mirror of
https://github.com/overte-org/overte.git
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Merge pull request #10867 from highfidelity/rc-46
Beta Release 46 - Includes up to Developer Release 6801
This commit is contained in:
commit
9264365328
153 changed files with 3789 additions and 1009 deletions
assignment-client
domain-server
ice-server
interface
libraries
animation/src
AnimDefaultPose.cppAnimDefaultPose.hAnimInverseKinematics.cppAnimInverseKinematics.hAnimNode.hAnimNodeLoader.cppAnimOverlay.cppAnimOverlay.hAnimPose.hAnimSkeleton.cppAnimSkeleton.hAnimationCache.cppAnimationCache.hIKTarget.hRig.cppRig.h
audio-client/src
avatars/src
controllers/src/controllers
entities-renderer/src
EntityTreeRenderer.cppEntityTreeRenderer.hRenderableEntityItem.hRenderableModelEntityItem.cppRenderableModelEntityItem.hRenderablePolyVoxEntityItem.cppRenderablePolyVoxEntityItem.h
entities
gpu-gl/src/gpu/gl
gpu/src/gpu
model-networking/src/model-networking
model/src/model
networking/src
plugins/src/plugins
render-utils/src
render/src/render
script-engine/src
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@ -7,11 +7,13 @@ if (APPLE)
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set_target_properties(${TARGET_NAME} PROPERTIES INSTALL_RPATH "@executable_path/../Frameworks")
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endif ()
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setup_memory_debugger()
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# link in the shared libraries
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link_hifi_libraries(
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audio avatars octree gpu model fbx entities
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networking animation recording shared script-engine embedded-webserver
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controllers physics plugins
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physics plugins
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)
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if (WIN32)
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|
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@ -166,19 +166,6 @@ void AudioMixer::handleMuteEnvironmentPacket(QSharedPointer<ReceivedMessage> mes
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}
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}
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DisplayPluginList getDisplayPlugins() {
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DisplayPluginList result;
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return result;
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}
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InputPluginList getInputPlugins() {
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InputPluginList result;
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return result;
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}
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// must be here to satisfy a reference in PluginManager::saveSettings()
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void saveInputPluginSettings(const InputPluginList& plugins) {}
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const std::pair<QString, CodecPluginPointer> AudioMixer::negotiateCodec(std::vector<QString> codecs) {
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QString selectedCodecName;
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CodecPluginPointer selectedCodec;
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|
|
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@ -497,13 +497,14 @@ float computeGain(const AvatarAudioStream& listeningNodeStream, const Positional
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// avatar: apply fixed off-axis attenuation to make them quieter as they turn away
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} else if (!isEcho && (streamToAdd.getType() == PositionalAudioStream::Microphone)) {
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glm::vec3 rotatedListenerPosition = glm::inverse(streamToAdd.getOrientation()) * relativePosition;
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float angleOfDelivery = glm::angle(glm::vec3(0.0f, 0.0f, -1.0f),
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glm::normalize(rotatedListenerPosition));
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// source directivity is based on angle of emission, in local coordinates
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glm::vec3 direction = glm::normalize(rotatedListenerPosition);
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float angleOfDelivery = fastAcosf(glm::clamp(-direction.z, -1.0f, 1.0f)); // UNIT_NEG_Z is "forward"
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const float MAX_OFF_AXIS_ATTENUATION = 0.2f;
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const float OFF_AXIS_ATTENUATION_STEP = (1 - MAX_OFF_AXIS_ATTENUATION) / 2.0f;
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float offAxisCoefficient = MAX_OFF_AXIS_ATTENUATION +
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(angleOfDelivery * (OFF_AXIS_ATTENUATION_STEP / PI_OVER_TWO));
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float offAxisCoefficient = MAX_OFF_AXIS_ATTENUATION + (angleOfDelivery * (OFF_AXIS_ATTENUATION_STEP / PI_OVER_TWO));
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gain *= offAxisCoefficient;
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}
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@ -545,7 +546,6 @@ float computeAzimuth(const AvatarAudioStream& listeningNodeStream, const Positio
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const glm::vec3& relativePosition) {
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glm::quat inverseOrientation = glm::inverse(listeningNodeStream.getOrientation());
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// Compute sample delay for the two ears to create phase panning
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glm::vec3 rotatedSourcePosition = inverseOrientation * relativePosition;
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// project the rotated source position vector onto the XZ plane
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@ -553,11 +553,16 @@ float computeAzimuth(const AvatarAudioStream& listeningNodeStream, const Positio
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const float SOURCE_DISTANCE_THRESHOLD = 1e-30f;
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if (glm::length2(rotatedSourcePosition) > SOURCE_DISTANCE_THRESHOLD) {
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float rotatedSourcePositionLength2 = glm::length2(rotatedSourcePosition);
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if (rotatedSourcePositionLength2 > SOURCE_DISTANCE_THRESHOLD) {
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// produce an oriented angle about the y-axis
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return glm::orientedAngle(glm::vec3(0.0f, 0.0f, -1.0f), glm::normalize(rotatedSourcePosition), glm::vec3(0.0f, -1.0f, 0.0f));
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} else {
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// there is no distance between listener and source - return no azimuth
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return 0;
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glm::vec3 direction = rotatedSourcePosition * (1.0f / fastSqrtf(rotatedSourcePositionLength2));
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float angle = fastAcosf(glm::clamp(-direction.z, -1.0f, 1.0f)); // UNIT_NEG_Z is "forward"
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return (direction.x < 0.0f) ? -angle : angle;
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} else {
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// no azimuth if they are in same spot
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return 0.0f;
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}
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}
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|
|
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@ -229,7 +229,7 @@ void AvatarMixer::start() {
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auto start = usecTimestampNow();
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nodeList->nestedEach([&](NodeList::const_iterator cbegin, NodeList::const_iterator cend) {
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std::for_each(cbegin, cend, [&](const SharedNodePointer& node) {
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if (node->getType() == NodeType::Agent && !node->isUpstream()) {
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if (node->getType() == NodeType::Agent) {
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manageIdentityData(node);
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}
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@ -325,8 +325,8 @@ void AvatarMixer::manageIdentityData(const SharedNodePointer& node) {
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sendIdentity = true;
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}
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}
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if (sendIdentity) {
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if (sendIdentity && !node->isUpstream()) {
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sendIdentityPacket(nodeData, node); // Tell node whose name changed about its new session display name or avatar.
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// since this packet includes a change to either the skeleton model URL or the display name
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// it needs a new sequence number
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nodeData->getAvatar().pushIdentitySequenceNumber();
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|
|
|
@ -81,7 +81,7 @@ int AvatarMixerSlave::sendIdentityPacket(const AvatarMixerClientData* nodeData,
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int AvatarMixerSlave::sendReplicatedIdentityPacket(const Node& agentNode, const AvatarMixerClientData* nodeData, const Node& destinationNode) {
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if (AvatarMixer::shouldReplicateTo(agentNode, destinationNode)) {
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QByteArray individualData = nodeData->getConstAvatarData()->identityByteArray();
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QByteArray individualData = nodeData->getConstAvatarData()->identityByteArray(true);
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individualData.replace(0, NUM_BYTES_RFC4122_UUID, nodeData->getNodeID().toRfc4122()); // FIXME, this looks suspicious
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auto identityPacket = NLPacketList::create(PacketType::ReplicatedAvatarIdentity, QByteArray(), true, true);
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identityPacket->write(individualData);
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|
|
|
@ -14,6 +14,8 @@ if (APPLE)
|
|||
set_target_properties(${TARGET_NAME} PROPERTIES INSTALL_RPATH "@executable_path/../Frameworks")
|
||||
endif ()
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|
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setup_memory_debugger()
|
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# TODO: find a solution that will handle web file changes in resources on windows without a re-build.
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# Currently the resources are only copied on post-build. If one is changed but the domain-server is not, they will
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# not be re-copied. This is worked-around on OS X/UNIX by using a symlink.
|
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|
|
|
@ -171,7 +171,7 @@ void DomainMetadata::maybeUpdateUsers() {
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|||
if (linkedData) {
|
||||
auto nodeData = static_cast<DomainServerNodeData*>(linkedData);
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||||
|
||||
if (!nodeData->wasAssigned()) {
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if (!nodeData->wasAssigned() && node->getType() == NodeType::Agent) {
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++numConnected;
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if (nodeData->getUsername().isEmpty()) {
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|
|
|
@ -18,5 +18,7 @@ endif ()
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include_directories(SYSTEM "${OPENSSL_INCLUDE_DIR}")
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||||
|
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setup_memory_debugger()
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# append OpenSSL to our list of libraries to link
|
||||
target_link_libraries(${TARGET_NAME} ${OPENSSL_LIBRARIES})
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|
|
|
@ -4,6 +4,8 @@ project(${TARGET_NAME})
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# set a default root dir for each of our optional externals if it was not passed
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set(OPTIONAL_EXTERNALS "LeapMotion")
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setup_memory_debugger()
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foreach(EXTERNAL ${OPTIONAL_EXTERNALS})
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string(TOUPPER ${EXTERNAL} ${EXTERNAL}_UPPERCASE)
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if (NOT ${${EXTERNAL}_UPPERCASE}_ROOT_DIR)
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|
|
|
@ -68,7 +68,10 @@
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|||
"typeVar": "rightHandType",
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"weightVar": "rightHandWeight",
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"weight": 1.0,
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||||
"flexCoefficients": [1, 0.5, 0.5, 0.2, 0.01, 0.005, 0.001, 0.0, 0.0]
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||||
"flexCoefficients": [1, 0.5, 0.5, 0.2, 0.01, 0.005, 0.001, 0.0, 0.0],
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"poleVectorEnabledVar": "rightHandPoleVectorEnabled",
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"poleReferenceVectorVar": "rightHandPoleReferenceVector",
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"poleVectorVar": "rightHandPoleVector"
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},
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{
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"jointName": "LeftHand",
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|
@ -77,7 +80,10 @@
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|||
"typeVar": "leftHandType",
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"weightVar": "leftHandWeight",
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"weight": 1.0,
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"flexCoefficients": [1, 0.5, 0.5, 0.2, 0.01, 0.005, 0.001, 0.0, 0.0]
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"flexCoefficients": [1, 0.5, 0.5, 0.2, 0.01, 0.005, 0.001, 0.0, 0.0],
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"poleVectorEnabledVar": "leftHandPoleVectorEnabled",
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"poleReferenceVectorVar": "leftHandPoleReferenceVector",
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"poleVectorVar": "leftHandPoleVector"
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},
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{
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"jointName": "RightFoot",
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|
@ -86,7 +92,10 @@
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"typeVar": "rightFootType",
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"weightVar": "rightFootWeight",
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"weight": 1.0,
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||||
"flexCoefficients": [1, 0.45, 0.45]
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"flexCoefficients": [1, 0.45, 0.45],
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"poleVectorEnabledVar": "rightFootPoleVectorEnabled",
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"poleReferenceVectorVar": "rightFootPoleReferenceVector",
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"poleVectorVar": "rightFootPoleVector"
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},
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{
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"jointName": "LeftFoot",
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|
@ -95,7 +104,10 @@
|
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"typeVar": "leftFootType",
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"weightVar": "leftFootWeight",
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"weight": 1.0,
|
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"flexCoefficients": [1, 0.45, 0.45]
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"flexCoefficients": [1, 0.45, 0.45],
|
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"poleVectorEnabledVar": "leftFootPoleVectorEnabled",
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"poleReferenceVectorVar": "leftFootPoleReferenceVector",
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"poleVectorVar": "leftFootPoleVector"
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},
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{
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"jointName": "Spine2",
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|
@ -138,28 +150,19 @@
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"children": []
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},
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{
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"id": "hipsManipulatorOverlay",
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"id": "defaultPoseOverlay",
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"type": "overlay",
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"data": {
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"alpha": 0.0,
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"boneSet": "hipsOnly"
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"alphaVar": "defaultPoseOverlayAlpha",
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"boneSet": "fullBody",
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"boneSetVar": "defaultPoseOverlayBoneSet"
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},
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"children": [
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{
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"id": "hipsManipulator",
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"type": "manipulator",
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"id": "defaultPose",
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"type": "defaultPose",
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"data": {
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"alpha": 0.0,
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"alphaVar": "hipsManipulatorAlpha",
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"joints": [
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{
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"jointName": "Hips",
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"rotationType": "absolute",
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"translationType": "absolute",
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"rotationVar": "hipsManipulatorRotation",
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"translationVar": "hipsManipulatorPosition"
|
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}
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]
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},
|
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"children": []
|
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},
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|
|
|
@ -217,7 +217,7 @@ FocusScope {
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anchors.leftMargin: hifi.dimensions.textPadding
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anchors.verticalCenter: parent.verticalCenter
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id: popupText
|
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text: listView.model[index] ? listView.model[index] : (listView.model.get(index).text ? listView.model.get(index).text : "")
|
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text: listView.model[index] ? listView.model[index] : (listView.model.get && listView.model.get(index).text ? listView.model.get(index).text : "")
|
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size: hifi.fontSizes.textFieldInput
|
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color: hifi.colors.baseGray
|
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}
|
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|
|
|
@ -34,6 +34,8 @@ ModalWindow {
|
|||
|
||||
HifiConstants { id: hifi }
|
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|
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property var filesModel: ListModel { }
|
||||
|
||||
Settings {
|
||||
category: "FileDialog"
|
||||
property alias width: root.width
|
||||
|
@ -253,7 +255,9 @@ ModalWindow {
|
|||
}
|
||||
|
||||
currentSelectionUrl = helper.pathToUrl(fileTableView.model.get(row).filePath);
|
||||
currentSelectionIsFolder = fileTableView.model.isFolder(row);
|
||||
currentSelectionIsFolder = fileTableView.model !== filesModel ?
|
||||
fileTableView.model.isFolder(row) :
|
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fileTableModel.isFolder(row);
|
||||
if (root.selectDirectory || !currentSelectionIsFolder) {
|
||||
currentSelection.text = capitalizeDrive(helper.urlToPath(currentSelectionUrl));
|
||||
} else {
|
||||
|
@ -331,7 +335,12 @@ ModalWindow {
|
|||
}
|
||||
}
|
||||
|
||||
ListModel {
|
||||
Component {
|
||||
id: filesModelBuilder
|
||||
ListModel { }
|
||||
}
|
||||
|
||||
QtObject {
|
||||
id: fileTableModel
|
||||
|
||||
// FolderListModel has a couple of problems:
|
||||
|
@ -383,7 +392,11 @@ ModalWindow {
|
|||
if (row === -1) {
|
||||
return false;
|
||||
}
|
||||
return get(row).fileIsDir;
|
||||
return filesModel.get(row).fileIsDir;
|
||||
}
|
||||
|
||||
function get(row) {
|
||||
return filesModel.get(row)
|
||||
}
|
||||
|
||||
function update() {
|
||||
|
@ -401,7 +414,7 @@ ModalWindow {
|
|||
rows = 0,
|
||||
i;
|
||||
|
||||
clear();
|
||||
var newFilesModel = filesModelBuilder.createObject(root);
|
||||
|
||||
comparisonFunction = sortOrder === Qt.AscendingOrder
|
||||
? function(a, b) { return a < b; }
|
||||
|
@ -423,7 +436,7 @@ ModalWindow {
|
|||
while (lower < upper) {
|
||||
middle = Math.floor((lower + upper) / 2);
|
||||
var lessThan;
|
||||
if (comparisonFunction(sortValue, get(middle)[sortField])) {
|
||||
if (comparisonFunction(sortValue, newFilesModel.get(middle)[sortField])) {
|
||||
lessThan = true;
|
||||
upper = middle;
|
||||
} else {
|
||||
|
@ -432,7 +445,7 @@ ModalWindow {
|
|||
}
|
||||
}
|
||||
|
||||
insert(lower, {
|
||||
newFilesModel.insert(lower, {
|
||||
fileName: fileName,
|
||||
fileModified: (fileIsDir ? new Date(0) : model.getItem(i, "fileModified")),
|
||||
fileSize: model.getItem(i, "fileSize"),
|
||||
|
@ -443,6 +456,7 @@ ModalWindow {
|
|||
|
||||
rows++;
|
||||
}
|
||||
filesModel = newFilesModel;
|
||||
|
||||
d.clearSelection();
|
||||
}
|
||||
|
@ -469,7 +483,7 @@ ModalWindow {
|
|||
sortIndicatorOrder: Qt.AscendingOrder
|
||||
sortIndicatorVisible: true
|
||||
|
||||
model: fileTableModel
|
||||
model: filesModel
|
||||
|
||||
function updateSort() {
|
||||
model.sortOrder = sortIndicatorOrder;
|
||||
|
@ -561,11 +575,12 @@ ModalWindow {
|
|||
}
|
||||
|
||||
function navigateToCurrentRow() {
|
||||
var currentModel = fileTableView.model !== filesModel ? fileTableView.model : fileTableModel
|
||||
var row = fileTableView.currentRow
|
||||
var isFolder = model.isFolder(row);
|
||||
var file = model.get(row).filePath;
|
||||
var isFolder = currentModel.isFolder(row);
|
||||
var file = currentModel.get(row).filePath;
|
||||
if (isFolder) {
|
||||
fileTableView.model.folder = helper.pathToUrl(file);
|
||||
currentModel.folder = helper.pathToUrl(file);
|
||||
} else {
|
||||
okAction.trigger();
|
||||
}
|
||||
|
@ -580,7 +595,8 @@ ModalWindow {
|
|||
var newPrefix = prefix + event.text.toLowerCase();
|
||||
var matchedIndex = -1;
|
||||
for (var i = 0; i < model.count; ++i) {
|
||||
var name = model.get(i).fileName.toLowerCase();
|
||||
var name = model !== filesModel ? model.get(i).fileName.toLowerCase() :
|
||||
filesModel.get(i).fileName.toLowerCase();
|
||||
if (0 === name.indexOf(newPrefix)) {
|
||||
matchedIndex = i;
|
||||
break;
|
||||
|
|
|
@ -25,11 +25,14 @@ import "fileDialog"
|
|||
//FIXME implement shortcuts for favorite location
|
||||
TabletModalWindow {
|
||||
id: root
|
||||
|
||||
anchors.fill: parent
|
||||
width: parent.width
|
||||
height: parent.height
|
||||
HifiConstants { id: hifi }
|
||||
|
||||
property var filesModel: ListModel { }
|
||||
|
||||
Settings {
|
||||
category: "FileDialog"
|
||||
property alias width: root.width
|
||||
|
@ -250,7 +253,9 @@ TabletModalWindow {
|
|||
}
|
||||
|
||||
currentSelectionUrl = helper.pathToUrl(fileTableView.model.get(row).filePath);
|
||||
currentSelectionIsFolder = fileTableView.model.isFolder(row);
|
||||
currentSelectionIsFolder = fileTableView.model !== filesModel ?
|
||||
fileTableView.model.isFolder(row) :
|
||||
fileTableModel.isFolder(row);
|
||||
if (root.selectDirectory || !currentSelectionIsFolder) {
|
||||
currentSelection.text = capitalizeDrive(helper.urlToPath(currentSelectionUrl));
|
||||
} else {
|
||||
|
@ -288,7 +293,7 @@ TabletModalWindow {
|
|||
}
|
||||
|
||||
onFolderChanged: {
|
||||
fileTableModel.update(); // Update once the data from the folder change is available.
|
||||
fileTableModel.update()
|
||||
}
|
||||
|
||||
function getItem(index, field) {
|
||||
|
@ -328,7 +333,12 @@ TabletModalWindow {
|
|||
}
|
||||
}
|
||||
|
||||
ListModel {
|
||||
Component {
|
||||
id: filesModelBuilder
|
||||
ListModel { }
|
||||
}
|
||||
|
||||
QtObject {
|
||||
id: fileTableModel
|
||||
|
||||
// FolderListModel has a couple of problems:
|
||||
|
@ -359,17 +369,16 @@ TabletModalWindow {
|
|||
}
|
||||
|
||||
onFolderChanged: {
|
||||
|
||||
if (folder === rootFolder) {
|
||||
model = driveListModel;
|
||||
helper.monitorDirectory("");
|
||||
update();
|
||||
} else {
|
||||
var needsUpdate = model === driveListModel && folder === folderListModel.folder;
|
||||
|
||||
model = folderListModel;
|
||||
folderListModel.folder = folder;
|
||||
helper.monitorDirectory(helper.urlToPath(folder));
|
||||
|
||||
if (needsUpdate) {
|
||||
update();
|
||||
}
|
||||
|
@ -380,7 +389,11 @@ TabletModalWindow {
|
|||
if (row === -1) {
|
||||
return false;
|
||||
}
|
||||
return get(row).fileIsDir;
|
||||
return filesModel.get(row).fileIsDir;
|
||||
}
|
||||
|
||||
function get(row) {
|
||||
return filesModel.get(row)
|
||||
}
|
||||
|
||||
function update() {
|
||||
|
@ -398,7 +411,7 @@ TabletModalWindow {
|
|||
rows = 0,
|
||||
i;
|
||||
|
||||
clear();
|
||||
var newFilesModel = filesModelBuilder.createObject(root);
|
||||
|
||||
comparisonFunction = sortOrder === Qt.AscendingOrder
|
||||
? function(a, b) { return a < b; }
|
||||
|
@ -420,7 +433,7 @@ TabletModalWindow {
|
|||
while (lower < upper) {
|
||||
middle = Math.floor((lower + upper) / 2);
|
||||
var lessThan;
|
||||
if (comparisonFunction(sortValue, get(middle)[sortField])) {
|
||||
if (comparisonFunction(sortValue, newFilesModel.get(middle)[sortField])) {
|
||||
lessThan = true;
|
||||
upper = middle;
|
||||
} else {
|
||||
|
@ -429,7 +442,7 @@ TabletModalWindow {
|
|||
}
|
||||
}
|
||||
|
||||
insert(lower, {
|
||||
newFilesModel.insert(lower, {
|
||||
fileName: fileName,
|
||||
fileModified: (fileIsDir ? new Date(0) : model.getItem(i, "fileModified")),
|
||||
fileSize: model.getItem(i, "fileSize"),
|
||||
|
@ -440,6 +453,7 @@ TabletModalWindow {
|
|||
|
||||
rows++;
|
||||
}
|
||||
filesModel = newFilesModel;
|
||||
|
||||
d.clearSelection();
|
||||
}
|
||||
|
@ -467,7 +481,7 @@ TabletModalWindow {
|
|||
sortIndicatorOrder: Qt.AscendingOrder
|
||||
sortIndicatorVisible: true
|
||||
|
||||
model: fileTableModel
|
||||
model: filesModel
|
||||
|
||||
function updateSort() {
|
||||
model.sortOrder = sortIndicatorOrder;
|
||||
|
@ -559,11 +573,12 @@ TabletModalWindow {
|
|||
}
|
||||
|
||||
function navigateToCurrentRow() {
|
||||
var currentModel = fileTableView.model !== filesModel ? fileTableView.model : fileTableModel
|
||||
var row = fileTableView.currentRow
|
||||
var isFolder = model.isFolder(row);
|
||||
var file = model.get(row).filePath;
|
||||
var isFolder = currentModel.isFolder(row);
|
||||
var file = currentModel.get(row).filePath;
|
||||
if (isFolder) {
|
||||
fileTableView.model.folder = helper.pathToUrl(file);
|
||||
currentModel.folder = helper.pathToUrl(file);
|
||||
} else {
|
||||
okAction.trigger();
|
||||
}
|
||||
|
@ -578,7 +593,8 @@ TabletModalWindow {
|
|||
var newPrefix = prefix + event.text.toLowerCase();
|
||||
var matchedIndex = -1;
|
||||
for (var i = 0; i < model.count; ++i) {
|
||||
var name = model.get(i).fileName.toLowerCase();
|
||||
var name = model !== filesModel ? model.get(i).fileName.toLowerCase() :
|
||||
filesModel.get(i).fileName.toLowerCase();
|
||||
if (0 === name.indexOf(newPrefix)) {
|
||||
matchedIndex = i;
|
||||
break;
|
||||
|
|
|
@ -43,6 +43,7 @@ Item {
|
|||
property bool selected: false
|
||||
property bool isAdmin: false
|
||||
property bool isPresent: true
|
||||
property bool isReplicated: false
|
||||
property string placeName: ""
|
||||
property string profilePicBorderColor: (connectionStatus == "connection" ? hifi.colors.indigoAccent : (connectionStatus == "friend" ? hifi.colors.greenHighlight : "transparent"))
|
||||
property alias avImage: avatarImage
|
||||
|
|
|
@ -473,6 +473,7 @@ Rectangle {
|
|||
visible: !isCheckBox && !isButton && !isAvgAudio;
|
||||
uuid: model ? model.sessionId : "";
|
||||
selected: styleData.selected;
|
||||
isReplicated: model.isReplicated;
|
||||
isAdmin: model && model.admin;
|
||||
isPresent: model && model.isPresent;
|
||||
// Size
|
||||
|
@ -553,6 +554,7 @@ Rectangle {
|
|||
id: actionButton;
|
||||
color: 2; // Red
|
||||
visible: isButton;
|
||||
enabled: !nameCard.isReplicated;
|
||||
anchors.centerIn: parent;
|
||||
width: 32;
|
||||
height: 32;
|
||||
|
|
|
@ -23,11 +23,13 @@ import "../../../windows"
|
|||
import "../../../dialogs/fileDialog"
|
||||
|
||||
//FIXME implement shortcuts for favorite location
|
||||
Item {
|
||||
Rectangle {
|
||||
id: root
|
||||
anchors.top: parent.top
|
||||
anchors.top: parent ? parent.top : undefined
|
||||
HifiConstants { id: hifi }
|
||||
|
||||
color: hifi.colors.baseGray;
|
||||
|
||||
Settings {
|
||||
category: "FileDialog"
|
||||
property alias width: root.width
|
||||
|
|
|
@ -37,8 +37,6 @@
|
|||
#include <QtQml/QQmlEngine>
|
||||
#include <QtQuick/QQuickWindow>
|
||||
|
||||
#include <QtWebEngineWidgets/QWebEngineProfile>
|
||||
|
||||
#include <QtWidgets/QDesktopWidget>
|
||||
#include <QtWidgets/QMessageBox>
|
||||
|
||||
|
@ -441,6 +439,11 @@ static const QString STATE_ADVANCED_MOVEMENT_CONTROLS = "AdvancedMovement";
|
|||
static const QString STATE_GROUNDED = "Grounded";
|
||||
static const QString STATE_NAV_FOCUSED = "NavigationFocused";
|
||||
|
||||
// Statically provided display and input plugins
|
||||
extern DisplayPluginList getDisplayPlugins();
|
||||
extern InputPluginList getInputPlugins();
|
||||
extern void saveInputPluginSettings(const InputPluginList& plugins);
|
||||
|
||||
bool setupEssentials(int& argc, char** argv, bool runningMarkerExisted) {
|
||||
const char** constArgv = const_cast<const char**>(argv);
|
||||
|
||||
|
@ -480,7 +483,12 @@ bool setupEssentials(int& argc, char** argv, bool runningMarkerExisted) {
|
|||
|
||||
Setting::init();
|
||||
|
||||
if (auto steamClient = PluginManager::getInstance()->getSteamClientPlugin()) {
|
||||
// Tell the plugin manager about our statically linked plugins
|
||||
auto pluginManager = PluginManager::getInstance();
|
||||
pluginManager->setInputPluginProvider([] { return getInputPlugins(); });
|
||||
pluginManager->setDisplayPluginProvider([] { return getDisplayPlugins(); });
|
||||
pluginManager->setInputPluginSettingsPersister([](const InputPluginList& plugins) { saveInputPluginSettings(plugins); });
|
||||
if (auto steamClient = pluginManager->getSteamClientPlugin()) {
|
||||
steamClient->init();
|
||||
}
|
||||
|
||||
|
@ -714,9 +722,13 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
|
|||
updateHeartbeat();
|
||||
|
||||
// setup a timer for domain-server check ins
|
||||
QTimer* domainCheckInTimer = new QTimer(nodeList.data());
|
||||
QTimer* domainCheckInTimer = new QTimer(this);
|
||||
connect(domainCheckInTimer, &QTimer::timeout, nodeList.data(), &NodeList::sendDomainServerCheckIn);
|
||||
domainCheckInTimer->start(DOMAIN_SERVER_CHECK_IN_MSECS);
|
||||
connect(this, &QCoreApplication::aboutToQuit, [domainCheckInTimer] {
|
||||
domainCheckInTimer->stop();
|
||||
domainCheckInTimer->deleteLater();
|
||||
});
|
||||
|
||||
|
||||
auto audioIO = DependencyManager::get<AudioClient>();
|
||||
|
@ -903,11 +915,6 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
|
|||
_saveAvatarOverrideUrl = true;
|
||||
}
|
||||
|
||||
QString defaultScriptsLocation = getCmdOption(argc, constArgv, "--scripts");
|
||||
if (!defaultScriptsLocation.isEmpty()) {
|
||||
PathUtils::defaultScriptsLocation(defaultScriptsLocation);
|
||||
}
|
||||
|
||||
_glWidget = new GLCanvas();
|
||||
getApplicationCompositor().setRenderingWidget(_glWidget);
|
||||
_window->setCentralWidget(_glWidget);
|
||||
|
@ -1174,7 +1181,13 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
|
|||
// do this as late as possible so that all required subsystems are initialized
|
||||
// If we've overridden the default scripts location, just load default scripts
|
||||
// otherwise, load 'em all
|
||||
if (!defaultScriptsLocation.isEmpty()) {
|
||||
|
||||
// we just want to see if --scripts was set, we've already parsed it and done
|
||||
// the change in PathUtils. Rather than pass that in the constructor, lets just
|
||||
// look (this could be debated)
|
||||
QString scriptsSwitch = QString("--").append(SCRIPTS_SWITCH);
|
||||
QDir defaultScriptsLocation(getCmdOption(argc, constArgv, scriptsSwitch.toStdString().c_str()));
|
||||
if (!defaultScriptsLocation.exists()) {
|
||||
scriptEngines->loadDefaultScripts();
|
||||
scriptEngines->defaultScriptsLocationOverridden(true);
|
||||
} else {
|
||||
|
@ -4082,7 +4095,10 @@ void Application::init() {
|
|||
EntityTreePointer tree = getEntities()->getTree();
|
||||
if (auto entity = tree->findEntityByEntityItemID(id)) {
|
||||
auto sound = DependencyManager::get<SoundCache>()->getSound(newURL);
|
||||
entity->setCollisionSound(sound);
|
||||
auto renderable = entity->getRenderableInterface();
|
||||
if (renderable) {
|
||||
renderable->setCollisionSound(sound);
|
||||
}
|
||||
}
|
||||
}, Qt::QueuedConnection);
|
||||
connect(getMyAvatar().get(), &MyAvatar::newCollisionSoundURL, this, [this](QUrl newURL) {
|
||||
|
|
|
@ -95,6 +95,7 @@ static const UINT UWM_SHOW_APPLICATION =
|
|||
#endif
|
||||
|
||||
static const QString RUNNING_MARKER_FILENAME = "Interface.running";
|
||||
static const QString SCRIPTS_SWITCH = "scripts";
|
||||
|
||||
class Application;
|
||||
#if defined(qApp)
|
||||
|
@ -297,6 +298,7 @@ public:
|
|||
void setAvatarOverrideUrl(const QUrl& url, bool save);
|
||||
QUrl getAvatarOverrideUrl() { return _avatarOverrideUrl; }
|
||||
bool getSaveAvatarOverrideUrl() { return _saveAvatarOverrideUrl; }
|
||||
void setCacheOverrideDir(const QString& dirName) { _cacheDir = dirName; }
|
||||
|
||||
signals:
|
||||
void svoImportRequested(const QString& url);
|
||||
|
@ -688,5 +690,7 @@ private:
|
|||
|
||||
QUrl _avatarOverrideUrl;
|
||||
bool _saveAvatarOverrideUrl { false };
|
||||
|
||||
QString _cacheDir;
|
||||
};
|
||||
#endif // hifi_Application_h
|
||||
|
|
|
@ -79,6 +79,7 @@ public:
|
|||
|
||||
gpu::doInBatch(args->_context, [&](gpu::Batch& batch) {
|
||||
batch.disableContextStereo();
|
||||
batch.disableContextViewCorrection();
|
||||
});
|
||||
|
||||
auto srcViewFrustum = args->getViewFrustum();
|
||||
|
@ -112,6 +113,7 @@ public:
|
|||
|
||||
gpu::doInBatch(args->_context, [&](gpu::Batch& batch) {
|
||||
batch.restoreContextStereo();
|
||||
batch.restoreContextViewCorrection();
|
||||
});
|
||||
}
|
||||
};
|
||||
|
|
|
@ -47,110 +47,113 @@ void MySkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
|
|||
|
||||
MyAvatar* myAvatar = static_cast<MyAvatar*>(_owningAvatar);
|
||||
|
||||
Rig::HeadParameters headParams;
|
||||
Rig::ControllerParameters params;
|
||||
|
||||
AnimPose avatarToRigPose(glm::vec3(1.0f), Quaternions::Y_180, glm::vec3(0.0f));
|
||||
|
||||
// input action is the highest priority source for head orientation.
