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https://github.com/overte-org/overte.git
synced 2025-04-25 13:53:38 +02:00
commit
951a805ee6
2 changed files with 0 additions and 87 deletions
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@ -118,19 +118,12 @@ void VoxelNodeData::writeToPacket(unsigned char* buffer, int bytes) {
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}
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VoxelNodeData::~VoxelNodeData() {
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qDebug("VoxelNodeData::~VoxelNodeData() this=%p owningNode=%p _voxelSendThread=%p\n",
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this, getOwningNode(), _voxelSendThread);
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QUuid nodeUUID = getOwningNode()->getUUID();
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qDebug() << "VoxelNodeData::~VoxelNodeData() nodeUUID=" << nodeUUID << "\n";
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delete[] _voxelPacket;
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delete[] _lastVoxelPacket;
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if (_voxelSendThread) {
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_voxelSendThread->terminate();
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delete _voxelSendThread;
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qDebug("VoxelNodeData::~VoxelNodeData() DELETED _voxelSendThread=%p\n", _voxelSendThread);
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}
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}
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@ -649,47 +649,21 @@ void VoxelServer::run() {
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// loop to send to nodes requesting data
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while (true) {
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bool wantNoisyDebugging = true;
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if (wantNoisyDebugging) {
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qDebug() << "VoxelServer::run() top of while(true)\n";
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}
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// check for >= in case one gets past the goalie
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if (wantNoisyDebugging) {
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qDebug() << "VoxelServer::run() CALLING NodeList::getInstance()->getNumNoReplyDomainCheckIns()\n";
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}
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if (NodeList::getInstance()->getNumNoReplyDomainCheckIns() >= MAX_SILENT_DOMAIN_SERVER_CHECK_INS) {
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qDebug() << "Exit loop... getInstance()->getNumNoReplyDomainCheckIns() >= MAX_SILENT_DOMAIN_SERVER_CHECK_INS\n";
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break;
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}
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if (wantNoisyDebugging) {
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qDebug() << "VoxelServer::run() AFTER CALLING NodeList::getInstance()->getNumNoReplyDomainCheckIns()\n";
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}
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// send a check in packet to the domain server if DOMAIN_SERVER_CHECK_IN_USECS has elapsed
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if (usecTimestampNow() - usecTimestamp(&lastDomainServerCheckIn) >= DOMAIN_SERVER_CHECK_IN_USECS) {
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gettimeofday(&lastDomainServerCheckIn, NULL);
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if (wantNoisyDebugging) {
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qDebug() << "NodeList::getInstance()->sendDomainServerCheckIn()\n";
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}
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NodeList::getInstance()->sendDomainServerCheckIn();
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if (wantNoisyDebugging) {
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qDebug() << "AFTER NodeList::getInstance()->sendDomainServerCheckIn()\n";
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}
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}
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// ping our inactive nodes to punch holes with them
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if (wantNoisyDebugging) {
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qDebug() << "VoxelServer::run() CALLING nodeList->possiblyPingInactiveNodes()\n";
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}
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nodeList->possiblyPingInactiveNodes();
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if (wantNoisyDebugging) {
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qDebug() << "VoxelServer::run() AFTER CALLING nodeList->possiblyPingInactiveNodes()\n";
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}
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if (wantNoisyDebugging) {
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qDebug() << "VoxelServer::run() CALLING nodeList->getNodeSocket()->receive()\n";
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}
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if (nodeList->getNodeSocket()->receive(&senderAddress, packetData, &packetLength) &&
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packetVersionMatch(packetData)) {
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@ -701,56 +675,23 @@ void VoxelServer::run() {
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QUuid nodeUUID = QUuid::fromRfc4122(QByteArray((char*)packetData + numBytesPacketHeader,
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NUM_BYTES_RFC4122_UUID));
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if (wantNoisyDebugging) {
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qDebug() << "VoxelServer::run() CALLING nodeList->nodeWithUUID() line: " << __LINE__ << "\n";
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}
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Node* node = nodeList->nodeWithUUID(nodeUUID);
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if (wantNoisyDebugging) {
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qDebug() << "VoxelServer::run() AFTER CALLING nodeList->nodeWithUUID() line: " << __LINE__ << "\n";
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}
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if (node) {
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if (wantNoisyDebugging) {
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qDebug() << "VoxelServer::run() CALLING nodeList->updateNodeWithData() line: " << __LINE__ << "\n";
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}
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nodeList->updateNodeWithData(node, &senderAddress, packetData, packetLength);
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if (wantNoisyDebugging) {
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qDebug() << "VoxelServer::run() AFTER CALLING nodeList->updateNodeWithData() line: " << __LINE__ << "\n";
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}
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if (wantNoisyDebugging) {
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qDebug() << "VoxelServer::run() CALLING nodeList->getActiveSocket() line: " << __LINE__ << "\n";
