mirror of
https://github.com/overte-org/overte.git
synced 2025-04-21 09:24:00 +02:00
Merge branch 'master' of https://github.com/highfidelity/hifi into dk/3995
This commit is contained in:
commit
948a821824
55 changed files with 637 additions and 343 deletions
|
@ -2,6 +2,7 @@ import QtQuick 2.5
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import QtQuick.Controls 1.2
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import QtWebChannel 1.0
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import QtWebEngine 1.2
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import FileTypeProfile 1.0
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import "controls-uit"
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import "styles" as HifiStyles
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@ -216,6 +217,11 @@ ScrollingWindow {
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WebChannel.id: "eventBridgeWrapper"
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property var eventBridge;
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}
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profile: FileTypeProfile {
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id: webviewProfile
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storageName: "qmlWebEngine"
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}
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webChannel.registeredObjects: [eventBridgeWrapper]
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|
|
22
interface/resources/qml/controls/WebEntityView.qml
Normal file
22
interface/resources/qml/controls/WebEntityView.qml
Normal file
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@ -0,0 +1,22 @@
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//
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// WebEntityView.qml
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//
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// Created by Kunal Gosar on 16 March 2017
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// Copyright 2017 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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import QtQuick 2.5
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import "."
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import FileTypeProfile 1.0
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WebView {
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viewProfile: FileTypeProfile {
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id: webviewProfile
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storageName: "qmlWebEngine"
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}
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urlTag: "noDownload=true";
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}
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@ -10,6 +10,7 @@ Item {
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property alias eventBridge: eventBridgeWrapper.eventBridge
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property alias canGoBack: root.canGoBack;
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property var goBack: root.goBack;
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property alias urlTag: root.urlTag
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property bool keyboardEnabled: true // FIXME - Keyboard HMD only: Default to false
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property bool keyboardRaised: false
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property bool punctuationMode: false
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@ -27,6 +28,8 @@ Item {
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WebChannel.id: "eventBridgeWrapper"
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property var eventBridge;
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}
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property alias viewProfile: root.profile
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WebEngineView {
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id: root
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@ -66,6 +69,8 @@ Item {
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injectionPoint: WebEngineScript.DocumentReady // DOM ready but page load may not be finished.
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worldId: WebEngineScript.MainWorld
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}
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property string urlTag: "noDownload=false";
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userScripts: [ createGlobalEventBridge, raiseAndLowerKeyboard, userScript ]
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@ -94,6 +99,7 @@ Item {
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// Required to support clicking on "hifi://" links
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if (WebEngineView.LoadStartedStatus == loadRequest.status) {
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var url = loadRequest.url.toString();
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url = (url.indexOf("?") >= 0) ? url + urlTag : url + "?" + urlTag;
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if (urlHandler.canHandleUrl(url)) {
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if (urlHandler.handleUrl(url)) {
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root.stop();
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|
|
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@ -12,6 +12,7 @@
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import QtQuick 2.5
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import QtQuick.Controls 1.4
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import "../styles-uit"
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import "../controls-uit"
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Item {
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property var dialogTitleText : "";
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@ -67,6 +68,29 @@ Item {
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verticalAlignment: Text.AlignTop;
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}
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HiFiGlyphs {
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id: closeGlyphButton;
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text: hifi.glyphs.close;
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size: 32;
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anchors.verticalCenter: dialogTitle.verticalCenter;
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anchors.right: parent.right;
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anchors.rightMargin: 20;
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MouseArea {
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anchors.fill: closeGlyphButton;
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hoverEnabled: true;
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onEntered: {
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parent.text = hifi.glyphs.closeInverted;
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}
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onExited: {
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parent.text = hifi.glyphs.close;
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}
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onClicked: {
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combo.visible = false;
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}
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}
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}
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|
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ListModel {
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id: comboListViewModel;
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}
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|
@ -92,8 +116,7 @@ Item {
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color: selectedOptionIndex === index ? '#cee6ff' : 'white';
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Rectangle {
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id: comboOptionSelected;
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visible: selectedOptionIndex === index ? true : false;
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color: hifi.colors.blueAccent;
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color: selectedOptionIndex == index ? hifi.colors.blueAccent : 'white';
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anchors.left: parent.left;
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anchors.leftMargin: 20;
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anchors.top: parent.top;
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|
@ -102,7 +125,7 @@ Item {
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height: width;
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radius: width;
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border.width: 3;
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border.color: hifi.colors.blueHighlight;
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border.color: selectedOptionIndex === index ? hifi.colors.blueHighlight: hifi.colors.lightGrayText;
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}
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|
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|
|
|
@ -85,6 +85,28 @@ Item {
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wrapMode: Text.WordWrap
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textFormat: Text.StyledText
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}
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HiFiGlyphs {
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id: closeGlyphButton
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text: hifi.glyphs.close
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size: headerTextPixelSize
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anchors.top: parent.top
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anchors.topMargin: -20
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anchors.right: parent.right
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anchors.rightMargin: -25
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MouseArea {
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anchors.fill: closeGlyphButton
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hoverEnabled: true
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onEntered: {
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parent.text = hifi.glyphs.closeInverted;
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}
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onExited: {
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parent.text = hifi.glyphs.close;
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}
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onClicked: {
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letterbox.visible = false;
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}
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}
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}
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}
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// Popup Text
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Text {
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|
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@ -308,12 +308,11 @@ Rectangle {
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MouseArea {
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anchors.fill: parent;
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hoverEnabled: true;
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enabled: activeTab === "connectionsTab";
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onClicked: letterbox(hifi.glyphs.question,
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"Connections and Friends",
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"<font color='purple'>Purple borders around profile pictures are <b>Connections</b>.</font><br>" +
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"<font color='purple'>Purple borders around profile pictures represent <b>Connections</b>.</font><br>" +
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"When your availability is set to Everyone, Connections can see your username and location.<br><br>" +
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"<font color='green'>Green borders around profile pictures are <b>Friends</b>.</font><br>" +
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"<font color='green'>Green borders around profile pictures represent <b>Friends</b>.</font><br>" +
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"When your availability is set to Friends, only Friends can see your username and location.");
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onEntered: connectionsHelpText.color = hifi.colors.blueHighlight;
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onExited: connectionsHelpText.color = hifi.colors.blueAccent;
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@ -849,11 +848,6 @@ Rectangle {
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pal.sendToScript({method: newValue ? 'addFriend' : 'removeFriend', params: model.userName});
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UserActivityLogger["palAction"](newValue ? styleData.role : "un-" + styleData.role, model.sessionId);
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// http://doc.qt.io/qt-5/qtqml-syntax-propertybinding.html#creating-property-bindings-from-javascript
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// I'm using an explicit binding here because clicking a checkbox breaks the implicit binding as set by
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// "checked:" statement above.
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checked = Qt.binding(function() { return (model["connection"] === "friend" ? true : false)});
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}
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}
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}
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|
|
@ -142,6 +142,7 @@
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|||
#include "ModelPackager.h"
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#include "networking/HFWebEngineProfile.h"
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#include "networking/HFTabletWebEngineProfile.h"
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#include "networking/FileTypeProfile.h"
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#include "scripting/TestScriptingInterface.h"
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#include "scripting/AccountScriptingInterface.h"
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#include "scripting/AssetMappingsScriptingInterface.h"
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|
@ -218,6 +219,7 @@ static const QString FST_EXTENSION = ".fst";
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static const QString FBX_EXTENSION = ".fbx";
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static const QString OBJ_EXTENSION = ".obj";
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static const QString AVA_JSON_EXTENSION = ".ava.json";
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static const QString WEB_VIEW_TAG = "noDownload=true";
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||||
static const float MIRROR_FULLSCREEN_DISTANCE = 0.389f;
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||||
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@ -1934,6 +1936,7 @@ void Application::initializeUi() {
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qmlRegisterType<HFWebEngineProfile>("HFWebEngineProfile", 1, 0, "HFWebEngineProfile");
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qmlRegisterType<HFTabletWebEngineProfile>("HFTabletWebEngineProfile", 1, 0, "HFTabletWebEngineProfile");
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qmlRegisterType<FileTypeProfile>("FileTypeProfile", 1, 0, "FileTypeProfile");
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auto offscreenUi = DependencyManager::get<OffscreenUi>();
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offscreenUi->create(_glWidget->qglContext());
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|
@ -5036,7 +5039,7 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
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// TODO fix shadows and make them use the GPU library
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// The pending changes collecting the changes here
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render::PendingChanges pendingChanges;
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render::Transaction transaction;
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// FIXME: Move this out of here!, Background / skybox should be driven by the enityt content just like the other entities
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// Background rendering decision
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|
@ -5044,7 +5047,7 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
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auto backgroundRenderData = make_shared<BackgroundRenderData>();
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auto backgroundRenderPayload = make_shared<BackgroundRenderData::Payload>(backgroundRenderData);
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BackgroundRenderData::_item = _main3DScene->allocateID();
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pendingChanges.resetItem(BackgroundRenderData::_item, backgroundRenderPayload);
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transaction.resetItem(BackgroundRenderData::_item, backgroundRenderPayload);