|
||||
auto avatarHeadPose = myAvatar->getHeadControllerPoseInAvatarFrame();
|
||||
if (avatarHeadPose.isValid()) {
|
||||
glm::mat4 rigHeadMat = Matrices::Y_180 *
|
||||
createMatFromQuatAndPos(avatarHeadPose.getRotation(), avatarHeadPose.getTranslation());
|
||||
headParams.rigHeadPosition = extractTranslation(rigHeadMat);
|
||||
headParams.rigHeadOrientation = glmExtractRotation(rigHeadMat);
|
||||
headParams.headEnabled = true;
|
||||
AnimPose pose(avatarHeadPose.getRotation(), avatarHeadPose.getTranslation());
|
||||
params.controllerPoses[Rig::ControllerType_Head] = avatarToRigPose * pose;
|
||||
params.controllerActiveFlags[Rig::ControllerType_Head] = true;
|
||||
} else {
|
||||
// even though full head IK is disabled, the rig still needs the head orientation to rotate the head up and
|
||||
// down in desktop mode.
|
||||
// preMult 180 is necessary to convert from avatar to rig coordinates.
|
||||
// postMult 180 is necessary to convert head from -z forward to z forward.
|
||||
headParams.rigHeadOrientation = Quaternions::Y_180 * head->getFinalOrientationInLocalFrame() * Quaternions::Y_180;
|
||||
headParams.headEnabled = false;
|
||||
glm::quat headRot = Quaternions::Y_180 * head->getFinalOrientationInLocalFrame() * Quaternions::Y_180;
|
||||
params.controllerPoses[Rig::ControllerType_Head] = AnimPose(glm::vec3(1.0f), headRot, glm::vec3(0.0f));
|
||||
params.controllerActiveFlags[Rig::ControllerType_Head] = false;
|
||||
}
|
||||
|
||||
auto avatarHipsPose = myAvatar->getHipsControllerPoseInAvatarFrame();
|
||||
if (avatarHipsPose.isValid()) {
|
||||
glm::mat4 rigHipsMat = Matrices::Y_180 * createMatFromQuatAndPos(avatarHipsPose.getRotation(), avatarHipsPose.getTranslation());
|
||||
headParams.hipsMatrix = rigHipsMat;
|
||||
headParams.hipsEnabled = true;
|
||||
AnimPose pose(avatarHipsPose.getRotation(), avatarHipsPose.getTranslation());
|
||||
params.controllerPoses[Rig::ControllerType_Hips] = avatarToRigPose * pose;
|
||||
params.controllerActiveFlags[Rig::ControllerType_Hips] = true;
|
||||
} else {
|
||||
headParams.hipsEnabled = false;
|
||||
params.controllerPoses[Rig::ControllerType_Hips] = AnimPose::identity;
|
||||
params.controllerActiveFlags[Rig::ControllerType_Hips] = false;
|
||||
}
|
||||
|
||||
auto avatarSpine2Pose = myAvatar->getSpine2ControllerPoseInAvatarFrame();
|
||||
if (avatarSpine2Pose.isValid()) {
|
||||
glm::mat4 rigSpine2Mat = Matrices::Y_180 * createMatFromQuatAndPos(avatarSpine2Pose.getRotation(), avatarSpine2Pose.getTranslation());
|
||||
headParams.spine2Matrix = rigSpine2Mat;
|
||||
headParams.spine2Enabled = true;
|
||||
AnimPose pose(avatarSpine2Pose.getRotation(), avatarSpine2Pose.getTranslation());
|
||||
params.controllerPoses[Rig::ControllerType_Spine2] = avatarToRigPose * pose;
|
||||
params.controllerActiveFlags[Rig::ControllerType_Spine2] = true;
|
||||
} else {
|
||||
headParams.spine2Enabled = false;
|
||||
params.controllerPoses[Rig::ControllerType_Spine2] = AnimPose::identity;
|
||||
params.controllerActiveFlags[Rig::ControllerType_Spine2] = false;
|
||||
}
|
||||
|
||||
auto avatarRightArmPose = myAvatar->getRightArmControllerPoseInAvatarFrame();
|
||||
if (avatarRightArmPose.isValid()) {
|
||||
glm::mat4 rightArmMat = Matrices::Y_180 * createMatFromQuatAndPos(avatarRightArmPose.getRotation(), avatarRightArmPose.getTranslation());
|
||||
headParams.rightArmPosition = extractTranslation(rightArmMat);
|
||||
headParams.rightArmRotation = glmExtractRotation(rightArmMat);
|
||||
headParams.rightArmEnabled = true;
|
||||
AnimPose pose(avatarRightArmPose.getRotation(), avatarRightArmPose.getTranslation());
|
||||
params.controllerPoses[Rig::ControllerType_RightArm] = avatarToRigPose * pose;
|
||||
params.controllerActiveFlags[Rig::ControllerType_RightArm] = true;
|
||||
} else {
|
||||
headParams.rightArmEnabled = false;
|
||||
params.controllerPoses[Rig::ControllerType_RightArm] = AnimPose::identity;
|
||||
params.controllerActiveFlags[Rig::ControllerType_RightArm] = false;
|
||||
}
|
||||
|
||||
|
||||
auto avatarLeftArmPose = myAvatar->getLeftArmControllerPoseInAvatarFrame();
|
||||
if (avatarLeftArmPose.isValid()) {
|
||||
glm::mat4 leftArmMat = Matrices::Y_180 * createMatFromQuatAndPos(avatarLeftArmPose.getRotation(), avatarLeftArmPose.getTranslation());
|
||||
headParams.leftArmPosition = extractTranslation(leftArmMat);
|
||||
headParams.leftArmRotation = glmExtractRotation(leftArmMat);
|
||||
headParams.leftArmEnabled = true;
|
||||
AnimPose pose(avatarLeftArmPose.getRotation(), avatarLeftArmPose.getTranslation());
|
||||
params.controllerPoses[Rig::ControllerType_LeftArm] = avatarToRigPose * pose;
|
||||
params.controllerActiveFlags[Rig::ControllerType_LeftArm] = true;
|
||||
} else {
|
||||
headParams.leftArmEnabled = false;
|
||||
params.controllerPoses[Rig::ControllerType_LeftArm] = AnimPose::identity;
|
||||
params.controllerActiveFlags[Rig::ControllerType_LeftArm] = false;
|
||||
}
|
||||
|
||||
headParams.isTalking = head->getTimeWithoutTalking() <= 1.5f;
|
||||
|
||||
_rig.updateFromHeadParameters(headParams, deltaTime);
|
||||
|
||||
Rig::HandAndFeetParameters handAndFeetParams;
|
||||
|
||||
auto leftPose = myAvatar->getLeftHandControllerPoseInAvatarFrame();
|
||||
if (leftPose.isValid()) {
|
||||
handAndFeetParams.isLeftEnabled = true;
|
||||
handAndFeetParams.leftPosition = Quaternions::Y_180 * leftPose.getTranslation();
|
||||
handAndFeetParams.leftOrientation = Quaternions::Y_180 * leftPose.getRotation();
|
||||
auto avatarLeftHandPose = myAvatar->getLeftHandControllerPoseInAvatarFrame();
|
||||
if (avatarLeftHandPose.isValid()) {
|
||||
AnimPose pose(avatarLeftHandPose.getRotation(), avatarLeftHandPose.getTranslation());
|
||||
params.controllerPoses[Rig::ControllerType_LeftHand] = avatarToRigPose * pose;
|
||||
params.controllerActiveFlags[Rig::ControllerType_LeftHand] = true;
|
||||
} else {
|
||||
handAndFeetParams.isLeftEnabled = false;
|
||||
params.controllerPoses[Rig::ControllerType_LeftHand] = AnimPose::identity;
|
||||
params.controllerActiveFlags[Rig::ControllerType_LeftHand] = false;
|
||||
}
|
||||
|
||||
auto rightPose = myAvatar->getRightHandControllerPoseInAvatarFrame();
|
||||
if (rightPose.isValid()) {
|
||||
handAndFeetParams.isRightEnabled = true;
|
||||
handAndFeetParams.rightPosition = Quaternions::Y_180 * rightPose.getTranslation();
|
||||
handAndFeetParams.rightOrientation = Quaternions::Y_180 * rightPose.getRotation();
|
||||
auto avatarRightHandPose = myAvatar->getRightHandControllerPoseInAvatarFrame();
|
||||
if (avatarRightHandPose.isValid()) {
|
||||
AnimPose pose(avatarRightHandPose.getRotation(), avatarRightHandPose.getTranslation());
|
||||
params.controllerPoses[Rig::ControllerType_RightHand] = avatarToRigPose * pose;
|
||||
params.controllerActiveFlags[Rig::ControllerType_RightHand] = true;
|
||||
} else {
|
||||
handAndFeetParams.isRightEnabled = false;
|
||||
params.controllerPoses[Rig::ControllerType_RightHand] = AnimPose::identity;
|
||||
params.controllerActiveFlags[Rig::ControllerType_RightHand] = false;
|
||||
}
|
||||
|
||||
auto leftFootPose = myAvatar->getLeftFootControllerPoseInAvatarFrame();
|
||||
if (leftFootPose.isValid()) {
|
||||
handAndFeetParams.isLeftFootEnabled = true;
|
||||
handAndFeetParams.leftFootPosition = Quaternions::Y_180 * leftFootPose.getTranslation();
|
||||
handAndFeetParams.leftFootOrientation = Quaternions::Y_180 * leftFootPose.getRotation();
|
||||
auto avatarLeftFootPose = myAvatar->getLeftFootControllerPoseInAvatarFrame();
|
||||
if (avatarLeftFootPose.isValid()) {
|
||||
AnimPose pose(avatarLeftFootPose.getRotation(), avatarLeftFootPose.getTranslation());
|
||||
params.controllerPoses[Rig::ControllerType_LeftFoot] = avatarToRigPose * pose;
|
||||
params.controllerActiveFlags[Rig::ControllerType_LeftFoot] = true;
|
||||
} else {
|
||||
handAndFeetParams.isLeftFootEnabled = false;
|
||||
params.controllerPoses[Rig::ControllerType_LeftFoot] = AnimPose::identity;
|
||||
params.controllerActiveFlags[Rig::ControllerType_LeftFoot] = false;
|
||||
}
|
||||
|
||||
auto rightFootPose = myAvatar->getRightFootControllerPoseInAvatarFrame();
|
||||
if (rightFootPose.isValid()) {
|
||||
handAndFeetParams.isRightFootEnabled = true;
|
||||
handAndFeetParams.rightFootPosition = Quaternions::Y_180 * rightFootPose.getTranslation();
|
||||
handAndFeetParams.rightFootOrientation = Quaternions::Y_180 * rightFootPose.getRotation();
|
||||
auto avatarRightFootPose = myAvatar->getRightFootControllerPoseInAvatarFrame();
|
||||
if (avatarRightFootPose.isValid()) {
|
||||
AnimPose pose(avatarRightFootPose.getRotation(), avatarRightFootPose.getTranslation());
|
||||
params.controllerPoses[Rig::ControllerType_RightFoot] = avatarToRigPose * pose;
|
||||
params.controllerActiveFlags[Rig::ControllerType_RightFoot] = true;
|
||||
} else {
|
||||
handAndFeetParams.isRightFootEnabled = false;
|
||||
params.controllerPoses[Rig::ControllerType_RightFoot] = AnimPose::identity;
|
||||
params.controllerActiveFlags[Rig::ControllerType_RightFoot] = false;
|
||||
}
|
||||
|
||||
handAndFeetParams.bodyCapsuleRadius = myAvatar->getCharacterController()->getCapsuleRadius();
|
||||
handAndFeetParams.bodyCapsuleHalfHeight = myAvatar->getCharacterController()->getCapsuleHalfHeight();
|
||||
handAndFeetParams.bodyCapsuleLocalOffset = myAvatar->getCharacterController()->getCapsuleLocalOffset();
|
||||
params.bodyCapsuleRadius = myAvatar->getCharacterController()->getCapsuleRadius();
|
||||
params.bodyCapsuleHalfHeight = myAvatar->getCharacterController()->getCapsuleHalfHeight();
|
||||
params.bodyCapsuleLocalOffset = myAvatar->getCharacterController()->getCapsuleLocalOffset();
|
||||
|
||||
_rig.updateFromHandAndFeetParameters(handAndFeetParams, deltaTime);
|
||||
params.isTalking = head->getTimeWithoutTalking() <= 1.5f;
|
||||
|
||||
_rig.updateFromControllerParameters(params, deltaTime);
|
||||
|
||||
Rig::CharacterControllerState ccState = convertCharacterControllerState(myAvatar->getCharacterController()->getState());
|
||||
|
||||
|
|
|
@ -23,6 +23,7 @@
|
|||
#include <gl/OpenGLVersionChecker.h>
|
||||
#include <SandboxUtils.h>
|
||||
#include <SharedUtil.h>
|
||||
#include <NetworkAccessManager.h>
|
||||
|
||||
#include "AddressManager.h"
|
||||
#include "Application.h"
|
||||
|
@ -71,15 +72,19 @@ int main(int argc, const char* argv[]) {
|
|||
QCommandLineOption runServerOption("runServer", "Whether to run the server");
|
||||
QCommandLineOption serverContentPathOption("serverContentPath", "Where to find server content", "serverContentPath");
|
||||
QCommandLineOption allowMultipleInstancesOption("allowMultipleInstances", "Allow multiple instances to run");
|
||||
QCommandLineOption overrideAppLocalDataPathOption("cache", "set test cache <dir>", "dir");
|
||||
QCommandLineOption overrideScriptsPathOption(SCRIPTS_SWITCH, "set scripts <path>", "path");
|
||||
parser.addOption(urlOption);
|
||||
parser.addOption(noUpdaterOption);
|
||||
parser.addOption(checkMinSpecOption);
|
||||
parser.addOption(runServerOption);
|
||||
parser.addOption(serverContentPathOption);
|
||||
parser.addOption(overrideAppLocalDataPathOption);
|
||||
parser.addOption(overrideScriptsPathOption);
|
||||
parser.addOption(allowMultipleInstancesOption);
|
||||
parser.parse(arguments);
|
||||
|
||||
|
||||
|
||||
const QString& applicationName = getInterfaceSharedMemoryName();
|
||||
bool instanceMightBeRunning = true;
|
||||
#ifdef Q_OS_WIN
|
||||
|
@ -96,6 +101,29 @@ int main(int argc, const char* argv[]) {
|
|||
if (allowMultipleInstances) {
|
||||
instanceMightBeRunning = false;
|
||||
}
|
||||
// this needs to be done here in main, as the mechanism for setting the
|
||||
// scripts directory appears not to work. See the bug report
|
||||
// https://highfidelity.fogbugz.com/f/cases/5759/Issues-changing-scripts-directory-in-ScriptsEngine
|
||||
if (parser.isSet(overrideScriptsPathOption)) {
|
||||
QDir scriptsPath(parser.value(overrideScriptsPathOption));
|
||||
if (scriptsPath.exists()) {
|
||||
PathUtils::defaultScriptsLocation(scriptsPath.path());
|
||||
}
|
||||
}
|
||||
|
||||
if (parser.isSet(overrideAppLocalDataPathOption)) {
|
||||
// get dir to use for cache
|
||||
QString cacheDir = parser.value(overrideAppLocalDataPathOption);
|
||||
if (!cacheDir.isEmpty()) {
|
||||
// tell everyone to use the right cache location
|
||||
//
|
||||
// this handles data8 and prepared
|
||||
DependencyManager::get<ResourceManager>()->setCacheDir(cacheDir);
|
||||
|
||||
// this does the ktx_cache
|
||||
PathUtils::getAppLocalDataPath(cacheDir);
|
||||
}
|
||||
}
|
||||
|
||||
if (instanceMightBeRunning) {
|
||||
// Try to connect and send message to existing interface instance
|
||||
|
@ -179,7 +207,7 @@ int main(int argc, const char* argv[]) {
|
|||
QString openvrDllPath = appPath + "/plugins/openvr.dll";
|
||||
HMODULE openvrDll;
|
||||
CHECKMINSPECPROC checkMinSpecPtr;
|
||||
if ((openvrDll = LoadLibrary(openvrDllPath.toLocal8Bit().data())) &&
|
||||
if ((openvrDll = LoadLibrary(openvrDllPath.toLocal8Bit().data())) &&
|
||||
(checkMinSpecPtr = (CHECKMINSPECPROC)GetProcAddress(openvrDll, "CheckMinSpec"))) {
|
||||
if (!checkMinSpecPtr()) {
|
||||
return -1;
|
||||
|
|
34
libraries/animation/src/AnimDefaultPose.cpp
Normal file
34
libraries/animation/src/AnimDefaultPose.cpp
Normal file
|
@ -0,0 +1,34 @@
|
|||
//
|
||||
// AnimDefaultPose.cpp
|
||||
//
|
||||
// Created by Anthony J. Thibault on 6/26/17.
|
||||
// Copyright (c) 2017 High Fidelity, Inc. All rights reserved.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "AnimDefaultPose.h"
|
||||
|
||||
AnimDefaultPose::AnimDefaultPose(const QString& id) :
|
||||
AnimNode(AnimNode::Type::DefaultPose, id)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
AnimDefaultPose::~AnimDefaultPose() {
|
||||
|
||||
}
|
||||
|
||||
const AnimPoseVec& AnimDefaultPose::evaluate(const AnimVariantMap& animVars, const AnimContext& context, float dt, Triggers& triggersOut) {
|
||||
if (_skeleton) {
|
||||
_poses = _skeleton->getRelativeDefaultPoses();
|
||||
} else {
|
||||
_poses.clear();
|
||||
}
|
||||
return _poses;
|
||||
}
|
||||
|
||||
const AnimPoseVec& AnimDefaultPose::getPosesInternal() const {
|
||||
return _poses;
|
||||
}
|
36
libraries/animation/src/AnimDefaultPose.h
Normal file
36
libraries/animation/src/AnimDefaultPose.h
Normal file
|
@ -0,0 +1,36 @@
|
|||
//
|
||||
// AnimDefaultPose.h
|
||||
//
|
||||
// Created by Anthony J. Thibault on 6/26/17.
|
||||
// Copyright (c) 2017 High Fidelity, Inc. All rights reserved.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_AnimDefaultPose_h
|
||||
#define hifi_AnimDefaultPose_h
|
||||
|
||||
#include <string>
|
||||
#include "AnimNode.h"
|
||||
|
||||
// Always returns the default pose of the current skeleton.
|
||||
|
||||
class AnimDefaultPose : public AnimNode {
|
||||
public:
|
||||
AnimDefaultPose(const QString& id);
|
||||
virtual ~AnimDefaultPose() override;
|
||||
|
||||
virtual const AnimPoseVec& evaluate(const AnimVariantMap& animVars, const AnimContext& context, float dt, Triggers& triggersOut) override;
|
||||
protected:
|
||||
// for AnimDebugDraw rendering
|
||||
virtual const AnimPoseVec& getPosesInternal() const override;
|
||||
|
||||
AnimPoseVec _poses;
|
||||
|
||||
// no copies
|
||||
AnimDefaultPose(const AnimDefaultPose&) = delete;
|
||||
AnimDefaultPose& operator=(const AnimDefaultPose&) = delete;
|
||||
};
|
||||
|
||||
#endif // hifi_AnimDefaultPose_h
|
|
@ -23,13 +23,40 @@
|
|||
#include "CubicHermiteSpline.h"
|
||||
#include "AnimUtil.h"
|
||||
|
||||
static void lookupJointChainInfo(AnimInverseKinematics::JointChainInfo* jointChainInfos, size_t numJointChainInfos,
|
||||
int indexA, int indexB,
|
||||
AnimInverseKinematics::JointChainInfo** jointChainInfoA,
|
||||
AnimInverseKinematics::JointChainInfo** jointChainInfoB) {
|
||||
*jointChainInfoA = nullptr;
|
||||
*jointChainInfoB = nullptr;
|
||||
for (size_t i = 0; i < numJointChainInfos; i++) {
|
||||
if (jointChainInfos[i].jointIndex == indexA) {
|
||||
*jointChainInfoA = jointChainInfos + i;
|
||||
}
|
||||
if (jointChainInfos[i].jointIndex == indexB) {
|
||||
*jointChainInfoB = jointChainInfos + i;
|
||||
}
|
||||
if (*jointChainInfoA && *jointChainInfoB) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static float easeOutExpo(float t) {
|
||||
return 1.0f - powf(2, -10.0f * t);
|
||||
}
|
||||
|
||||
AnimInverseKinematics::IKTargetVar::IKTargetVar(const QString& jointNameIn, const QString& positionVarIn, const QString& rotationVarIn,
|
||||
const QString& typeVarIn, const QString& weightVarIn, float weightIn, const std::vector<float>& flexCoefficientsIn) :
|
||||
const QString& typeVarIn, const QString& weightVarIn, float weightIn, const std::vector<float>& flexCoefficientsIn,
|
||||
const QString& poleVectorEnabledVarIn, const QString& poleReferenceVectorVarIn, const QString& poleVectorVarIn) :
|
||||
jointName(jointNameIn),
|
||||
positionVar(positionVarIn),
|
||||
rotationVar(rotationVarIn),
|
||||
typeVar(typeVarIn),
|
||||
weightVar(weightVarIn),
|
||||
poleVectorEnabledVar(poleVectorEnabledVarIn),
|
||||
poleReferenceVectorVar(poleReferenceVectorVarIn),
|
||||
poleVectorVar(poleVectorVarIn),
|
||||
weight(weightIn),
|
||||
numFlexCoefficients(flexCoefficientsIn.size()),
|
||||
jointIndex(-1)
|
||||
|
@ -46,6 +73,9 @@ AnimInverseKinematics::IKTargetVar::IKTargetVar(const IKTargetVar& orig) :
|
|||
rotationVar(orig.rotationVar),
|
||||
typeVar(orig.typeVar),
|
||||
weightVar(orig.weightVar),
|
||||
poleVectorEnabledVar(orig.poleVectorEnabledVar),
|
||||
poleReferenceVectorVar(orig.poleReferenceVectorVar),
|
||||
poleVectorVar(orig.poleVectorVar),
|
||||
weight(orig.weight),
|
||||
numFlexCoefficients(orig.numFlexCoefficients),
|
||||
jointIndex(orig.jointIndex)
|
||||
|
@ -99,8 +129,9 @@ void AnimInverseKinematics::computeAbsolutePoses(AnimPoseVec& absolutePoses) con
|
|||
}
|
||||
|
||||
void AnimInverseKinematics::setTargetVars(const QString& jointName, const QString& positionVar, const QString& rotationVar,
|
||||
const QString& typeVar, const QString& weightVar, float weight, const std::vector<float>& flexCoefficients) {
|
||||
IKTargetVar targetVar(jointName, positionVar, rotationVar, typeVar, weightVar, weight, flexCoefficients);
|
||||
const QString& typeVar, const QString& weightVar, float weight, const std::vector<float>& flexCoefficients,
|
||||
const QString& poleVectorEnabledVar, const QString& poleReferenceVectorVar, const QString& poleVectorVar) {
|
||||
IKTargetVar targetVar(jointName, positionVar, rotationVar, typeVar, weightVar, weight, flexCoefficients, poleVectorEnabledVar, poleReferenceVectorVar, poleVectorVar);
|
||||
|
||||
// if there are dups, last one wins.
