diff --git a/examples/controllers/handControllerGrab.js b/examples/controllers/handControllerGrab.js index 60e5286ad8..727e42cdc1 100644 --- a/examples/controllers/handControllerGrab.js +++ b/examples/controllers/handControllerGrab.js @@ -154,7 +154,7 @@ function entityIsGrabbedByOther(entityID) { } -function MyController(hand, triggerAction) { +function MyController(hand) { this.hand = hand; if (this.hand === RIGHT_HAND) { this.getHandPosition = MyAvatar.getRightPalmPosition; @@ -166,7 +166,6 @@ function MyController(hand, triggerAction) { var SPATIAL_CONTROLLERS_PER_PALM = 2; var TIP_CONTROLLER_OFFSET = 1; - this.triggerAction = triggerAction; this.palm = SPATIAL_CONTROLLERS_PER_PALM * hand; this.tip = SPATIAL_CONTROLLERS_PER_PALM * hand + TIP_CONTROLLER_OFFSET; @@ -282,7 +281,6 @@ function MyController(hand, triggerAction) { // smooth out trigger value this.triggerValue = (this.triggerValue * TRIGGER_SMOOTH_RATIO) + (triggerValue * (1.0 - TRIGGER_SMOOTH_RATIO)); - }; this.triggerSmoothedSqueezed = function() { @@ -439,8 +437,7 @@ function MyController(hand, triggerAction) { var handControllerPosition = (this.hand === RIGHT_HAND) ? MyAvatar.rightHandPosition : MyAvatar.leftHandPosition; var controllerHandInput = (this.hand === RIGHT_HAND) ? Controller.Standard.RightHand : Controller.Standard.LeftHand; var handRotation = Quat.multiply(MyAvatar.orientation, Controller.getPoseValue(controllerHandInput).rotation); - var grabbedProperties = Entities.getEntityProperties(this.grabbedEntity, ["position", "rotation", - "gravity", "ignoreForCollisions", + var grabbedProperties = Entities.getEntityProperties(this.grabbedEntity, ["position", "rotation"]); var now = Date.now(); @@ -906,8 +903,8 @@ function MyController(hand, triggerAction) { }; } -var rightController = new MyController(RIGHT_HAND, Controller.Standard.RT); -var leftController = new MyController(LEFT_HAND, Controller.Standard.LT); +var rightController = new MyController(RIGHT_HAND); +var leftController = new MyController(LEFT_HAND); var MAPPING_NAME = "com.highfidelity.handControllerGrab";