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}
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// Assuming nothing get's rendered through that
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|
@ -5062,7 +5065,7 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
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static_cast<int>(RenderArgs::RENDER_DEBUG_HULLS));
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}
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renderArgs->_debugFlags = renderDebugFlags;
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//ViveControllerManager::getInstance().updateRendering(renderArgs, _main3DScene, pendingChanges);
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//ViveControllerManager::getInstance().updateRendering(renderArgs, _main3DScene, transaction);
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}
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}
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|
@ -5074,9 +5077,9 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
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WorldBoxRenderData::_item = _main3DScene->allocateID();
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pendingChanges.resetItem(WorldBoxRenderData::_item, worldBoxRenderPayload);
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transaction.resetItem(WorldBoxRenderData::_item, worldBoxRenderPayload);
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} else {
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pendingChanges.updateItem<WorldBoxRenderData>(WorldBoxRenderData::_item,
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transaction.updateItem<WorldBoxRenderData>(WorldBoxRenderData::_item,
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[](WorldBoxRenderData& payload) {
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payload._val++;
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});
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|
@ -5089,10 +5092,10 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
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}
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{
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PerformanceTimer perfTimer("SceneProcessPendingChanges");
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_main3DScene->enqueuePendingChanges(pendingChanges);
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PerformanceTimer perfTimer("SceneProcessTransaction");
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_main3DScene->enqueueTransaction(transaction);
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|
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_main3DScene->processPendingChangesQueue();
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_main3DScene->processTransactionQueue();
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}
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|
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// For now every frame pass the renderContext
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|
@ -5545,7 +5548,9 @@ void Application::registerScriptEngineWithApplicationServices(ScriptEngine* scri
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|
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bool Application::canAcceptURL(const QString& urlString) const {
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QUrl url(urlString);
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if (urlString.startsWith(HIFI_URL_SCHEME)) {
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if (url.query().contains(WEB_VIEW_TAG)) {
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return false;
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} else if (urlString.startsWith(HIFI_URL_SCHEME)) {
|
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return true;
|
||||
}
|
||||
QHashIterator<QString, AcceptURLMethod> i(_acceptedExtensions);
|
||||
|
@ -5653,7 +5658,9 @@ bool Application::askToLoadScript(const QString& scriptFilenameOrURL) {
|
|||
QUrl scriptURL { scriptFilenameOrURL };
|
||||
|
||||
if (scriptURL.host().endsWith(MARKETPLACE_CDN_HOSTNAME)) {
|
||||
shortName = shortName.mid(shortName.lastIndexOf('/') + 1);
|
||||
int startIndex = shortName.lastIndexOf('/') + 1;
|
||||
int endIndex = shortName.lastIndexOf('?');
|
||||
shortName = shortName.mid(startIndex, endIndex - startIndex);
|
||||
}
|
||||
|
||||
QString message = "Would you like to run this script:\n" + shortName;
|
||||
|
|
|
@ -476,34 +476,34 @@ static TextRenderer3D* textRenderer(TextRendererType type) {
|
|||
return displayNameRenderer;
|
||||
}
|
||||
|
||||
bool Avatar::addToScene(AvatarSharedPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) {
|
||||
bool Avatar::addToScene(AvatarSharedPointer self, std::shared_ptr<render::Scene> scene, render::Transaction& transaction) {
|
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auto avatarPayload = new render::Payload<AvatarData>(self);
|
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auto avatarPayloadPointer = Avatar::PayloadPointer(avatarPayload);
|
||||
_renderItemID = scene->allocateID();
|
||||
pendingChanges.resetItem(_renderItemID, avatarPayloadPointer);
|
||||
_skeletonModel->addToScene(scene, pendingChanges);
|
||||
transaction.resetItem(_renderItemID, avatarPayloadPointer);
|
||||
_skeletonModel->addToScene(scene, transaction);
|
||||
|
||||
for (auto& attachmentModel : _attachmentModels) {
|
||||
attachmentModel->addToScene(scene, pendingChanges);
|
||||
attachmentModel->addToScene(scene, transaction);
|
||||
}
|
||||
|
||||
_inScene = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
void Avatar::removeFromScene(AvatarSharedPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) {
|
||||
pendingChanges.removeItem(_renderItemID);
|
||||
void Avatar::removeFromScene(AvatarSharedPointer self, std::shared_ptr<render::Scene> scene, render::Transaction& transaction) {
|
||||
transaction.removeItem(_renderItemID);
|
||||
render::Item::clearID(_renderItemID);
|
||||
_skeletonModel->removeFromScene(scene, pendingChanges);
|
||||
_skeletonModel->removeFromScene(scene, transaction);
|
||||
for (auto& attachmentModel : _attachmentModels) {
|
||||
attachmentModel->removeFromScene(scene, pendingChanges);
|
||||
attachmentModel->removeFromScene(scene, transaction);
|
||||
}
|
||||
_inScene = false;
|
||||
}
|
||||
|
||||
void Avatar::updateRenderItem(render::PendingChanges& pendingChanges) {
|
||||
void Avatar::updateRenderItem(render::Transaction& transaction) {
|
||||
if (render::Item::isValidID(_renderItemID)) {
|
||||
pendingChanges.updateItem<render::Payload<AvatarData>>(_renderItemID, [](render::Payload<AvatarData>& p) {});
|
||||
transaction.updateItem<render::Payload<AvatarData>>(_renderItemID, [](render::Payload<AvatarData>& p) {});
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -680,24 +680,24 @@ void Avatar::fixupModelsInScene() {
|
|||
// check to see if when we added our models to the scene they were ready, if they were not ready, then
|
||||
// fix them up in the scene
|
||||
render::ScenePointer scene = qApp->getMain3DScene();
|
||||
render::PendingChanges pendingChanges;
|
||||
render::Transaction transaction;
|
||||
if (_skeletonModel->isRenderable() && _skeletonModel->needsFixupInScene()) {
|
||||
_skeletonModel->removeFromScene(scene, pendingChanges);
|
||||
_skeletonModel->addToScene(scene, pendingChanges);
|
||||
_skeletonModel->removeFromScene(scene, transaction);
|
||||
_skeletonModel->addToScene(scene, transaction);
|
||||
}
|
||||
for (auto attachmentModel : _attachmentModels) {
|
||||
if (attachmentModel->isRenderable() && attachmentModel->needsFixupInScene()) {
|
||||
attachmentModel->removeFromScene(scene, pendingChanges);
|
||||
attachmentModel->addToScene(scene, pendingChanges);
|
||||
attachmentModel->removeFromScene(scene, transaction);
|
||||
attachmentModel->addToScene(scene, transaction);
|
||||
}
|
||||
}
|
||||
|
||||
for (auto attachmentModelToRemove : _attachmentsToRemove) {
|
||||
attachmentModelToRemove->removeFromScene(scene, pendingChanges);
|
||||
attachmentModelToRemove->removeFromScene(scene, transaction);
|
||||
}
|
||||
_attachmentsToDelete.insert(_attachmentsToDelete.end(), _attachmentsToRemove.begin(), _attachmentsToRemove.end());
|
||||
_attachmentsToRemove.clear();
|
||||
scene->enqueuePendingChanges(pendingChanges);
|
||||
scene->enqueueTransaction(transaction);
|
||||
}
|
||||
|
||||
bool Avatar::shouldRenderHead(const RenderArgs* renderArgs) const {
|
||||
|
@ -1422,14 +1422,14 @@ QList<QVariant> Avatar::getSkeleton() {
|
|||
void Avatar::addToScene(AvatarSharedPointer myHandle) {
|
||||
render::ScenePointer scene = qApp->getMain3DScene();
|
||||
if (scene) {
|
||||
render::PendingChanges pendingChanges;
|
||||
render::Transaction transaction;
|
||||
auto nodelist = DependencyManager::get<NodeList>();
|
||||
if (DependencyManager::get<SceneScriptingInterface>()->shouldRenderAvatars()
|
||||
&& !nodelist->isIgnoringNode(getSessionUUID())
|
||||
&& !nodelist->isRadiusIgnoringNode(getSessionUUID())) {
|
||||
addToScene(myHandle, scene, pendingChanges);
|
||||
addToScene(myHandle, scene, transaction);
|
||||
}
|
||||
scene->enqueuePendingChanges(pendingChanges);
|
||||
scene->enqueueTransaction(transaction);
|
||||
} else {
|
||||
qCWarning(interfaceapp) << "AvatarManager::addAvatar() : Unexpected null scene, possibly during application shutdown";
|
||||
}
|
||||
|
|
|
@ -82,12 +82,12 @@ public:
|
|||
virtual void render(RenderArgs* renderArgs, const glm::vec3& cameraPosition);
|
||||
|
||||
bool addToScene(AvatarSharedPointer self, std::shared_ptr<render::Scene> scene,
|
||||
render::PendingChanges& pendingChanges);
|
||||
render::Transaction& transaction);
|
||||
|
||||
void removeFromScene(AvatarSharedPointer self, std::shared_ptr<render::Scene> scene,
|
||||
render::PendingChanges& pendingChanges);
|
||||
render::Transaction& transaction);
|
||||
|
||||
void updateRenderItem(render::PendingChanges& pendingChanges);
|
||||
void updateRenderItem(render::Transaction& transaction);
|
||||
|
||||
virtual void postUpdate(float deltaTime);
|
||||
|
||||
|
|
|
@ -104,11 +104,11 @@ void AvatarManager::init() {
|
|||
this, &AvatarManager::updateAvatarRenderStatus, Qt::QueuedConnection);
|
||||
|
||||
render::ScenePointer scene = qApp->getMain3DScene();
|
||||
render::PendingChanges pendingChanges;
|
||||
render::Transaction transaction;
|
||||
if (DependencyManager::get<SceneScriptingInterface>()->shouldRenderAvatars()) {
|
||||
_myAvatar->addToScene(_myAvatar, scene, pendingChanges);
|
||||
_myAvatar->addToScene(_myAvatar, scene, transaction);
|
||||
}
|
||||
scene->enqueuePendingChanges(pendingChanges);
|
||||
scene->enqueueTransaction(transaction);
|
||||
}
|
||||
|
||||
void AvatarManager::updateMyAvatar(float deltaTime) {
|
||||
|
@ -192,7 +192,7 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
|
|||
return false;
|
||||
});
|
||||
|
||||
render::PendingChanges pendingChanges;
|
||||
render::Transaction transaction;
|
||||
uint64_t startTime = usecTimestampNow();
|
||||
const uint64_t UPDATE_BUDGET = 2000; // usec
|
||||
uint64_t updateExpiry = startTime + UPDATE_BUDGET;
|
||||
|
@ -228,7 +228,7 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
|
|||
numAvatarsUpdated++;
|
||||
}
|
||||
avatar->simulate(deltaTime, inView);
|
||||
avatar->updateRenderItem(pendingChanges);
|
||||
avatar->updateRenderItem(transaction);
|
||||
avatar->setLastRenderUpdateTime(startTime);
|
||||
} else {
|
||||
// we've spent our full time budget --> bail on the rest of the avatar updates
|
||||
|
@ -262,7 +262,7 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
|
|||
_avatarSimulationTime = (float)(usecTimestampNow() - startTime) / (float)USECS_PER_MSEC;
|
||||
_numAvatarsUpdated = numAvatarsUpdated;
|
||||
_numAvatarsNotUpdated = numAVatarsNotUpdated;
|
||||
qApp->getMain3DScene()->enqueuePendingChanges(pendingChanges);
|
||||
qApp->getMain3DScene()->enqueueTransaction(transaction);
|
||||
|
||||
simulateAvatarFades(deltaTime);
|
||||
}
|
||||
|
@ -283,13 +283,13 @@ void AvatarManager::simulateAvatarFades(float deltaTime) {
|
|||
const float MIN_FADE_SCALE = MIN_AVATAR_SCALE;
|
||||
|
||||
render::ScenePointer scene = qApp->getMain3DScene();
|
||||
render::PendingChanges pendingChanges;
|
||||
render::Transaction transaction;
|
||||
while (fadingIterator != _avatarFades.end()) {
|
||||
auto avatar = std::static_pointer_cast<Avatar>(*fadingIterator);
|
||||
avatar->setTargetScale(avatar->getUniformScale() * SHRINK_RATE);
|
||||
avatar->animateScaleChanges(deltaTime);
|
||||
if (avatar->getTargetScale() <= MIN_FADE_SCALE) {
|
||||
avatar->removeFromScene(*fadingIterator, scene, pendingChanges);
|
||||
avatar->removeFromScene(*fadingIterator, scene, transaction);
|
||||
// only remove from _avatarFades if we're sure its motionState has been removed from PhysicsEngine
|
||||
if (_motionStatesToRemoveFromPhysics.empty()) {
|
||||
fadingIterator = _avatarFades.erase(fadingIterator);
|
||||
|
@ -302,7 +302,7 @@ void AvatarManager::simulateAvatarFades(float deltaTime) {
|
|||
++fadingIterator;
|
||||
}
|
||||
}
|
||||
scene->enqueuePendingChanges(pendingChanges);
|
||||
scene->enqueueTransaction(transaction);
|
||||
}
|
||||
|
||||
AvatarSharedPointer AvatarManager::newSharedAvatar() {
|
||||
|
@ -479,17 +479,17 @@ void AvatarManager::updateAvatarRenderStatus(bool shouldRenderAvatars) {
|
|||
for (auto avatarData : _avatarHash) {
|
||||
auto avatar = std::static_pointer_cast<Avatar>(avatarData);
|
||||
render::ScenePointer scene = qApp->getMain3DScene();
|
||||
render::PendingChanges pendingChanges;
|
||||
avatar->addToScene(avatar, scene, pendingChanges);
|
||||
scene->enqueuePendingChanges(pendingChanges);
|
||||
render::Transaction transaction;
|
||||
avatar->addToScene(avatar, scene, transaction);
|
||||
scene->enqueueTransaction(transaction);
|
||||
}
|
||||
} else {
|
||||
for (auto avatarData : _avatarHash) {
|
||||
auto avatar = std::static_pointer_cast<Avatar>(avatarData);
|
||||
render::ScenePointer scene = qApp->getMain3DScene();
|
||||
render::PendingChanges pendingChanges;
|
||||
avatar->removeFromScene(avatar, scene, pendingChanges);
|
||||
scene->enqueuePendingChanges(pendingChanges);
|
||||
render::Transaction transaction;
|
||||
avatar->removeFromScene(avatar, scene, transaction);
|
||||
scene->enqueueTransaction(transaction);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -205,10 +205,10 @@ void CauterizedModel::updateRenderItems() {
|
|||
|
||||
uint32_t deleteGeometryCounter = self->getGeometryCounter();
|
||||
|
||||
render::PendingChanges pendingChanges;
|
||||
render::Transaction transaction;
|
||||
QList<render::ItemID> keys = self->getRenderItems().keys();
|
||||
foreach (auto itemID, keys) {
|
||||
pendingChanges.updateItem<CauterizedMeshPartPayload>(itemID, [modelTransform, deleteGeometryCounter](CauterizedMeshPartPayload& data) {
|
||||
transaction.updateItem<CauterizedMeshPartPayload>(itemID, [modelTransform, deleteGeometryCounter](CauterizedMeshPartPayload& data) {
|
||||
if (data._model && data._model->isLoaded()) {
|
||||
// Ensure the model geometry was not reset between frames
|
||||
if (deleteGeometryCounter == data._model->getGeometryCounter()) {
|
||||
|
@ -233,7 +233,7 @@ void CauterizedModel::updateRenderItems() {
|
|||
});
|
||||
}
|
||||
|
||||
scene->enqueuePendingChanges(pendingChanges);
|
||||
scene->enqueueTransaction(transaction);
|
||||
});
|
||||
} else {
|
||||
Model::updateRenderItems();
|
||||
|
|
26
interface/src/networking/FileTypeProfile.cpp
Normal file
26
interface/src/networking/FileTypeProfile.cpp
Normal file
|
@ -0,0 +1,26 @@
|
|||
//
|
||||
// FileTypeProfile.cpp
|
||||
// interface/src/networking
|
||||
//
|
||||
// Created by Kunal Gosar on 2017-03-10.
|
||||
// Copyright 2017 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "FileTypeProfile.h"
|
||||
|
||||
#include "FileTypeRequestInterceptor.h"
|
||||
|
||||
static const QString QML_WEB_ENGINE_STORAGE_NAME = "qmlWebEngine";
|
||||
|
||||
FileTypeProfile::FileTypeProfile(QObject* parent) :
|
||||
QQuickWebEngineProfile(parent)
|
||||
{
|
||||
static const QString WEB_ENGINE_USER_AGENT = "Chrome/48.0 (HighFidelityInterface)";
|
||||
setHttpUserAgent(WEB_ENGINE_USER_AGENT);
|
||||
|
||||
auto requestInterceptor = new FileTypeRequestInterceptor(this);
|
||||
setRequestInterceptor(requestInterceptor);
|
||||
}
|
25
interface/src/networking/FileTypeProfile.h
Normal file
25
interface/src/networking/FileTypeProfile.h
Normal file
|
@ -0,0 +1,25 @@
|
|||
//
|
||||
// FileTypeProfile.h
|
||||
// interface/src/networking
|
||||
//
|
||||
// Created by Kunal Gosar on 2017-03-10.
|
||||
// Copyright 2017 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef hifi_FileTypeProfile_h
|
||||
#define hifi_FileTypeProfile_h
|
||||
|
||||
#include <QtWebEngine/QQuickWebEngineProfile>
|
||||
|
||||
class FileTypeProfile : public QQuickWebEngineProfile {
|
||||
public:
|
||||
FileTypeProfile(QObject* parent = Q_NULLPTR);
|
||||
};
|
||||
|
||||
|
||||
#endif // hifi_FileTypeProfile_h
|
21
interface/src/networking/FileTypeRequestInterceptor.cpp
Normal file
21
interface/src/networking/FileTypeRequestInterceptor.cpp
Normal file
|
@ -0,0 +1,21 @@
|
|||
//
|
||||
// FileTypeRequestInterceptor.cpp
|
||||
// interface/src/networking
|
||||
//
|
||||
// Created by Kunal Gosar on 2017-03-10.
|
||||
// Copyright 2017 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "FileTypeRequestInterceptor.h"
|
||||
|
||||
#include <QtCore/QDebug>
|
||||
|
||||
#include "RequestFilters.h"
|
||||
|
||||
void FileTypeRequestInterceptor::interceptRequest(QWebEngineUrlRequestInfo& info) {
|
||||
RequestFilters::interceptHFWebEngineRequest(info);
|
||||
RequestFilters::interceptFileType(info);
|
||||
}
|
26
interface/src/networking/FileTypeRequestInterceptor.h
Normal file
26
interface/src/networking/FileTypeRequestInterceptor.h
Normal file
|
@ -0,0 +1,26 @@
|
|||
//
|
||||
// FileTypeRequestInterceptor.h
|
||||
// interface/src/networking
|
||||
//
|
||||
// Created by Kunal Gosar on 2017-03-10.