|
||||
bool found = false;
|
||||
|
@ -138,9 +169,9 @@ void AnimInverseKinematics::computeTargets(const AnimVariantMap& animVars, std::
|
|||
IKTarget target;
|
||||
target.setType(animVars.lookup(targetVar.typeVar, (int)IKTarget::Type::RotationAndPosition));
|
||||
if (target.getType() != IKTarget::Type::Unknown) {
|
||||
AnimPose defaultPose = _skeleton->getAbsolutePose(targetVar.jointIndex, underPoses);
|
||||
glm::quat rotation = animVars.lookupRigToGeometry(targetVar.rotationVar, defaultPose.rot());
|
||||
glm::vec3 translation = animVars.lookupRigToGeometry(targetVar.positionVar, defaultPose.trans());
|
||||
AnimPose absPose = _skeleton->getAbsolutePose(targetVar.jointIndex, underPoses);
|
||||
glm::quat rotation = animVars.lookupRigToGeometry(targetVar.rotationVar, absPose.rot());
|
||||
glm::vec3 translation = animVars.lookupRigToGeometry(targetVar.positionVar, absPose.trans());
|
||||
float weight = animVars.lookup(targetVar.weightVar, targetVar.weight);
|
||||
|
||||
target.setPose(rotation, translation);
|
||||
|
@ -148,6 +179,15 @@ void AnimInverseKinematics::computeTargets(const AnimVariantMap& animVars, std::
|
|||
target.setWeight(weight);
|
||||
target.setFlexCoefficients(targetVar.numFlexCoefficients, targetVar.flexCoefficients);
|
||||
|
||||
bool poleVectorEnabled = animVars.lookup(targetVar.poleVectorEnabledVar, false);
|
||||
target.setPoleVectorEnabled(poleVectorEnabled);
|
||||
|
||||
glm::vec3 poleVector = animVars.lookupRigToGeometryVector(targetVar.poleVectorVar, Vectors::UNIT_Z);
|
||||
target.setPoleVector(glm::normalize(poleVector));
|
||||
|
||||
glm::vec3 poleReferenceVector = animVars.lookupRigToGeometryVector(targetVar.poleReferenceVectorVar, Vectors::UNIT_Z);
|
||||
target.setPoleReferenceVector(glm::normalize(poleReferenceVector));
|
||||
|
||||
targets.push_back(target);
|
||||
|
||||
if (targetVar.jointIndex > _maxTargetIndex) {
|
||||
|
@ -298,7 +338,8 @@ void AnimInverseKinematics::solveTargetWithCCD(const AnimContext& context, const
|
|||
// the tip's parent-relative as we proceed up the chain
|
||||
glm::quat tipParentOrientation = absolutePoses[pivotIndex].rot();
|
||||
|
||||
std::map<int, DebugJoint> debugJointMap;
|
||||
const size_t MAX_CHAIN_DEPTH = 30;
|
||||
JointChainInfo jointChainInfos[MAX_CHAIN_DEPTH];
|
||||
|
||||
// NOTE: if this code is removed, the head will remain rigid, causing the spine/hips to thrust forward backward
|
||||
// as the head is nodded.
|
||||
|
@ -326,15 +367,8 @@ void AnimInverseKinematics::solveTargetWithCCD(const AnimContext& context, const
|
|||
}
|
||||
}
|
||||
|
||||
// store the relative rotation change in the accumulator
|
||||
_rotationAccumulators[tipIndex].add(tipRelativeRotation, target.getWeight());
|
||||
|
||||
glm::vec3 tipRelativeTranslation = _relativePoses[target.getIndex()].trans();
|
||||
_translationAccumulators[tipIndex].add(tipRelativeTranslation);
|
||||
|
||||
if (debug) {
|
||||
debugJointMap[tipIndex] = DebugJoint(tipRelativeRotation, tipRelativeTranslation, constrained);
|
||||
}
|
||||
jointChainInfos[chainDepth] = { tipRelativeRotation, tipRelativeTranslation, target.getWeight(), tipIndex, constrained };
|
||||
}
|
||||
|
||||
// cache tip absolute position
|
||||
|
@ -344,6 +378,9 @@ void AnimInverseKinematics::solveTargetWithCCD(const AnimContext& context, const
|
|||
|
||||
// descend toward root, pivoting each joint to get tip closer to target position
|
||||
while (pivotIndex != _hipsIndex && pivotsParentIndex != -1) {
|
||||
|
||||
assert(chainDepth < MAX_CHAIN_DEPTH);
|
||||
|
||||
// compute the two lines that should be aligned
|
||||
glm::vec3 jointPosition = absolutePoses[pivotIndex].trans();
|
||||
glm::vec3 leverArm = tipPosition - jointPosition;
|
||||
|
@ -357,6 +394,7 @@ void AnimInverseKinematics::solveTargetWithCCD(const AnimContext& context, const
|
|||
const float MIN_AXIS_LENGTH = 1.0e-4f;
|
||||
RotationConstraint* constraint = getConstraint(pivotIndex);
|
||||
|
||||
|
||||
// only allow swing on lowerSpine if there is a hips IK target.
|
||||
if (_hipsTargetIndex < 0 && constraint && constraint->isLowerSpine() && tipIndex != _headIndex) {
|
||||
// for these types of targets we only allow twist at the lower-spine
|
||||
|
@ -382,6 +420,7 @@ void AnimInverseKinematics::solveTargetWithCCD(const AnimContext& context, const
|
|||
float cosAngle = glm::clamp(glm::dot(leverArm, targetLine) / (glm::length(leverArm) * glm::length(targetLine)), -1.0f, 1.0f);
|
||||
float angle = acosf(cosAngle);
|
||||
const float MIN_ADJUSTMENT_ANGLE = 1.0e-4f;
|
||||
|
||||
if (angle > MIN_ADJUSTMENT_ANGLE) {
|
||||
// reduce angle by a flexCoefficient
|
||||
angle *= target.getFlexCoefficient(chainDepth);
|
||||
|
@ -440,15 +479,8 @@ void AnimInverseKinematics::solveTargetWithCCD(const AnimContext& context, const
|
|||
}
|
||||
}
|
||||
|
||||
// store the relative rotation change in the accumulator
|
||||
_rotationAccumulators[pivotIndex].add(newRot, target.getWeight());
|
||||
|
||||
glm::vec3 newTrans = _relativePoses[pivotIndex].trans();
|
||||
_translationAccumulators[pivotIndex].add(newTrans);
|
||||
|
||||
if (debug) {
|
||||
debugJointMap[pivotIndex] = DebugJoint(newRot, newTrans, constrained);
|
||||
}
|
||||
jointChainInfos[chainDepth] = { newRot, newTrans, target.getWeight(), pivotIndex, constrained };
|
||||
|
||||
// keep track of tip's new transform as we descend towards root
|
||||
tipPosition = jointPosition + deltaRotation * (tipPosition - jointPosition);
|
||||
|
@ -461,8 +493,127 @@ void AnimInverseKinematics::solveTargetWithCCD(const AnimContext& context, const
|
|||
chainDepth++;
|
||||
}
|
||||
|
||||
if (target.getPoleVectorEnabled()) {
|
||||
int topJointIndex = target.getIndex();
|
||||
int midJointIndex = _skeleton->getParentIndex(topJointIndex);
|
||||
if (midJointIndex != -1) {
|
||||
int baseJointIndex = _skeleton->getParentIndex(midJointIndex);
|
||||
if (baseJointIndex != -1) {
|
||||
int baseParentJointIndex = _skeleton->getParentIndex(baseJointIndex);
|
||||
AnimPose topPose, midPose, basePose;
|
||||
int topChainIndex = -1, baseChainIndex = -1;
|
||||
AnimPose postAbsPoses[MAX_CHAIN_DEPTH];
|
||||
AnimPose accum = absolutePoses[_hipsIndex];
|
||||
AnimPose baseParentPose = absolutePoses[_hipsIndex];
|
||||
for (int i = (int)chainDepth - 1; i >= 0; i--) {
|
||||
accum = accum * AnimPose(glm::vec3(1.0f), jointChainInfos[i].relRot, jointChainInfos[i].relTrans);
|
||||
postAbsPoses[i] = accum;
|
||||
if (jointChainInfos[i].jointIndex == topJointIndex) {
|
||||
topChainIndex = i;
|
||||
topPose = accum;
|
||||
}
|
||||
if (jointChainInfos[i].jointIndex == midJointIndex) {
|
||||
midPose = accum;
|
||||
}
|
||||
if (jointChainInfos[i].jointIndex == baseJointIndex) {
|
||||
baseChainIndex = i;
|
||||
basePose = accum;
|
||||
}
|
||||
if (jointChainInfos[i].jointIndex == baseParentJointIndex) {
|
||||
baseParentPose = accum;
|
||||
}
|
||||
}
|
||||
|
||||
glm::quat poleRot = Quaternions::IDENTITY;
|
||||
glm::vec3 d = basePose.trans() - topPose.trans();
|
||||
float dLen = glm::length(d);
|
||||
if (dLen > EPSILON) {
|
||||
glm::vec3 dUnit = d / dLen;
|
||||
glm::vec3 e = midPose.xformVector(target.getPoleReferenceVector());
|
||||
glm::vec3 eProj = e - glm::dot(e, dUnit) * dUnit;
|
||||
float eProjLen = glm::length(eProj);
|
||||
|
||||
const float MIN_EPROJ_LEN = 0.5f;
|
||||
if (eProjLen < MIN_EPROJ_LEN) {
|
||||
glm::vec3 midPoint = topPose.trans() + d * 0.5f;
|
||||
e = midPose.trans() - midPoint;
|
||||
eProj = e - glm::dot(e, dUnit) * dUnit;
|
||||
eProjLen = glm::length(eProj);
|
||||
}
|
||||
|
||||
glm::vec3 p = target.getPoleVector();
|
||||
glm::vec3 pProj = p - glm::dot(p, dUnit) * dUnit;
|
||||
float pProjLen = glm::length(pProj);
|
||||
|
||||
if (eProjLen > EPSILON && pProjLen > EPSILON) {
|
||||
// as pProjLen become orthognal to d, reduce the amount of rotation.
|
||||
float magnitude = easeOutExpo(pProjLen);
|
||||
float dot = glm::clamp(glm::dot(eProj / eProjLen, pProj / pProjLen), 0.0f, 1.0f);
|
||||
float theta = acosf(dot);
|
||||
glm::vec3 cross = glm::cross(eProj, pProj);
|
||||
const float MIN_ADJUSTMENT_ANGLE = 0.001745f; // 0.1 degree
|
||||
if (theta > MIN_ADJUSTMENT_ANGLE) {
|
||||
glm::vec3 axis = dUnit;
|
||||
if (glm::dot(cross, dUnit) < 0) {
|
||||
axis = -dUnit;
|
||||
}
|
||||
poleRot = glm::angleAxis(magnitude * theta, axis);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (debug) {
|
||||
const vec4 RED(1.0f, 0.0f, 0.0f, 1.0f);
|
||||
const vec4 GREEN(0.0f, 1.0f, 0.0f, 1.0f);
|
||||
const vec4 BLUE(0.0f, 0.0f, 1.0f, 1.0f);
|
||||
const vec4 YELLOW(1.0f, 1.0f, 0.0f, 1.0f);
|
||||
const vec4 WHITE(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
|
||||
AnimPose geomToWorldPose = AnimPose(context.getRigToWorldMatrix() * context.getGeometryToRigMatrix());
|
||||
|
||||
glm::vec3 dUnit = d / dLen;
|
||||
glm::vec3 e = midPose.xformVector(target.getPoleReferenceVector());
|
||||
glm::vec3 eProj = e - glm::dot(e, dUnit) * dUnit;
|
||||
float eProjLen = glm::length(eProj);
|
||||
const float MIN_EPROJ_LEN = 0.5f;
|
||||
if (eProjLen < MIN_EPROJ_LEN) {
|
||||
glm::vec3 midPoint = topPose.trans() + d * 0.5f;
|
||||
e = midPose.trans() - midPoint;
|
||||
eProj = e - glm::dot(e, dUnit) * dUnit;
|
||||
eProjLen = glm::length(eProj);
|
||||
}
|
||||
|
||||
glm::vec3 p = target.getPoleVector();
|
||||
const float PROJ_VECTOR_LEN = 10.0f;
|
||||
const float POLE_VECTOR_LEN = 100.0f;
|
||||
glm::vec3 midPoint = (basePose.trans() + topPose.trans()) * 0.5f;
|
||||
DebugDraw::getInstance().drawRay(geomToWorldPose.xformPoint(basePose.trans()),
|
||||
geomToWorldPose.xformPoint(topPose.trans()),
|
||||
YELLOW);
|
||||
DebugDraw::getInstance().drawRay(geomToWorldPose.xformPoint(midPoint),
|
||||
geomToWorldPose.xformPoint(midPoint + PROJ_VECTOR_LEN * glm::normalize(e)),
|
||||
RED);
|
||||
DebugDraw::getInstance().drawRay(geomToWorldPose.xformPoint(midPoint),
|
||||
geomToWorldPose.xformPoint(midPoint + POLE_VECTOR_LEN * glm::normalize(p)),
|
||||
BLUE);
|
||||
}
|
||||
|
||||
glm::quat newBaseRelRot = glm::inverse(baseParentPose.rot()) * poleRot * basePose.rot();
|
||||
jointChainInfos[baseChainIndex].relRot = newBaseRelRot;
|
||||
|
||||
glm::quat newTopRelRot = glm::inverse(midPose.rot()) * glm::inverse(poleRot) * topPose.rot();
|
||||
jointChainInfos[topChainIndex].relRot = newTopRelRot;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < chainDepth; i++) {
|
||||
_rotationAccumulators[jointChainInfos[i].jointIndex].add(jointChainInfos[i].relRot, jointChainInfos[i].weight);
|
||||
_translationAccumulators[jointChainInfos[i].jointIndex].add(jointChainInfos[i].relTrans, jointChainInfos[i].weight);
|
||||
}
|
||||
|
||||
if (debug) {
|
||||
debugDrawIKChain(debugJointMap, context);
|
||||
debugDrawIKChain(jointChainInfos, chainDepth, context);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -548,7 +699,8 @@ const std::vector<AnimInverseKinematics::SplineJointInfo>* AnimInverseKinematics
|
|||
|
||||
void AnimInverseKinematics::solveTargetWithSpline(const AnimContext& context, const IKTarget& target, const AnimPoseVec& absolutePoses, bool debug) {
|
||||
|
||||
std::map<int, DebugJoint> debugJointMap;
|
||||
const size_t MAX_CHAIN_DEPTH = 30;
|
||||
JointChainInfo jointChainInfos[MAX_CHAIN_DEPTH];
|
||||
|
||||
const int baseIndex = _hipsIndex;
|
||||
|
||||
|
@ -608,7 +760,6 @@ void AnimInverseKinematics::solveTargetWithSpline(const AnimContext& context, co
|
|||
::blend(1, &absolutePoses[splineJointInfo.jointIndex], &desiredAbsPose, target.getFlexCoefficient(i), &flexedAbsPose);
|
||||
|
||||
AnimPose relPose = parentAbsPose.inverse() * flexedAbsPose;
|
||||
_rotationAccumulators[splineJointInfo.jointIndex].add(relPose.rot(), target.getWeight());
|
||||
|
||||
bool constrained = false;
|
||||
if (splineJointInfo.jointIndex != _hipsIndex) {
|
||||
|
@ -632,18 +783,19 @@ void AnimInverseKinematics::solveTargetWithSpline(const AnimContext& context, co
|
|||
}
|
||||
}
|
||||
|
||||
_translationAccumulators[splineJointInfo.jointIndex].add(relPose.trans(), target.getWeight());
|
||||
|
||||
if (debug) {
|
||||
debugJointMap[splineJointInfo.jointIndex] = DebugJoint(relPose.rot(), relPose.trans(), constrained);
|
||||
}
|
||||
jointChainInfos[i] = { relPose.rot(), relPose.trans(), target.getWeight(), splineJointInfo.jointIndex, constrained };
|
||||
|
||||
parentAbsPose = flexedAbsPose;
|
||||
}
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < splineJointInfoVec->size(); i++) {
|
||||
_rotationAccumulators[jointChainInfos[i].jointIndex].add(jointChainInfos[i].relRot, jointChainInfos[i].weight);
|
||||
_translationAccumulators[jointChainInfos[i].jointIndex].add(jointChainInfos[i].relTrans, jointChainInfos[i].weight);
|
||||
}
|
||||
|
||||
if (debug) {
|
||||
debugDrawIKChain(debugJointMap, context);
|
||||
debugDrawIKChain(jointChainInfos, splineJointInfoVec->size(), context);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -654,6 +806,7 @@ const AnimPoseVec& AnimInverseKinematics::evaluate(const AnimVariantMap& animVar
|
|||
return _relativePoses;
|
||||
}
|
||||
|
||||
|
||||
//virtual
|
||||
const AnimPoseVec& AnimInverseKinematics::overlay(const AnimVariantMap& animVars, const AnimContext& context, float dt, Triggers& triggersOut, const AnimPoseVec& underPoses) {
|
||||
// allows solutionSource to be overridden by an animVar
|
||||
|
@ -717,9 +870,9 @@ const AnimPoseVec& AnimInverseKinematics::overlay(const AnimVariantMap& animVars
|
|||
float scaleFactor = ((offsetLength - MIN_HIPS_OFFSET_LENGTH) / offsetLength);
|
||||
glm::vec3 hipsOffset = scaleFactor * _hipsOffset;
|
||||
if (_hipsParentIndex == -1) {
|
||||
_relativePoses[_hipsIndex].trans() = underPoses[_hipsIndex].trans() + hipsOffset;
|
||||
_relativePoses[_hipsIndex].trans() = _relativePoses[_hipsIndex].trans() + hipsOffset;
|
||||
} else {
|
||||
auto absHipsPose = _skeleton->getAbsolutePose(_hipsIndex, underPoses);
|
||||
auto absHipsPose = _skeleton->getAbsolutePose(_hipsIndex, _relativePoses);
|
||||
absHipsPose.trans() += hipsOffset;
|
||||
_relativePoses[_hipsIndex] = _skeleton->getAbsolutePose(_hipsParentIndex, _relativePoses).inverse() * absHipsPose;
|
||||
}
|
||||
|
@ -767,6 +920,7 @@ const AnimPoseVec& AnimInverseKinematics::overlay(const AnimVariantMap& animVars
|
|||
|
||||
{
|
||||
PROFILE_RANGE_EX(simulation_animation, "ik/ccd", 0xffff00ff, 0);
|
||||
preconditionRelativePosesToAvoidLimbLock(context, targets);
|
||||
solve(context, targets);
|
||||
}
|
||||
|
||||
|
@ -921,7 +1075,7 @@ void AnimInverseKinematics::initConstraints() {
|
|||
// y |
|
||||
// | |
|
||||
// | O---O---O RightUpLeg
|
||||
// z | | Hips2 |
|
||||
// z | | Hips |
|
||||
// \ | | |
|
||||
// \| | |
|
||||
// x -----+ O O RightLeg
|
||||
|
@ -966,7 +1120,9 @@ void AnimInverseKinematics::initConstraints() {
|
|||
if (0 == baseName.compare("Arm", Qt::CaseSensitive)) {
|
||||
SwingTwistConstraint* stConstraint = new SwingTwistConstraint();
|
||||
stConstraint->setReferenceRotation(_defaultRelativePoses[i].rot());
|
||||
stConstraint->setTwistLimits(-PI / 2.0f, PI / 2.0f);
|
||||
//stConstraint->setTwistLimits(-PI / 2.0f, PI / 2.0f);
|
||||
const float TWIST_LIMIT = 5.0f * PI / 8.0f;
|
||||
stConstraint->setTwistLimits(-TWIST_LIMIT, TWIST_LIMIT);
|
||||
|
||||
/* KEEP THIS CODE for future experimentation
|
||||
// these directions are approximate swing limits in root-frame
|
||||
|
@ -992,7 +1148,7 @@ void AnimInverseKinematics::initConstraints() {
|
|||
|
||||
// simple cone
|
||||
std::vector<float> minDots;
|
||||
const float MAX_HAND_SWING = PI / 2.0f;
|
||||
const float MAX_HAND_SWING = 5.0f * PI / 8.0f;
|
||||
minDots.push_back(cosf(MAX_HAND_SWING));
|
||||
stConstraint->setSwingLimits(minDots);
|
||||
|
||||
|
@ -1000,7 +1156,7 @@ void AnimInverseKinematics::initConstraints() {
|
|||
} else if (0 == baseName.compare("UpLeg", Qt::CaseSensitive)) {
|
||||
SwingTwistConstraint* stConstraint = new SwingTwistConstraint();
|
||||
stConstraint->setReferenceRotation(_defaultRelativePoses[i].rot());
|
||||
stConstraint->setTwistLimits(-PI / 4.0f, PI / 4.0f);
|
||||
stConstraint->setTwistLimits(-PI / 2.0f, PI / 2.0f);
|
||||
|
||||
std::vector<glm::vec3> swungDirections;
|
||||
float deltaTheta = PI / 4.0f;
|
||||
|
@ -1142,7 +1298,7 @@ void AnimInverseKinematics::initConstraints() {
|
|||
// we determine the max/min angles by rotating the swing limit lines from parent- to child-frame
|
||||
// then measure the angles to swing the yAxis into alignment
|
||||
glm::vec3 hingeAxis = - mirror * Vectors::UNIT_Z;
|
||||
const float MIN_ELBOW_ANGLE = 0.05f;
|
||||
const float MIN_ELBOW_ANGLE = 0.0f;
|
||||
const float MAX_ELBOW_ANGLE = 11.0f * PI / 12.0f;
|
||||
glm::quat invReferenceRotation = glm::inverse(referenceRotation);
|
||||
glm::vec3 minSwingAxis = invReferenceRotation * glm::angleAxis(MIN_ELBOW_ANGLE, hingeAxis) * Vectors::UNIT_Y;
|
||||
|
@ -1173,8 +1329,8 @@ void AnimInverseKinematics::initConstraints() {
|
|||
|
||||
// we determine the max/min angles by rotating the swing limit lines from parent- to child-frame
|
||||
// then measure the angles to swing the yAxis into alignment
|
||||
const float MIN_KNEE_ANGLE = 0.097f; // ~5 deg
|
||||
const float MAX_KNEE_ANGLE = 7.0f * PI / 8.0f;
|
||||
const float MIN_KNEE_ANGLE = 0.0f;
|
||||
const float MAX_KNEE_ANGLE = 7.0f * PI / 8.0f; // 157.5 deg
|
||||
glm::quat invReferenceRotation = glm::inverse(referenceRotation);
|
||||
glm::vec3 minSwingAxis = invReferenceRotation * glm::angleAxis(MIN_KNEE_ANGLE, hingeAxis) * Vectors::UNIT_Y;
|
||||
glm::vec3 maxSwingAxis = invReferenceRotation * glm::angleAxis(MAX_KNEE_ANGLE, hingeAxis) * Vectors::UNIT_Y;
|
||||
|
@ -1308,6 +1464,7 @@ void AnimInverseKinematics::debugDrawRelativePoses(const AnimContext& context) c
|
|||
// convert relative poses to absolute
|
||||
_skeleton->convertRelativePosesToAbsolute(poses);
|
||||
|
||||
|
||||
mat4 geomToWorldMatrix = context.getRigToWorldMatrix() * context.getGeometryToRigMatrix();
|
||||
|
||||
const vec4 RED(1.0f, 0.0f, 0.0f, 1.0f);
|
||||
|
@ -1338,13 +1495,14 @@ void AnimInverseKinematics::debugDrawRelativePoses(const AnimContext& context) c
|
|||
}
|
||||
}
|
||||
|
||||
void AnimInverseKinematics::debugDrawIKChain(std::map<int, DebugJoint>& debugJointMap, const AnimContext& context) const {
|
||||
void AnimInverseKinematics::debugDrawIKChain(JointChainInfo* jointChainInfos, size_t numJointChainInfos, const AnimContext& context) const {
|
||||
AnimPoseVec poses = _relativePoses;
|
||||
|
||||
// copy debug joint rotations into the relative poses
|
||||
for (auto& debugJoint : debugJointMap) {
|
||||
poses[debugJoint.first].rot() = debugJoint.second.relRot;
|
||||
poses[debugJoint.first].trans() = debugJoint.second.relTrans;
|
||||
for (size_t i = 0; i < numJointChainInfos; i++) {
|
||||
const JointChainInfo& info = jointChainInfos[i];
|
||||
poses[info.jointIndex].rot() = info.relRot;
|
||||
poses[info.jointIndex].trans() = info.relTrans;
|
||||
}
|
||||
|
||||
// convert relative poses to absolute
|
||||
|
@ -1360,11 +1518,11 @@ void AnimInverseKinematics::debugDrawIKChain(std::map<int, DebugJoint>& debugJoi
|
|||
|
||||
// draw each pose
|
||||
for (int i = 0; i < (int)poses.size(); i++) {
|
||||
|
||||
// only draw joints that are actually in debugJointMap, or their parents
|
||||
auto iter = debugJointMap.find(i);
|
||||
auto parentIter = debugJointMap.find(_skeleton->getParentIndex(i));
|
||||
if (iter != debugJointMap.end() || parentIter != debugJointMap.end()) {
|
||||
int parentIndex = _skeleton->getParentIndex(i);
|
||||
JointChainInfo* jointInfo = nullptr;
|
||||
JointChainInfo* parentJointInfo = nullptr;
|
||||
lookupJointChainInfo(jointChainInfos, numJointChainInfos, i, parentIndex, &jointInfo, &parentJointInfo);
|
||||
if (jointInfo && parentJointInfo) {
|
||||
|
||||
// transform local axes into world space.
