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Trying to get a state controller to work
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parent
b2a5452f87
commit
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4 changed files with 57 additions and 57 deletions
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@ -3,6 +3,7 @@
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"channels": [
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{ "from": "Standard.LY", "to": "Actions.TranslateZ" },
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{ "from": "Standard.LX", "to": "Actions.TranslateX" },
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{ "from": "Standard.RX", "width": "Application.InHMD", to": "Actions.StepYaw" },
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{ "from": "Standard.RX", "to": "Actions.Yaw" },
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{ "from": "Standard.RY", "to": "Actions.Pitch" },
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@ -143,6 +143,8 @@
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#include "ui/UpdateDialog.h"
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#include "Util.h"
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#include "controllers/StateController.h"
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// ON WIndows PC, NVidia Optimus laptop, we want to enable NVIDIA GPU
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// FIXME seems to be broken.
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#if defined(Q_OS_WIN)
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@ -633,9 +635,19 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
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}
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});
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static controller::StateController _stateController;
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auto InHMDLambda = controller::StateController::ReadLambda([]() -> float {
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return (float) qApp->getAvatarUpdater()->isHMDMode();
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});
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_stateController.addInputVariant("InHMD", InHMDLambda);
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userInputMapper->registerDevice(&_stateController);
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// Setup the keyboardMouseDevice and the user input mapper with the default bindings
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userInputMapper->registerDevice(_keyboardMouseDevice);
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//userInputMapper->getApplicationDevice()->(float)qApp->getAvatarUpdater()->isHMDMode()
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// check first run...
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if (_firstRun.get()) {
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qCDebug(interfaceapp) << "This is a first run...";
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@ -2703,9 +2715,6 @@ void Application::update(float deltaTime) {
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auto myAvatar = getMyAvatar();
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auto userInputMapper = DependencyManager::get<UserInputMapper>();
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// Reflect some state into the Actions of the UserInpuMapper
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userInputMapper->resetActionState(controller::Action::IN_HMD, (float)qApp->getAvatarUpdater()->isHMDMode());
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userInputMapper->setSensorToWorldMat(myAvatar->getSensorToWorldMatrix());
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// userInputMapper->update(deltaTime);
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@ -21,6 +21,7 @@
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#include <NumericalConstants.h>
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#include "StandardController.h"
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#include "StateController.h"
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#include "Logging.h"
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@ -43,7 +44,6 @@
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namespace controller {
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const uint16_t UserInputMapper::ACTIONS_DEVICE = Input::INVALID_DEVICE - 0xFF;
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const uint16_t UserInputMapper::STATE_DEVICE = ACTIONS_DEVICE - 0xFF;
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const uint16_t UserInputMapper::STANDARD_DEVICE = 0;
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}
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@ -1021,13 +1021,5 @@ void UserInputMapper::disableMapping(const Mapping::Pointer& mapping) {
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}
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}
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void UserInputMapper::resetActionState(Action action, float value) {
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auto endpoint = endpointFor(inputFromAction(action));
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if (endpoint) {
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endpoint->apply(value, Endpoint::Pointer());
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}
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_actionStates[toInt(action)] = value;
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}
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}
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@ -58,7 +58,6 @@ namespace controller {
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static const uint16_t ACTIONS_DEVICE;
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static const uint16_t STANDARD_DEVICE;
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static const uint16_t STATE_DEVICE;
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UserInputMapper();
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virtual ~UserInputMapper();
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@ -87,7 +86,6 @@ namespace controller {
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QVector<QString> getActionNames() const;
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Input inputFromAction(Action action) const { return getActionInputs()[toInt(action)].first; }
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void resetActionState(Action action, float value);
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void setActionState(Action action, float value) { _actionStates[toInt(action)] = value; }
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void deltaActionState(Action action, float delta) { _actionStates[toInt(action)] += delta; }
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void setActionState(Action action, const Pose& value) { _poseStates[toInt(action)] = value; }
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