|
||||
// Copyright 2017 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef hifi_FileTypeRequestInterceptor_h
|
||||
#define hifi_FileTypeRequestInterceptor_h
|
||||
|
||||
#include <QWebEngineUrlRequestInterceptor>
|
||||
|
||||
class FileTypeRequestInterceptor : public QWebEngineUrlRequestInterceptor {
|
||||
public:
|
||||
FileTypeRequestInterceptor(QObject* parent) : QWebEngineUrlRequestInterceptor(parent) {};
|
||||
|
||||
virtual void interceptRequest(QWebEngineUrlRequestInfo& info) override;
|
||||
};
|
||||
|
||||
#endif // hifi_FileTypeRequestInterceptor_h
|
|
@ -10,35 +10,12 @@
|
|||
//
|
||||
|
||||
#include "HFWebEngineRequestInterceptor.h"
|
||||
#include "NetworkingConstants.h"
|
||||
|
||||
#include <QtCore/QDebug>
|
||||
|
||||
#include <AccountManager.h>
|
||||
|
||||
bool isAuthableHighFidelityURL(const QUrl& url) {
|
||||
static const QStringList HF_HOSTS = {
|
||||
"highfidelity.com", "highfidelity.io",
|
||||
"metaverse.highfidelity.com", "metaverse.highfidelity.io"
|
||||
};
|
||||
const auto& scheme = url.scheme();
|
||||
const auto& host = url.host();
|
||||
|
||||
return (scheme == "https" && HF_HOSTS.contains(host)) ||
|
||||
((scheme == NetworkingConstants::METAVERSE_SERVER_URL.scheme()) && (host == NetworkingConstants::METAVERSE_SERVER_URL.host()));
|
||||
}
|
||||
#include "RequestFilters.h"
|
||||
|
||||
void HFWebEngineRequestInterceptor::interceptRequest(QWebEngineUrlRequestInfo& info) {
|
||||
// check if this is a request to a highfidelity URL
|
||||
if (isAuthableHighFidelityURL(info.requestUrl())) {
|
||||
// if we have an access token, add it to the right HTTP header for authorization
|
||||
auto accountManager = DependencyManager::get<AccountManager>();
|
||||
|
||||
if (accountManager->hasValidAccessToken()) {
|
||||
static const QString OAUTH_AUTHORIZATION_HEADER = "Authorization";
|
||||
|
||||
QString bearerTokenString = "Bearer " + accountManager->getAccountInfo().getAccessToken().token;
|
||||
info.setHttpHeader(OAUTH_AUTHORIZATION_HEADER.toLocal8Bit(), bearerTokenString.toLocal8Bit());
|
||||
}
|
||||
}
|
||||
RequestFilters::interceptHFWebEngineRequest(info);
|
||||
}
|
||||
|
|
65
interface/src/networking/RequestFilters.cpp
Normal file
65
interface/src/networking/RequestFilters.cpp
Normal file
|
@ -0,0 +1,65 @@
|
|||
//
|
||||
// RequestFilters.cpp
|
||||
// interface/src/networking
|
||||
//
|
||||
// Created by Kunal Gosar on 2017-03-10.
|
||||
// Copyright 2017 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "RequestFilters.h"
|
||||
#include "NetworkingConstants.h"
|
||||
|
||||
#include <QtCore/QDebug>
|
||||
|
||||
#include <AccountManager.h>
|
||||
|
||||
namespace {
|
||||
|
||||
bool isAuthableHighFidelityURL(const QUrl& url) {
|
||||
static const QStringList HF_HOSTS = {
|
||||
"highfidelity.com", "highfidelity.io",
|
||||
"metaverse.highfidelity.com", "metaverse.highfidelity.io"
|
||||
};
|
||||
const auto& scheme = url.scheme();
|
||||
const auto& host = url.host();
|
||||
|
||||
return (scheme == "https" && HF_HOSTS.contains(host)) ||
|
||||
((scheme == NetworkingConstants::METAVERSE_SERVER_URL.scheme()) && (host == NetworkingConstants::METAVERSE_SERVER_URL.host()));
|
||||
}
|
||||
|
||||
bool isScript(const QString filename) {
|
||||
return filename.endsWith(".js", Qt::CaseInsensitive);
|
||||
}
|
||||
|
||||
bool isJSON(const QString filename) {
|
||||
return filename.endsWith(".json", Qt::CaseInsensitive);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void RequestFilters::interceptHFWebEngineRequest(QWebEngineUrlRequestInfo& info) {
|
||||
// check if this is a request to a highfidelity URL
|
||||
if (isAuthableHighFidelityURL(info.requestUrl())) {
|
||||
// if we have an access token, add it to the right HTTP header for authorization
|
||||
auto accountManager = DependencyManager::get<AccountManager>();
|
||||
|
||||
if (accountManager->hasValidAccessToken()) {
|
||||
static const QString OAUTH_AUTHORIZATION_HEADER = "Authorization";
|
||||
|
||||
QString bearerTokenString = "Bearer " + accountManager->getAccountInfo().getAccessToken().token;
|
||||
info.setHttpHeader(OAUTH_AUTHORIZATION_HEADER.toLocal8Bit(), bearerTokenString.toLocal8Bit());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void RequestFilters::interceptFileType(QWebEngineUrlRequestInfo& info) {
|
||||
QString filename = info.requestUrl().fileName();
|
||||
if (isScript(filename) || isJSON(filename)) {
|
||||
static const QString CONTENT_HEADER = "Accept";
|
||||
static const QString TYPE_VALUE = "text/plain,text/html";
|
||||
info.setHttpHeader(CONTENT_HEADER.toLocal8Bit(), TYPE_VALUE.toLocal8Bit());
|
||||
}
|
||||
}
|
28
interface/src/networking/RequestFilters.h
Normal file
28
interface/src/networking/RequestFilters.h
Normal file
|
@ -0,0 +1,28 @@
|
|||
//
|
||||
// RequestFilters.h
|
||||
// interface/src/networking
|
||||
//
|
||||
// Created by Kunal Gosar on 2017-03-10.
|
||||
// Copyright 2017 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef hifi_RequestFilters_h
|
||||
#define hifi_RequestFilters_h
|
||||
|
||||
#include <QObject>
|
||||
#include <QWebEngineUrlRequestInfo>
|
||||
|
||||
class RequestFilters : public QObject {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
static void interceptHFWebEngineRequest(QWebEngineUrlRequestInfo& info);
|
||||
static void interceptFileType(QWebEngineUrlRequestInfo& info);
|
||||
};
|
||||
|
||||
#endif // hifi_RequestFilters_h
|
|
@ -199,9 +199,9 @@ void Base3DOverlay::setProperties(const QVariantMap& originalProperties) {
|
|||
auto itemID = getRenderItemID();
|
||||
if (render::Item::isValidID(itemID)) {
|
||||
render::ScenePointer scene = qApp->getMain3DScene();
|
||||
render::PendingChanges pendingChanges;
|
||||
pendingChanges.updateItem(itemID);
|
||||
scene->enqueuePendingChanges(pendingChanges);
|
||||
render::Transaction transaction;
|
||||
transaction.updateItem(itemID);
|
||||
scene->enqueueTransaction(transaction);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -264,9 +264,9 @@ void Base3DOverlay::locationChanged(bool tellPhysics) {
|
|||
auto itemID = getRenderItemID();
|
||||
if (render::Item::isValidID(itemID)) {
|
||||
render::ScenePointer scene = qApp->getMain3DScene();
|
||||
render::PendingChanges pendingChanges;
|
||||
pendingChanges.updateItem(itemID);
|
||||
scene->enqueuePendingChanges(pendingChanges);
|
||||
render::Transaction transaction;
|
||||
transaction.updateItem(itemID);
|
||||
scene->enqueueTransaction(transaction);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -58,15 +58,15 @@ void ModelOverlay::update(float deltatime) {
|
|||
_isLoaded = _model->isActive();
|
||||
}
|
||||
|
||||
bool ModelOverlay::addToScene(Overlay::Pointer overlay, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) {
|
||||
Volume3DOverlay::addToScene(overlay, scene, pendingChanges);
|
||||
_model->addToScene(scene, pendingChanges);
|
||||
bool ModelOverlay::addToScene(Overlay::Pointer overlay, std::shared_ptr<render::Scene> scene, render::Transaction& transaction) {
|
||||
Volume3DOverlay::addToScene(overlay, scene, transaction);
|
||||
_model->addToScene(scene, transaction);
|
||||
return true;
|
||||
}
|
||||
|
||||
void ModelOverlay::removeFromScene(Overlay::Pointer overlay, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) {
|
||||
Volume3DOverlay::removeFromScene(overlay, scene, pendingChanges);
|
||||
_model->removeFromScene(scene, pendingChanges);
|
||||
void ModelOverlay::removeFromScene(Overlay::Pointer overlay, std::shared_ptr<render::Scene> scene, render::Transaction& transaction) {
|
||||
Volume3DOverlay::removeFromScene(overlay, scene, transaction);
|
||||
_model->removeFromScene(scene, transaction);
|
||||
}
|
||||
|
||||
void ModelOverlay::render(RenderArgs* args) {
|
||||
|
@ -74,16 +74,16 @@ void ModelOverlay::render(RenderArgs* args) {
|
|||
// check to see if when we added our model to the scene they were ready, if they were not ready, then
|
||||
// fix them up in the scene
|
||||
render::ScenePointer scene = qApp->getMain3DScene();
|
||||
render::PendingChanges pendingChanges;
|
||||
render::Transaction transaction;
|
||||
if (_model->needsFixupInScene()) {
|
||||
_model->removeFromScene(scene, pendingChanges);
|
||||
_model->addToScene(scene, pendingChanges);
|
||||
_model->removeFromScene(scene, transaction);
|
||||
_model->addToScene(scene, transaction);
|
||||
}
|
||||
|
||||
_model->setVisibleInScene(_visible, scene);
|
||||
_model->setLayeredInFront(getDrawInFront(), scene);
|
||||
|
||||
scene->enqueuePendingChanges(pendingChanges);
|
||||
scene->enqueueTransaction(transaction);
|
||||
}
|
||||
|
||||
void ModelOverlay::setProperties(const QVariantMap& properties) {
|
||||
|
|
|
@ -36,8 +36,8 @@ public:
|
|||
|
||||
virtual ModelOverlay* createClone() const override;
|
||||
|
||||
virtual bool addToScene(Overlay::Pointer overlay, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) override;
|
||||
virtual void removeFromScene(Overlay::Pointer overlay, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) override;
|
||||
virtual bool addToScene(Overlay::Pointer overlay, std::shared_ptr<render::Scene> scene, render::Transaction& transaction) override;
|
||||
virtual void removeFromScene(Overlay::Pointer overlay, std::shared_ptr<render::Scene> scene, render::Transaction& transaction) override;
|
||||
|
||||
void locationChanged(bool tellPhysics) override;
|
||||
|
||||
|
|
|
@ -196,14 +196,14 @@ float Overlay::updatePulse() {
|
|||
return _pulse;
|
||||
}
|
||||
|
||||
bool Overlay::addToScene(Overlay::Pointer overlay, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) {
|
||||
bool Overlay::addToScene(Overlay::Pointer overlay, std::shared_ptr<render::Scene> scene, render::Transaction& transaction) {
|
||||
_renderItemID = scene->allocateID();
|
||||
pendingChanges.resetItem(_renderItemID, std::make_shared<Overlay::Payload>(overlay));
|
||||
transaction.resetItem(_renderItemID, std::make_shared<Overlay::Payload>(overlay));
|
||||
return true;
|
||||
}
|
||||
|
||||
void Overlay::removeFromScene(Overlay::Pointer overlay, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) {
|
||||
pendingChanges.removeItem(_renderItemID);
|
||||
void Overlay::removeFromScene(Overlay::Pointer overlay, std::shared_ptr<render::Scene> scene, render::Transaction& transaction) {
|
||||
transaction.removeItem(_renderItemID);
|
||||
render::Item::clearID(_renderItemID);
|
||||
}
|
||||
|
||||
|
|
|
@ -48,8 +48,8 @@ public:
|
|||
virtual AABox getBounds() const = 0;
|
||||
virtual bool supportsGetProperty() const { return true; }
|
||||
|
||||
virtual bool addToScene(Overlay::Pointer overlay, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges);
|
||||
virtual void removeFromScene(Overlay::Pointer overlay, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges);
|
||||
virtual bool addToScene(Overlay::Pointer overlay, std::shared_ptr<render::Scene> scene, render::Transaction& transaction);
|
||||
virtual void removeFromScene(Overlay::Pointer overlay, std::shared_ptr<render::Scene> scene, render::Transaction& transaction);
|
||||
|
||||
virtual const render::ShapeKey getShapeKey() { return render::ShapeKey::Builder::ownPipeline(); }
|
||||
|
||||
|
|
|
@ -78,7 +78,7 @@ void Overlays::update(float deltatime) {
|
|||
void Overlays::cleanupOverlaysToDelete() {
|
||||
if (!_overlaysToDelete.isEmpty()) {
|
||||
render::ScenePointer scene = qApp->getMain3DScene();
|
||||
render::PendingChanges pendingChanges;
|
||||
render::Transaction transaction;
|
||||
|
||||
{
|
||||
QWriteLocker lock(&_deleteLock);
|
||||
|
@ -88,13 +88,13 @@ void Overlays::cleanupOverlaysToDelete() {
|
|||
|
||||
auto itemID = overlay->getRenderItemID();
|
||||
if (render::Item::isValidID(itemID)) {
|
||||
overlay->removeFromScene(overlay, scene, pendingChanges);
|
||||
overlay->removeFromScene(overlay, scene, transaction);
|
||||
}
|
||||
} while (!_overlaysToDelete.isEmpty());
|
||||
}
|
||||
|
||||
if (pendingChanges._removedItems.size() > 0) {
|
||||
scene->enqueuePendingChanges(pendingChanges);
|
||||
if (transaction._removedItems.size() > 0) {
|
||||
scene->enqueueTransaction(transaction);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -197,9 +197,9 @@ OverlayID Overlays::addOverlay(Overlay::Pointer overlay) {
|
|||
_overlaysWorld[thisID] = overlay;
|
||||
|
||||
render::ScenePointer scene = qApp->getMain3DScene();
|
||||
render::PendingChanges pendingChanges;
|
||||
overlay->addToScene(overlay, scene, pendingChanges);
|
||||
scene->enqueuePendingChanges(pendingChanges);
|
||||
render::Transaction transaction;
|
||||
overlay->addToScene(overlay, scene, transaction);
|
||||
scene->enqueueTransaction(transaction);
|
||||
} else {
|
||||
_overlaysHUD[thisID] = overlay;
|
||||
}
|
||||
|
|
|
@ -127,11 +127,11 @@ void EntityTreeRenderer::clear() {
|
|||
// remove all entities from the scene
|
||||
auto scene = _viewState->getMain3DScene();
|
||||
if (scene) {
|
||||
render::PendingChanges pendingChanges;
|
||||