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}
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if (!node->getActiveSocket()) {
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// we don't have an active socket for this node, but they're talking to us
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// this means they've heard from us and can reply, let's assume public is active
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node->activatePublicSocket();
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}
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if (wantNoisyDebugging) {
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qDebug() << "VoxelServer::run() AFTER CALLING nodeList->getActiveSocket() line: " << __LINE__ << "\n";
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}
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if (wantNoisyDebugging) {
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qDebug() << "VoxelServer::run() CALLING node->getLinkedData() line: " << __LINE__ << "\n";
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}
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VoxelNodeData* nodeData = (VoxelNodeData*) node->getLinkedData();
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if (wantNoisyDebugging) {
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qDebug() << "VoxelServer::run() AFTER CALLING node->getLinkedData() line: " << __LINE__ << "\n";
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}
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if (nodeData && !nodeData->isVoxelSendThreadInitalized()) {
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nodeData->initializeVoxelSendThread(this);
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}
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}
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} else if (packetData[0] == PACKET_TYPE_VOXEL_JURISDICTION_REQUEST) {
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if (_jurisdictionSender) {
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if (wantNoisyDebugging) {
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qDebug() << "VoxelServer::run() CALLING _jurisdictionSender->queueReceivedPacket()...\n";
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}
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_jurisdictionSender->queueReceivedPacket(senderAddress, packetData, packetLength);
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if (wantNoisyDebugging) {
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qDebug() << "VoxelServer::run() DONE WITH _jurisdictionSender->queueReceivedPacket()...\n";
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}
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}
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} else if (_voxelServerPacketProcessor &&
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(packetData[0] == PACKET_TYPE_SET_VOXEL
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@ -785,57 +726,36 @@ void VoxelServer::run() {
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}
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}
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if (wantNoisyDebugging) {
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qDebug() << "VoxelServer::run() CALLING _voxelServerPacketProcessor->queueReceivedPacket()...\n";
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}
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_voxelServerPacketProcessor->queueReceivedPacket(senderAddress, packetData, packetLength);
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if (wantNoisyDebugging) {
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qDebug() << "VoxelServer::run() DONE WITH _voxelServerPacketProcessor->queueReceivedPacket()...\n";
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}
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} else {
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// let processNodeData handle it.
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if (wantNoisyDebugging) {
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qDebug() << "VoxelServer::run() CALLING NodeList::getInstance()->processNodeData(&senderAddress, packetData, packetLength)...\n";
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}
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NodeList::getInstance()->processNodeData(&senderAddress, packetData, packetLength);
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if (wantNoisyDebugging) {
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qDebug() << "VoxelServer::run() DONE WITH NodeList::getInstance()->processNodeData(&senderAddress, packetData, packetLength)...\n";
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}
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}
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}
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if (wantNoisyDebugging) {
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qDebug() << "VoxelServer::run()... BOTTOM OF loop...\n";
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}
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}
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qDebug() << "VoxelServer::run()... AFTER loop...\n";
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// call NodeList::clear() so that all of our node specific objects, including our sending threads, are
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// properly shutdown and cleaned up.
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NodeList::getInstance()->clear();
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qDebug() << "VoxelServer::run()... terminating _jurisdictionSender\n";
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if (_jurisdictionSender) {
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_jurisdictionSender->terminate();
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delete _jurisdictionSender;
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}
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qDebug() << "VoxelServer::run()... terminating _voxelServerPacketProcessor\n";
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if (_voxelServerPacketProcessor) {
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_voxelServerPacketProcessor->terminate();
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delete _voxelServerPacketProcessor;
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}
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qDebug() << "VoxelServer::run()... terminating _voxelPersistThread\n";
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if (_voxelPersistThread) {
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_voxelPersistThread->terminate();
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delete _voxelPersistThread;
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}
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// tell our NodeList we're done with notifications
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qDebug() << "VoxelServer::run()... nodeList->removeHook(&_nodeWatcher)\n";
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nodeList->removeHook(&_nodeWatcher);
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qDebug() << "VoxelServer::run()... deleting _jurisdiction\n";
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delete _jurisdiction;
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_jurisdiction = NULL;
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