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Fix avatars with rotation offsets
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@ -107,7 +107,6 @@ void PrepareJointsTask::run(const baker::BakeContextPointer& context, const Inpu
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glm::quat rotationOffset = itr.value();
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glm::quat rotationOffset = itr.value();
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jointRotationOffsets.insert(jointIndex, rotationOffset);
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jointRotationOffsets.insert(jointIndex, rotationOffset);
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qCDebug(model_baker) << "Joint Rotation Offset added to Rig._jointRotationOffsets : " << " jointName: " << jointName << " jointIndex: " << jointIndex << " rotation offset: " << rotationOffset;
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qCDebug(model_baker) << "Joint Rotation Offset added to Rig._jointRotationOffsets : " << " jointName: " << jointName << " jointIndex: " << jointIndex << " rotation offset: " << rotationOffset;
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break;
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}
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}
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}
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}
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}
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}
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