render::Transaction transaction;
|
||||
foreach(auto entity, _entitiesInScene) {
|
||||
entity->removeFromScene(entity, scene, pendingChanges);
|
||||
entity->removeFromScene(entity, scene, transaction);
|
||||
}
|
||||
scene->enqueuePendingChanges(pendingChanges);
|
||||
scene->enqueueTransaction(transaction);
|
||||
} else {
|
||||
qCWarning(entitiesrenderer) << "EntitityTreeRenderer::clear(), Unexpected null scene, possibly during application shutdown";
|
||||
}
|
||||
|
@ -951,11 +951,11 @@ void EntityTreeRenderer::deletingEntity(const EntityItemID& entityID) {
|
|||
// here's where we remove the entity payload from the scene
|
||||
if (_entitiesInScene.contains(entityID)) {
|
||||
auto entity = _entitiesInScene.take(entityID);
|
||||
render::PendingChanges pendingChanges;
|
||||
render::Transaction transaction;
|
||||
auto scene = _viewState->getMain3DScene();
|
||||
if (scene) {
|
||||
entity->removeFromScene(entity, scene, pendingChanges);
|
||||
scene->enqueuePendingChanges(pendingChanges);
|
||||
entity->removeFromScene(entity, scene, transaction);
|
||||
scene->enqueueTransaction(transaction);
|
||||
} else {
|
||||
qCWarning(entitiesrenderer) << "EntityTreeRenderer::deletingEntity(), Unexpected null scene, possibly during application shutdown";
|
||||
}
|
||||
|
@ -973,13 +973,13 @@ void EntityTreeRenderer::addingEntity(const EntityItemID& entityID) {
|
|||
|
||||
void EntityTreeRenderer::addEntityToScene(EntityItemPointer entity) {
|
||||
// here's where we add the entity payload to the scene
|
||||
render::PendingChanges pendingChanges;
|
||||
render::Transaction transaction;
|
||||
auto scene = _viewState->getMain3DScene();
|
||||
if (scene) {
|
||||
if (entity->addToScene(entity, scene, pendingChanges)) {
|
||||
if (entity->addToScene(entity, scene, transaction)) {
|
||||
_entitiesInScene.insert(entity->getEntityItemID(), entity);
|
||||
}
|
||||
scene->enqueuePendingChanges(pendingChanges);
|
||||
scene->enqueueTransaction(transaction);
|
||||
} else {
|
||||
qCWarning(entitiesrenderer) << "EntityTreeRenderer::addEntityToScene(), Unexpected null scene, possibly during application shutdown";
|
||||
}
|
||||
|
|
|
@ -54,7 +54,7 @@ namespace render {
|
|||
// Mixin class for implementing basic single item rendering
|
||||
class SimpleRenderableEntityItem {
|
||||
public:
|
||||
bool addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) {
|
||||
bool addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::Transaction& transaction) {
|
||||
_myItem = scene->allocateID();
|
||||
|
||||
auto renderData = std::make_shared<RenderableEntityItemProxy>(self, _myItem);
|
||||
|
@ -64,13 +64,13 @@ public:
|
|||
makeEntityItemStatusGetters(self, statusGetters);
|
||||
renderPayload->addStatusGetters(statusGetters);
|
||||
|
||||
pendingChanges.resetItem(_myItem, renderPayload);
|
||||
transaction.resetItem(_myItem, renderPayload);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) {
|
||||
pendingChanges.removeItem(_myItem);
|
||||
void removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::Transaction& transaction) {
|
||||
transaction.removeItem(_myItem);
|
||||
render::Item::clearID(_myItem);
|
||||
}
|
||||
|
||||
|
@ -79,14 +79,14 @@ public:
|
|||
return;
|
||||
}
|
||||
|
||||
render::PendingChanges pendingChanges;
|
||||
render::Transaction transaction;
|
||||
render::ScenePointer scene = AbstractViewStateInterface::instance()->getMain3DScene();
|
||||
|
||||
if (scene) {
|
||||
pendingChanges.updateItem<RenderableEntityItemProxy>(_myItem, [](RenderableEntityItemProxy& data) {
|
||||
transaction.updateItem<RenderableEntityItemProxy>(_myItem, [](RenderableEntityItemProxy& data) {
|
||||
});
|
||||
|
||||
scene->enqueuePendingChanges(pendingChanges);
|
||||
scene->enqueueTransaction(transaction);
|
||||
} else {
|
||||
qCWarning(entitiesrenderer) << "SimpleRenderableEntityItem::notifyChanged(), Unexpected null scene, possibly during application shutdown";
|
||||
}
|
||||
|
@ -99,8 +99,8 @@ private:
|
|||
|
||||
#define SIMPLE_RENDERABLE() \
|
||||
public: \
|
||||
virtual bool addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) override { return _renderHelper.addToScene(self, scene, pendingChanges); } \
|
||||
virtual void removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) override { _renderHelper.removeFromScene(self, scene, pendingChanges); } \
|
||||
virtual bool addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::Transaction& transaction) override { return _renderHelper.addToScene(self, scene, transaction); } \
|
||||
virtual void removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::Transaction& transaction) override { _renderHelper.removeFromScene(self, scene, transaction); } \
|
||||
virtual void locationChanged(bool tellPhysics = true) override { EntityItem::locationChanged(tellPhysics); _renderHelper.notifyChanged(); } \
|
||||
virtual void dimensionsChanged() override { EntityItem::dimensionsChanged(); _renderHelper.notifyChanged(); } \
|
||||
void checkFading() { \
|
||||
|
|
|
@ -27,7 +27,7 @@ RenderableLightEntityItem::RenderableLightEntityItem(const EntityItemID& entityI
|
|||
{
|
||||
}
|
||||
|
||||
bool RenderableLightEntityItem::addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) {
|
||||
bool RenderableLightEntityItem::addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::Transaction& transaction) {
|
||||
_myItem = scene->allocateID();
|
||||
|
||||
auto renderItem = std::make_shared<LightPayload>();
|
||||
|
@ -39,7 +39,7 @@ bool RenderableLightEntityItem::addToScene(EntityItemPointer self, std::shared_p
|
|||
makeEntityItemStatusGetters(self, statusGetters);
|
||||
renderPayload->addStatusGetters(statusGetters);
|
||||
|
||||
pendingChanges.resetItem(_myItem, renderPayload);
|
||||
transaction.resetItem(_myItem, renderPayload);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -51,8 +51,8 @@ void RenderableLightEntityItem::somethingChangedNotification() {
|
|||
LightEntityItem::somethingChangedNotification();
|
||||
}
|
||||
|
||||
void RenderableLightEntityItem::removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) {
|
||||
pendingChanges.removeItem(_myItem);
|
||||
void RenderableLightEntityItem::removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::Transaction& transaction) {
|
||||
transaction.removeItem(_myItem);
|
||||
render::Item::clearID(_myItem);
|
||||
}
|
||||
|
||||
|
@ -81,12 +81,12 @@ void RenderableLightEntityItem::notifyChanged() {
|
|||
return;
|
||||
}
|
||||
|
||||
render::PendingChanges pendingChanges;
|
||||
render::Transaction transaction;
|
||||
render::ScenePointer scene = AbstractViewStateInterface::instance()->getMain3DScene();
|
||||
|
||||
updateLightFromEntity(pendingChanges);
|
||||
updateLightFromEntity(transaction);
|
||||
|
||||
scene->enqueuePendingChanges(pendingChanges);
|
||||
scene->enqueueTransaction(transaction);
|
||||
}
|
||||
|
||||
bool RenderableLightEntityItem::findDetailedRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
|
||||
|
@ -103,13 +103,13 @@ bool RenderableLightEntityItem::findDetailedRayIntersection(const glm::vec3& ori
|
|||
}
|
||||
|
||||
|
||||
void RenderableLightEntityItem::updateLightFromEntity(render::PendingChanges& pendingChanges) {
|
||||
void RenderableLightEntityItem::updateLightFromEntity(render::Transaction& transaction) {
|
||||
if (!render::Item::isValidID(_myItem)) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
pendingChanges.updateItem<LightPayload>(_myItem, [&](LightPayload& data) {
|
||||
transaction.updateItem<LightPayload>(_myItem, [&](LightPayload& data) {
|
||||
updateRenderItemFromEntity(data);
|
||||
});
|
||||
}
|
||||
|
|
|
@ -28,12 +28,12 @@ public:
|
|||
BoxFace& face, glm::vec3& surfaceNormal,
|
||||
void** intersectedObject, bool precisionPicking) const override;
|
||||
|
||||
void updateLightFromEntity(render::PendingChanges& pendingChanges);
|
||||
void updateLightFromEntity(render::Transaction& transaction);
|
||||
|
||||
virtual bool addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) override;
|
||||
virtual bool addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::Transaction& transaction) override;
|
||||
|
||||
virtual void somethingChangedNotification() override;
|
||||
virtual void removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) override;
|
||||
virtual void removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::Transaction& transaction) override;
|
||||
|
||||
virtual void locationChanged(bool tellPhysics = true) override;
|
||||
|
||||
|
|
|
@ -228,20 +228,20 @@ namespace render {
|
|||
}
|
||||
|
||||
bool RenderableModelEntityItem::addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene,
|
||||
render::PendingChanges& pendingChanges) {
|
||||
render::Transaction& transaction) {
|
||||
_myMetaItem = scene->allocateID();
|
||||
|
||||
auto renderData = std::make_shared<RenderableModelEntityItemMeta>(self);
|
||||
auto renderPayload = std::make_shared<RenderableModelEntityItemMeta::Payload>(renderData);
|
||||
|
||||
pendingChanges.resetItem(_myMetaItem, renderPayload);
|
||||
transaction.resetItem(_myMetaItem, renderPayload);
|
||||
|
||||
if (_model) {
|
||||
render::Item::Status::Getters statusGetters;
|
||||
makeEntityItemStatusGetters(getThisPointer(), statusGetters);
|
||||
|
||||
// note: we don't mind if the model fails to add, we'll retry (in render()) until it succeeds
|
||||
_model->addToScene(scene, pendingChanges, statusGetters);
|
||||
_model->addToScene(scene, transaction, statusGetters);
|
||||
}
|
||||
|
||||
// we've successfully added _myMetaItem so we always return true
|
||||
|
@ -249,11 +249,11 @@ bool RenderableModelEntityItem::addToScene(EntityItemPointer self, std::shared_p
|
|||
}
|
||||
|
||||
void RenderableModelEntityItem::removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene,
|
||||
render::PendingChanges& pendingChanges) {
|
||||
pendingChanges.removeItem(_myMetaItem);
|
||||
render::Transaction& transaction) {
|
||||
transaction.removeItem(_myMetaItem);
|
||||
render::Item::clearID(_myMetaItem);
|
||||
if (_model) {
|
||||
_model->removeFromScene(scene, pendingChanges);
|
||||
_model->removeFromScene(scene, transaction);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -467,15 +467,15 @@ void RenderableModelEntityItem::render(RenderArgs* args) {
|
|||
}
|
||||
|
||||
if (_model->needsFixupInScene()) {
|
||||
render::PendingChanges pendingChanges;
|
||||
render::Transaction transaction;
|
||||
|
||||
_model->removeFromScene(scene, pendingChanges);
|
||||
_model->removeFromScene(scene, transaction);
|
||||
|
||||
render::Item::Status::Getters statusGetters;
|
||||
makeEntityItemStatusGetters(getThisPointer(), statusGetters);
|
||||
_model->addToScene(scene, pendingChanges, statusGetters);
|
||||
_model->addToScene(scene, transaction, statusGetters);
|
||||
|
||||
scene->enqueuePendingChanges(pendingChanges);
|
||||
scene->enqueueTransaction(transaction);
|
||||
}
|
||||
|
||||
auto& currentURL = getParsedModelURL();
|
||||
|
@ -525,9 +525,9 @@ ModelPointer RenderableModelEntityItem::getModel(QSharedPointer<EntityTreeRender
|
|||
} else if (_model) {
|
||||
// remove from scene
|
||||
render::ScenePointer scene = AbstractViewStateInterface::instance()->getMain3DScene();
|
||||
render::PendingChanges pendingChanges;
|
||||
_model->removeFromScene(scene, pendingChanges);
|
||||
scene->enqueuePendingChanges(pendingChanges);
|
||||
render::Transaction transaction;
|
||||
_model->removeFromScene(scene, transaction);
|
||||
scene->enqueueTransaction(transaction);
|
||||
|
||||
// release interest
|
||||
_myRenderer->releaseModel(_model);
|
||||
|
@ -1226,10 +1226,10 @@ void RenderableModelEntityItem::locationChanged(bool tellPhysics) {
|
|||
}
|
||||
|
||||
render::ScenePointer scene = AbstractViewStateInterface::instance()->getMain3DScene();
|
||||
render::PendingChanges pendingChanges;
|
||||
render::Transaction transaction;
|
||||
|
||||
pendingChanges.updateItem(myMetaItem);
|
||||
scene->enqueuePendingChanges(pendingChanges);
|
||||
transaction.updateItem(myMetaItem);
|
||||
scene->enqueueTransaction(transaction);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
|
@ -40,8 +40,8 @@ public:
|
|||
|
||||
void doInitialModelSimulation();
|
||||
|
||||
virtual bool addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) override;
|
||||
virtual void removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) override;
|
||||
virtual bool addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::Transaction& transaction) override;
|
||||
virtual void removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::Transaction& transaction) override;
|
||||
|
||||
|
||||
void updateModelBounds();
|
||||
|
|
|
@ -162,7 +162,7 @@ RenderableParticleEffectEntityItem::RenderableParticleEffectEntityItem(const Ent
|
|||
|
||||
bool RenderableParticleEffectEntityItem::addToScene(EntityItemPointer self,
|
||||
render::ScenePointer scene,
|
||||
render::PendingChanges& pendingChanges) {
|
||||
