linking mechanism
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set(GLEW_ROOT_PATH ${CMAKE_CURRENT_SOURCE_DIR}/external/glew)
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set(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} ${GLEW_ROOT_PATH})
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set(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} ${GLEW_ROOT_PATH})
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include_directories(SYSTEM ${GLEW_ROOT_PATH}/include)
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# windows still using pthreads, TODO: switch to QThreads
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# windows still using pthreads, TODO: switch to QThreads
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set(PTHREADS_ROOT_PATH ${CMAKE_CURRENT_SOURCE_DIR}/external/pthreads)
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#set(GL_HEADERS "#define GLEW_STATIC\n#define FREEGLUT_STATIC\n#define FREEGLUT_LIB_PRAGMAS 0\n#include <GL/glew.h>\n#include <GL/wglew.h>\n#include <GL/freeglut_std.h>\n#include <GL/freeglut_ext.h>")
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@ -252,18 +252,18 @@ endif (APPLE)
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# link target to external libraries
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if (WIN32)
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target_link_libraries(
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${TARGET_NAME}
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${OPENCV_LIBRARIES}
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#${FACESHIFT_LIBRARIES}
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${TARGET_NAME}
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${OPENCV_LIBRARIES}
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#${FACESHIFT_LIBRARIES}
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${CMAKE_CURRENT_SOURCE_DIR}/external/glew/lib/Release/Win32/glew32s.lib
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${GLUT_ROOT_PATH}/lib/freeglut.lib
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${CMAKE_CURRENT_SOURCE_DIR}/external/glew/lib/Release/Win32/glew32s.lib
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${GLUT_ROOT_PATH}/lib/freeglut.lib
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# note: the pthreads stuff was in the /external/glut before, that's not right, I moved it to it's own location
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# but really we need to switch over to QThreads
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${PTHREADS_ROOT_PATH}/WIN32/pthread_lib.lib
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wsock32.lib
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opengl32.lib
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# note: the pthreads stuff was in the /external/glut before, that's not right, I moved it to it's own location
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# but really we need to switch over to QThreads
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${PTHREADS_ROOT_PATH}/WIN32/pthread_lib.lib
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wsock32.lib
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opengl32.lib
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)
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else (WIN32)
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# link required libraries on UNIX
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@ -321,7 +321,7 @@ void Application::initializeGL() {
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glutInit(&argc, 0);
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#endif
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#ifdef WIN32
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#ifdef WIN32
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GLenum err = glewInit();
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if (GLEW_OK != err) {
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/* Problem: glewInit failed, something is seriously wrong. */
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