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Rig: warning fix & comments
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1 changed files with 2 additions and 3 deletions
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@ -1074,14 +1074,13 @@ void Rig::updateFromHandParameters(const HandParameters& params, float dt) {
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if (_animSkeleton && _animNode) {
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if (_animSkeleton && _animNode) {
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const float HAND_RADIUS = 0.05f;
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const float HAND_RADIUS = 0.05f;
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const float MIN_LENGTH = 1.0e-4f;
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// project the hips onto the xz plane.
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int hipsIndex = indexOfJoint("Hips");
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int hipsIndex = indexOfJoint("Hips");
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glm::vec3 hipsTrans;
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glm::vec3 hipsTrans;
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if (hipsIndex >= 0) {
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if (hipsIndex >= 0) {
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hipsTrans = _internalPoseSet._absolutePoses[hipsIndex].trans;
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hipsTrans = _internalPoseSet._absolutePoses[hipsIndex].trans;
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}
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}
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// Use this capsule to represent the avatar body.
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const float bodyCapsuleRadius = params.bodyCapsuleRadius;
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const float bodyCapsuleRadius = params.bodyCapsuleRadius;
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const glm::vec3 bodyCapsuleCenter = hipsTrans - params.bodyCapsuleLocalOffset;
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const glm::vec3 bodyCapsuleCenter = hipsTrans - params.bodyCapsuleLocalOffset;
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const glm::vec3 bodyCapsuleStart = bodyCapsuleCenter - glm::vec3(0, params.bodyCapsuleHalfHeight, 0);
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const glm::vec3 bodyCapsuleStart = bodyCapsuleCenter - glm::vec3(0, params.bodyCapsuleHalfHeight, 0);
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