render::Transaction& transaction) {
|
||||
_scene = scene;
|
||||
_renderItemId = _scene->allocateID();
|
||||
auto particlePayloadData = std::make_shared<ParticlePayloadData>();
|
||||
|
@ -171,14 +171,14 @@ bool RenderableParticleEffectEntityItem::addToScene(EntityItemPointer self,
|
|||
render::Item::Status::Getters statusGetters;
|
||||
makeEntityItemStatusGetters(getThisPointer(), statusGetters);
|
||||
renderPayload->addStatusGetters(statusGetters);
|
||||
pendingChanges.resetItem(_renderItemId, renderPayload);
|
||||
transaction.resetItem(_renderItemId, renderPayload);
|
||||
return true;
|
||||
}
|
||||
|
||||
void RenderableParticleEffectEntityItem::removeFromScene(EntityItemPointer self,
|
||||
render::ScenePointer scene,
|
||||
render::PendingChanges& pendingChanges) {
|
||||
pendingChanges.removeItem(_renderItemId);
|
||||
render::Transaction& transaction) {
|
||||
transaction.removeItem(_renderItemId);
|
||||
_scene = nullptr;
|
||||
render::Item::clearID(_renderItemId);
|
||||
};
|
||||
|
@ -206,12 +206,12 @@ void RenderableParticleEffectEntityItem::updateRenderItem() {
|
|||
return;
|
||||
}
|
||||
if (!getVisible()) {
|
||||
render::PendingChanges pendingChanges;
|
||||
pendingChanges.updateItem<ParticlePayloadData>(_renderItemId, [](ParticlePayloadData& payload) {
|
||||
render::Transaction transaction;
|
||||
transaction.updateItem<ParticlePayloadData>(_renderItemId, [](ParticlePayloadData& payload) {
|
||||
payload.setVisibleFlag(false);
|
||||
});
|
||||
|
||||
_scene->enqueuePendingChanges(pendingChanges);
|
||||
_scene->enqueueTransaction(transaction);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -253,8 +253,8 @@ void RenderableParticleEffectEntityItem::updateRenderItem() {
|
|||
}
|
||||
|
||||
|
||||
render::PendingChanges pendingChanges;
|
||||
pendingChanges.updateItem<ParticlePayloadData>(_renderItemId, [=](ParticlePayloadData& payload) {
|
||||
render::Transaction transaction;
|
||||
transaction.updateItem<ParticlePayloadData>(_renderItemId, [=](ParticlePayloadData& payload) {
|
||||
payload.setVisibleFlag(true);
|
||||
|
||||
// Update particle uniforms
|
||||
|
@ -282,7 +282,7 @@ void RenderableParticleEffectEntityItem::updateRenderItem() {
|
|||
}
|
||||
});
|
||||
|
||||
_scene->enqueuePendingChanges(pendingChanges);
|
||||
_scene->enqueueTransaction(transaction);
|
||||
}
|
||||
|
||||
void RenderableParticleEffectEntityItem::createPipelines() {
|
||||
|
@ -318,9 +318,9 @@ void RenderableParticleEffectEntityItem::notifyBoundChanged() {
|
|||
if (!render::Item::isValidID(_renderItemId)) {
|
||||
return;
|
||||
}
|
||||
render::PendingChanges pendingChanges;
|
||||
pendingChanges.updateItem<ParticlePayloadData>(_renderItemId, [](ParticlePayloadData& payload) {
|
||||
render::Transaction transaction;
|
||||
transaction.updateItem<ParticlePayloadData>(_renderItemId, [](ParticlePayloadData& payload) {
|
||||
});
|
||||
|
||||
_scene->enqueuePendingChanges(pendingChanges);
|
||||
_scene->enqueueTransaction(transaction);
|
||||
}
|
|
@ -25,8 +25,8 @@ public:
|
|||
|
||||
void updateRenderItem();
|
||||
|
||||
virtual bool addToScene(EntityItemPointer self, render::ScenePointer scene, render::PendingChanges& pendingChanges) override;
|
||||
virtual void removeFromScene(EntityItemPointer self, render::ScenePointer scene, render::PendingChanges& pendingChanges) override;
|
||||
virtual bool addToScene(EntityItemPointer self, render::ScenePointer scene, render::Transaction& transaction) override;
|
||||
virtual void removeFromScene(EntityItemPointer self, render::ScenePointer scene, render::Transaction& transaction) override;
|
||||
|
||||
protected:
|
||||
virtual void locationChanged(bool tellPhysics = true) override { EntityItem::locationChanged(tellPhysics); notifyBoundChanged(); }
|
||||
|
|
|
@ -817,7 +817,7 @@ void RenderablePolyVoxEntityItem::render(RenderArgs* args) {
|
|||
|
||||
bool RenderablePolyVoxEntityItem::addToScene(EntityItemPointer self,
|
||||
std::shared_ptr<render::Scene> scene,
|
||||
render::PendingChanges& pendingChanges) {
|
||||
render::Transaction& transaction) {
|
||||
_myItem = scene->allocateID();
|
||||
|
||||
auto renderItem = std::make_shared<PolyVoxPayload>(getThisPointer());
|
||||
|
@ -828,15 +828,15 @@ bool RenderablePolyVoxEntityItem::addToScene(EntityItemPointer self,
|
|||
makeEntityItemStatusGetters(getThisPointer(), statusGetters);
|
||||
renderPayload->addStatusGetters(statusGetters);
|
||||
|
||||
pendingChanges.resetItem(_myItem, renderPayload);
|
||||
transaction.resetItem(_myItem, renderPayload);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void RenderablePolyVoxEntityItem::removeFromScene(EntityItemPointer self,
|
||||
std::shared_ptr<render::Scene> scene,
|
||||
render::PendingChanges& pendingChanges) {
|
||||
pendingChanges.removeItem(_myItem);
|
||||
render::Transaction& transaction) {
|
||||
transaction.removeItem(_myItem);
|
||||
render::Item::clearID(_myItem);
|
||||
}
|
||||
|
||||
|
@ -1615,10 +1615,10 @@ void RenderablePolyVoxEntityItem::locationChanged(bool tellPhysics) {
|
|||
return;
|
||||
}
|
||||
render::ScenePointer scene = AbstractViewStateInterface::instance()->getMain3DScene();
|
||||
render::PendingChanges pendingChanges;
|
||||
pendingChanges.updateItem<PolyVoxPayload>(_myItem, [](PolyVoxPayload& payload) {});
|
||||
render::Transaction transaction;
|
||||
transaction.updateItem<PolyVoxPayload>(_myItem, [](PolyVoxPayload& payload) {});
|
||||
|
||||
scene->enqueuePendingChanges(pendingChanges);
|
||||
scene->enqueueTransaction(transaction);
|
||||
}
|
||||
|
||||
bool RenderablePolyVoxEntityItem::getMeshes(MeshProxyList& result) {
|
||||
|
|
|
@ -107,10 +107,10 @@ public:
|
|||
|
||||
virtual bool addToScene(EntityItemPointer self,
|
||||
std::shared_ptr<render::Scene> scene,
|
||||
render::PendingChanges& pendingChanges) override;
|
||||
render::Transaction& transaction) override;
|
||||
virtual void removeFromScene(EntityItemPointer self,
|
||||
std::shared_ptr<render::Scene> scene,
|
||||
render::PendingChanges& pendingChanges) override;
|
||||
render::Transaction& transaction) override;
|
||||
|
||||
virtual void setXNNeighborID(const EntityItemID& xNNeighborID) override;
|
||||
virtual void setYNNeighborID(const EntityItemID& yNNeighborID) override;
|
||||
|
|
|
@ -266,7 +266,7 @@ void RenderableWebEntityItem::loadSourceURL() {
|
|||
_webSurface->setMaxFps(DEFAULT_MAX_FPS);
|
||||
}
|
||||
|
||||
_webSurface->load("WebView.qml", [&](QQmlContext* context, QObject* obj) {
|
||||
_webSurface->load("WebEntityView.qml", [&](QQmlContext* context, QObject* obj) {
|
||||
context->setContextProperty("eventBridgeJavaScriptToInject", QVariant(_javaScriptToInject));
|
||||
});
|
||||
|
||||
|
|
|
@ -118,13 +118,13 @@ void RenderableZoneEntityItem::render(RenderArgs* args) {
|
|||
// check to see if when we added our models to the scene they were ready, if they were not ready, then
|
||||
// fix them up in the scene
|
||||
render::ScenePointer scene = AbstractViewStateInterface::instance()->getMain3DScene();
|
||||
render::PendingChanges pendingChanges;
|
||||
_model->removeFromScene(scene, pendingChanges);
|
||||
render::Transaction transaction;
|
||||
_model->removeFromScene(scene, transaction);
|
||||
render::Item::Status::Getters statusGetters;
|
||||
makeEntityItemStatusGetters(getThisPointer(), statusGetters);
|
||||
_model->addToScene(scene, pendingChanges);
|
||||
_model->addToScene(scene, transaction);
|
||||
|
||||
scene->enqueuePendingChanges(pendingChanges);
|
||||
scene->enqueueTransaction(transaction);
|
||||
|
||||
_model->setVisibleInScene(getVisible(), scene);
|
||||
}
|
||||
|
@ -164,9 +164,9 @@ void RenderableZoneEntityItem::render(RenderArgs* args) {
|
|||
_model && !_model->needsFixupInScene()) {
|
||||
// If the model is in the scene but doesn't need to be, remove it.
|
||||
render::ScenePointer scene = AbstractViewStateInterface::instance()->getMain3DScene();
|
||||
render::PendingChanges pendingChanges;
|
||||
_model->removeFromScene(scene, pendingChanges);
|
||||
scene->enqueuePendingChanges(pendingChanges);
|
||||
render::Transaction transaction;
|
||||
_model->removeFromScene(scene, transaction);
|
||||
scene->enqueueTransaction(transaction);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -218,7 +218,7 @@ namespace render {
|
|||
}
|
||||
|
||||
bool RenderableZoneEntityItem::addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene,
|
||||
render::PendingChanges& pendingChanges) {
|
||||
render::Transaction& transaction) {
|
||||
_myMetaItem = scene->allocateID();
|
||||
|
||||
auto renderData = std::make_shared<RenderableZoneEntityItemMeta>(self);
|
||||
|
@ -228,16 +228,16 @@ bool RenderableZoneEntityItem::addToScene(EntityItemPointer self, std::shared_pt
|
|||
makeEntityItemStatusGetters(getThisPointer(), statusGetters);
|
||||
renderPayload->addStatusGetters(statusGetters);
|
||||
|
||||
pendingChanges.resetItem(_myMetaItem, renderPayload);
|
||||
transaction.resetItem(_myMetaItem, renderPayload);
|
||||
return true;
|
||||
}
|
||||
|
||||
void RenderableZoneEntityItem::removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene,
|
||||
render::PendingChanges& pendingChanges) {
|
||||
pendingChanges.removeItem(_myMetaItem);
|
||||
render::Transaction& transaction) {
|
||||
transaction.removeItem(_myMetaItem);
|
||||
render::Item::clearID(_myMetaItem);
|
||||
if (_model) {
|
||||
_model->removeFromScene(scene, pendingChanges);
|
||||
_model->removeFromScene(scene, transaction);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -246,13 +246,13 @@ void RenderableZoneEntityItem::notifyBoundChanged() {
|
|||
if (!render::Item::isValidID(_myMetaItem)) {
|
||||
return;
|
||||
}
|
||||
render::PendingChanges pendingChanges;
|
||||
render::Transaction transaction;
|
||||
render::ScenePointer scene = AbstractViewStateInterface::instance()->getMain3DScene();
|
||||
if (scene) {
|
||||
pendingChanges.updateItem<RenderableZoneEntityItemMeta>(_myMetaItem, [](RenderableZoneEntityItemMeta& data) {
|
||||
transaction.updateItem<RenderableZoneEntityItemMeta>(_myMetaItem, [](RenderableZoneEntityItemMeta& data) {
|
||||
});
|
||||
|
||||
scene->enqueuePendingChanges(pendingChanges);
|
||||
scene->enqueueTransaction(transaction);
|
||||
} else {
|
||||
qCWarning(entitiesrenderer) << "RenderableZoneEntityItem::notifyBoundChanged(), Unexpected null scene, possibly during application shutdown";
|
||||
}
|
||||
|
|
|
@ -38,8 +38,8 @@ public:
|
|||
virtual void render(RenderArgs* args) override;
|
||||
virtual bool contains(const glm::vec3& point) const override;
|
||||
|
||||
virtual bool addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) override;
|
||||
virtual void removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) override;
|
||||
virtual bool addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::Transaction& transaction) override;
|
||||
virtual void removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::Transaction& transaction) override;
|
||||
|
||||
private:
|
||||
virtual void locationChanged(bool tellPhysics = true) override { EntityItem::locationChanged(tellPhysics); notifyBoundChanged(); }
|
||||
|
|
|
@ -53,7 +53,7 @@ using EntityTreeElementExtraEncodeDataPointer = std::shared_ptr<EntityTreeElemen
|
|||
|
||||
namespace render {
|
||||
class Scene;
|
||||
class PendingChanges;
|
||||
class Transaction;
|
||||
}
|
||||
|
||||
#define DONT_ALLOW_INSTANTIATION virtual void pureVirtualFunctionPlaceHolder() = 0;
|
||||
|
@ -153,9 +153,9 @@ public:
|
|||
{ somethingChanged = false; return 0; }
|
||||
|
||||
virtual bool addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene,
|
||||
render::PendingChanges& pendingChanges) { return false; } // by default entity items don't add to scene
|
||||
render::Transaction& transaction) { return false; } // by default entity items don't add to scene
|
||||
virtual void removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene,
|
||||
render::PendingChanges& pendingChanges) { } // by default entity items don't add to scene
|
||||
render::Transaction& transaction) { } // by default entity items don't add to scene
|
||||
virtual void render(RenderArgs* args) { } // by default entity items don't know how to render
|
||||
|
||||
static int expectedBytes();
|
||||
|
|
|
@ -114,9 +114,9 @@ AnimDebugDraw::AnimDebugDraw() :
|
|||
render::ScenePointer scene = AbstractViewStateInterface::instance()->getMain3DScene();
|
||||
if (scene) {
|
||||
_itemID = scene->allocateID();
|
||||
render::PendingChanges pendingChanges;
|
||||
pendingChanges.resetItem(_itemID, _animDebugDrawPayload);
|
||||
scene->enqueuePendingChanges(pendingChanges);
|
||||
render::Transaction transaction;
|
||||
transaction.resetItem(_itemID, _animDebugDrawPayload);
|
||||
scene->enqueueTransaction(transaction);
|
||||
}
|
||||
|
||||
// HACK: add red, green and blue axis at (1,1,1)
|
||||
|
@ -142,9 +142,9 @@ void AnimDebugDraw::shutdown() {
|
|||
// remove renderItem from main 3d scene.