|
||||
auto pose = poses[i];
|
||||
|
@ -1377,13 +1535,12 @@ void AnimInverseKinematics::debugDrawIKChain(std::map<int, DebugJoint>& debugJoi
|
|||
DebugDraw::getInstance().drawRay(pos, pos + AXIS_LENGTH * zAxis, BLUE);
|
||||
|
||||
// draw line to parent
|
||||
int parentIndex = _skeleton->getParentIndex(i);
|
||||
if (parentIndex != -1) {
|
||||
glm::vec3 parentPos = transformPoint(geomToWorldMatrix, poses[parentIndex].trans());
|
||||
glm::vec4 color = GRAY;
|
||||
|
||||
// draw constrained joints with a RED link to their parent.
|
||||
if (parentIter != debugJointMap.end() && parentIter->second.constrained) {
|
||||
if (parentJointInfo->constrained) {
|
||||
color = RED;
|
||||
}
|
||||
DebugDraw::getInstance().drawRay(pos, parentPos, color);
|
||||
|
@ -1486,7 +1643,7 @@ void AnimInverseKinematics::debugDrawConstraints(const AnimContext& context) con
|
|||
glm::vec3 worldSwungAxis = transformVectorFast(geomToWorldMatrix, parentAbsRot * refRot * swungAxis);
|
||||
glm::vec3 swingTip = pos + SWING_LENGTH * worldSwungAxis;
|
||||
|
||||
float prevPhi = acos(swingTwistConstraint->getMinDots()[j]);
|
||||
float prevPhi = acosf(swingTwistConstraint->getMinDots()[j]);
|
||||
float prevTheta = theta - D_THETA;
|
||||
glm::vec3 prevSwungAxis = sphericalToCartesian(prevPhi, prevTheta - PI_2);
|
||||
glm::vec3 prevWorldSwungAxis = transformVectorFast(geomToWorldMatrix, parentAbsRot * refRot * prevSwungAxis);
|
||||
|
@ -1521,6 +1678,50 @@ void AnimInverseKinematics::blendToPoses(const AnimPoseVec& targetPoses, const A
|
|||
}
|
||||
}
|
||||
|
||||
void AnimInverseKinematics::preconditionRelativePosesToAvoidLimbLock(const AnimContext& context, const std::vector<IKTarget>& targets) {
|
||||
const int NUM_LIMBS = 4;
|
||||
std::pair<int, int> limbs[NUM_LIMBS] = {
|
||||
{_skeleton->nameToJointIndex("LeftHand"), _skeleton->nameToJointIndex("LeftArm")},
|
||||
{_skeleton->nameToJointIndex("RightHand"), _skeleton->nameToJointIndex("RightArm")},
|
||||
{_skeleton->nameToJointIndex("LeftFoot"), _skeleton->nameToJointIndex("LeftUpLeg")},
|
||||
{_skeleton->nameToJointIndex("RightFoot"), _skeleton->nameToJointIndex("RightUpLeg")}
|
||||
};
|
||||
const float MIN_AXIS_LENGTH = 1.0e-4f;
|
||||
|
||||
for (auto& target : targets) {
|
||||
if (target.getIndex() != -1) {
|
||||
for (int i = 0; i < NUM_LIMBS; i++) {
|
||||
if (limbs[i].first == target.getIndex()) {
|
||||
int tipIndex = limbs[i].first;
|
||||
int baseIndex = limbs[i].second;
|
||||
|
||||
// TODO: as an optimization, these poses can be computed in one pass down the chain, instead of three.
|
||||
AnimPose tipPose = _skeleton->getAbsolutePose(tipIndex, _relativePoses);
|
||||
AnimPose basePose = _skeleton->getAbsolutePose(baseIndex, _relativePoses);
|
||||
AnimPose baseParentPose = _skeleton->getAbsolutePose(_skeleton->getParentIndex(baseIndex), _relativePoses);
|
||||
|
||||
// to help reduce limb locking, and to help the CCD solver converge faster
|
||||
// rotate the limbs leverArm over the targetLine.
|
||||
glm::vec3 targetLine = target.getTranslation() - basePose.trans();
|
||||
glm::vec3 leverArm = tipPose.trans() - basePose.trans();
|
||||
glm::vec3 axis = glm::cross(leverArm, targetLine);
|
||||
float axisLength = glm::length(axis);
|
||||
if (axisLength > MIN_AXIS_LENGTH) {
|
||||
// compute angle of rotation that brings tip to target
|
||||
axis /= axisLength;
|
||||
float cosAngle = glm::clamp(glm::dot(leverArm, targetLine) / (glm::length(leverArm) * glm::length(targetLine)), -1.0f, 1.0f);
|
||||
float angle = acosf(cosAngle);
|
||||
glm::quat newBaseRotation = glm::angleAxis(angle, axis) * basePose.rot();
|
||||
|
||||
// convert base rotation into relative space of base.
|
||||
_relativePoses[baseIndex].rot() = glm::inverse(baseParentPose.rot()) * newBaseRotation;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void AnimInverseKinematics::initRelativePosesFromSolutionSource(SolutionSource solutionSource, const AnimPoseVec& underPoses) {
|
||||
const float RELAX_BLEND_FACTOR = (1.0f / 16.0f);
|
||||
const float COPY_BLEND_FACTOR = 1.0f;
|
||||
|
@ -1531,6 +1732,10 @@ void AnimInverseKinematics::initRelativePosesFromSolutionSource(SolutionSource s
|
|||
break;
|
||||
case SolutionSource::RelaxToLimitCenterPoses:
|
||||
blendToPoses(_limitCenterPoses, underPoses, RELAX_BLEND_FACTOR);
|
||||
// special case for hips: copy over hips pose whether or not IK is enabled.
|
||||
if (_hipsIndex >= 0 && _hipsIndex < (int)_relativePoses.size()) {
|
||||
_relativePoses[_hipsIndex] = _limitCenterPoses[_hipsIndex];
|
||||
}
|
||||
break;
|
||||
case SolutionSource::PreviousSolution:
|
||||
// do nothing... _relativePoses is already the previous solution
|
||||
|
@ -1540,7 +1745,7 @@ void AnimInverseKinematics::initRelativePosesFromSolutionSource(SolutionSource s
|
|||
break;
|
||||
case SolutionSource::LimitCenterPoses:
|
||||
// essentially copy limitCenterPoses over to _relativePoses.
|
||||
blendToPoses(_limitCenterPoses, underPoses, COPY_BLEND_FACTOR);
|
||||
blendToPoses(underPoses, _limitCenterPoses, COPY_BLEND_FACTOR);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,6 +26,14 @@ class RotationConstraint;
|
|||
class AnimInverseKinematics : public AnimNode {
|
||||
public:
|
||||
|
||||
struct JointChainInfo {
|
||||
glm::quat relRot;
|
||||
glm::vec3 relTrans;
|
||||
float weight;
|
||||
int jointIndex;
|
||||
bool constrained;
|
||||
};
|
||||
|
||||
explicit AnimInverseKinematics(const QString& id);
|
||||
virtual ~AnimInverseKinematics() override;
|
||||
|
||||
|
@ -34,7 +42,8 @@ public:
|
|||
void computeAbsolutePoses(AnimPoseVec& absolutePoses) const;
|
||||
|
||||
void setTargetVars(const QString& jointName, const QString& positionVar, const QString& rotationVar,
|
||||
const QString& typeVar, const QString& weightVar, float weight, const std::vector<float>& flexCoefficients);
|
||||
const QString& typeVar, const QString& weightVar, float weight, const std::vector<float>& flexCoefficients,
|
||||
const QString& poleVectorEnabledVar, const QString& poleReferenceVectorVar, const QString& poleVectorVar);
|
||||
|
||||
virtual const AnimPoseVec& evaluate(const AnimVariantMap& animVars, const AnimContext& context, float dt, AnimNode::Triggers& triggersOut) override;
|
||||
virtual const AnimPoseVec& overlay(const AnimVariantMap& animVars, const AnimContext& context, float dt, Triggers& triggersOut, const AnimPoseVec& underPoses) override;
|
||||
|
@ -67,19 +76,13 @@ protected:
|
|||
void solveTargetWithCCD(const AnimContext& context, const IKTarget& target, const AnimPoseVec& absolutePoses, bool debug);
|
||||
void solveTargetWithSpline(const AnimContext& context, const IKTarget& target, const AnimPoseVec& absolutePoses, bool debug);
|
||||
virtual void setSkeletonInternal(AnimSkeleton::ConstPointer skeleton) override;
|
||||
struct DebugJoint {
|
||||
DebugJoint() : relRot(), constrained(false) {}
|
||||
DebugJoint(const glm::quat& relRotIn, const glm::vec3& relTransIn, bool constrainedIn) : relRot(relRotIn), relTrans(relTransIn), constrained(constrainedIn) {}
|
||||
glm::quat relRot;
|
||||
glm::vec3 relTrans;
|
||||
bool constrained;
|
||||
};
|
||||
void debugDrawIKChain(std::map<int, DebugJoint>& debugJointMap, const AnimContext& context) const;
|
||||
void debugDrawIKChain(JointChainInfo* jointChainInfos, size_t numJointChainInfos, const AnimContext& context) const;
|
||||
void debugDrawRelativePoses(const AnimContext& context) const;
|
||||
void debugDrawConstraints(const AnimContext& context) const;
|
||||
void debugDrawSpineSplines(const AnimContext& context, const std::vector<IKTarget>& targets) const;
|
||||
void initRelativePosesFromSolutionSource(SolutionSource solutionSource, const AnimPoseVec& underPose);
|
||||
void blendToPoses(const AnimPoseVec& targetPoses, const AnimPoseVec& underPose, float blendFactor);
|
||||
void preconditionRelativePosesToAvoidLimbLock(const AnimContext& context, const std::vector<IKTarget>& targets);
|
||||
|
||||
// used to pre-compute information about each joint influeced by a spline IK target.
|
||||
struct SplineJointInfo {
|
||||
|
@ -107,7 +110,8 @@ protected:
|
|||
enum FlexCoefficients { MAX_FLEX_COEFFICIENTS = 10 };
|
||||
struct IKTargetVar {
|
||||
IKTargetVar(const QString& jointNameIn, const QString& positionVarIn, const QString& rotationVarIn,
|
||||
const QString& typeVarIn, const QString& weightVarIn, float weightIn, const std::vector<float>& flexCoefficientsIn);
|
||||
const QString& typeVarIn, const QString& weightVarIn, float weightIn, const std::vector<float>& flexCoefficientsIn,
|
||||
const QString& poleVectorEnabledVar, const QString& poleReferenceVectorVar, const QString& poleVectorVar);
|
||||
IKTargetVar(const IKTargetVar& orig);
|
||||
|
||||
QString jointName;
|
||||
|
@ -115,6 +119,9 @@ protected:
|
|||
QString rotationVar;
|
||||
QString typeVar;
|
||||
QString weightVar;
|
||||
QString poleVectorEnabledVar;
|
||||
QString poleReferenceVectorVar;
|
||||
QString poleVectorVar;
|
||||
float weight;
|
||||
float flexCoefficients[MAX_FLEX_COEFFICIENTS];
|
||||
size_t numFlexCoefficients;
|
||||
|
|
|
@ -44,6 +44,7 @@ public:
|
|||
StateMachine,
|
||||
Manipulator,
|
||||
InverseKinematics,
|
||||
DefaultPose,
|
||||
NumTypes
|
||||
};
|
||||
using Pointer = std::shared_ptr<AnimNode>;
|
||||
|
|
|
@ -23,6 +23,7 @@
|
|||
#include "AnimStateMachine.h"
|
||||
#include "AnimManipulator.h"
|
||||
#include "AnimInverseKinematics.h"
|
||||
#include "AnimDefaultPose.h"
|
||||
|
||||
using NodeLoaderFunc = AnimNode::Pointer (*)(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl);
|
||||
using NodeProcessFunc = bool (*)(AnimNode::Pointer node, const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl);
|
||||
|
@ -35,6 +36,7 @@ static AnimNode::Pointer loadOverlayNode(const QJsonObject& jsonObj, const QStri
|
|||
static AnimNode::Pointer loadStateMachineNode(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl);
|
||||
static AnimNode::Pointer loadManipulatorNode(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl);
|
||||
static AnimNode::Pointer loadInverseKinematicsNode(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl);
|
||||
static AnimNode::Pointer loadDefaultPoseNode(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl);
|
||||
|
||||
// called after children have been loaded
|
||||
// returns node on success, nullptr on failure.
|
||||
|
@ -50,6 +52,7 @@ static const char* animNodeTypeToString(AnimNode::Type type) {
|
|||
case AnimNode::Type::StateMachine: return "stateMachine";
|
||||
case AnimNode::Type::Manipulator: return "manipulator";
|
||||
case AnimNode::Type::InverseKinematics: return "inverseKinematics";
|
||||
case AnimNode::Type::DefaultPose: return "defaultPose";
|
||||
case AnimNode::Type::NumTypes: return nullptr;
|
||||
};
|
||||
return nullptr;
|
||||
|
@ -109,6 +112,7 @@ static NodeLoaderFunc animNodeTypeToLoaderFunc(AnimNode::Type type) {
|
|||
case AnimNode::Type::StateMachine: return loadStateMachineNode;
|
||||
case AnimNode::Type::Manipulator: return loadManipulatorNode;
|
||||
case AnimNode::Type::InverseKinematics: return loadInverseKinematicsNode;
|
||||
case AnimNode::Type::DefaultPose: return loadDefaultPoseNode;
|
||||
case AnimNode::Type::NumTypes: return nullptr;
|
||||
};
|
||||
return nullptr;
|
||||
|
@ -123,6 +127,7 @@ static NodeProcessFunc animNodeTypeToProcessFunc(AnimNode::Type type) {
|
|||
case AnimNode::Type::StateMachine: return processStateMachineNode;
|
||||
case AnimNode::Type::Manipulator: return processDoNothing;
|
||||
case AnimNode::Type::InverseKinematics: return processDoNothing;
|
||||
case AnimNode::Type::DefaultPose: return processDoNothing;
|
||||
case AnimNode::Type::NumTypes: return nullptr;
|
||||
};
|
||||
return nullptr;
|
||||
|
@ -347,7 +352,8 @@ static const char* boneSetStrings[AnimOverlay::NumBoneSets] = {
|
|||
"empty",
|
||||
"leftHand",
|
||||
"rightHand",
|
||||
"hipsOnly"
|
||||
"hipsOnly",
|
||||
"bothFeet"
|
||||
};
|
||||
|
||||
static AnimOverlay::BoneSet stringToBoneSetEnum(const QString& str) {
|
||||
|
@ -479,6 +485,9 @@ AnimNode::Pointer loadInverseKinematicsNode(const QJsonObject& jsonObj, const QS
|
|||
READ_OPTIONAL_STRING(typeVar, targetObj);
|
||||
READ_OPTIONAL_STRING(weightVar, targetObj);
|
||||
READ_OPTIONAL_FLOAT(weight, targetObj, 1.0f);
|
||||
READ_OPTIONAL_STRING(poleVectorEnabledVar, targetObj);
|
||||
READ_OPTIONAL_STRING(poleReferenceVectorVar, targetObj);
|
||||
READ_OPTIONAL_STRING(poleVectorVar, targetObj);
|
||||
|
||||
auto flexCoefficientsValue = targetObj.value("flexCoefficients");
|
||||
if (!flexCoefficientsValue.isArray()) {
|
||||
|
@ -491,7 +500,7 @@ AnimNode::Pointer loadInverseKinematicsNode(const QJsonObject& jsonObj, const QS
|
|||
flexCoefficients.push_back((float)value.toDouble());
|
||||
}
|
||||
|
||||
node->setTargetVars(jointName, positionVar, rotationVar, typeVar, weightVar, weight, flexCoefficients);
|
||||
node->setTargetVars(jointName, positionVar, rotationVar, typeVar, weightVar, weight, flexCoefficients, poleVectorEnabledVar, poleReferenceVectorVar, poleVectorVar);
|
||||
};
|
||||
|
||||
READ_OPTIONAL_STRING(solutionSource, jsonObj);
|
||||
|
@ -514,6 +523,11 @@ AnimNode::Pointer loadInverseKinematicsNode(const QJsonObject& jsonObj, const QS
|
|||
return node;
|
||||
}
|
||||
|
||||
static AnimNode::Pointer loadDefaultPoseNode(const QJsonObject& jsonObj, const QString& id, const QUrl& jsonUrl) {
|
||||
auto node = std::make_shared<AnimDefaultPose>(id);
|
||||
return node;
|
||||
}
|
||||
|
||||
void buildChildMap(std::map<QString, int>& map, AnimNode::Pointer node) {
|
||||
for (int i = 0; i < (int)node->getChildCount(); ++i) {
|
||||
map.insert(std::pair<QString, int>(node->getChild(i)->getID(), i));
|
||||
|
|
|
@ -35,6 +35,7 @@ void AnimOverlay::buildBoneSet(BoneSet boneSet) {
|
|||
case LeftHandBoneSet: buildLeftHandBoneSet(); break;
|
||||
case RightHandBoneSet: buildRightHandBoneSet(); break;
|
||||
case HipsOnlyBoneSet: buildHipsOnlyBoneSet(); break;
|
||||
case BothFeetBoneSet: buildBothFeetBoneSet(); break;
|
||||
default:
|
||||
case EmptyBoneSet: buildEmptyBoneSet(); break;
|
||||
}
|
||||
|
@ -196,6 +197,20 @@ void AnimOverlay::buildHipsOnlyBoneSet() {
|
|||
_boneSetVec[hipsJoint] = 1.0f;
|
||||
}
|
||||
|
||||
void AnimOverlay::buildBothFeetBoneSet() {
|
||||
assert(_skeleton);
|
||||
buildEmptyBoneSet();
|
||||
int rightFoot = _skeleton->nameToJointIndex("RightFoot");
|
||||
for_each_child_joint(_skeleton, rightFoot, [&](int i) {
|
||||
_boneSetVec[i] = 1.0f;
|
||||
});
|
||||
int leftFoot = _skeleton->nameToJointIndex("LeftFoot");
|
||||
for_each_child_joint(_skeleton, leftFoot, [&](int i) {
|
||||
_boneSetVec[i] = 1.0f;
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
// for AnimDebugDraw rendering
|
||||
const AnimPoseVec& AnimOverlay::getPosesInternal() const {
|
||||
return _poses;
|
||||
|
|
|
@ -38,6 +38,7 @@ public:
|
|||
LeftHandBoneSet,
|
||||
RightHandBoneSet,
|
||||
HipsOnlyBoneSet,
|
||||
BothFeetBoneSet,
|
||||
NumBoneSets
|
||||
};
|
||||
|
||||
|
@ -77,6 +78,7 @@ public:
|
|||
void buildLeftHandBoneSet();
|
||||
void buildRightHandBoneSet();
|
||||
void buildHipsOnlyBoneSet();
|
||||
void buildBothFeetBoneSet();
|
||||
|
||||
// no copies
|
||||
AnimOverlay(const AnimOverlay&) = delete;
|
||||
|
|
|
@ -21,6 +21,8 @@ class AnimPose {
|
|||
public:
|
||||
AnimPose() {}
|
||||
explicit AnimPose(const glm::mat4& mat);
|
||||
explicit AnimPose(const glm::quat& rotIn) : _scale(1.0f), _rot(rotIn), _trans(0.0f) {}
|
||||
AnimPose(const glm::quat& rotIn, const glm::vec3& transIn) : _scale(1.0f), _rot(rotIn), _trans(transIn) {}
|
||||
AnimPose(const glm::vec3& scaleIn, const glm::quat& rotIn, const glm::vec3& transIn) : _scale(scaleIn), _rot(rotIn), _trans(transIn) {}
|
||||
static const AnimPose identity;
|
||||
|
||||
|
|
|
@ -76,11 +76,11 @@ const QString& AnimSkeleton::getJointName(int jointIndex) const {
|
|||
return _joints[jointIndex].name;
|
||||
}
|
||||
|
||||
AnimPose AnimSkeleton::getAbsolutePose(int jointIndex, const AnimPoseVec& poses) const {
|
||||
if (jointIndex < 0 || jointIndex >= (int)poses.size() || jointIndex >= _jointsSize) {
|
||||
AnimPose AnimSkeleton::getAbsolutePose(int jointIndex, const AnimPoseVec& relativePoses) const {
|
||||
if (jointIndex < 0 || jointIndex >= (int)relativePoses.size() || jointIndex >= _jointsSize) {
|
||||
return AnimPose::identity;
|
||||
} else {
|
||||
return getAbsolutePose(_joints[jointIndex].parentIndex, poses) * poses[jointIndex];
|
||||
return getAbsolutePose(_joints[jointIndex].parentIndex, relativePoses) * relativePoses[jointIndex];
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -50,7 +50,7 @@ public:
|
|||
|
||||
int getParentIndex(int jointIndex) const;
|
||||
|
||||
AnimPose getAbsolutePose(int jointIndex, const AnimPoseVec& poses) const;
|
||||
AnimPose getAbsolutePose(int jointIndex, const AnimPoseVec& relativePoses) const;
|
||||
|
||||
void convertRelativePosesToAbsolute(AnimPoseVec& poses) const;
|
||||
void convertAbsolutePosesToRelative(AnimPoseVec& poses) const;
|
||||
|
|
|
@ -144,38 +144,3 @@ void Animation::animationParseError(int error, QString str) {
|
|||
finishedLoading(false);
|
||||
}
|
||||
|
||||
AnimationDetails::AnimationDetails() :
|
||||
role(), url(), fps(0.0f), priority(0.0f), loop(false), hold(false),
|
||||
startAutomatically(false), firstFrame(0.0f), lastFrame(0.0f), running(false), currentFrame(0.0f)
|
||||
{
|
||||
}
|
||||
|
||||
AnimationDetails::AnimationDetails(QString role, QUrl url, float fps, float priority, bool loop,
|
||||
bool hold, bool startAutomatically, float firstFrame, float lastFrame, bool running, float currentFrame) :
|
||||
role(role), url(url), fps(fps), priority(priority), loop(loop), hold(hold),
|
||||
startAutomatically(startAutomatically), firstFrame(firstFrame), lastFrame(lastFrame),
|
||||
running(running), currentFrame(currentFrame)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
QScriptValue animationDetailsToScriptValue(QScriptEngine* engine, const AnimationDetails& details) {
|
||||
QScriptValue obj = engine->newObject();
|
||||
obj.setProperty("role", details.role);
|
||||
obj.setProperty("url", details.url.toString());
|
||||
obj.setProperty("fps", details.fps);
|
||||
obj.setProperty("priority", details.priority);
|
||||
obj.setProperty("loop", details.loop);
|
||||
obj.setProperty("hold", details.hold);
|
||||
obj.setProperty("startAutomatically", details.startAutomatically);
|
||||
obj.setProperty("firstFrame", details.firstFrame);
|
||||
obj.setProperty("lastFrame", details.lastFrame);
|
||||
obj.setProperty("running", details.running);
|
||||
obj.setProperty("currentFrame", details.currentFrame);
|
||||
return obj;
|
||||
}
|
||||
|
||||
void animationDetailsFromScriptValue(const QScriptValue& object, AnimationDetails& details) {
|
||||
// nothing for now...
|
||||
}
|
||||
|
||||
|
|
|
@ -107,26 +107,5 @@ private:
|
|||
QByteArray _data;
|
||||
};
|
||||
|
||||
class AnimationDetails {
|
||||
public:
|
||||
AnimationDetails();
|
||||
AnimationDetails(QString role, QUrl url, float fps, float priority, bool loop,
|
||||
bool hold, bool startAutomatically, float firstFrame, float lastFrame, bool running, float currentFrame);
|
||||
|
||||
QString role;
|
||||
QUrl url;
|
||||
float fps;
|
||||
float priority;
|
||||
bool loop;
|
||||
bool hold;
|
||||
bool startAutomatically;
|
||||
float firstFrame;
|
||||
float lastFrame;
|
||||
bool running;
|
||||
float currentFrame;
|
||||
};
|
||||
Q_DECLARE_METATYPE(AnimationDetails);
|
||||
QScriptValue animationDetailsToScriptValue(QScriptEngine* engine, const AnimationDetails& event);
|
||||
void animationDetailsFromScriptValue(const QScriptValue& object, AnimationDetails& event);
|
||||
|
||||
#endif // hifi_AnimationCache_h
|
||||
|
|
|
@ -30,10 +30,16 @@ public:
|
|||
const glm::vec3& getTranslation() const { return _pose.trans(); }
|
||||
const glm::quat& getRotation() const { return _pose.rot(); }
|
||||
const AnimPose& getPose() const { return _pose; }
|
||||
glm::vec3 getPoleVector() const { return _poleVector; }
|
||||
glm::vec3 getPoleReferenceVector() const { return _poleReferenceVector; }
|
||||
bool getPoleVectorEnabled() const { return _poleVectorEnabled; }
|
||||
int getIndex() const { return _index; }
|
||||
Type getType() const { return _type; }
|
||||
|
||||
void setPose(const glm::quat& rotation, const glm::vec3& translation);
|
||||
void setPoleVector(const glm::vec3& poleVector) { _poleVector = poleVector; }
|
||||
void setPoleReferenceVector(const glm::vec3& poleReferenceVector) { _poleReferenceVector = poleReferenceVector; }
|
||||
void setPoleVectorEnabled(bool poleVectorEnabled) { _poleVectorEnabled = poleVectorEnabled; }
|
||||
void setIndex(int index) { _index = index; }
|
||||
void setType(int);
|
||||
void setFlexCoefficients(size_t numFlexCoefficientsIn, const float* flexCoefficientsIn);
|
||||
|
@ -46,8 +52,11 @@ public:
|
|||
|
||||
private:
|
||||
AnimPose _pose;
|
||||
int _index{-1};
|
||||
Type _type{Type::RotationAndPosition};
|
||||
glm::vec3 _poleVector;
|
||||
glm::vec3 _poleReferenceVector;
|
||||
bool _poleVectorEnabled { false };
|
||||
int _index { -1 };
|
||||
Type _type { Type::RotationAndPosition };
|
||||
float _weight;
|
||||
float _flexCoefficients[MAX_FLEX_COEFFICIENTS];
|
||||
size_t _numFlexCoefficients;
|
||||
|
|
|
@ -27,6 +27,7 @@
|
|||
#include "AnimationLogging.h"
|
||||
#include "AnimClip.h"
|
||||
#include "AnimInverseKinematics.h"
|
||||
#include "AnimOverlay.h"
|
||||
#include "AnimSkeleton.h"
|
||||
#include "AnimUtil.h"
|
||||
#include "IKTarget.h"
|
||||
|
@ -479,12 +480,6 @@ bool Rig::getAbsoluteJointPoseInRigFrame(int jointIndex, AnimPose& returnPose) c
|
|||
}
|
||||
}
|
||||
|
||||
bool Rig::getJointCombinedRotation(int jointIndex, glm::quat& result, const glm::quat& rotation) const {
|
||||
// AJT: TODO: used by attachments
|
||||
ASSERT(false);
|
||||
return false;
|
||||
}
|
||||
|
||||
void Rig::calcAnimAlpha(float speed, const std::vector<float>& referenceSpeeds, float* alphaOut) const {
|
||||
|
||||
ASSERT(referenceSpeeds.size() > 0);
|
||||
|
@ -950,6 +945,7 @@ void Rig::updateAnimations(float deltaTime, const glm::mat4& rootTransform, cons
|
|||
|
||||
// evaluate the animation
|
||||
AnimNode::Triggers triggersOut;
|
||||
|
||||
_internalPoseSet._relativePoses = _animNode->evaluate(_animVars, context, deltaTime, triggersOut);
|
||||
if ((int)_internalPoseSet._relativePoses.size() != _animSkeleton->getNumJoints()) {
|
||||
// animations haven't fully loaded yet.
