From 9470467c31ab0d19bbf58bfde00f850daf267c26 Mon Sep 17 00:00:00 2001 From: Sam Gateau Date: Tue, 25 Jun 2019 11:28:01 -0700 Subject: [PATCH] Ad the check for nsight to avoid the COmpositeHUD pass --- libraries/render-utils/src/RenderHUDLayerTask.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libraries/render-utils/src/RenderHUDLayerTask.cpp b/libraries/render-utils/src/RenderHUDLayerTask.cpp index a34f3b3e49..ac7a867366 100644 --- a/libraries/render-utils/src/RenderHUDLayerTask.cpp +++ b/libraries/render-utils/src/RenderHUDLayerTask.cpp @@ -17,7 +17,7 @@ void CompositeHUD::run(const RenderContextPointer& renderContext, const gpu::Fra assert(renderContext->args->_context); // We do not want to render HUD elements in secondary camera - if (renderContext->args->_renderMode == RenderArgs::RenderMode::SECONDARY_CAMERA_RENDER_MODE) { + if (nsightActive() || renderContext->args->_renderMode == RenderArgs::RenderMode::SECONDARY_CAMERA_RENDER_MODE) { return; }