|
||||
render::ScenePointer scene = AbstractViewStateInterface::instance()->getMain3DScene();
|
||||
if (scene && _itemID) {
|
||||
render::PendingChanges pendingChanges;
|
||||
pendingChanges.removeItem(_itemID);
|
||||
scene->enqueuePendingChanges(pendingChanges);
|
||||
render::Transaction transaction;
|
||||
transaction.removeItem(_itemID);
|
||||
scene->enqueueTransaction(transaction);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -317,8 +317,8 @@ void AnimDebugDraw::update() {
|
|||
return;
|
||||
}
|
||||
|
||||
render::PendingChanges pendingChanges;
|
||||
pendingChanges.updateItem<AnimDebugDrawData>(_itemID, [&](AnimDebugDrawData& data) {
|
||||
render::Transaction transaction;
|
||||
transaction.updateItem<AnimDebugDrawData>(_itemID, [&](AnimDebugDrawData& data) {
|
||||
|
||||
const size_t VERTICES_PER_BONE = (6 + (NUM_CIRCLE_SLICES * 2) * 3);
|
||||
const size_t VERTICES_PER_LINK = 8 * 2;
|
||||
|
@ -422,5 +422,5 @@ void AnimDebugDraw::update() {
|
|||
data._indexBuffer->setSubData<uint16_t>(i, (uint16_t)i);;
|
||||
}
|
||||
});
|
||||
scene->enqueuePendingChanges(pendingChanges);
|
||||
scene->enqueueTransaction(transaction);
|
||||
}
|
||||
|
|
|
@ -88,8 +88,9 @@ static const std::string DEFAULT_NORMAL_SHADER {
|
|||
|
||||
static const std::string DEFAULT_OCCLUSION_SHADER{
|
||||
"vec4 getFragmentColor() {"
|
||||
" DeferredFragment frag = unpackDeferredFragmentNoPosition(uv);"
|
||||
" return vec4(vec3(pow(frag.obscurance, 1.0 / 2.2)), 1.0);"
|
||||
// " DeferredFragment frag = unpackDeferredFragmentNoPosition(uv);"
|
||||
// " return vec4(vec3(pow(frag.obscurance, 1.0 / 2.2)), 1.0);"
|
||||
" return vec4(vec3(pow(texture(specularMap, uv).a, 1.0 / 2.2)), 1.0);"
|
||||
" }"
|
||||
};
|
||||
|
||||
|
@ -194,6 +195,18 @@ static const std::string DEFAULT_DIFFUSED_NORMAL_CURVATURE_SHADER{
|
|||
" }"
|
||||
};
|
||||
|
||||
static const std::string DEFAULT_CURVATURE_OCCLUSION_SHADER{
|
||||
"vec4 getFragmentColor() {"
|
||||
" vec4 midNormalCurvature;"
|
||||
" vec4 lowNormalCurvature;"
|
||||
" unpackMidLowNormalCurvature(uv, midNormalCurvature, lowNormalCurvature);"
|
||||
" float ambientOcclusion = curvatureAO(lowNormalCurvature.a * 20.0f) * 0.5f;"
|
||||
" float ambientOcclusionHF = curvatureAO(midNormalCurvature.a * 8.0f) * 0.5f;"
|
||||
" ambientOcclusion = min(ambientOcclusion, ambientOcclusionHF);"
|
||||
" return vec4(vec3(ambientOcclusion), 1.0);"
|
||||
" }"
|
||||
};
|
||||
|
||||
static const std::string DEFAULT_DEBUG_SCATTERING_SHADER{
|
||||
"vec4 getFragmentColor() {"
|
||||
" return vec4(pow(vec3(texture(scatteringMap, uv).xyz), vec3(1.0 / 2.2)), 1.0);"
|
||||
|
@ -203,7 +216,7 @@ static const std::string DEFAULT_DEBUG_SCATTERING_SHADER{
|
|||
|
||||
static const std::string DEFAULT_AMBIENT_OCCLUSION_SHADER{
|
||||
"vec4 getFragmentColor() {"
|
||||
" return vec4(vec3(texture(obscuranceMap, uv).xyz), 1.0);"
|
||||
" return vec4(vec3(texture(obscuranceMap, uv).x), 1.0);"
|
||||
// When drawing color " return vec4(vec3(texture(occlusionMap, uv).xyz), 1.0);"
|
||||
// when drawing normal" return vec4(normalize(texture(occlusionMap, uv).xyz * 2.0 - vec3(1.0)), 1.0);"
|
||||
" }"
|
||||
|
@ -288,6 +301,8 @@ std::string DebugDeferredBuffer::getShaderSourceCode(Mode mode, std::string cust
|
|||
return DEFAULT_DIFFUSED_CURVATURE_SHADER;
|
||||
case DiffusedNormalCurvatureMode:
|
||||
return DEFAULT_DIFFUSED_NORMAL_CURVATURE_SHADER;
|
||||
case CurvatureOcclusionMode:
|
||||
return DEFAULT_CURVATURE_OCCLUSION_SHADER;
|
||||
case ScatteringDebugMode:
|
||||
return DEFAULT_DEBUG_SCATTERING_SHADER;
|
||||
case AmbientOcclusionMode:
|
||||
|
|
|
@ -72,6 +72,7 @@ protected:
|
|||
NormalCurvatureMode,
|
||||
DiffusedCurvatureMode,
|
||||
DiffusedNormalCurvatureMode,
|
||||
CurvatureOcclusionMode,
|
||||
ScatteringDebugMode,
|
||||
AmbientOcclusionMode,
|
||||
AmbientOcclusionBlurredMode,
|
||||
|
|
|
@ -67,10 +67,8 @@ DeferredFragment unpackDeferredFragmentNoPosition(vec2 texcoord) {
|
|||
frag.scattering = 0.0;
|
||||
unpackModeMetallic(diffuseVal.w, frag.mode, frag.metallic);
|
||||
|
||||
//frag.emissive = specularVal.xyz;
|
||||
frag.obscurance = min(specularVal.w, frag.obscurance);
|
||||
|
||||
|
||||
if (frag.mode == FRAG_MODE_SCATTERING) {
|
||||
frag.scattering = specularVal.x;
|
||||
}
|
||||
|
|
|
@ -55,7 +55,7 @@ void DeferredFramebuffer::allocate() {
|
|||
|
||||
_deferredColorTexture = gpu::TexturePointer(gpu::Texture::createRenderBuffer(colorFormat, width, height, gpu::Texture::SINGLE_MIP, defaultSampler));
|
||||
_deferredNormalTexture = gpu::TexturePointer(gpu::Texture::createRenderBuffer(linearFormat, width, height, gpu::Texture::SINGLE_MIP, defaultSampler));
|
||||
_deferredSpecularTexture = gpu::TexturePointer(gpu::Texture::createRenderBuffer(colorFormat, width, height, gpu::Texture::SINGLE_MIP, defaultSampler));
|
||||
_deferredSpecularTexture = gpu::TexturePointer(gpu::Texture::createRenderBuffer(linearFormat, width, height, gpu::Texture::SINGLE_MIP, defaultSampler));
|
||||
|
||||
_deferredFramebuffer->setRenderBuffer(0, _deferredColorTexture);
|
||||
_deferredFramebuffer->setRenderBuffer(1, _deferredNormalTexture);
|
||||
|
|
|
@ -62,7 +62,7 @@ vec3 evalAmbientSpecularIrradiance(LightAmbient ambient, vec3 fragEyeDir, vec3 f
|
|||
|
||||
<@if supportScattering@>
|
||||
float curvatureAO(in float k) {
|
||||
return 1.0f - (0.0022f * k * k) + (0.0776f * k) + 0.7369;
|
||||
return 1.0f - (0.0022f * k * k) + (0.0776f * k) + 0.7369f;
|
||||
}
|
||||
<@endif@>
|
||||
|
||||
|
@ -83,13 +83,12 @@ void evalLightingAmbient(out vec3 diffuse, out vec3 specular, LightAmbient ambie
|
|||
specular = evalAmbientSpecularIrradiance(ambient, eyeDir, normal, roughness) * ambientFresnel;
|
||||
|
||||
<@if supportScattering@>
|
||||
float ambientOcclusion = curvatureAO(lowNormalCurvature.w * 20.0f) * 0.5f;
|
||||
float ambientOcclusionHF = curvatureAO(midNormalCurvature.w * 8.0f) * 0.5f;
|
||||
ambientOcclusion = min(ambientOcclusion, ambientOcclusionHF);
|
||||
|
||||
obscurance = min(obscurance, ambientOcclusion);
|
||||
|
||||
if (scattering * isScatteringEnabled() > 0.0) {
|
||||
float ambientOcclusion = curvatureAO(lowNormalCurvature.w * 20.0f) * 0.5f;
|
||||
float ambientOcclusionHF = curvatureAO(midNormalCurvature.w * 8.0f) * 0.5f;
|
||||
ambientOcclusion = min(ambientOcclusion, ambientOcclusionHF);
|
||||
|
||||
obscurance = min(obscurance, ambientOcclusion);
|
||||
|
||||
// Diffuse from ambient
|
||||
diffuse = sphericalHarmonics_evalSphericalLight(getLightAmbientSphere(ambient), lowNormalCurvature.xyz).xyz;
|
||||
|
|
|
@ -235,9 +235,9 @@ void Model::updateRenderItems() {
|
|||
|
||||
uint32_t deleteGeometryCounter = self->_deleteGeometryCounter;
|
||||
|
||||
render::PendingChanges pendingChanges;
|
||||
render::Transaction transaction;
|
||||
foreach (auto itemID, self->_modelMeshRenderItemsMap.keys()) {
|
||||
pendingChanges.updateItem<ModelMeshPartPayload>(itemID, [deleteGeometryCounter](ModelMeshPartPayload& data) {
|
||||
transaction.updateItem<ModelMeshPartPayload>(itemID, [deleteGeometryCounter](ModelMeshPartPayload& data) {
|
||||
if (data._model && data._model->isLoaded()) {
|
||||
// Ensure the model geometry was not reset between frames
|
||||
if (deleteGeometryCounter == data._model->_deleteGeometryCounter) {
|
||||
|
@ -259,14 +259,14 @@ void Model::updateRenderItems() {
|
|||
Transform collisionMeshOffset;
|
||||
collisionMeshOffset.setIdentity();
|
||||
Transform modelTransform = self->getTransform();
|
||||
foreach(auto itemID, self->_collisionRenderItemsMap.keys()) {
|
||||
pendingChanges.updateItem<MeshPartPayload>(itemID, [modelTransform, collisionMeshOffset](MeshPartPayload& data) {
|
||||
foreach(auto itemID, self->_collisionRenderItemsMap.keys()) {
|
||||
transaction.updateItem<MeshPartPayload>(itemID, [modelTransform, collisionMeshOffset](MeshPartPayload& data) {
|
||||
// update the model transform for this render item.