|
||||
|
@ -1015,46 +1011,6 @@ glm::quat Rig::getJointDefaultRotationInParentFrame(int jointIndex) {
|
|||
return glm::quat();
|
||||
}
|
||||
|
||||
void Rig::updateFromHeadParameters(const HeadParameters& params, float dt) {
|
||||
updateHeadAnimVars(params);
|
||||
|
||||
_animVars.set("isTalking", params.isTalking);
|
||||
_animVars.set("notIsTalking", !params.isTalking);
|
||||
|
||||
if (params.hipsEnabled) {
|
||||
_animVars.set("solutionSource", (int)AnimInverseKinematics::SolutionSource::RelaxToLimitCenterPoses);
|
||||
_animVars.set("hipsType", (int)IKTarget::Type::RotationAndPosition);
|
||||
_animVars.set("hipsPosition", extractTranslation(params.hipsMatrix));
|
||||
_animVars.set("hipsRotation", glmExtractRotation(params.hipsMatrix));
|
||||
} else {
|
||||
_animVars.set("solutionSource", (int)AnimInverseKinematics::SolutionSource::RelaxToUnderPoses);
|
||||
_animVars.set("hipsType", (int)IKTarget::Type::Unknown);
|
||||
}
|
||||
|
||||
if (params.hipsEnabled && params.spine2Enabled) {
|
||||
_animVars.set("spine2Type", (int)IKTarget::Type::Spline);
|
||||
_animVars.set("spine2Position", extractTranslation(params.spine2Matrix));
|
||||
_animVars.set("spine2Rotation", glmExtractRotation(params.spine2Matrix));
|
||||
} else {
|
||||
_animVars.set("spine2Type", (int)IKTarget::Type::Unknown);
|
||||
}
|
||||
|
||||
if (params.leftArmEnabled) {
|
||||
_animVars.set("leftArmType", (int)IKTarget::Type::RotationAndPosition);
|
||||
_animVars.set("leftArmPosition", params.leftArmPosition);
|
||||
_animVars.set("leftArmRotation", params.leftArmRotation);
|
||||
} else {
|
||||
_animVars.set("leftArmType", (int)IKTarget::Type::Unknown);
|
||||
}
|
||||
|
||||
if (params.rightArmEnabled) {
|
||||
_animVars.set("rightArmType", (int)IKTarget::Type::RotationAndPosition);
|
||||
_animVars.set("rightArmPosition", params.rightArmPosition);
|
||||
_animVars.set("rightArmRotation", params.rightArmRotation);
|
||||
} else {
|
||||
_animVars.set("rightArmType", (int)IKTarget::Type::Unknown);
|
||||
}
|
||||
}
|
||||
|
||||
void Rig::updateFromEyeParameters(const EyeParameters& params) {
|
||||
updateEyeJoint(params.leftEyeJointIndex, params.modelTranslation, params.modelRotation, params.eyeLookAt, params.eyeSaccade);
|
||||
|
@ -1086,12 +1042,12 @@ void Rig::computeHeadFromHMD(const AnimPose& hmdPose, glm::vec3& headPositionOut
|
|||
headOrientationOut = hmdOrientation;
|
||||
}
|
||||
|
||||
void Rig::updateHeadAnimVars(const HeadParameters& params) {
|
||||
void Rig::updateHead(bool headEnabled, bool hipsEnabled, const AnimPose& headPose) {
|
||||
if (_animSkeleton) {
|
||||
if (params.headEnabled) {
|
||||
_animVars.set("headPosition", params.rigHeadPosition);
|
||||
_animVars.set("headRotation", params.rigHeadOrientation);
|
||||
if (params.hipsEnabled) {
|
||||
if (headEnabled) {
|
||||
_animVars.set("headPosition", headPose.trans());
|
||||
_animVars.set("headRotation", headPose.rot());
|
||||
if (hipsEnabled) {
|
||||
// Since there is an explicit hips ik target, switch the head to use the more flexible Spline IK chain type.
|
||||
// this will allow the spine to compress/expand and bend more natrually, ensuring that it can reach the head target position.
|
||||
_animVars.set("headType", (int)IKTarget::Type::Spline);
|
||||
|
@ -1104,12 +1060,271 @@ void Rig::updateHeadAnimVars(const HeadParameters& params) {
|
|||
}
|
||||
} else {
|
||||
_animVars.unset("headPosition");
|
||||
_animVars.set("headRotation", params.rigHeadOrientation);
|
||||
_animVars.set("headRotation", headPose.rot());
|
||||
_animVars.set("headType", (int)IKTarget::Type::RotationOnly);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Rig::updateHands(bool leftHandEnabled, bool rightHandEnabled, bool hipsEnabled, bool leftArmEnabled, bool rightArmEnabled, float dt,
|
||||
const AnimPose& leftHandPose, const AnimPose& rightHandPose,
|
||||
float bodyCapsuleRadius, float bodyCapsuleHalfHeight, const glm::vec3& bodyCapsuleLocalOffset) {
|
||||
|
||||
// Use this capsule to represent the avatar body.
|
||||
int hipsIndex = indexOfJoint("Hips");
|
||||
glm::vec3 hipsTrans;
|
||||
if (hipsIndex >= 0) {
|
||||
hipsTrans = _internalPoseSet._absolutePoses[hipsIndex].trans();
|
||||
}
|
||||
|
||||
const glm::vec3 bodyCapsuleCenter = hipsTrans - bodyCapsuleLocalOffset;
|
||||
const glm::vec3 bodyCapsuleStart = bodyCapsuleCenter - glm::vec3(0, bodyCapsuleHalfHeight, 0);
|
||||
const glm::vec3 bodyCapsuleEnd = bodyCapsuleCenter + glm::vec3(0, bodyCapsuleHalfHeight, 0);
|
||||
|
||||
const float HAND_RADIUS = 0.05f;
|
||||
|
||||
const float RELAX_DURATION = 0.6f;
|
||||
const float CONTROL_DURATION = 0.4f;
|
||||
const bool TO_CONTROLLED = true;
|
||||
const bool FROM_CONTROLLED = false;
|
||||
const bool LEFT_HAND = true;
|
||||
const bool RIGHT_HAND = false;
|
||||
|
||||
const float ELBOW_POLE_VECTOR_BLEND_FACTOR = 0.95f;
|
||||
|
||||
if (leftHandEnabled) {
|
||||
if (!_isLeftHandControlled) {
|
||||
_leftHandControlTimeRemaining = CONTROL_DURATION;
|
||||
_isLeftHandControlled = true;
|
||||
}
|
||||
|
||||
glm::vec3 handPosition = leftHandPose.trans();
|
||||
glm::quat handRotation = leftHandPose.rot();
|
||||
|
||||
if (_leftHandControlTimeRemaining > 0.0f) {
|
||||
// Move hand from non-controlled position to controlled position.
|
||||
_leftHandControlTimeRemaining = std::max(_leftHandControlTimeRemaining - dt, 0.0f);
|
||||
AnimPose handPose(Vectors::ONE, handRotation, handPosition);
|
||||
if (transitionHandPose(_leftHandControlTimeRemaining, CONTROL_DURATION, handPose,
|
||||
LEFT_HAND, TO_CONTROLLED, handPose)) {
|
||||
handPosition = handPose.trans();
|
||||
handRotation = handPose.rot();
|
||||
}
|
||||
}
|
||||
|
||||
if (!hipsEnabled) {
|
||||
// prevent the hand IK targets from intersecting the body capsule
|
||||
glm::vec3 displacement;
|
||||
if (findSphereCapsulePenetration(handPosition, HAND_RADIUS, bodyCapsuleStart, bodyCapsuleEnd, bodyCapsuleRadius, displacement)) {
|
||||
handPosition -= displacement;
|
||||
}
|
||||
}
|
||||
|
||||
_animVars.set("leftHandPosition", handPosition);
|
||||
_animVars.set("leftHandRotation", handRotation);
|
||||
_animVars.set("leftHandType", (int)IKTarget::Type::RotationAndPosition);
|
||||
|
||||
_lastLeftHandControlledPose = AnimPose(Vectors::ONE, handRotation, handPosition);
|
||||
_isLeftHandControlled = true;
|
||||
|
||||
// compute pole vector
|
||||
int handJointIndex = _animSkeleton->nameToJointIndex("LeftHand");
|
||||
int armJointIndex = _animSkeleton->nameToJointIndex("LeftArm");
|
||||
int elbowJointIndex = _animSkeleton->nameToJointIndex("LeftForeArm");
|
||||
if (!leftArmEnabled && elbowJointIndex >= 0 && armJointIndex >= 0 && elbowJointIndex >= 0) {
|
||||
glm::vec3 poleVector = calculateElbowPoleVector(handJointIndex, elbowJointIndex, armJointIndex, hipsIndex, true);
|
||||
|
||||
// smooth toward desired pole vector from previous pole vector... to reduce jitter
|
||||
if (!_prevLeftHandPoleVectorValid) {
|
||||
_prevLeftHandPoleVectorValid = true;
|
||||
_prevLeftHandPoleVector = poleVector;
|
||||
}
|
||||
glm::quat deltaRot = rotationBetween(_prevLeftHandPoleVector, poleVector);
|
||||
glm::quat smoothDeltaRot = safeMix(deltaRot, Quaternions::IDENTITY, ELBOW_POLE_VECTOR_BLEND_FACTOR);
|
||||
_prevLeftHandPoleVector = smoothDeltaRot * _prevLeftHandPoleVector;
|
||||
|
||||
_animVars.set("leftHandPoleVectorEnabled", true);
|
||||
_animVars.set("leftHandPoleReferenceVector", Vectors::UNIT_X);
|
||||
_animVars.set("leftHandPoleVector", _prevLeftHandPoleVector);
|
||||
} else {
|
||||
_prevLeftHandPoleVectorValid = false;
|
||||
_animVars.set("leftHandPoleVectorEnabled", false);
|
||||
}
|
||||
} else {
|
||||
_prevLeftHandPoleVectorValid = false;
|
||||
_animVars.set("leftHandPoleVectorEnabled", false);
|
||||
|
||||
if (_isLeftHandControlled) {
|
||||
_leftHandRelaxTimeRemaining = RELAX_DURATION;
|
||||
_isLeftHandControlled = false;
|
||||
}
|
||||
|
||||
if (_leftHandRelaxTimeRemaining > 0.0f) {
|
||||
// Move hand from controlled position to non-controlled position.
|
||||
_leftHandRelaxTimeRemaining = std::max(_leftHandRelaxTimeRemaining - dt, 0.0f);
|
||||
AnimPose handPose;
|
||||
if (transitionHandPose(_leftHandRelaxTimeRemaining, RELAX_DURATION, _lastLeftHandControlledPose,
|
||||
LEFT_HAND, FROM_CONTROLLED, handPose)) {
|
||||
_animVars.set("leftHandPosition", handPose.trans());
|
||||
_animVars.set("leftHandRotation", handPose.rot());
|
||||
_animVars.set("leftHandType", (int)IKTarget::Type::RotationAndPosition);
|
||||
}
|
||||
} else {
|
||||
_animVars.unset("leftHandPosition");
|
||||
_animVars.unset("leftHandRotation");
|
||||
_animVars.set("leftHandType", (int)IKTarget::Type::HipsRelativeRotationAndPosition);
|
||||
}
|
||||
}
|
||||
|
||||
if (rightHandEnabled) {
|
||||
if (!_isRightHandControlled) {
|
||||
_rightHandControlTimeRemaining = CONTROL_DURATION;
|
||||
_isRightHandControlled = true;
|
||||
}
|
||||
|
||||
glm::vec3 handPosition = rightHandPose.trans();
|
||||
glm::quat handRotation = rightHandPose.rot();
|
||||
|
||||
if (_rightHandControlTimeRemaining > 0.0f) {
|
||||
// Move hand from non-controlled position to controlled position.
|
||||
_rightHandControlTimeRemaining = std::max(_rightHandControlTimeRemaining - dt, 0.0f);
|
||||
AnimPose handPose(Vectors::ONE, handRotation, handPosition);
|
||||
if (transitionHandPose(_rightHandControlTimeRemaining, CONTROL_DURATION, handPose, RIGHT_HAND, TO_CONTROLLED, handPose)) {
|
||||
handPosition = handPose.trans();
|
||||
handRotation = handPose.rot();
|
||||
}
|
||||
}
|
||||
|
||||
if (!hipsEnabled) {
|
||||
// prevent the hand IK targets from intersecting the body capsule
|
||||
glm::vec3 displacement;
|
||||
if (findSphereCapsulePenetration(handPosition, HAND_RADIUS, bodyCapsuleStart, bodyCapsuleEnd, bodyCapsuleRadius, displacement)) {
|
||||
handPosition -= displacement;
|
||||
}
|
||||
}
|
||||
|
||||
_animVars.set("rightHandPosition", handPosition);
|
||||
_animVars.set("rightHandRotation", handRotation);
|
||||
_animVars.set("rightHandType", (int)IKTarget::Type::RotationAndPosition);
|
||||
|
||||
_lastRightHandControlledPose = AnimPose(Vectors::ONE, handRotation, handPosition);
|
||||
_isRightHandControlled = true;
|
||||
|
||||
// compute pole vector
|
||||
int handJointIndex = _animSkeleton->nameToJointIndex("RightHand");
|
||||
int armJointIndex = _animSkeleton->nameToJointIndex("RightArm");
|
||||
int elbowJointIndex = _animSkeleton->nameToJointIndex("RightForeArm");
|
||||
if (!rightArmEnabled && elbowJointIndex >= 0 && armJointIndex >= 0 && elbowJointIndex >= 0) {
|
||||
glm::vec3 poleVector = calculateElbowPoleVector(handJointIndex, elbowJointIndex, armJointIndex, hipsIndex, false);
|
||||
|
||||
// smooth toward desired pole vector from previous pole vector... to reduce jitter
|
||||
if (!_prevRightHandPoleVectorValid) {
|
||||
_prevRightHandPoleVectorValid = true;
|
||||
_prevRightHandPoleVector = poleVector;
|
||||
}
|
||||
glm::quat deltaRot = rotationBetween(_prevRightHandPoleVector, poleVector);
|
||||
glm::quat smoothDeltaRot = safeMix(deltaRot, Quaternions::IDENTITY, ELBOW_POLE_VECTOR_BLEND_FACTOR);
|
||||
_prevRightHandPoleVector = smoothDeltaRot * _prevRightHandPoleVector;
|
||||
|
||||
_animVars.set("rightHandPoleVectorEnabled", true);
|
||||
_animVars.set("rightHandPoleReferenceVector", -Vectors::UNIT_X);
|
||||
_animVars.set("rightHandPoleVector", _prevRightHandPoleVector);
|
||||
} else {
|
||||
_prevRightHandPoleVectorValid = false;
|
||||
_animVars.set("rightHandPoleVectorEnabled", false);
|
||||
}
|
||||
} else {
|
||||
_prevRightHandPoleVectorValid = false;
|
||||
_animVars.set("rightHandPoleVectorEnabled", false);
|
||||
|
||||
if (_isRightHandControlled) {
|
||||
_rightHandRelaxTimeRemaining = RELAX_DURATION;
|
||||
_isRightHandControlled = false;
|
||||
}
|
||||
|
||||
if (_rightHandRelaxTimeRemaining > 0.0f) {
|
||||
// Move hand from controlled position to non-controlled position.
|
||||
_rightHandRelaxTimeRemaining = std::max(_rightHandRelaxTimeRemaining - dt, 0.0f);
|
||||
AnimPose handPose;
|
||||
if (transitionHandPose(_rightHandRelaxTimeRemaining, RELAX_DURATION, _lastRightHandControlledPose, RIGHT_HAND, FROM_CONTROLLED, handPose)) {
|
||||
_animVars.set("rightHandPosition", handPose.trans());
|
||||
_animVars.set("rightHandRotation", handPose.rot());
|
||||
_animVars.set("rightHandType", (int)IKTarget::Type::RotationAndPosition);
|
||||
}
|
||||
} else {
|
||||
_animVars.unset("rightHandPosition");
|
||||
_animVars.unset("rightHandRotation");
|
||||
_animVars.set("rightHandType", (int)IKTarget::Type::HipsRelativeRotationAndPosition);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Rig::updateFeet(bool leftFootEnabled, bool rightFootEnabled, const AnimPose& leftFootPose, const AnimPose& rightFootPose) {
|
||||
|
||||
const float KNEE_POLE_VECTOR_BLEND_FACTOR = 0.95f;
|
||||
|
||||
int hipsIndex = indexOfJoint("Hips");
|
||||
|
||||
if (leftFootEnabled) {
|
||||
_animVars.set("leftFootPosition", leftFootPose.trans());
|
||||
_animVars.set("leftFootRotation", leftFootPose.rot());
|
||||
_animVars.set("leftFootType", (int)IKTarget::Type::RotationAndPosition);
|
||||
|
||||
int footJointIndex = _animSkeleton->nameToJointIndex("LeftFoot");
|
||||
int kneeJointIndex = _animSkeleton->nameToJointIndex("LeftLeg");
|
||||
int upLegJointIndex = _animSkeleton->nameToJointIndex("LeftUpLeg");
|
||||
glm::vec3 poleVector = calculateKneePoleVector(footJointIndex, kneeJointIndex, upLegJointIndex, hipsIndex, leftFootPose);
|
||||
|
||||
// smooth toward desired pole vector from previous pole vector... to reduce jitter
|
||||
if (!_prevLeftFootPoleVectorValid) {
|
||||
_prevLeftFootPoleVectorValid = true;
|
||||
_prevLeftFootPoleVector = poleVector;
|
||||
}
|
||||
glm::quat deltaRot = rotationBetween(_prevLeftFootPoleVector, poleVector);
|
||||
glm::quat smoothDeltaRot = safeMix(deltaRot, Quaternions::IDENTITY, KNEE_POLE_VECTOR_BLEND_FACTOR);
|
||||
_prevLeftFootPoleVector = smoothDeltaRot * _prevLeftFootPoleVector;
|
||||
|
||||
_animVars.set("leftFootPoleVectorEnabled", true);
|
||||
_animVars.set("leftFootPoleReferenceVector", Vectors::UNIT_Z);
|
||||
_animVars.set("leftFootPoleVector", _prevLeftFootPoleVector);
|
||||
} else {
|
||||
_animVars.unset("leftFootPosition");
|
||||
_animVars.unset("leftFootRotation");
|
||||
_animVars.set("leftFootType", (int)IKTarget::Type::RotationAndPosition);
|
||||
_animVars.set("leftFootPoleVectorEnabled", false);
|
||||
_prevLeftFootPoleVectorValid = false;
|
||||
}
|
||||
|
||||
if (rightFootEnabled) {
|
||||
_animVars.set("rightFootPosition", rightFootPose.trans());
|
||||
_animVars.set("rightFootRotation", rightFootPose.rot());
|
||||
_animVars.set("rightFootType", (int)IKTarget::Type::RotationAndPosition);
|
||||
|
||||
int footJointIndex = _animSkeleton->nameToJointIndex("RightFoot");
|
||||
int kneeJointIndex = _animSkeleton->nameToJointIndex("RightLeg");
|
||||
int upLegJointIndex = _animSkeleton->nameToJointIndex("RightUpLeg");
|
||||
glm::vec3 poleVector = calculateKneePoleVector(footJointIndex, kneeJointIndex, upLegJointIndex, hipsIndex, rightFootPose);
|
||||
|
||||
// smooth toward desired pole vector from previous pole vector... to reduce jitter
|
||||
if (!_prevRightFootPoleVectorValid) {
|
||||
_prevRightFootPoleVectorValid = true;
|
||||
_prevRightFootPoleVector = poleVector;
|
||||
}
|
||||
glm::quat deltaRot = rotationBetween(_prevRightFootPoleVector, poleVector);
|
||||
glm::quat smoothDeltaRot = safeMix(deltaRot, Quaternions::IDENTITY, KNEE_POLE_VECTOR_BLEND_FACTOR);
|
||||
_prevRightFootPoleVector = smoothDeltaRot * _prevRightFootPoleVector;
|
||||
|
||||
_animVars.set("rightFootPoleVectorEnabled", true);
|
||||
_animVars.set("rightFootPoleReferenceVector", Vectors::UNIT_Z);
|
||||
_animVars.set("rightFootPoleVector", _prevRightFootPoleVector);
|
||||
} else {
|
||||
_animVars.unset("rightFootPosition");
|
||||
_animVars.unset("rightFootRotation");
|
||||
_animVars.set("rightFootPoleVectorEnabled", false);
|
||||
_animVars.set("rightFootType", (int)IKTarget::Type::RotationAndPosition);
|
||||
}
|
||||
}
|
||||
|
||||
void Rig::updateEyeJoint(int index, const glm::vec3& modelTranslation, const glm::quat& modelRotation, const glm::vec3& lookAtSpot, const glm::vec3& saccade) {
|
||||
|
||||
// TODO: does not properly handle avatar scale.
|
||||
|
@ -1145,162 +1360,153 @@ void Rig::updateEyeJoint(int index, const glm::vec3& modelTranslation, const glm
|
|||
}
|
||||
}
|
||||
|
||||
void Rig::updateFromHandAndFeetParameters(const HandAndFeetParameters& params, float dt) {
|
||||
if (_animSkeleton && _animNode) {
|
||||
const float HAND_RADIUS = 0.05f;
|
||||
int hipsIndex = indexOfJoint("Hips");
|
||||
glm::vec3 hipsTrans;
|
||||
if (hipsIndex >= 0) {
|
||||
hipsTrans = _internalPoseSet._absolutePoses[hipsIndex].trans();
|
||||
}
|
||||
static glm::quat quatLerp(const glm::quat& q1, const glm::quat& q2, float alpha) {
|
||||
float dot = glm::dot(q1, q2);
|
||||
glm::quat temp;
|
||||
if (dot < 0.0f) {
|
||||
temp = -q2;
|
||||
} else {
|
||||
temp = q2;
|
||||
}
|
||||
return glm::normalize(glm::lerp(q1, temp, alpha));
|
||||
}
|
||||
|
||||
// Use this capsule to represent the avatar body.
|
||||
const float bodyCapsuleRadius = params.bodyCapsuleRadius;
|
||||
const glm::vec3 bodyCapsuleCenter = hipsTrans - params.bodyCapsuleLocalOffset;
|
||||
const glm::vec3 bodyCapsuleStart = bodyCapsuleCenter - glm::vec3(0, params.bodyCapsuleHalfHeight, 0);
|
||||
const glm::vec3 bodyCapsuleEnd = bodyCapsuleCenter + glm::vec3(0, params.bodyCapsuleHalfHeight, 0);
|
||||
glm::vec3 Rig::calculateElbowPoleVector(int handIndex, int elbowIndex, int armIndex, int hipsIndex, bool isLeft) const {
|
||||
AnimPose hipsPose = _externalPoseSet._absolutePoses[hipsIndex];
|
||||
AnimPose handPose = _externalPoseSet._absolutePoses[handIndex];
|
||||
AnimPose elbowPose = _externalPoseSet._absolutePoses[elbowIndex];
|
||||
AnimPose armPose = _externalPoseSet._absolutePoses[armIndex];
|
||||
|
||||
// TODO: add isHipsEnabled
|
||||
bool bodySensorTrackingEnabled = params.isLeftFootEnabled || params.isRightFootEnabled;
|
||||
// ray from hand to arm.
|
||||
glm::vec3 d = glm::normalize(handPose.trans() - armPose.trans());
|
||||
|
||||
const float RELAX_DURATION = 0.6f;
|
||||
const float CONTROL_DURATION = 0.4f;
|
||||
const bool TO_CONTROLLED = true;
|
||||
const bool FROM_CONTROLLED = false;
|
||||
const bool LEFT_HAND = true;
|
||||
const bool RIGHT_HAND = false;
|
||||
float sign = isLeft ? 1.0f : -1.0f;
|
||||
|
||||
if (params.isLeftEnabled) {
|
||||
if (!_isLeftHandControlled) {
|
||||
_leftHandControlTimeRemaining = CONTROL_DURATION;
|
||||
_isLeftHandControlled = true;
|
||||
}
|
||||
// form a plane normal to the hips x-axis.
|
||||
glm::vec3 n = hipsPose.rot() * Vectors::UNIT_X;
|
||||
glm::vec3 y = hipsPose.rot() * Vectors::UNIT_Y;
|
||||
|
||||
glm::vec3 handPosition = params.leftPosition;
|
||||
glm::quat handRotation = params.leftOrientation;
|
||||
// project d onto this plane
|
||||
glm::vec3 dProj = d - glm::dot(d, n) * n;
|
||||
|
||||
if (_leftHandControlTimeRemaining > 0.0f) {
|
||||
// Move hand from non-controlled position to controlled position.
|
||||
_leftHandControlTimeRemaining = std::max(_leftHandControlTimeRemaining - dt, 0.0f);
|
||||
AnimPose handPose(Vectors::ONE, handRotation, handPosition);
|
||||
if (transitionHandPose(_leftHandControlTimeRemaining, CONTROL_DURATION, handPose, LEFT_HAND, TO_CONTROLLED,
|
||||
handPose)) {
|
||||
handPosition = handPose.trans();
|
||||
handRotation = handPose.rot();
|
||||
}
|
||||
}
|
||||
// give dProj a bit of offset away from the body.
|
||||
float avatarScale = extractUniformScale(_modelOffset);
|
||||
const float LATERAL_OFFSET = 1.0f * avatarScale;
|
||||
const float VERTICAL_OFFSET = -0.333f * avatarScale;
|
||||
glm::vec3 dProjWithOffset = dProj + sign * LATERAL_OFFSET * n + y * VERTICAL_OFFSET;
|
||||
|
||||
if (!bodySensorTrackingEnabled) {
|
||||
// prevent the hand IK targets from intersecting the body capsule
|
||||
glm::vec3 displacement;
|
||||
if (findSphereCapsulePenetration(handPosition, HAND_RADIUS, bodyCapsuleStart, bodyCapsuleEnd, bodyCapsuleRadius, displacement)) {
|
||||
handPosition -= displacement;
|
||||
}
|
||||
}
|
||||
// rotate dProj by 90 degrees to get the poleVector.
|
||||
glm::vec3 poleVector = glm::angleAxis(PI / 2.0f, n) * dProjWithOffset;
|
||||
|
||||
_animVars.set("leftHandPosition", handPosition);
|
||||
_animVars.set("leftHandRotation", handRotation);
|
||||
_animVars.set("leftHandType", (int)IKTarget::Type::RotationAndPosition);
|
||||
// blend the wrist oreintation into the pole vector to reduce the painfully bent wrist problem.