|
||||
data.updateTransform(modelTransform, collisionMeshOffset);
|
||||
});
|
||||
}
|
||||
|
||||
scene->enqueuePendingChanges(pendingChanges);
|
||||
scene->enqueueTransaction(transaction);
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -538,14 +538,14 @@ void Model::setVisibleInScene(bool newValue, std::shared_ptr<render::Scene> scen
|
|||
if (_isVisible != newValue) {
|
||||
_isVisible = newValue;
|
||||
|
||||
render::PendingChanges pendingChanges;
|
||||
render::Transaction transaction;
|
||||
foreach (auto item, _modelMeshRenderItemsMap.keys()) {
|
||||
pendingChanges.resetItem(item, _modelMeshRenderItemsMap[item]);
|
||||
transaction.resetItem(item, _modelMeshRenderItemsMap[item]);
|
||||
}
|
||||
foreach(auto item, _collisionRenderItemsMap.keys()) {
|
||||
pendingChanges.resetItem(item, _collisionRenderItemsMap[item]);
|
||||
foreach(auto item, _collisionRenderItemsMap.keys()) {
|
||||
transaction.resetItem(item, _collisionRenderItemsMap[item]);
|
||||
}
|
||||
scene->enqueuePendingChanges(pendingChanges);
|
||||
scene->enqueueTransaction(transaction);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -554,19 +554,19 @@ void Model::setLayeredInFront(bool layered, std::shared_ptr<render::Scene> scene
|
|||
if (_isLayeredInFront != layered) {
|
||||
_isLayeredInFront = layered;
|
||||
|
||||
render::PendingChanges pendingChanges;
|
||||
render::Transaction transaction;
|
||||
foreach(auto item, _modelMeshRenderItemsMap.keys()) {
|
||||
pendingChanges.resetItem(item, _modelMeshRenderItemsMap[item]);
|
||||
transaction.resetItem(item, _modelMeshRenderItemsMap[item]);
|
||||
}
|
||||
foreach(auto item, _collisionRenderItemsMap.keys()) {
|
||||
pendingChanges.resetItem(item, _collisionRenderItemsMap[item]);
|
||||
foreach(auto item, _collisionRenderItemsMap.keys()) {
|
||||
transaction.resetItem(item, _collisionRenderItemsMap[item]);
|
||||
}
|
||||
scene->enqueuePendingChanges(pendingChanges);
|
||||
scene->enqueueTransaction(transaction);
|
||||
}
|
||||
}
|
||||
|
||||
bool Model::addToScene(std::shared_ptr<render::Scene> scene,
|
||||
render::PendingChanges& pendingChanges,
|
||||
render::Transaction& transaction,
|
||||
render::Item::Status::Getters& statusGetters) {
|
||||
bool readyToRender = _collisionGeometry || isLoaded();
|
||||
if (!_addedToScene && readyToRender) {
|
||||
|
@ -579,11 +579,11 @@ bool Model::addToScene(std::shared_ptr<render::Scene> scene,
|
|||
foreach (auto renderItem, _collisionRenderItems) {
|
||||
auto item = scene->allocateID();
|
||||
auto renderPayload = std::make_shared<MeshPartPayload::Payload>(renderItem);
|
||||
if (_collisionRenderItems.empty() && statusGetters.size()) {
|
||||
if (_collisionRenderItems.empty() && statusGetters.size()) {
|
||||
renderPayload->addStatusGetters(statusGetters);
|
||||
}
|
||||
pendingChanges.resetItem(item, renderPayload);
|
||||
_collisionRenderItemsMap.insert(item, renderPayload);
|
||||
transaction.resetItem(item, renderPayload);
|
||||
_collisionRenderItemsMap.insert(item, renderPayload);
|
||||
}
|
||||
somethingAdded = !_collisionRenderItems.empty();
|
||||
}
|
||||
|
@ -595,10 +595,10 @@ bool Model::addToScene(std::shared_ptr<render::Scene> scene,
|
|||
foreach(auto renderItem, _modelMeshRenderItems) {
|
||||
auto item = scene->allocateID();
|
||||
auto renderPayload = std::make_shared<ModelMeshPartPayload::Payload>(renderItem);
|
||||
if (_modelMeshRenderItemsMap.empty() && statusGetters.size()) {
|
||||
if (_modelMeshRenderItemsMap.empty() && statusGetters.size()) {
|
||||
renderPayload->addStatusGetters(statusGetters);
|
||||
}
|
||||
pendingChanges.resetItem(item, renderPayload);
|
||||
transaction.resetItem(item, renderPayload);
|
||||
|
||||
hasTransparent = hasTransparent || renderItem.get()->getShapeKey().isTranslucent();
|
||||
verticesCount += renderItem.get()->getVerticesCount();
|
||||
|
@ -622,16 +622,16 @@ bool Model::addToScene(std::shared_ptr<render::Scene> scene,
|
|||
return somethingAdded;
|
||||
}
|
||||
|
||||
void Model::removeFromScene(std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) {
|
||||
void Model::removeFromScene(std::shared_ptr<render::Scene> scene, render::Transaction& transaction) {
|
||||
foreach (auto item, _modelMeshRenderItemsMap.keys()) {
|
||||
pendingChanges.removeItem(item);
|
||||
transaction.removeItem(item);
|
||||
}
|
||||
_modelMeshRenderItemIDs.clear();
|
||||
_modelMeshRenderItemsMap.clear();
|
||||
_modelMeshRenderItems.clear();
|
||||
|
||||
foreach(auto item, _collisionRenderItemsMap.keys()) {
|
||||
pendingChanges.removeItem(item);
|
||||
foreach(auto item, _collisionRenderItemsMap.keys()) {
|
||||
transaction.removeItem(item);
|
||||
}
|
||||
_collisionRenderItems.clear();
|
||||
_collisionRenderItems.clear();
|
||||
|
@ -794,11 +794,11 @@ void Model::setURL(const QUrl& url) {
|
|||
_url = url;
|
||||
|
||||
{
|
||||
render::PendingChanges pendingChanges;
|
||||
render::Transaction transaction;
|
||||
render::ScenePointer scene = AbstractViewStateInterface::instance()->getMain3DScene();
|
||||
if (scene) {
|
||||
removeFromScene(scene, pendingChanges);
|
||||
scene->enqueuePendingChanges(pendingChanges);
|
||||
removeFromScene(scene, transaction);
|
||||
scene->enqueueTransaction(transaction);
|
||||
} else {
|
||||
qCWarning(renderutils) << "Model::setURL(), Unexpected null scene, possibly during application shutdown";
|
||||
}
|
||||
|
@ -1279,17 +1279,17 @@ bool Model::initWhenReady(render::ScenePointer scene) {
|
|||
|
||||
createRenderItemSet();
|
||||
|
||||
render::PendingChanges pendingChanges;
|
||||
render::Transaction transaction;
|
||||
|
||||
bool addedPendingChanges = false;
|
||||
bool addedTransaction = false;
|
||||
if (_collisionGeometry) {
|
||||
foreach (auto renderItem, _collisionRenderItems) {
|
||||
auto item = scene->allocateID();
|
||||
auto renderPayload = std::make_shared<MeshPartPayload::Payload>(renderItem);
|
||||
_collisionRenderItemsMap.insert(item, renderPayload);
|
||||
pendingChanges.resetItem(item, renderPayload);
|
||||
transaction.resetItem(item, renderPayload);
|
||||
}
|
||||
addedPendingChanges = !_collisionRenderItems.empty();
|
||||
addedTransaction = !_collisionRenderItems.empty();
|
||||
} else {
|
||||
bool hasTransparent = false;
|
||||
size_t verticesCount = 0;
|
||||
|
@ -1300,17 +1300,17 @@ bool Model::initWhenReady(render::ScenePointer scene) {
|
|||
hasTransparent = hasTransparent || renderItem.get()->getShapeKey().isTranslucent();
|
||||
verticesCount += renderItem.get()->getVerticesCount();
|
||||
_modelMeshRenderItemsMap.insert(item, renderPayload);
|
||||
pendingChanges.resetItem(item, renderPayload);
|
||||
transaction.resetItem(item, renderPayload);
|
||||
}
|
||||
addedPendingChanges = !_modelMeshRenderItemsMap.empty();
|
||||
addedTransaction = !_modelMeshRenderItemsMap.empty();
|
||||
_renderInfoVertexCount = verticesCount;
|
||||
_renderInfoDrawCalls = _modelMeshRenderItemsMap.count();
|
||||
_renderInfoHasTransparent = hasTransparent;
|
||||
}
|
||||
_addedToScene = addedPendingChanges;
|
||||
if (addedPendingChanges) {
|
||||
scene->enqueuePendingChanges(pendingChanges);
|
||||
// NOTE: updateRender items enqueues identical pendingChanges (using a lambda)
|
||||
_addedToScene = addedTransaction;
|
||||
if (addedTransaction) {
|
||||
scene->enqueueTransaction(transaction);
|
||||
// NOTE: updateRender items enqueues identical transaction (using a lambda)
|
||||
// so it looks like we're doing double work here, but I don't want to remove the call
|
||||
// for fear there is some side effect we'll miss. -- Andrew 2016.07.21
|
||||
// TODO: figure out if we really need this call to updateRenderItems() or not.
|
||||
|
|
|
@ -42,7 +42,7 @@ class ViewFrustum;
|
|||
|
||||
namespace render {
|
||||
class Scene;
|
||||
class PendingChanges;
|
||||
class Transaction;
|
||||
typedef unsigned int ItemID;
|
||||
}
|
||||
class MeshPartPayload;
|
||||
|
@ -88,14 +88,14 @@ public:
|
|||
bool needsReload() const { return _needsReload; }
|
||||
bool initWhenReady(render::ScenePointer scene);
|
||||
bool addToScene(std::shared_ptr<render::Scene> scene,
|
||||
render::PendingChanges& pendingChanges) {
|
||||
render::Transaction& transaction) {
|
||||
auto getters = render::Item::Status::Getters(0);
|
||||
return addToScene(scene, pendingChanges, getters);
|
||||
return addToScene(scene, transaction, getters);
|
||||
}
|
||||
bool addToScene(std::shared_ptr<render::Scene> scene,
|
||||
render::PendingChanges& pendingChanges,
|
||||
render::Transaction& transaction,
|
||||
render::Item::Status::Getters& statusGetters);
|
||||
void removeFromScene(std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges);
|
||||
void removeFromScene(std::shared_ptr<render::Scene> scene, render::Transaction& transaction);
|
||||
bool isRenderable() const;
|
||||
|
||||
bool isVisible() const { return _isVisible; }
|
||||
|
|
|
@ -16,15 +16,20 @@
|
|||
<@include gpu/Color.slh@>
|
||||
<$declareColorWheel()$>
|
||||
|
||||
|
||||
uniform sampler2D linearDepthMap;
|
||||
uniform sampler2D halfLinearDepthMap;
|
||||
uniform sampler2D halfNormalMap;
|
||||
uniform sampler2D occlusionMap;
|
||||
uniform sampler2D occlusionBlurredMap;
|
||||
uniform sampler2D curvatureMap;
|
||||
uniform sampler2D diffusedCurvatureMap;
|
||||
uniform sampler2D scatteringMap;
|
||||
|
||||
<$declareDeferredCurvature()$>
|
||||
|
||||
float curvatureAO(float k) {
|
||||
return 1.0f - (0.0022f * k * k) + (0.0776f * k) + 0.7369f;
|
||||
}
|
||||
|
||||
in vec2 uv;
|
||||
out vec4 outFragColor;
|
||||
|
||||
|
|
|
@ -16,31 +16,31 @@
|
|||
|
||||
using namespace render;
|
||||
|
||||
void PendingChanges::resetItem(ItemID id, const PayloadPointer& payload) {
|
||||
void Transaction::resetItem(ItemID id, const PayloadPointer& payload) {
|
||||
if (payload) {
|
||||
_resetItems.push_back(id);
|
||||
_resetPayloads.push_back(payload);
|
||||
} else {
|
||||
qCDebug(renderlogging) << "WARNING: PendingChanges::resetItem with a null payload!";
|
||||
qCDebug(renderlogging) << "WARNING: Transaction::resetItem with a null payload!";
|
||||
removeItem(id);
|
||||
}
|
||||
}
|
||||
|
||||
void PendingChanges::removeItem(ItemID id) {
|
||||
void Transaction::removeItem(ItemID id) {
|
||||
_removedItems.push_back(id);
|
||||
}
|
||||
|
||||
void PendingChanges::updateItem(ItemID id, const UpdateFunctorPointer& functor) {
|
||||
void Transaction::updateItem(ItemID id, const UpdateFunctorPointer& functor) {
|
||||
_updatedItems.push_back(id);
|
||||
_updateFunctors.push_back(functor);
|
||||
}
|
||||
|
||||
void PendingChanges::merge(const PendingChanges& changes) {
|
||||
_resetItems.insert(_resetItems.end(), changes._resetItems.begin(), changes._resetItems.end());
|
||||
_resetPayloads.insert(_resetPayloads.end(), changes._resetPayloads.begin(), changes._resetPayloads.end());
|
||||
_removedItems.insert(_removedItems.end(), changes._removedItems.begin(), changes._removedItems.end());
|
||||
_updatedItems.insert(_updatedItems.end(), changes._updatedItems.begin(), changes._updatedItems.end());
|
||||
_updateFunctors.insert(_updateFunctors.end(), changes._updateFunctors.begin(), changes._updateFunctors.end());
|
||||
void Transaction::merge(const Transaction& transaction) {
|
||||
_resetItems.insert(_resetItems.end(), transaction._resetItems.begin(), transaction._resetItems.end());
|
||||
_resetPayloads.insert(_resetPayloads.end(), transaction._resetPayloads.begin(), transaction._resetPayloads.end());
|
||||
_removedItems.insert(_removedItems.end(), transaction._removedItems.begin(), transaction._removedItems.end());
|
||||
_updatedItems.insert(_updatedItems.end(), transaction._updatedItems.begin(), transaction._updatedItems.end());
|
||||
_updateFunctors.insert(_updateFunctors.end(), transaction._updateFunctors.begin(), transaction._updateFunctors.end());
|
||||
}
|
||||
|
||||
Scene::Scene(glm::vec3 origin, float size) :
|
||||
|
@ -63,27 +63,27 @@ bool Scene::isAllocatedID(const ItemID& id) const {
|
|||
}
|
||||
|
||||
/// Enqueue change batch to the scene
|
||||
void Scene::enqueuePendingChanges(const PendingChanges& pendingChanges) {
|
||||
_changeQueueMutex.lock();
|
||||
_changeQueue.push(pendingChanges);
|
||||
_changeQueueMutex.unlock();
|
||||
void Scene::enqueueTransaction(const Transaction& transaction) {
|
||||
_transactionQueueMutex.lock();
|
||||
_transactionQueue.push(transaction);
|
||||
_transactionQueueMutex.unlock();
|
||||
}
|
||||
|
||||
void consolidateChangeQueue(PendingChangesQueue& queue, PendingChanges& singleBatch) {
|
||||
void consolidateTransaction(TransactionQueue& queue, Transaction& singleBatch) {
|
||||
while (!queue.empty()) {
|
||||
const auto& pendingChanges = queue.front();
|
||||
singleBatch.merge(pendingChanges);
|
||||
const auto& transaction = queue.front();
|
||||
singleBatch.merge(transaction);
|
||||
queue.pop();
|
||||
};
|
||||
}
|
||||
|
||||
void Scene::processPendingChangesQueue() {
|
||||
void Scene::processTransactionQueue() {
|
||||
PROFILE_RANGE(render, __FUNCTION__);
|
||||
PendingChanges consolidatedPendingChanges;
|
||||
Transaction consolidatedTransaction;
|
||||
|
||||
{
|
||||
std::unique_lock<std::mutex> lock(_changeQueueMutex);
|
||||
consolidateChangeQueue(_changeQueue, consolidatedPendingChanges);
|
||||
std::unique_lock<std::mutex> lock(_transactionQueueMutex);
|
||||
consolidateTransaction(_transactionQueue, consolidatedTransaction);
|
||||
}
|
||||
|
||||
{
|
||||
|
@ -95,19 +95,19 @@ void Scene::processPendingChangesQueue() {
|
|||
_items.resize(maxID + 100); // allocate the maxId and more
|
||||
}
|
||||
// Now we know for sure that we have enough items in the array to
|
||||
// capture anything coming from the pendingChanges
|
||||
// capture anything coming from the transaction
|
||||
|
||||
// resets and potential NEW items
|
||||
resetItems(consolidatedPendingChanges._resetItems, consolidatedPendingChanges._resetPayloads);
|
||||
resetItems(consolidatedTransaction._resetItems, consolidatedTransaction._resetPayloads);
|
||||
|
||||
// Update the numItemsAtomic counter AFTER the reset changes went through
|
||||
_numAllocatedItems.exchange(maxID);
|
||||
|
||||
// updates
|
||||
updateItems(consolidatedPendingChanges._updatedItems, consolidatedPendingChanges._updateFunctors);
|
||||
updateItems(consolidatedTransaction._updatedItems, consolidatedTransaction._updateFunctors);
|
||||
|
||||
// removes
|
||||
removeItems(consolidatedPendingChanges._removedItems);
|
||||
removeItems(consolidatedTransaction._removedItems);
|
||||
|
||||
// Update the numItemsAtomic counter AFTER the pending changes went through
|
||||
_numAllocatedItems.exchange(maxID);
|
||||
|
|
|
@ -19,10 +19,19 @@ namespace render {
|
|||
|
||||
class Engine;
|
||||
|
||||
class PendingChanges {
|
||||
// Transaction is the mechanism to make any change to the scene.