|
||||
glm::quat elbowToHandDelta = handPose.rot() * glm::inverse(elbowPose.rot());
|
||||
const float WRIST_POLE_ADJUST_FACTOR = 0.5f;
|
||||
glm::quat poleAdjust = quatLerp(Quaternions::IDENTITY, elbowToHandDelta, WRIST_POLE_ADJUST_FACTOR);
|
||||
|
||||
_lastLeftHandControlledPose = AnimPose(Vectors::ONE, handRotation, handPosition);
|
||||
} else {
|
||||
if (_isLeftHandControlled) {
|
||||
_leftHandRelaxTimeRemaining = RELAX_DURATION;
|
||||
_isLeftHandControlled = false;
|
||||
}
|
||||
return glm::normalize(poleAdjust * poleVector);
|
||||
}
|
||||
|
||||
if (_leftHandRelaxTimeRemaining > 0.0f) {
|
||||
// Move hand from controlled position to non-controlled position.
|
||||
_leftHandRelaxTimeRemaining = std::max(_leftHandRelaxTimeRemaining - dt, 0.0f);
|
||||
AnimPose handPose;
|
||||
if (transitionHandPose(_leftHandRelaxTimeRemaining, RELAX_DURATION, _lastLeftHandControlledPose, LEFT_HAND,
|
||||
FROM_CONTROLLED, handPose)) {
|
||||
_animVars.set("leftHandPosition", handPose.trans());
|
||||
_animVars.set("leftHandRotation", handPose.rot());
|
||||
_animVars.set("leftHandType", (int)IKTarget::Type::RotationAndPosition);
|
||||
}
|
||||
} else {
|
||||
_animVars.unset("leftHandPosition");
|
||||
_animVars.unset("leftHandRotation");
|
||||
_animVars.set("leftHandType", (int)IKTarget::Type::HipsRelativeRotationAndPosition);
|
||||
}
|
||||
}
|
||||
glm::vec3 Rig::calculateKneePoleVector(int footJointIndex, int kneeIndex, int upLegIndex, int hipsIndex, const AnimPose& targetFootPose) const {
|
||||
|
||||
if (params.isRightEnabled) {
|
||||
if (!_isRightHandControlled) {
|
||||
_rightHandControlTimeRemaining = CONTROL_DURATION;
|
||||
_isRightHandControlled = true;
|
||||
}
|
||||
AnimPose hipsPose = _externalPoseSet._absolutePoses[hipsIndex];
|
||||
AnimPose footPose = targetFootPose;
|
||||
AnimPose kneePose = _externalPoseSet._absolutePoses[kneeIndex];
|
||||
AnimPose upLegPose = _externalPoseSet._absolutePoses[upLegIndex];
|
||||
|
||||
glm::vec3 handPosition = params.rightPosition;
|
||||
glm::quat handRotation = params.rightOrientation;
|
||||
// ray from foot to upLeg
|
||||
glm::vec3 d = glm::normalize(footPose.trans() - upLegPose.trans());
|
||||
|
||||
if (_rightHandControlTimeRemaining > 0.0f) {
|
||||
// Move hand from non-controlled position to controlled position.
|
||||
_rightHandControlTimeRemaining = std::max(_rightHandControlTimeRemaining - dt, 0.0f);
|
||||
AnimPose handPose(Vectors::ONE, handRotation, handPosition);
|
||||
if (transitionHandPose(_rightHandControlTimeRemaining, CONTROL_DURATION, handPose, RIGHT_HAND, TO_CONTROLLED,
|
||||
handPose)) {
|
||||
handPosition = handPose.trans();
|
||||
handRotation = handPose.rot();
|
||||
}
|
||||
}
|
||||
// form a plane normal to the hips x-axis
|
||||
glm::vec3 n = hipsPose.rot() * Vectors::UNIT_X;
|
||||
|
||||
if (!bodySensorTrackingEnabled) {
|
||||
// prevent the hand IK targets from intersecting the body capsule
|
||||
glm::vec3 displacement;
|
||||
if (findSphereCapsulePenetration(handPosition, HAND_RADIUS, bodyCapsuleStart, bodyCapsuleEnd, bodyCapsuleRadius, displacement)) {
|
||||
handPosition -= displacement;
|
||||
}
|
||||
}
|
||||
// project d onto this plane
|
||||
glm::vec3 dProj = d - glm::dot(d, n) * n;
|
||||
|
||||
_animVars.set("rightHandPosition", handPosition);
|
||||
_animVars.set("rightHandRotation", handRotation);
|
||||
_animVars.set("rightHandType", (int)IKTarget::Type::RotationAndPosition);
|
||||
// rotate dProj by 90 degrees to get the poleVector.
|
||||
glm::vec3 poleVector = glm::angleAxis(-PI / 2.0f, n) * dProj;
|
||||
|
||||
_lastRightHandControlledPose = AnimPose(Vectors::ONE, handRotation, handPosition);
|
||||
} else {
|
||||
if (_isRightHandControlled) {
|
||||
_rightHandRelaxTimeRemaining = RELAX_DURATION;
|
||||
_isRightHandControlled = false;
|
||||
}
|
||||
// blend the foot oreintation into the pole vector
|
||||
glm::quat kneeToFootDelta = footPose.rot() * glm::inverse(kneePose.rot());
|
||||
const float WRIST_POLE_ADJUST_FACTOR = 0.5f;
|
||||
glm::quat poleAdjust = quatLerp(Quaternions::IDENTITY, kneeToFootDelta, WRIST_POLE_ADJUST_FACTOR);
|
||||
|
||||
if (_rightHandRelaxTimeRemaining > 0.0f) {
|
||||
// Move hand from controlled position to non-controlled position.
|
||||
_rightHandRelaxTimeRemaining = std::max(_rightHandRelaxTimeRemaining - dt, 0.0f);
|
||||
AnimPose handPose;
|
||||
if (transitionHandPose(_rightHandRelaxTimeRemaining, RELAX_DURATION, _lastRightHandControlledPose, RIGHT_HAND,
|
||||
FROM_CONTROLLED, handPose)) {
|
||||
_animVars.set("rightHandPosition", handPose.trans());
|
||||
_animVars.set("rightHandRotation", handPose.rot());
|
||||
_animVars.set("rightHandType", (int)IKTarget::Type::RotationAndPosition);
|
||||
}
|
||||
} else {
|
||||
_animVars.unset("rightHandPosition");
|
||||
_animVars.unset("rightHandRotation");
|
||||
_animVars.set("rightHandType", (int)IKTarget::Type::HipsRelativeRotationAndPosition);
|
||||
}
|
||||
}
|
||||
return glm::normalize(poleAdjust * poleVector);
|
||||
}
|
||||
|
||||
if (params.isLeftFootEnabled) {
|
||||
_animVars.set("leftFootPosition", params.leftFootPosition);
|
||||
_animVars.set("leftFootRotation", params.leftFootOrientation);
|
||||
_animVars.set("leftFootType", (int)IKTarget::Type::RotationAndPosition);
|
||||
} else {
|
||||
_animVars.unset("leftFootPosition");
|
||||
_animVars.unset("leftFootRotation");
|
||||
_animVars.set("leftFootType", (int)IKTarget::Type::RotationAndPosition);
|
||||
}
|
||||
void Rig::updateFromControllerParameters(const ControllerParameters& params, float dt) {
|
||||
if (!_animSkeleton || !_animNode) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (params.isRightFootEnabled) {
|
||||
_animVars.set("rightFootPosition", params.rightFootPosition);
|
||||
_animVars.set("rightFootRotation", params.rightFootOrientation);
|
||||
_animVars.set("rightFootType", (int)IKTarget::Type::RotationAndPosition);
|
||||
} else {
|
||||
_animVars.unset("rightFootPosition");
|
||||
_animVars.unset("rightFootRotation");
|
||||
_animVars.set("rightFootType", (int)IKTarget::Type::RotationAndPosition);
|
||||
}
|
||||
_animVars.set("isTalking", params.isTalking);
|
||||
_animVars.set("notIsTalking", !params.isTalking);
|
||||
|
||||
bool headEnabled = params.controllerActiveFlags[ControllerType_Head];
|
||||
bool leftHandEnabled = params.controllerActiveFlags[ControllerType_LeftHand];
|
||||
bool rightHandEnabled = params.controllerActiveFlags[ControllerType_RightHand];
|
||||
bool hipsEnabled = params.controllerActiveFlags[ControllerType_Hips];
|
||||
bool leftFootEnabled = params.controllerActiveFlags[ControllerType_LeftFoot];
|
||||
bool rightFootEnabled = params.controllerActiveFlags[ControllerType_RightFoot];
|
||||
bool leftArmEnabled = params.controllerActiveFlags[ControllerType_LeftArm];
|
||||
bool rightArmEnabled = params.controllerActiveFlags[ControllerType_RightArm];
|
||||
bool spine2Enabled = params.controllerActiveFlags[ControllerType_Spine2];
|
||||
|
||||
updateHead(headEnabled, hipsEnabled, params.controllerPoses[ControllerType_Head]);
|
||||
|
||||
updateHands(leftHandEnabled, rightHandEnabled, hipsEnabled, leftArmEnabled, rightArmEnabled, dt,
|
||||
params.controllerPoses[ControllerType_LeftHand], params.controllerPoses[ControllerType_RightHand],
|
||||
params.bodyCapsuleRadius, params.bodyCapsuleHalfHeight, params.bodyCapsuleLocalOffset);
|
||||
|
||||
updateFeet(leftFootEnabled, rightFootEnabled,
|
||||
params.controllerPoses[ControllerType_LeftFoot], params.controllerPoses[ControllerType_RightFoot]);
|
||||
|
||||
// if the hips or the feet are being controlled.
|
||||
if (hipsEnabled || rightFootEnabled || leftFootEnabled) {
|
||||
// for more predictable IK solve from the center of the joint limits, not from the underpose
|
||||
_animVars.set("solutionSource", (int)AnimInverseKinematics::SolutionSource::RelaxToLimitCenterPoses);
|
||||
|
||||
// replace the feet animation with the default pose, this is to prevent unexpected toe wiggling.
|
||||
_animVars.set("defaultPoseOverlayAlpha", 1.0f);
|
||||
_animVars.set("defaultPoseOverlayBoneSet", (int)AnimOverlay::BothFeetBoneSet);
|
||||
} else {
|
||||
// augment the IK with the underPose.
|
||||
_animVars.set("solutionSource", (int)AnimInverseKinematics::SolutionSource::RelaxToUnderPoses);
|
||||
|
||||
// feet should follow source animation
|
||||
_animVars.unset("defaultPoseOverlayAlpha");
|
||||
_animVars.unset("defaultPoseOverlayBoneSet");
|
||||
}
|
||||
|
||||
if (hipsEnabled) {
|
||||
_animVars.set("hipsType", (int)IKTarget::Type::RotationAndPosition);
|
||||
_animVars.set("hipsPosition", params.controllerPoses[ControllerType_Hips].trans());
|
||||
_animVars.set("hipsRotation", params.controllerPoses[ControllerType_Hips].rot());
|
||||
} else {
|
||||
_animVars.set("hipsType", (int)IKTarget::Type::Unknown);
|
||||
}
|
||||
|
||||
if (hipsEnabled && spine2Enabled) {
|
||||
_animVars.set("spine2Type", (int)IKTarget::Type::Spline);
|
||||
_animVars.set("spine2Position", params.controllerPoses[ControllerType_Spine2].trans());
|
||||
_animVars.set("spine2Rotation", params.controllerPoses[ControllerType_Spine2].rot());
|
||||
} else {
|
||||
_animVars.set("spine2Type", (int)IKTarget::Type::Unknown);
|
||||
}
|
||||
|
||||
if (leftArmEnabled) {
|
||||
_animVars.set("leftArmType", (int)IKTarget::Type::RotationAndPosition);
|
||||
_animVars.set("leftArmPosition", params.controllerPoses[ControllerType_LeftArm].trans());
|
||||
_animVars.set("leftArmRotation", params.controllerPoses[ControllerType_LeftArm].rot());
|
||||
} else {
|
||||
_animVars.set("leftArmType", (int)IKTarget::Type::Unknown);
|
||||
}
|
||||
|
||||
if (rightArmEnabled) {
|
||||
_animVars.set("rightArmType", (int)IKTarget::Type::RotationAndPosition);
|
||||
_animVars.set("rightArmPosition", params.controllerPoses[ControllerType_RightArm].trans());
|
||||
_animVars.set("rightArmRotation", params.controllerPoses[ControllerType_RightArm].rot());
|
||||
} else {
|
||||
_animVars.set("rightArmType", (int)IKTarget::Type::Unknown);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1486,22 +1692,18 @@ void Rig::computeAvatarBoundingCapsule(
|
|||
AnimInverseKinematics ikNode("boundingShape");
|
||||
ikNode.setSkeleton(_animSkeleton);
|
||||
|
||||
ikNode.setTargetVars("LeftHand",
|
||||
"leftHandPosition",
|
||||
"leftHandRotation",
|
||||
"leftHandType", "leftHandWeight", 1.0f, {});
|
||||
ikNode.setTargetVars("RightHand",
|
||||
"rightHandPosition",
|
||||
"rightHandRotation",
|
||||
"rightHandType", "rightHandWeight", 1.0f, {});
|
||||
ikNode.setTargetVars("LeftFoot",
|
||||
"leftFootPosition",
|
||||
"leftFootRotation",
|
||||
"leftFootType", "leftFootWeight", 1.0f, {});
|
||||
ikNode.setTargetVars("RightFoot",
|
||||
"rightFootPosition",
|
||||
"rightFootRotation",
|
||||
"rightFootType", "rightFootWeight", 1.0f, {});
|
||||
ikNode.setTargetVars("LeftHand", "leftHandPosition", "leftHandRotation",
|
||||
"leftHandType", "leftHandWeight", 1.0f, {},
|
||||
QString(), QString(), QString());
|
||||
ikNode.setTargetVars("RightHand", "rightHandPosition", "rightHandRotation",
|
||||
"rightHandType", "rightHandWeight", 1.0f, {},
|
||||
QString(), QString(), QString());
|
||||
ikNode.setTargetVars("LeftFoot", "leftFootPosition", "leftFootRotation",
|
||||
"leftFootType", "leftFootWeight", 1.0f, {},
|
||||
QString(), QString(), QString());
|
||||
ikNode.setTargetVars("RightFoot", "rightFootPosition", "rightFootRotation",
|
||||
"rightFootType", "rightFootWeight", 1.0f, {},
|
||||
QString(), QString(), QString());
|
||||
|
||||
AnimPose geometryToRig = _modelOffset * _geometryOffset;
|
||||
|
||||
|
|
|
@ -41,21 +41,26 @@ public:
|
|||
bool useNames;
|
||||
};
|
||||
|
||||
struct HeadParameters {
|
||||
glm::mat4 hipsMatrix = glm::mat4(); // rig space
|
||||
glm::mat4 spine2Matrix = glm::mat4(); // rig space
|
||||
glm::quat rigHeadOrientation = glm::quat(); // rig space (-z forward)
|
||||
glm::vec3 rigHeadPosition = glm::vec3(); // rig space
|
||||
glm::vec3 rightArmPosition = glm::vec3(); // rig space
|
||||
glm::quat rightArmRotation = glm::quat(); // rig space
|
||||
glm::vec3 leftArmPosition = glm::vec3(); // rig space
|
||||
glm::quat leftArmRotation = glm::quat(); // rig space
|
||||
bool hipsEnabled = false;
|
||||
bool headEnabled = false;
|
||||
bool spine2Enabled = false;
|
||||
bool leftArmEnabled = false;
|
||||
bool rightArmEnabled = false;
|
||||
bool isTalking = false;
|
||||
enum ControllerType {
|
||||
ControllerType_Head = 0,
|
||||
ControllerType_LeftHand,
|
||||
ControllerType_RightHand,
|
||||
ControllerType_Hips,
|
||||
ControllerType_LeftFoot,
|
||||
ControllerType_RightFoot,
|
||||
ControllerType_LeftArm,
|
||||
ControllerType_RightArm,
|
||||
ControllerType_Spine2,
|
||||
NumControllerTypes
|
||||
};
|
||||
|
||||
struct ControllerParameters {
|
||||
AnimPose controllerPoses[NumControllerTypes]; // rig space
|
||||
bool controllerActiveFlags[NumControllerTypes];
|
||||
bool isTalking;
|
||||
float bodyCapsuleRadius;
|
||||
float bodyCapsuleHalfHeight;
|
||||
glm::vec3 bodyCapsuleLocalOffset;
|
||||
};
|
||||
|
||||
struct EyeParameters {
|
||||
|
@ -67,25 +72,6 @@ public:
|
|||
int rightEyeJointIndex = -1;
|
||||
};
|
||||
|
||||
struct HandAndFeetParameters {
|
||||
bool isLeftEnabled;
|
||||
bool isRightEnabled;
|
||||
float bodyCapsuleRadius;
|
||||
float bodyCapsuleHalfHeight;
|
||||
glm::vec3 bodyCapsuleLocalOffset;
|
||||
glm::vec3 leftPosition = glm::vec3(); // rig space
|
||||
glm::quat leftOrientation = glm::quat(); // rig space (z forward)
|
||||
glm::vec3 rightPosition = glm::vec3(); // rig space
|
||||
glm::quat rightOrientation = glm::quat(); // rig space (z forward)
|
||||
|
||||
bool isLeftFootEnabled;
|
||||
bool isRightFootEnabled;
|
||||
glm::vec3 leftFootPosition = glm::vec3(); // rig space
|
||||
glm::quat leftFootOrientation = glm::quat(); // rig space (z forward)
|
||||
glm::vec3 rightFootPosition = glm::vec3(); // rig space
|
||||
glm::quat rightFootOrientation = glm::quat(); // rig space (z forward)
|
||||
};
|
||||
|
||||
enum class CharacterControllerState {
|
||||
Ground = 0,
|
||||
Takeoff,
|
||||
|
@ -153,9 +139,6 @@ public:
|
|||
bool getAbsoluteJointTranslationInRigFrame(int jointIndex, glm::vec3& translation) const;
|
||||
bool getAbsoluteJointPoseInRigFrame(int jointIndex, AnimPose& returnPose) const;
|
||||
|
||||
// legacy
|
||||
bool getJointCombinedRotation(int jointIndex, glm::quat& result, const glm::quat& rotation) const;
|
||||
|
||||
// rig space
|
||||
glm::mat4 getJointTransform(int jointIndex) const;
|
||||
|
||||
|
@ -195,9 +178,8 @@ public:
|
|||
// legacy
|
||||
void clearJointStatePriorities();
|
||||
|
||||
void updateFromHeadParameters(const HeadParameters& params, float dt);
|
||||
void updateFromControllerParameters(const ControllerParameters& params, float dt);
|
||||
void updateFromEyeParameters(const EyeParameters& params);
|
||||
void updateFromHandAndFeetParameters(const HandAndFeetParameters& params, float dt);
|
||||
|
||||
void initAnimGraph(const QUrl& url);
|
||||
|
||||
|
@ -247,11 +229,18 @@ protected:
|
|||
void applyOverridePoses();
|
||||
void buildAbsoluteRigPoses(const AnimPoseVec& relativePoses, AnimPoseVec& absolutePosesOut);
|
||||
|
||||
void updateHeadAnimVars(const HeadParameters& params);
|
||||
void updateHead(bool headEnabled, bool hipsEnabled, const AnimPose& headMatrix);
|
||||
void updateHands(bool leftHandEnabled, bool rightHandEnabled, bool hipsEnabled, bool leftArmEnabled, bool rightArmEnabled, float dt,
|
||||
const AnimPose& leftHandPose, const AnimPose& rightHandPose,
|
||||
float bodyCapsuleRadius, float bodyCapsuleHalfHeight, const glm::vec3& bodyCapsuleLocalOffset);
|
||||
void updateFeet(bool leftFootEnabled, bool rightFootEnabled, const AnimPose& leftFootPose, const AnimPose& rightFootPose);
|
||||
|
||||
void updateEyeJoint(int index, const glm::vec3& modelTranslation, const glm::quat& modelRotation, const glm::vec3& lookAt, const glm::vec3& saccade);
|
||||
void calcAnimAlpha(float speed, const std::vector<float>& referenceSpeeds, float* alphaOut) const;
|
||||
|
||||
glm::vec3 calculateElbowPoleVector(int handIndex, int elbowIndex, int armIndex, int hipsIndex, bool isLeft) const;
|
||||
glm::vec3 calculateKneePoleVector(int footJointIndex, int kneeJoint, int upLegIndex, int hipsIndex, const AnimPose& targetFootPose) const;
|
||||
|
||||
AnimPose _modelOffset; // model to rig space
|
||||
AnimPose _geometryOffset; // geometry to model space (includes unit offset & fst offsets)
|
||||
AnimPose _invGeometryOffset;
|
||||
|
@ -347,13 +336,12 @@ protected:
|
|||
bool _enableDebugDrawIKConstraints { false };
|
||||
bool _enableDebugDrawIKChains { false };
|
||||
|
||||
private:
|
||||
QMap<int, StateHandler> _stateHandlers;
|
||||
int _nextStateHandlerId { 0 };
|
||||
QMutex _stateMutex;
|
||||
|
||||
bool transitionHandPose(float deltaTime, float totalDuration, AnimPose& controlledHandPose, bool isLeftHand,
|
||||
bool isToControlled, AnimPose& returnHandPose);
|
||||
bool transitionHandPose(float deltaTime, float totalDuration, AnimPose& controlledHandPose, bool isLeftHand,
|
||||
bool isToControlled, AnimPose& returnHandPose);
|
||||
|
||||
bool _isLeftHandControlled { false };
|
||||
bool _isRightHandControlled { false };
|
||||
|
@ -363,6 +351,18 @@ private:
|
|||
float _rightHandRelaxTimeRemaining { 0.0f };
|
||||
AnimPose _lastLeftHandControlledPose;
|
||||
AnimPose _lastRightHandControlledPose;
|
||||
|
||||
glm::vec3 _prevRightFootPoleVector { Vectors::UNIT_Z };
|
||||
bool _prevRightFootPoleVectorValid { false };
|
||||
|
||||
glm::vec3 _prevLeftFootPoleVector { Vectors::UNIT_Z };
|
||||
bool _prevLeftFootPoleVectorValid { false };
|
||||
|
||||
glm::vec3 _prevRightHandPoleVector { -Vectors::UNIT_Z };
|
||||
bool _prevRightHandPoleVectorValid { false };
|
||||
|
||||
glm::vec3 _prevLeftHandPoleVector { -Vectors::UNIT_Z };
|
||||
bool _prevLeftHandPoleVectorValid { false };
|
||||
};
|
||||
|
||||
#endif /* defined(__hifi__Rig__) */
|
||||
|
|
|
@ -48,6 +48,7 @@
|
|||
|
||||
#include "AudioClientLogging.h"
|
||||
#include "AudioLogging.h"
|
||||
#include "AudioHelpers.h"
|
||||
|
||||
#include "AudioClient.h"
|
||||
|
||||
|
@ -1688,23 +1689,24 @@ int AudioClient::calculateNumberOfFrameSamples(int numBytes) const {
|
|||
}
|
||||
|
||||
float AudioClient::azimuthForSource(const glm::vec3& relativePosition) {
|
||||
// copied from AudioMixer, more or less
|
||||
glm::quat inverseOrientation = glm::inverse(_orientationGetter());
|
||||
|
||||
// compute sample delay for the 2 ears to create phase panning
|
||||
glm::vec3 rotatedSourcePosition = inverseOrientation * relativePosition;
|
||||
|
||||
// project the rotated source position vector onto x-y plane
|
||||
// project the rotated source position vector onto the XZ plane
|
||||
rotatedSourcePosition.y = 0.0f;
|
||||
|
||||
static const float SOURCE_DISTANCE_THRESHOLD = 1e-30f;
|
||||
|
||||
if (glm::length2(rotatedSourcePosition) > SOURCE_DISTANCE_THRESHOLD) {
|
||||
float rotatedSourcePositionLength2 = glm::length2(rotatedSourcePosition);
|
||||
if (rotatedSourcePositionLength2 > SOURCE_DISTANCE_THRESHOLD) {
|
||||
|
||||
// produce an oriented angle about the y-axis
|
||||
return glm::orientedAngle(glm::vec3(0.0f, 0.0f, -1.0f), glm::normalize(rotatedSourcePosition), glm::vec3(0.0f, -1.0f, 0.0f));
|
||||
} else {
|
||||
|
||||
glm::vec3 direction = rotatedSourcePosition * (1.0f / fastSqrtf(rotatedSourcePositionLength2));
|
||||
float angle = fastAcosf(glm::clamp(-direction.z, -1.0f, 1.0f)); // UNIT_NEG_Z is "forward"
|
||||
return (direction.x < 0.0f) ? -angle : angle;
|
||||
|
||||
} else {
|
||||
// no azimuth if they are in same spot
|
||||
return 0.0f;
|
||||
}
|
||||
|
|
|
@ -1509,6 +1509,7 @@ void AvatarData::processAvatarIdentity(const QByteArray& identityData, bool& ide
|
|||
>> identity.attachmentData
|
||||
>> identity.displayName
|
||||
>> identity.sessionDisplayName
|
||||
>> identity.isReplicated
|
||||
>> identity.avatarEntityData;
|
||||
|
||||
// set the store identity sequence number to match the incoming identity
|
||||
|
@ -1531,6 +1532,11 @@ void AvatarData::processAvatarIdentity(const QByteArray& identityData, bool& ide
|
|||
}
|
||||
maybeUpdateSessionDisplayNameFromTransport(identity.sessionDisplayName);
|
||||
|
||||
if (identity.isReplicated != _isReplicated) {
|
||||
_isReplicated = identity.isReplicated;
|
||||
identityChanged = true;
|
||||
}
|
||||
|
||||
if (identity.attachmentData != _attachmentData) {
|
||||
setAttachmentData(identity.attachmentData);
|
||||
identityChanged = true;
|
||||
|
@ -1561,7 +1567,7 @@ void AvatarData::processAvatarIdentity(const QByteArray& identityData, bool& ide
|
|||
}
|
||||
}
|
||||
|
||||
QByteArray AvatarData::identityByteArray() const {
|
||||
QByteArray AvatarData::identityByteArray(bool setIsReplicated) const {
|
||||
QByteArray identityData;
|
||||
QDataStream identityStream(&identityData, QIODevice::Append);
|
||||
const QUrl& urlToSend = cannonicalSkeletonModelURL(emptyURL); // depends on _skeletonModelURL
|
||||
|
@ -1576,6 +1582,7 @@ QByteArray AvatarData::identityByteArray() const {
|
|||
<< _attachmentData
|
||||
<< _displayName
|
||||
<< getSessionDisplayNameForTransport() // depends on _sessionDisplayName
|
||||
<< (_isReplicated || setIsReplicated)
|
||||
<< _avatarEntityData;
|
||||
});
|
||||
|
||||
|
@ -1971,7 +1978,7 @@ JointData jointDataFromJsonValue(const QJsonValue& json) {
|
|||
result.rotation = quatFromJsonValue(array[0]);
|
||||
result.rotationSet = true;
|
||||
result.translation = vec3FromJsonValue(array[1]);
|
||||
result.translationSet = false;
|
||||
result.translationSet = true;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
@ -2139,12 +2146,9 @@ void AvatarData::fromJson(const QJsonObject& json, bool useFrameSkeleton) {
|
|||
QVector<JointData> jointArray;
|
||||
QJsonArray jointArrayJson = json[JSON_AVATAR_JOINT_ARRAY].toArray();
|
||||
jointArray.reserve(jointArrayJson.size());
|
||||
int i = 0;
|
||||
for (const auto& jointJson : jointArrayJson) {
|
||||
auto joint = jointDataFromJsonValue(jointJson);
|
||||
jointArray.push_back(joint);
|
||||
setJointData(i, joint.rotation, joint.translation);
|
||||
i++;
|
||||
}
|
||||
setRawJointData(jointArray);
|
||||
}
|
||||
|
|
|
@ -531,6 +531,7 @@ public:
|
|||
QVector<AttachmentData> attachmentData;
|
||||
QString displayName;
|
||||
QString sessionDisplayName;
|
||||
bool isReplicated;
|
||||
AvatarEntityMap avatarEntityData;
|
||||
};
|
||||
|
||||
|
@ -539,7 +540,7 @@ public:
|
|||
void processAvatarIdentity(const QByteArray& identityData, bool& identityChanged,
|
||||
bool& displayNameChanged, bool& skeletonModelUrlChanged);
|
||||
|
||||
QByteArray identityByteArray() const;
|
||||
QByteArray identityByteArray(bool setIsReplicated = false) const;
|
||||
|
||||
const QUrl& getSkeletonModelURL() const { return _skeletonModelURL; }
|
||||
const QString& getDisplayName() const { return _displayName; }
|
||||
|
@ -629,6 +630,8 @@ public:
|
|||
|
||||
float getDensity() const { return _density; }
|
||||
|
||||
bool getIsReplicated() const { return _isReplicated; }
|
||||
|
||||
signals:
|
||||
void displayNameChanged();
|
||||
|
||||
|
@ -665,6 +668,10 @@ protected:
|
|||
bool hasParent() const { return !getParentID().isNull(); }
|
||||
bool hasFaceTracker() const { return _headData ? _headData->_isFaceTrackerConnected : false; }
|
||||
|
||||
// isReplicated will be true on downstream Avatar Mixers and their clients, but false on the upstream "master"
|
||||
// Audio Mixer that the replicated avatar is connected to.
|
||||
bool _isReplicated{ false };
|
||||
|
||||
glm::vec3 _handPosition;
|
||||
virtual const QString& getSessionDisplayNameForTransport() const { return _sessionDisplayName; }
|
||||
virtual void maybeUpdateSessionDisplayNameFromTransport(const QString& sessionDisplayName) { } // No-op in AvatarMixer
|
||||
|
|
|
@ -152,6 +152,15 @@ QString ScriptAvatarData::getSessionDisplayName() const {
|
|||
return QString();
|
||||
}
|
||||
}
|
||||
|
||||
bool ScriptAvatarData::getIsReplicated() const {
|
||||
if (AvatarSharedPointer sharedAvatarData = _avatarData.lock()) {
|
||||
return sharedAvatarData->getIsReplicated();
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// IDENTIFIER PROPERTIES
|
||||
// END
|
||||
|
|
|
@ -45,6 +45,7 @@ class ScriptAvatarData : public QObject {
|
|||
Q_PROPERTY(QUuid sessionUUID READ getSessionUUID)
|
||||
Q_PROPERTY(QString displayName READ getDisplayName NOTIFY displayNameChanged)
|
||||
Q_PROPERTY(QString sessionDisplayName READ getSessionDisplayName)
|
||||
Q_PROPERTY(bool isReplicated READ getIsReplicated)
|
||||
|
||||
//
|
||||
// ATTACHMENT AND JOINT PROPERTIES
|
||||
|
@ -95,6 +96,7 @@ public:
|
|||
QUuid getSessionUUID() const;
|
||||
QString getDisplayName() const;
|
||||
QString getSessionDisplayName() const;
|
||||
bool getIsReplicated() const;
|
||||
|
||||
//
|
||||
// ATTACHMENT AND JOINT PROPERTIES
|
||||
|
|
|
@ -9,9 +9,14 @@
|
|||
#include "Input.h"
|
||||
|
||||
namespace controller {
|
||||
const Input Input::INVALID_INPUT = Input(0x7fffffff);
|
||||
const Input Input::INVALID_INPUT = invalidInput();
|
||||
const uint16_t Input::INVALID_DEVICE = Input::INVALID_INPUT.device;
|
||||
const uint16_t Input::INVALID_CHANNEL = Input::INVALID_INPUT.channel;
|
||||
const uint16_t Input::INVALID_TYPE = Input::INVALID_INPUT.type;
|
||||
|
||||
const Input& Input::invalidInput() {
|
||||
static const Input INVALID_INPUT = Input(0x7fffffff);
|
||||
return INVALID_INPUT;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -83,6 +83,8 @@ struct Input {
|
|||
|
||||
using NamedPair = QPair<Input, QString>;
|
||||
using NamedVector = QVector<NamedPair>;
|
||||
|
||||
static const Input& invalidInput();
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -47,8 +47,8 @@
|
|||
|
||||
namespace controller {
|
||||
const uint16_t UserInputMapper::STANDARD_DEVICE = 0;
|
||||
const uint16_t UserInputMapper::ACTIONS_DEVICE = Input::INVALID_DEVICE - 0x00FF;
|
||||
const uint16_t UserInputMapper::STATE_DEVICE = Input::INVALID_DEVICE - 0x0100;
|
||||
const uint16_t UserInputMapper::ACTIONS_DEVICE = Input::invalidInput().device - 0x00FF;
|
||||
const uint16_t UserInputMapper::STATE_DEVICE = Input::invalidInput().device - 0x0100;
|
||||
}
|
||||
|
||||
// Default contruct allocate the poutput size with the current hardcoded action channels
|
||||
|
|
|
@ -163,7 +163,6 @@ void EntityTreeRenderer::reloadEntityScripts() {
|
|||
void EntityTreeRenderer::init() {
|
||||
OctreeProcessor::init();
|
||||
EntityTreePointer entityTree = std::static_pointer_cast<EntityTree>(_tree);
|
||||
entityTree->setFBXService(this);
|
||||
|
||||
if (_wantScripts) {
|
||||
resetEntitiesScriptEngine();
|
||||
|
@ -188,7 +187,6 @@ void EntityTreeRenderer::shutdown() {
|
|||
|
||||
void EntityTreeRenderer::setTree(OctreePointer newTree) {
|
||||
OctreeProcessor::setTree(newTree);
|
||||
std::static_pointer_cast<EntityTree>(_tree)->setFBXService(this);
|
||||
}
|
||||
|
||||
void EntityTreeRenderer::update() {
|
||||
|
@ -373,31 +371,6 @@ bool EntityTreeRenderer::applyLayeredZones() {
|
|||
return true;
|
||||
}
|
||||
|
||||
const FBXGeometry* EntityTreeRenderer::getGeometryForEntity(EntityItemPointer entityItem) {
|
||||
const FBXGeometry* result = NULL;
|
||||
|
||||
if (entityItem->getType() == EntityTypes::Model) {
|
||||
std::shared_ptr<RenderableModelEntityItem> modelEntityItem =
|
||||
std::dynamic_pointer_cast<RenderableModelEntityItem>(entityItem);
|
||||
assert(modelEntityItem); // we need this!!!
|
||||
ModelPointer model = modelEntityItem->getModel(getSharedFromThis());
|
||||
if (model && model->isLoaded()) {
|
||||
result = &model->getFBXGeometry();
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
ModelPointer EntityTreeRenderer::getModelForEntityItem(EntityItemPointer entityItem) {
|
||||
ModelPointer result = nullptr;
|
||||
if (entityItem->getType() == EntityTypes::Model) {
|
||||
std::shared_ptr<RenderableModelEntityItem> modelEntityItem =
|
||||
std::dynamic_pointer_cast<RenderableModelEntityItem>(entityItem);
|
||||
result = modelEntityItem->getModel(getSharedFromThis());
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
void EntityTreeRenderer::processEraseMessage(ReceivedMessage& message, const SharedNodePointer& sourceNode) {
|
||||
std::static_pointer_cast<EntityTree>(_tree)->processEraseMessage(message, sourceNode);
|
||||
}
|
||||
|
@ -889,7 +862,12 @@ void EntityTreeRenderer::checkAndCallPreload(const EntityItemID& entityID, bool
|
|||
|
||||
void EntityTreeRenderer::playEntityCollisionSound(EntityItemPointer entity, const Collision& collision) {
|
||||
assert((bool)entity);
|
||||
SharedSoundPointer collisionSound = entity->getCollisionSound();
|
||||
auto renderable = entity->getRenderableInterface();
|
||||
if (!renderable) {
|
||||
return;
|
||||
}
|
||||
|
||||
SharedSoundPointer collisionSound = renderable->getCollisionSound();
|
||||
if (!collisionSound) {
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -39,7 +39,7 @@ using ModelWeakPointer = std::weak_ptr<Model>;
|
|||
using CalculateEntityLoadingPriority = std::function<float(const EntityItem& item)>;
|
||||
|
||||
// Generic client side Octree renderer class.
|
||||
class EntityTreeRenderer : public OctreeProcessor, public EntityItemFBXService, public Dependency {
|
||||
class EntityTreeRenderer : public OctreeProcessor, public Dependency {
|
||||
Q_OBJECT
|
||||
public:
|
||||
EntityTreeRenderer(bool wantScripts, AbstractViewStateInterface* viewState,
|
||||
|
@ -68,9 +68,6 @@ public:
|
|||
|
||||
virtual void init() override;
|
||||
|
||||
virtual const FBXGeometry* getGeometryForEntity(EntityItemPointer entityItem) override;
|
||||
virtual ModelPointer getModelForEntityItem(EntityItemPointer entityItem) override;
|
||||
|
||||
/// clears the tree
|
||||
virtual void clear() override;
|
||||
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
|
||||
#include <render/Scene.h>
|
||||
#include <EntityItem.h>
|
||||
#include <Sound.h>
|
||||
#include "AbstractViewStateInterface.h"
|
||||
#include "EntitiesRendererLogging.h"
|
||||
|
||||
|
@ -40,7 +41,11 @@ public:
|
|||
virtual void render(RenderArgs* args) {};
|
||||
virtual bool addToScene(const EntityItemPointer& self, const render::ScenePointer& scene, render::Transaction& transaction) = 0;
|
||||
virtual void removeFromScene(const EntityItemPointer& self, const render::ScenePointer& scene, render::Transaction& transaction) = 0;
|
||||
const SharedSoundPointer& getCollisionSound() { return _collisionSound; }
|
||||
void setCollisionSound(const SharedSoundPointer& sound) { _collisionSound = sound; }
|
||||
virtual RenderableEntityInterface* getRenderableInterface() { return nullptr; }
|
||||
private:
|
||||
SharedSoundPointer _collisionSound;
|
||||
};
|
||||
|
||||
class RenderableEntityItemProxy {
|
||||
|
|
|
@ -69,11 +69,9 @@ void RenderableModelEntityItem::setModelURL(const QString& url) {
|
|||
|
||||
void RenderableModelEntityItem::loader() {
|
||||
_needsModelReload = true;
|
||||
auto renderer = DependencyManager::get<EntityTreeRenderer>();
|
||||
assert(renderer);
|
||||
{
|
||||
PerformanceTimer perfTimer("getModel");
|
||||
getModel(renderer);
|
||||
getModel();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -390,8 +388,7 @@ void RenderableModelEntityItem::render(RenderArgs* args) {
|
|||
if (!_model || _needsModelReload) {
|
||||
// TODO: this getModel() appears to be about 3% of model render time. We should optimize
|
||||
PerformanceTimer perfTimer("getModel");
|
||||
auto renderer = qSharedPointerCast<EntityTreeRenderer>(args->_renderData);
|
||||
getModel(renderer);
|
||||
getModel();
|
||||
|
||||
// Remap textures immediately after loading to avoid flicker
|
||||
remapTextures();
|
||||
|
@ -483,7 +480,7 @@ void RenderableModelEntityItem::render(RenderArgs* args) {
|
|||
auto& currentURL = getParsedModelURL();
|
||||
if (currentURL != _model->getURL()) {
|
||||
// Defer setting the url to the render thread
|
||||
getModel(_myRenderer);
|
||||
getModel();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -492,16 +489,11 @@ ModelPointer RenderableModelEntityItem::getModelNotSafe() {
|
|||
return _model;
|
||||
}
|
||||
|
||||
ModelPointer RenderableModelEntityItem::getModel(QSharedPointer<EntityTreeRenderer> renderer) {
|
||||
if (!renderer) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
ModelPointer RenderableModelEntityItem::getModel() {
|
||||
// make sure our renderer is setup
|
||||
if (!_myRenderer) {
|
||||
_myRenderer = renderer;
|
||||
_myRenderer = DependencyManager::get<EntityTreeRenderer>();
|
||||
}
|
||||
assert(_myRenderer == renderer); // you should only ever render on one renderer
|
||||
|
||||
if (!_myRenderer || QThread::currentThread() != _myRenderer->thread()) {
|
||||
return _model;
|
||||
|
@ -513,7 +505,7 @@ ModelPointer RenderableModelEntityItem::getModel(QSharedPointer<EntityTreeRender
|
|||
if (!getModelURL().isEmpty()) {
|
||||
// If we don't have a model, allocate one *immediately*
|
||||
if (!_model) {
|
||||
_model = _myRenderer->allocateModel(getModelURL(), renderer->getEntityLoadingPriority(*this), this);
|
||||
_model = _myRenderer->allocateModel(getModelURL(), _myRenderer->getEntityLoadingPriority(*this), this);
|
||||
_needsInitialSimulation = true;
|
||||
// If we need to change URLs, update it *after rendering* (to avoid access violations)
|
||||
} else if (QUrl(getModelURL()) != _model->getURL()) {
|
||||
|
@ -587,6 +579,17 @@ EntityItemProperties RenderableModelEntityItem::getProperties(EntityPropertyFlag
|
|||
properties.setRenderInfoHasTransparent(_model->getRenderInfoHasTransparent());
|
||||
}
|
||||
|
||||
|
||||
if (_model && _model->isLoaded()) {
|
||||
// TODO: improve naturalDimensions in the future,
|
||||
// for now we've added this hack for setting natural dimensions of models
|
||||
Extents meshExtents = _model->getFBXGeometry().getUnscaledMeshExtents();
|
||||
properties.setNaturalDimensions(meshExtents.maximum - meshExtents.minimum);
|
||||
properties.calculateNaturalPosition(meshExtents.minimum, meshExtents.maximum);
|
||||
}
|
||||
|
||||
|
||||
|
||||
return properties;
|
||||
}
|
||||
|
||||
|
@ -1255,3 +1258,27 @@ QStringList RenderableModelEntityItem::getJointNames() const {
|
|||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
void RenderableModelEntityItem::mapJoints(const QStringList& modelJointNames) {
|
||||
// if we don't have animation, or we're already joint mapped then bail early
|
||||
if (!hasAnimation() || jointsMapped()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_animation || _animation->getURL().toString() != getAnimationURL()) {
|
||||
_animation = DependencyManager::get<AnimationCache>()->getAnimation(getAnimationURL());
|
||||
}
|
||||
|
||||
if (_animation && _animation->isLoaded()) {
|
||||
QStringList animationJointNames = _animation->getJointNames();
|
||||
|
||||
if (modelJointNames.size() > 0 && animationJointNames.size() > 0) {
|
||||
_jointMapping.resize(modelJointNames.size());
|
||||
for (int i = 0; i < modelJointNames.size(); i++) {
|
||||
_jointMapping[i] = animationJointNames.indexOf(modelJointNames[i]);
|
||||
}
|
||||
_jointMappingCompleted = true;
|
||||
_jointMappingURL = _animationProperties.getURL();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -16,6 +16,7 @@
|
|||
#include <QStringList>
|
||||
|
||||
#include <ModelEntityItem.h>
|
||||
#include <AnimationCache.h>
|
||||
|
||||
class Model;
|
||||
class EntityTreeRenderer;
|
||||
|
@ -53,7 +54,7 @@ public:
|
|||
bool& keepSearching, OctreeElementPointer& element, float& distance,
|
||||
BoxFace& face, glm::vec3& surfaceNormal,
|
||||
void** intersectedObject, bool precisionPicking) const override;
|
||||
ModelPointer getModel(QSharedPointer<EntityTreeRenderer> renderer);
|
||||
ModelPointer getModel();
|
||||
ModelPointer getModelNotSafe();
|
||||
|
||||
virtual bool needsToCallUpdate() const override;
|
||||
|
@ -106,6 +107,15 @@ public:
|
|||
// Transparency is handled in ModelMeshPartPayload
|
||||
bool isTransparent() override { return false; }
|
||||
|
||||
void mapJoints(const QStringList& modelJointNames);
|
||||
bool jointsMapped() const {
|
||||
return _jointMappingURL == getAnimationURL() && _jointMappingCompleted;
|
||||
}
|
||||
|
||||
AnimationPointer getAnimation() const {
|
||||
return _animation;
|
||||
}
|
||||
|
||||
private:
|
||||
QVariantMap parseTexturesToMap(QString textures);
|
||||
void remapTextures();
|
||||
|
@ -131,6 +141,12 @@ private:
|
|||
bool _needsJointSimulation { false };
|
||||
bool _showCollisionGeometry { false };
|
||||
const void* _collisionMeshKey { nullptr };
|
||||
|
||||
// used on client side
|
||||
bool _jointMappingCompleted { false };
|
||||
QVector<int> _jointMapping; // domain is index into model-joints, range is index into animation-joints
|
||||
QString _jointMappingURL;
|
||||
AnimationPointer _animation;
|
||||
};
|
||||
|
||||
#endif // hifi_RenderableModelEntityItem_h
|
||||
|
|
|
@ -9,11 +9,15 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
|
||||
#include "RenderablePolyVoxEntityItem.h"
|
||||
|
||||
#include <math.h>
|
||||
#include <QObject>
|
||||
#include <QByteArray>
|
||||
#include <QtConcurrent/QtConcurrentRun>
|
||||
#include <glm/gtx/transform.hpp>
|
||||
#include <model-networking/SimpleMeshProxy.h>
|
||||
#include "ModelScriptingInterface.h"
|
||||
|
||||
#if defined(__GNUC__) && !defined(__clang__)
|
||||
|
@ -52,7 +56,6 @@
|
|||
#include "EntityTreeRenderer.h"
|
||||
#include "polyvox_vert.h"
|
||||
#include "polyvox_frag.h"
|
||||
#include "RenderablePolyVoxEntityItem.h"
|
||||
#include "EntityEditPacketSender.h"
|
||||
#include "PhysicalEntitySimulation.h"
|
||||
|
||||
|
@ -1626,6 +1629,7 @@ void RenderablePolyVoxEntityItem::locationChanged(bool tellPhysics) {
|
|||
scene->enqueueTransaction(transaction);
|
||||
}
|
||||
|
||||
|
||||
bool RenderablePolyVoxEntityItem::getMeshes(MeshProxyList& result) {
|
||||
if (!updateDependents()) {
|
||||
return false;
|
||||
|
@ -1645,7 +1649,7 @@ bool RenderablePolyVoxEntityItem::getMeshes(MeshProxyList& result) {
|
|||
} else {
|
||||
success = true;
|
||||
// the mesh will be in voxel-space. transform it into object-space
|
||||
meshProxy = new MeshProxy(
|
||||
meshProxy = new SimpleMeshProxy(
|
||||
_mesh->map([=](glm::vec3 position){ return glm::vec3(transform * glm::vec4(position, 1.0f)); },
|
||||
[=](glm::vec3 normal){ return glm::normalize(glm::vec3(transform * glm::vec4(normal, 0.0f))); },
|
||||
[&](uint32_t index){ return index; }));
|
||||
|
|
|
@ -12,17 +12,19 @@
|
|||
#ifndef hifi_RenderablePolyVoxEntityItem_h
|
||||
#define hifi_RenderablePolyVoxEntityItem_h
|
||||
|
||||
#include <QSemaphore>
|
||||
#include <atomic>
|
||||
|
||||
#include <QSemaphore>
|
||||
|
||||
#include <PolyVoxCore/SimpleVolume.h>
|
||||
#include <PolyVoxCore/Raycast.h>
|
||||
|
||||
#include <gpu/Context.h>
|
||||
#include <model/Forward.h>
|
||||
#include <TextureCache.h>
|
||||
#include <PolyVoxEntityItem.h>
|
||||
|
||||
#include "PolyVoxEntityItem.h"
|
||||
#include "RenderableEntityItem.h"
|
||||
#include "gpu/Context.h"
|
||||
|
||||
class PolyVoxPayload {
|
||||
public:
|
||||
|
|
|
@ -1,9 +1,3 @@
|
|||
set(TARGET_NAME entities)
|
||||
setup_hifi_library(Network Script)
|
||||
link_hifi_libraries(avatars shared audio octree model model-networking fbx networking animation)
|
||||
include_hifi_library_headers(networking)
|
||||
include_hifi_library_headers(gpu)
|
||||
|
||||
target_bullet()
|
||||
|
||||
include_hifi_library_headers(render)
|
||||
link_hifi_libraries(shared networking octree avatars)
|
||||
|
|
|
@ -9,12 +9,12 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "AnimationPropertyGroup.h"
|
||||
|
||||
#include <QJsonDocument>
|
||||
#include <OctreePacketData.h>
|
||||
|
||||
#include <AnimationLoop.h>
|
||||
|
||||
#include "AnimationPropertyGroup.h"
|
||||
#include "EntityItemProperties.h"
|
||||
#include "EntityItemPropertiesMacros.h"
|
||||
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
#include <QtScript/QScriptEngine>
|
||||
|
||||
#include "AnimationLoop.h"
|
||||
#include <shared/types/AnimationLoop.h> // for Animation, AnimationCache, and AnimationPointer classes
|
||||
#include "EntityItemPropertiesMacros.h"
|
||||
#include "PropertyGroup.h"
|
||||
|
||||
|
|
|
@ -23,8 +23,8 @@
|
|||
#include <PhysicsHelpers.h>
|
||||
#include <RegisteredMetaTypes.h>
|
||||
#include <SharedUtil.h> // usecTimestampNow()
|
||||
#include <SoundCache.h>
|
||||
#include <LogHandler.h>
|
||||
#include <Extents.h>
|
||||
|
||||
#include "EntityScriptingInterface.h"
|
||||
#include "EntitiesLogging.h"
|
||||
|
@ -988,21 +988,6 @@ void EntityItem::setCollisionSoundURL(const QString& value) {
|
|||
}
|
||||
}
|
||||
|
||||
SharedSoundPointer EntityItem::getCollisionSound() {
|
||||
SharedSoundPointer result;
|
||||
withReadLock([&] {
|
||||
result = _collisionSound;
|
||||
});
|
||||
|
||||
if (!result) {
|
||||
result = DependencyManager::get<SoundCache>()->getSound(_collisionSoundURL);
|
||||
withWriteLock([&] {
|
||||
_collisionSound = result;
|
||||
});
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
void EntityItem::simulate(const quint64& now) {
|
||||
if (getLastSimulated() == 0) {
|
||||
setLastSimulated(now);
|
||||
|
@ -2650,12 +2635,6 @@ QString EntityItem::getCollisionSoundURL() const {
|
|||
return result;
|
||||
}
|
||||
|
||||
void EntityItem::setCollisionSound(SharedSoundPointer sound) {
|
||||
withWriteLock([&] {
|
||||
_collisionSound = sound;
|
||||
});
|
||||
}
|
||||
|
||||
glm::vec3 EntityItem::getRegistrationPoint() const {
|
||||
glm::vec3 result;
|
||||
withReadLock([&] {
|
||||
|
|
|
@ -19,14 +19,13 @@
|
|||
|
||||
#include <QtGui/QWindow>
|
||||
|
||||
#include <AnimationCache.h> // for Animation, AnimationCache, and AnimationPointer classes
|
||||
#include <shared/types/AnimationLoop.h> // for Animation, AnimationCache, and AnimationPointer classes
|
||||
#include <Octree.h> // for EncodeBitstreamParams class
|
||||
#include <OctreeElement.h> // for OctreeElement::AppendState
|
||||
#include <OctreePacketData.h>
|
||||
#include <PhysicsCollisionGroups.h>
|
||||
#include <ShapeInfo.h>
|
||||
#include <Transform.h>
|
||||
#include <Sound.h>
|
||||
#include <SpatiallyNestable.h>
|
||||
#include <Interpolate.h>
|
||||
|
||||
|
@ -260,9 +259,6 @@ public:
|
|||
QString getCollisionSoundURL() const;
|
||||
void setCollisionSoundURL(const QString& value);
|
||||
|
||||
SharedSoundPointer getCollisionSound();
|
||||
void setCollisionSound(SharedSoundPointer sound);
|
||||
|
||||
glm::vec3 getRegistrationPoint() const; /// registration point as ratio of entity
|
||||
|
||||
/// registration point as ratio of entity
|
||||
|
@ -526,7 +522,6 @@ protected:
|
|||
quint64 _loadedScriptTimestamp { ENTITY_ITEM_DEFAULT_SCRIPT_TIMESTAMP + 1 };
|
||||
|
||||
QString _collisionSoundURL;
|
||||
SharedSoundPointer _collisionSound;
|
||||
glm::vec3 _registrationPoint;
|
||||
float _angularDamping;
|
||||
bool _visible;
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "EntityItemID.h"
|
||||
#include <QtCore/QObject>
|
||||
#include <QDebug>
|
||||
|
||||
|
@ -17,7 +18,6 @@
|
|||
#include <UUID.h>
|
||||
|
||||
#include "RegisteredMetaTypes.h"
|
||||
#include "EntityItemID.h"
|
||||
|
||||
int entityItemIDTypeID = qRegisterMetaType<EntityItemID>();
|
||||
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
#include <ByteCountCoding.h>
|
||||
#include <GLMHelpers.h>
|
||||
#include <RegisteredMetaTypes.h>
|
||||
#include <Extents.h>
|
||||
|
||||
#include "EntitiesLogging.h"
|
||||
#include "EntityItem.h"
|
||||
|
|
|
@ -15,6 +15,7 @@
|
|||
#include <stdint.h>
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtx/component_wise.hpp>
|
||||
|
||||
#include <QtScript/QScriptEngine>
|
||||
#include <QtCore/QObject>
|
||||
|
|
|
@ -21,7 +21,6 @@
|
|||
#include <VariantMapToScriptValue.h>
|
||||
#include <SharedUtil.h>
|
||||
#include <SpatialParentFinder.h>
|
||||
#include <model-networking/MeshProxy.h>
|
||||
|
||||
#include "EntitiesLogging.h"
|
||||
#include "EntityDynamicFactoryInterface.h"
|
||||
|
@ -298,18 +297,6 @@ EntityItemProperties EntityScriptingInterface::getEntityProperties(QUuid identit
|
|||
}
|
||||
|
||||
results = entity->getProperties(desiredProperties);
|
||||
|
||||
// TODO: improve naturalDimensions in the future,
|
||||
// for now we've added this hack for setting natural dimensions of models
|
||||
if (entity->getType() == EntityTypes::Model) {
|
||||
const FBXGeometry* geometry = _entityTree->getGeometryForEntity(entity);
|
||||
if (geometry) {
|
||||
Extents meshExtents = geometry->getUnscaledMeshExtents();
|
||||
results.setNaturalDimensions(meshExtents.maximum - meshExtents.minimum);
|
||||
results.calculateNaturalPosition(meshExtents.minimum, meshExtents.maximum);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
});
|
||||
}
|
||||
|
|
|
@ -9,11 +9,15 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include <PerfStat.h>
|
||||
#include <QDateTime>
|
||||
#include "EntityTree.h"
|
||||
#include <QtCore/QDateTime>