|
||||
// Whenever a new item need to be reset,
|
||||
// or when an item changes its position or its size
|
||||
// or when an item's payload has to be be updated with new states (coming from outside the scene knowledge)
|
||||
// or when an item is destroyed
|
||||
// These changes must be expressed through the corresponding command from the Transaction
|
||||
// THe Transaction is then queued on the Scene so all the pending transactions can be consolidated and processed at the time
|
||||
// of updating the scene before it s rendered.
|
||||
//
|
||||
class Transaction {
|
||||
public:
|
||||
PendingChanges() {}
|
||||
~PendingChanges() {}
|
||||
Transaction() {}
|
||||
~Transaction() {}
|
||||
|
||||
void resetItem(ItemID id, const PayloadPointer& payload);
|
||||
void removeItem(ItemID id);
|
||||
|
@ -34,7 +43,7 @@ public:
|
|||
void updateItem(ItemID id, const UpdateFunctorPointer& functor);
|
||||
void updateItem(ItemID id) { updateItem(id, nullptr); }
|
||||
|
||||
void merge(const PendingChanges& changes);
|
||||
void merge(const Transaction& transaction);
|
||||
|
||||
ItemIDs _resetItems;
|
||||
Payloads _resetPayloads;
|
||||
|
@ -44,12 +53,12 @@ public:
|
|||
|
||||
protected:
|
||||
};
|
||||
typedef std::queue<PendingChanges> PendingChangesQueue;
|
||||
typedef std::queue<Transaction> TransactionQueue;
|
||||
|
||||
|
||||
// Scene is a container for Items
|
||||
// Items are introduced, modified or erased in the scene through PendingChanges
|
||||
// Once per Frame, the PendingChanges are all flushed
|
||||
// Items are introduced, modified or erased in the scene through Transaction
|
||||
// Once per Frame, the Transaction are all flushed
|
||||
// During the flush the standard buckets are updated
|
||||
// Items are notified accordingly on any update message happening
|
||||
class Scene {
|
||||
|
@ -66,11 +75,11 @@ public:
|
|||
// THis is the total number of allocated items, this a threadsafe call
|
||||
size_t getNumItems() const { return _numAllocatedItems.load(); }
|
||||
|
||||
// Enqueue change batch to the scene
|
||||
void enqueuePendingChanges(const PendingChanges& pendingChanges);
|
||||
// Enqueue transaction to the scene
|
||||
void enqueueTransaction(const Transaction& transaction);
|
||||
|
||||
// Process the penging changes equeued
|
||||
void processPendingChangesQueue();
|
||||
// Process the pending transactions queued
|
||||
void processTransactionQueue();
|
||||
|
||||
// This next call are NOT threadsafe, you have to call them from the correct thread to avoid any potential issues
|
||||
|
||||
|
@ -91,8 +100,8 @@ protected:
|
|||
// Thread safe elements that can be accessed from anywhere
|
||||
std::atomic<unsigned int> _IDAllocator{ 1 }; // first valid itemID will be One
|
||||
std::atomic<unsigned int> _numAllocatedItems{ 1 }; // num of allocated items, matching the _items.size()
|
||||
std::mutex _changeQueueMutex;
|
||||
PendingChangesQueue _changeQueue;
|
||||
std::mutex _transactionQueueMutex;
|
||||
TransactionQueue _transactionQueue;
|
||||
|
||||
// The actual database
|
||||
// database of items is protected for editing by a mutex
|
||||
|
|
|
@ -133,7 +133,8 @@ namespace SceneScripting {
|
|||
class SceneScriptingInterface : public QObject, public Dependency {
|
||||
Q_OBJECT
|
||||
SINGLETON_DEPENDENCY
|
||||
|
||||
|
||||
|
||||
public:
|
||||
Q_PROPERTY(bool shouldRenderAvatars READ shouldRenderAvatars WRITE setShouldRenderAvatars)
|
||||
Q_PROPERTY(bool shouldRenderEntities READ shouldRenderEntities WRITE setShouldRenderEntities)
|
||||
|
|
|
@ -179,7 +179,7 @@ void Tracer::serialize(const QString& originalPath) {
|
|||
{
|
||||
|
||||
// "traceEvents":[
|
||||
// {"args":{"nv_payload":0},"cat":"hifi.render","name":"render::Scene::processPendingChangesQueue","ph":"B","pid":14796,"tid":21636,"ts":68795933487}
|
||||
// {"args":{"nv_payload":0},"cat":"hifi.render","name":"render::Scene::processTransactionQueue","ph":"B","pid":14796,"tid":21636,"ts":68795933487}
|
||||
|
||||
QJsonArray traceEvents;
|
||||
|
||||
|
|
|
@ -63,7 +63,8 @@ Column {
|
|||
"Directional:LightingModel:enableDirectionalLight",
|
||||
"Point:LightingModel:enablePointLight",
|
||||
"Spot:LightingModel:enableSpotLight",
|
||||
"Light Contour:LightingModel:showLightContour"
|
||||
"Light Contour:LightingModel:showLightContour",
|
||||
"Shadow:RenderShadowTask:enabled"
|
||||
]
|
||||
CheckBox {
|
||||
text: modelData.split(":")[0]
|
||||
|
@ -150,6 +151,7 @@ Column {
|
|||
ListElement { text: "Mid Normal"; color: "White" }
|
||||
ListElement { text: "Low Curvature"; color: "White" }
|
||||
ListElement { text: "Low Normal"; color: "White" }
|
||||
ListElement { text: "Curvature Occlusion"; color: "White" }
|
||||
ListElement { text: "Debug Scattering"; color: "White" }
|
||||
ListElement { text: "Ambient Occlusion"; color: "White" }
|
||||
ListElement { text: "Ambient Occlusion Blurred"; color: "White" }
|
||||
|
|
|
@ -131,7 +131,6 @@ function request(options, callback) { // cb(error, responseOfCorrectContentType)
|
|||
var error = (httpRequest.status !== HTTP_OK) && httpRequest.status.toString() + ':' + httpRequest.statusText,
|
||||
response = !error && httpRequest.responseText,
|
||||
contentType = !error && httpRequest.getResponseHeader('content-type');
|
||||
debug('FIXME REMOVE: server response', options, error, response, contentType);
|
||||
if (!error && contentType.indexOf('application/json') === 0) { // ignoring charset, etc.
|
||||
try {
|
||||
response = JSON.parse(response);
|
||||
|
@ -139,6 +138,9 @@ function request(options, callback) { // cb(error, responseOfCorrectContentType)
|
|||
error = e;
|
||||
}
|
||||
}
|
||||
if (error) {
|
||||
response = {statusCode: httpRequest.status};
|
||||
}
|
||||
callback(error, response);
|
||||
}
|
||||
};
|
||||
|
@ -164,7 +166,6 @@ function request(options, callback) { // cb(error, responseOfCorrectContentType)
|
|||
options.headers["Content-type"] = "application/json";
|
||||
options.body = JSON.stringify(options.body);
|
||||
}
|
||||
debug("FIXME REMOVE: final options to send", options);
|
||||
for (key in options.headers || {}) {
|
||||
httpRequest.setRequestHeader(key, options.headers[key]);
|
||||
}
|
||||
|
@ -574,6 +575,9 @@ function handleConnectionResponseAndMaybeRepeat(error, response) {
|
|||
}
|
||||
} else if (error || (response.status !== 'success')) {
|
||||
debug('server fail', error, response.status);
|
||||
if (response && (response.statusCode === 401)) {
|
||||
error = "All participants must be logged in to connect.";
|
||||
}
|
||||
result = error ? {status: 'error', connection: error} : response;
|
||||
UserActivityLogger.makeUserConnection(connectingId, false, error || response);
|
||||
connectionRequestCompleted();
|
||||
|
@ -603,6 +607,15 @@ function makeConnection(id) {
|
|||
// probably, in which we do this.
|
||||
Controller.triggerHapticPulse(HAPTIC_DATA.background.strength, MAKING_CONNECTION_TIMEOUT, handToHaptic(currentHand));
|
||||
requestBody = {node_id: cleanId(MyAvatar.sessionUUID), proposed_node_id: cleanId(id)}; // for use when repeating
|
||||
|
||||
// It would be "simpler" to skip this and just look at the response, but:
|
||||
// 1. We don't want to bother the metaverse with request that we know will fail.
|
||||
// 2. We don't want our code here to be dependent on precisely how the metaverse responds (400, 401, etc.)
|
||||
if (!Account.isLoggedIn()) {
|
||||
handleConnectionResponseAndMaybeRepeat("401:Unauthorized", {statusCode: 401});
|
||||
return;
|
||||
}
|
||||
|
||||
// This will immediately set response if successfull (e.g., the other guy got his request in first), or immediate failure,
|
||||
// and will otherwise poll (using the requestBody we just set).
|
||||
request({ //
|
||||
|
|
|
@ -427,21 +427,24 @@ function deleteNotification(index) {
|
|||
arrays.splice(index, 1);
|
||||
}
|
||||
|
||||
// wraps whole word to newline
|
||||
function stringDivider(str, slotWidth, spaceReplacer) {
|
||||
var left, right;
|
||||
|
||||
if (str.length > slotWidth && slotWidth > 0) {
|
||||
left = str.substring(0, slotWidth);
|
||||
right = str.substring(slotWidth);
|
||||
return left + spaceReplacer + stringDivider(right, slotWidth, spaceReplacer);
|
||||
// Trims extra whitespace and breaks into lines of length no more than MAX_LENGTH, breaking at spaces. Trims extra whitespace.
|
||||
var MAX_LENGTH = 42;
|
||||
function wordWrap(string) {
|
||||
var finishedLines = [], currentLine = '';
|
||||
string.split(/\s/).forEach(function (word) {
|
||||
var tail = currentLine ? ' ' + word : word;
|
||||
if ((currentLine.length + tail.length) <= MAX_LENGTH) {
|
||||
currentLine += tail;
|
||||
} else {
|
||||
finishedLines.push(currentLine);
|
||||
currentLine = word;
|
||||
}
|
||||
});
|
||||
if (currentLine) {
|
||||
finishedLines.push(currentLine);
|
||||
}
|
||||
return str;
|
||||
}
|
||||
|
||||
// formats string to add newline every 43 chars
|
||||
function wordWrap(str) {
|
||||
return stringDivider(str, 43.0, "\n");
|
||||
return finishedLines.join('\n');
|
||||
}
|
||||
|
||||
function update() {
|
||||
|
|
|
@ -880,7 +880,7 @@ private:
|
|||
getEntities()->update();
|
||||
|
||||
// The pending changes collecting the changes here
|
||||
render::PendingChanges pendingChanges;
|
||||
render::Transaction transaction;
|
||||
|
||||
// FIXME: Move this out of here!, Background / skybox should be driven by the enityt content just like the other entities
|
||||
// Background rendering decision
|
||||
|
@ -888,7 +888,7 @@ private:
|
|||
auto backgroundRenderData = std::make_shared<BackgroundRenderData>();
|
||||
auto backgroundRenderPayload = std::make_shared<BackgroundRenderData::Payload>(backgroundRenderData);
|
||||
BackgroundRenderData::_item = _main3DScene->allocateID();
|
||||
pendingChanges.resetItem(BackgroundRenderData::_item, backgroundRenderPayload);
|
||||
transaction.resetItem(BackgroundRenderData::_item, backgroundRenderPayload);
|
||||
}
|
||||
// Setup the current Zone Entity lighting
|
||||
{
|
||||
|
@ -897,10 +897,10 @@ private:
|
|||
}
|
||||
|
||||
{
|
||||
PerformanceTimer perfTimer("SceneProcessPendingChanges");
|
||||
_main3DScene->enqueuePendingChanges(pendingChanges);
|
||||
PerformanceTimer perfTimer("SceneProcessTransaction");
|
||||
_main3DScene->enqueueTransaction(transaction);
|
||||
|
||||
_main3DScene->processPendingChangesQueue();
|
||||
_main3DScene->processTransactionQueue();
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -914,13 +914,13 @@ private:
|
|||
PROFILE_RANGE(render, __FUNCTION__);
|
||||
PerformanceTimer perfTimer("draw");
|
||||
// The pending changes collecting the changes here
|
||||
render::PendingChanges pendingChanges;
|
||||
render::Transaction transaction;
|
||||
// Setup the current Zone Entity lighting
|
||||
DependencyManager::get<DeferredLightingEffect>()->setGlobalLight(_sunSkyStage.getSunLight());
|
||||
{
|
||||
PerformanceTimer perfTimer("SceneProcessPendingChanges");
|
||||
_main3DScene->enqueuePendingChanges(pendingChanges);
|
||||
_main3DScene->processPendingChangesQueue();
|
||||
PerformanceTimer perfTimer("SceneProcessTransaction");
|
||||
_main3DScene->enqueueTransaction(transaction);
|
||||
_main3DScene->processTransactionQueue();
|
||||
}
|
||||
|
||||
// For now every frame pass the renderContext
|
||||
|
|
Loading…
Reference in a new issue