|
||||
#include <QtCore/QQueue>
|
||||
|
||||
#include <QtScript/QScriptEngine>
|
||||
|
||||
#include "EntityTree.h"
|
||||
#include <PerfStat.h>
|
||||
#include <Extents.h>
|
||||
|
||||
#include "EntitySimulation.h"
|
||||
#include "VariantMapToScriptValue.h"
|
||||
|
||||
|
@ -55,9 +59,7 @@ public:
|
|||
|
||||
|
||||
EntityTree::EntityTree(bool shouldReaverage) :
|
||||
Octree(shouldReaverage),
|
||||
_fbxService(NULL),
|
||||
_simulation(NULL)
|
||||
Octree(shouldReaverage)
|
||||
{
|
||||
resetClientEditStats();
|
||||
}
|
||||
|
|
|
@ -41,13 +41,6 @@ public:
|
|||
virtual void entityCreated(const EntityItem& newEntity, const SharedNodePointer& senderNode) = 0;
|
||||
};
|
||||
|
||||
class EntityItemFBXService {
|
||||
public:
|
||||
virtual const FBXGeometry* getGeometryForEntity(EntityItemPointer entityItem) = 0;
|
||||
virtual ModelPointer getModelForEntityItem(EntityItemPointer entityItem) = 0;
|
||||
};
|
||||
|
||||
|
||||
class SendEntitiesOperationArgs {
|
||||
public:
|
||||
glm::vec3 root;
|
||||
|
@ -189,15 +182,6 @@ public:
|
|||
int processEraseMessage(ReceivedMessage& message, const SharedNodePointer& sourceNode);
|
||||
int processEraseMessageDetails(const QByteArray& buffer, const SharedNodePointer& sourceNode);
|
||||
|
||||
EntityItemFBXService* getFBXService() const { return _fbxService; }
|
||||
void setFBXService(EntityItemFBXService* service) { _fbxService = service; }
|
||||
const FBXGeometry* getGeometryForEntity(EntityItemPointer entityItem) {
|
||||
return _fbxService ? _fbxService->getGeometryForEntity(entityItem) : NULL;
|
||||
}
|
||||
ModelPointer getModelForEntityItem(EntityItemPointer entityItem) {
|
||||
return _fbxService ? _fbxService->getModelForEntityItem(entityItem) : NULL;
|
||||
}
|
||||
|
||||
EntityTreeElementPointer getContainingElement(const EntityItemID& entityItemID) /*const*/;
|
||||
void setContainingElement(const EntityItemID& entityItemID, EntityTreeElementPointer element);
|
||||
void debugDumpMap();
|
||||
|
@ -325,8 +309,6 @@ protected:
|
|||
_deletedEntityItemIDs << id;
|
||||
}
|
||||
|
||||
EntityItemFBXService* _fbxService;
|
||||
|
||||
mutable QReadWriteLock _entityToElementLock;
|
||||
QHash<EntityItemID, EntityTreeElementPointer> _entityToElementMap;
|
||||
|
||||
|
|
|
@ -9,17 +9,18 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "EntityTreeElement.h"
|
||||
|
||||
#include <glm/gtx/transform.hpp>
|
||||
|
||||
#include <FBXReader.h>
|
||||
#include <GeometryUtil.h>
|
||||
#include <OctreeUtils.h>
|
||||
#include <Extents.h>
|
||||
|
||||
#include "EntitiesLogging.h"
|
||||
#include "EntityNodeData.h"
|
||||
#include "EntityItemProperties.h"
|
||||
#include "EntityTree.h"
|
||||
#include "EntityTreeElement.h"
|
||||
#include "EntityTypes.h"
|
||||
|
||||
EntityTreeElement::EntityTreeElement(unsigned char* octalCode) : OctreeElement() {
|
||||
|
|
|
@ -9,12 +9,11 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "KeyLightPropertyGroup.h"
|
||||
|
||||
#include <QJsonDocument>
|
||||
#include <OctreePacketData.h>
|
||||
|
||||
#include <AnimationLoop.h>
|
||||
|
||||
#include "KeyLightPropertyGroup.h"
|
||||
#include "EntityItemProperties.h"
|
||||
#include "EntityItemPropertiesMacros.h"
|
||||
|
||||
|
|
|
@ -37,7 +37,6 @@ ModelEntityItem::ModelEntityItem(const EntityItemID& entityItemID) : EntityItem(
|
|||
_animationLoop.setResetOnRunning(false);
|
||||
|
||||
_type = EntityTypes::Model;
|
||||
_jointMappingCompleted = false;
|
||||
_lastKnownCurrentFrame = -1;
|
||||
_color[0] = _color[1] = _color[2] = 0;
|
||||
}
|
||||
|
@ -204,30 +203,6 @@ void ModelEntityItem::appendSubclassData(OctreePacketData* packetData, EncodeBit
|
|||
}
|
||||
|
||||
|
||||
void ModelEntityItem::mapJoints(const QStringList& modelJointNames) {
|
||||
// if we don't have animation, or we're already joint mapped then bail early
|
||||
if (!hasAnimation() || jointsMapped()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_animation || _animation->getURL().toString() != getAnimationURL()) {
|
||||
_animation = DependencyManager::get<AnimationCache>()->getAnimation(getAnimationURL());
|
||||
}
|
||||
|
||||
if (_animation && _animation->isLoaded()) {
|
||||
QStringList animationJointNames = _animation->getJointNames();
|
||||
|
||||
if (modelJointNames.size() > 0 && animationJointNames.size() > 0) {
|
||||
_jointMapping.resize(modelJointNames.size());
|
||||
for (int i = 0; i < modelJointNames.size(); i++) {
|
||||
_jointMapping[i] = animationJointNames.indexOf(modelJointNames[i]);
|
||||
}
|
||||
_jointMappingCompleted = true;
|
||||
_jointMappingURL = _animationProperties.getURL();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool ModelEntityItem::isAnimatingSomething() const {
|
||||
return getAnimationIsPlaying() &&
|
||||
getAnimationFPS() != 0.0f &&
|
||||
|
|
|
@ -12,8 +12,6 @@
|
|||
#ifndef hifi_ModelEntityItem_h
|
||||
#define hifi_ModelEntityItem_h
|
||||
|
||||
#include <AnimationLoop.h>
|
||||
|
||||
#include "EntityItem.h"
|
||||
#include "AnimationPropertyGroup.h"
|
||||
|
||||
|
@ -103,10 +101,7 @@ public:
|
|||
void setAnimationLastFrame(float lastFrame) { _animationLoop.setLastFrame(lastFrame); }
|
||||
float getAnimationLastFrame() const { return _animationLoop.getLastFrame(); }
|
||||
|
||||
void mapJoints(const QStringList& modelJointNames);
|
||||
bool jointsMapped() const { return _jointMappingURL == getAnimationURL() && _jointMappingCompleted; }
|
||||
|
||||
AnimationPointer getAnimation() const { return _animation; }
|
||||
bool getAnimationIsPlaying() const { return _animationLoop.getRunning(); }
|
||||
float getAnimationCurrentFrame() const { return _animationLoop.getCurrentFrame(); }
|
||||
float getAnimationFPS() const { return _animationLoop.getFPS(); }
|
||||
|
@ -158,7 +153,6 @@ protected:
|
|||
QUrl _parsedModelURL;
|
||||
QString _compoundShapeURL;
|
||||
|
||||
AnimationPointer _animation;
|
||||
AnimationPropertyGroup _animationProperties;
|
||||
AnimationLoop _animationLoop;
|
||||
|
||||
|
@ -166,11 +160,6 @@ protected:
|
|||
QString _textures;
|
||||
|
||||
ShapeType _shapeType = SHAPE_TYPE_NONE;
|
||||
|
||||
// used on client side
|
||||
bool _jointMappingCompleted;
|
||||
QVector<int> _jointMapping; // domain is index into model-joints, range is index into animation-joints
|
||||
QString _jointMappingURL;
|
||||
};
|
||||
|
||||
#endif // hifi_ModelEntityItem_h
|
||||
|
|
|
@ -114,7 +114,9 @@ GLBackend::CommandCall GLBackend::_commandCalls[Batch::NUM_COMMANDS] =
|
|||
(&::gpu::gl::GLBackend::do_getQuery),
|
||||
|
||||
(&::gpu::gl::GLBackend::do_resetStages),
|
||||
|
||||
|
||||
(&::gpu::gl::GLBackend::do_disableContextViewCorrection),
|
||||
(&::gpu::gl::GLBackend::do_restoreContextViewCorrection),
|
||||
(&::gpu::gl::GLBackend::do_disableContextStereo),
|
||||
(&::gpu::gl::GLBackend::do_restoreContextStereo),
|
||||
|
||||
|
@ -178,6 +180,11 @@ void GLBackend::init() {
|
|||
int swapInterval = wglGetSwapIntervalEXT();
|
||||
qCDebug(gpugllogging, "V-Sync is %s\n", (swapInterval > 0 ? "ON" : "OFF"));
|
||||
}*/
|
||||
#endif
|
||||
#if THREADED_TEXTURE_BUFFERING
|
||||
// This has to happen on the main thread in order to give the thread
|
||||
// pool a reasonable parent object
|
||||
GLVariableAllocationSupport::TransferJob::startBufferingThread();
|
||||
#endif
|
||||
});
|
||||
}
|
||||
|
@ -369,6 +376,13 @@ void GLBackend::do_resetStages(const Batch& batch, size_t paramOffset) {
|
|||
resetStages();
|
||||
}
|
||||
|
||||
void GLBackend::do_disableContextViewCorrection(const Batch& batch, size_t paramOffset) {
|
||||
_transform._viewCorrectionEnabled = false;
|
||||
}
|
||||
|
||||
void GLBackend::do_restoreContextViewCorrection(const Batch& batch, size_t paramOffset) {
|
||||
_transform._viewCorrectionEnabled = true;
|
||||
}
|
||||
|
||||
void GLBackend::do_disableContextStereo(const Batch& batch, size_t paramOffset) {
|
||||
|
||||
|
|
|
@ -143,6 +143,10 @@ public:
|
|||
// Reset stages
|
||||
virtual void do_resetStages(const Batch& batch, size_t paramOffset) final;
|
||||
|
||||
|
||||
virtual void do_disableContextViewCorrection(const Batch& batch, size_t paramOffset) final;
|
||||
virtual void do_restoreContextViewCorrection(const Batch& batch, size_t paramOffset) final;
|
||||
|
||||
virtual void do_disableContextStereo(const Batch& batch, size_t paramOffset) final;
|
||||
virtual void do_restoreContextStereo(const Batch& batch, size_t paramOffset) final;
|
||||
|
||||
|
@ -333,6 +337,8 @@ protected:
|
|||
bool _skybox { false };
|
||||
Transform _view;
|
||||
CameraCorrection _correction;
|
||||
bool _viewCorrectionEnabled{ true };
|
||||
|
||||
|
||||
Mat4 _projection;
|
||||
Vec4i _viewport { 0, 0, 1, 1 };
|
||||
|
@ -400,6 +406,7 @@ protected:
|
|||
bool _invalidProgram { false };
|
||||
|
||||
BufferView _cameraCorrectionBuffer { gpu::BufferView(std::make_shared<gpu::Buffer>(sizeof(CameraCorrection), nullptr )) };
|
||||
BufferView _cameraCorrectionBufferIdentity { gpu::BufferView(std::make_shared<gpu::Buffer>(sizeof(CameraCorrection), nullptr )) };
|
||||
|
||||
State::Data _stateCache{ State::DEFAULT };
|
||||
State::Signature _stateSignatureCache { 0 };
|
||||
|
@ -409,6 +416,8 @@ protected:
|
|||
|
||||
PipelineStageState() {
|
||||
_cameraCorrectionBuffer.edit<CameraCorrection>() = CameraCorrection();
|
||||
_cameraCorrectionBufferIdentity.edit<CameraCorrection>() = CameraCorrection();
|
||||
_cameraCorrectionBufferIdentity._buffer->flush();
|
||||
}
|
||||
} _pipeline;
|
||||
|
||||
|
|
|
@ -77,8 +77,14 @@ void GLBackend::do_setPipeline(const Batch& batch, size_t paramOffset) {
|
|||
if (_pipeline._invalidProgram) {
|
||||
glUseProgram(_pipeline._program);
|
||||
if (_pipeline._cameraCorrectionLocation != -1) {
|
||||
auto cameraCorrectionBuffer = syncGPUObject(*_pipeline._cameraCorrectionBuffer._buffer);
|
||||
gl::GLBuffer* cameraCorrectionBuffer = nullptr;
|
||||
if (_transform._viewCorrectionEnabled) {
|
||||
cameraCorrectionBuffer = syncGPUObject(*_pipeline._cameraCorrectionBuffer._buffer);
|
||||
} else {
|
||||
cameraCorrectionBuffer = syncGPUObject(*_pipeline._cameraCorrectionBufferIdentity._buffer);
|
||||
}
|
||||
glBindBufferRange(GL_UNIFORM_BUFFER, _pipeline._cameraCorrectionLocation, cameraCorrectionBuffer->_id, 0, sizeof(CameraCorrection));
|
||||
|
||||
}
|
||||
(void) CHECK_GL_ERROR();
|
||||
_pipeline._invalidProgram = false;
|
||||
|
|
|
@ -102,7 +102,7 @@ void GLBackend::TransformStageState::preUpdate(size_t commandIndex, const Stereo
|
|||
|
||||
if (_invalidView) {
|
||||
// Apply the correction
|
||||
if (_viewIsCamera && _correction.correction != glm::mat4()) {
|
||||
if (_viewIsCamera && (_viewCorrectionEnabled && _correction.correction != glm::mat4())) {
|
||||
// FIXME should I switch to using the camera correction buffer in Transform.slf and leave this out?
|
||||
Transform result;
|
||||
_view.mult(result, _view, _correction.correction);
|
||||
|
|
|
@ -461,11 +461,6 @@ void GLVariableAllocationSupport::updateMemoryPressure() {
|
|||
|
||||
if (newState != _memoryPressureState) {
|
||||
_memoryPressureState = newState;
|
||||
#if THREADED_TEXTURE_BUFFERING
|
||||
if (MemoryPressureState::Transfer == _memoryPressureState) {
|
||||
TransferJob::startBufferingThread();
|
||||
}
|
||||
#endif
|
||||
// Clear the existing queue
|
||||
_transferQueue = WorkQueue();
|
||||
_promoteQueue = WorkQueue();
|
||||
|
|
|
@ -390,6 +390,13 @@ void Batch::resetStages() {
|
|||
ADD_COMMAND(resetStages);
|
||||
}
|
||||
|
||||
void Batch::disableContextViewCorrection() {
|
||||
ADD_COMMAND(disableContextViewCorrection);
|
||||
}
|
||||
|
||||
void Batch::restoreContextViewCorrection() {
|
||||
ADD_COMMAND(restoreContextViewCorrection);
|
||||
}
|
||||
|
||||
void Batch::disableContextStereo() {
|
||||
ADD_COMMAND(disableContextStereo);
|
||||
|
|
|
@ -217,6 +217,9 @@ public:
|
|||
// Reset the stage caches and states
|
||||
void resetStages();
|
||||
|
||||
void disableContextViewCorrection();
|
||||
void restoreContextViewCorrection();
|
||||
|
||||
void disableContextStereo();
|
||||
void restoreContextStereo();
|
||||
|
||||
|
@ -304,6 +307,9 @@ public:
|
|||
|
||||
COMMAND_resetStages,
|
||||
|
||||
COMMAND_disableContextViewCorrection,
|
||||
COMMAND_restoreContextViewCorrection,
|
||||
|
||||
COMMAND_disableContextStereo,
|
||||
COMMAND_restoreContextStereo,
|
||||
|
||||
|
|
|
@ -1,44 +0,0 @@
|
|||
//
|
||||
// MeshFace.cpp
|
||||
// libraries/model/src/model/
|
||||
//
|
||||
// Created by Seth Alves on 2017-3-23
|
||||
// Copyright 2017 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include <RegisteredMetaTypes.h>
|
||||
|
||||
#include "MeshFace.h"
|
||||
|
||||
|
||||
QScriptValue meshFaceToScriptValue(QScriptEngine* engine, const MeshFace &meshFace) {
|
||||
QScriptValue obj = engine->newObject();
|
||||
obj.setProperty("vertices", qVectorIntToScriptValue(engine, meshFace.vertexIndices));
|
||||
return obj;
|
||||
}
|
||||
|
||||
void meshFaceFromScriptValue(const QScriptValue &object, MeshFace& meshFaceResult) {
|
||||
qVectorIntFromScriptValue(object.property("vertices"), meshFaceResult.vertexIndices);
|
||||
}
|
||||
|
||||
QScriptValue qVectorMeshFaceToScriptValue(QScriptEngine* engine, const QVector<MeshFace>& vector) {
|
||||
QScriptValue array = engine->newArray();
|
||||
for (int i = 0; i < vector.size(); i++) {
|
||||
array.setProperty(i, meshFaceToScriptValue(engine, vector.at(i)));
|
||||
}
|
||||
return array;
|
||||
}
|
||||
|
||||
void qVectorMeshFaceFromScriptValue(const QScriptValue& array, QVector<MeshFace>& result) {
|
||||
int length = array.property("length").toInteger();
|
||||
result.clear();
|
||||
|
||||
for (int i = 0; i < length; i++) {
|
||||
MeshFace meshFace = MeshFace();
|
||||
meshFaceFromScriptValue(array.property(i), meshFace);
|
||||
result << meshFace;
|
||||
}
|
||||
}
|
|
@ -1,43 +0,0 @@
|
|||
//
|
||||
// MeshFace.h
|
||||
// libraries/model/src/model/
|
||||
//
|
||||
// Created by Seth Alves on 2017-3-23
|
||||
// Copyright 2017 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_MeshFace_h
|
||||
#define hifi_MeshFace_h
|
||||
|
||||
#include <QScriptEngine>
|
||||
#include <QScriptValueIterator>
|
||||
#include <QtScript/QScriptValue>
|
||||
|
||||
#include <model/Geometry.h>
|
||||
|
||||
using MeshPointer = std::shared_ptr<model::Mesh>;
|
||||
|
||||
class MeshFace {
|
||||
|
||||
public:
|
||||
MeshFace() {}
|
||||
~MeshFace() {}
|
||||
|
||||
QVector<uint32_t> vertexIndices;
|
||||
// TODO -- material...
|
||||
};
|
||||
|
||||
Q_DECLARE_METATYPE(MeshFace)
|
||||
Q_DECLARE_METATYPE(QVector<MeshFace>)
|
||||
|
||||
QScriptValue meshFaceToScriptValue(QScriptEngine* engine, const MeshFace &meshFace);
|
||||
void meshFaceFromScriptValue(const QScriptValue &object, MeshFace& meshFaceResult);
|
||||
QScriptValue qVectorMeshFaceToScriptValue(QScriptEngine* engine, const QVector<MeshFace>& vector);
|
||||
void qVectorMeshFaceFromScriptValue(const QScriptValue& array, QVector<MeshFace>& result);
|
||||
|
||||
|
||||
|
||||
#endif // hifi_MeshFace_h
|
|
@ -1,48 +0,0 @@
|
|||
//
|
||||
// MeshProxy.cpp
|
||||
// libraries/model/src/model/
|
||||
//
|
||||
// Created by Seth Alves on 2017-3-22.
|
||||
// Copyright 2017 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "MeshProxy.h"
|
||||
|
||||
|
||||
QScriptValue meshToScriptValue(QScriptEngine* engine, MeshProxy* const &in) {
|
||||
return engine->newQObject(in, QScriptEngine::QtOwnership,
|
||||
QScriptEngine::ExcludeDeleteLater | QScriptEngine::ExcludeChildObjects);
|
||||
}
|
||||
|
||||
void meshFromScriptValue(const QScriptValue& value, MeshProxy* &out) {
|
||||
out = qobject_cast<MeshProxy*>(value.toQObject());
|
||||
}
|
||||
|
||||
QScriptValue meshesToScriptValue(QScriptEngine* engine, const MeshProxyList &in) {
|
||||
// QScriptValueList result;
|
||||
QScriptValue result = engine->newArray();
|
||||
int i = 0;
|
||||
foreach (MeshProxy* const meshProxy, in) {
|
||||
result.setProperty(i++, meshToScriptValue(engine, meshProxy));
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
void meshesFromScriptValue(const QScriptValue& value, MeshProxyList &out) {
|
||||
QScriptValueIterator itr(value);
|
||||
|
||||
qDebug() << "in meshesFromScriptValue, value.length =" << value.property("length").toInt32();
|
||||
|
||||
while(itr.hasNext()) {
|
||||
itr.next();
|
||||
MeshProxy* meshProxy = qscriptvalue_cast<MeshProxyList::value_type>(itr.value());
|
||||
if (meshProxy) {
|
||||
out.append(meshProxy);
|
||||
} else {
|
||||
qDebug() << "null meshProxy";
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,52 +0,0 @@
|
|||
//
|
||||
// MeshProxy.h
|
||||
// libraries/model/src/model/
|
||||
//
|
||||
// Created by Seth Alves on 2017-1-27.
|
||||
// Copyright 2017 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_MeshProxy_h
|
||||
#define hifi_MeshProxy_h
|
||||
|
||||
#include <QScriptEngine>
|
||||
#include <QScriptValueIterator>
|
||||
#include <QtScript/QScriptValue>
|
||||
|
||||
#include <model/Geometry.h>
|
||||
|
||||
using MeshPointer = std::shared_ptr<model::Mesh>;
|
||||
|
||||
class MeshProxy : public QObject {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
MeshProxy(MeshPointer mesh) : _mesh(mesh) {}
|
||||
~MeshProxy() {}
|
||||
|
||||
MeshPointer getMeshPointer() const { return _mesh; }
|
||||
|
||||
Q_INVOKABLE int getNumVertices() const { return (int)_mesh->getNumVertices(); }
|
||||
Q_INVOKABLE glm::vec3 getPos3(int index) const { return _mesh->getPos3(index); }
|
||||
|
||||
|
||||
protected:
|
||||
MeshPointer _mesh;
|
||||
};
|
||||
|
||||
Q_DECLARE_METATYPE(MeshProxy*);
|
||||
|
||||
class MeshProxyList : public QList<MeshProxy*> {}; // typedef and using fight with the Qt macros/templates, do this instead
|
||||
Q_DECLARE_METATYPE(MeshProxyList);
|
||||
|
||||
|
||||
QScriptValue meshToScriptValue(QScriptEngine* engine, MeshProxy* const &in);
|
||||
void meshFromScriptValue(const QScriptValue& value, MeshProxy* &out);
|
||||
|
||||
QScriptValue meshesToScriptValue(QScriptEngine* engine, const MeshProxyList &in);
|
||||
void meshesFromScriptValue(const QScriptValue& value, MeshProxyList &out);
|
||||
|
||||
#endif // hifi_MeshProxy_h
|
|
@ -0,0 +1,27 @@
|
|||
//
|
||||
// SimpleMeshProxy.cpp
|
||||
// libraries/model-networking/src/model-networking/
|
||||
//
|
||||
// Created by Seth Alves on 2017-3-22.
|
||||
// Copyright 2017 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "SimpleMeshProxy.h"
|
||||
|
||||
#include <model/Geometry.h>
|
||||
|
||||
MeshPointer SimpleMeshProxy::getMeshPointer() const {
|
||||
return _mesh;
|
||||
}
|
||||
|
||||
int SimpleMeshProxy::getNumVertices() const {
|
||||
return (int)_mesh->getNumVertices();
|
||||
}
|
||||
|
||||
glm::vec3 SimpleMeshProxy::getPos3(int index) const {
|
||||
return _mesh->getPos3(index);
|
||||
}
|
||||
|
|
@ -0,0 +1,36 @@
|
|||
//
|
||||
// SimpleMeshProxy.h
|
||||
// libraries/model-networking/src/model-networking/
|
||||
//
|
||||
// Created by Seth Alves on 2017-1-27.
|
||||
// Copyright 2017 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_SimpleMeshProxy_h
|
||||
#define hifi_SimpleMeshProxy_h
|
||||
|
||||
#include <QScriptEngine>
|
||||
#include <QScriptValueIterator>
|
||||
#include <QtScript/QScriptValue>
|
||||
|
||||
#include <RegisteredMetaTypes.h>
|
||||
|
||||
class SimpleMeshProxy : public MeshProxy {
|
||||
public:
|
||||
SimpleMeshProxy(const MeshPointer& mesh) : _mesh(mesh) { }
|
||||
|
||||
MeshPointer getMeshPointer() const override;
|
||||
|
||||
int getNumVertices() const override;
|
||||
|
||||
glm::vec3 getPos3(int index) const override;
|
||||
|
||||
|
||||
protected:
|
||||
const MeshPointer _mesh;
|
||||
};
|
||||
|
||||
#endif // hifi_SimpleMeshProxy_h
|
19
libraries/model/src/model/Forward.h
Normal file
19
libraries/model/src/model/Forward.h
Normal file
|
@ -0,0 +1,19 @@
|
|||
//
|
||||
// Forward.h
|
||||
// libraries/model/src/model
|
||||
//
|
||||
// Created by Bradley Austin Davis on 2017/06/21
|
||||
// Copyright 2013-2017 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
#ifndef hifi_model_Forward_h
|
||||
#define hifi_model_Forward_h
|
||||
|
||||
namespace model {
|
||||
class Mesh;
|
||||
using MeshPointer = std::shared_ptr<Mesh>;
|
||||
}
|
||||
|
||||
#endif
|
|
@ -31,7 +31,7 @@
|
|||
|
||||
MessageID AssetClient::_currentID = 0;
|
||||
|
||||
AssetClient::AssetClient() {
|
||||
AssetClient::AssetClient(const QString& cacheDir) : _cacheDir(cacheDir) {
|
||||
setCustomDeleter([](Dependency* dependency){
|
||||
static_cast<AssetClient*>(dependency)->deleteLater();
|
||||
});
|
||||
|
@ -55,14 +55,15 @@ void AssetClient::init() {
|
|||
// Setup disk cache if not already
|
||||
auto& networkAccessManager = NetworkAccessManager::getInstance();
|
||||
if (!networkAccessManager.cache()) {
|
||||
QString cachePath = QStandardPaths::writableLocation(QStandardPaths::DataLocation);
|
||||
cachePath = !cachePath.isEmpty() ? cachePath : "interfaceCache";
|
||||
|
||||
if (_cacheDir.isEmpty()) {
|
||||
QString cachePath = QStandardPaths::writableLocation(QStandardPaths::DataLocation);
|
||||
_cacheDir = !cachePath.isEmpty() ? cachePath : "interfaceCache";
|
||||
}
|
||||
QNetworkDiskCache* cache = new QNetworkDiskCache();
|
||||
cache->setMaximumCacheSize(MAXIMUM_CACHE_SIZE);
|
||||
cache->setCacheDirectory(cachePath);
|
||||
cache->setCacheDirectory(_cacheDir);
|
||||
networkAccessManager.setCache(cache);
|
||||
qInfo() << "ResourceManager disk cache setup at" << cachePath
|
||||
qInfo() << "ResourceManager disk cache setup at" << _cacheDir
|
||||
<< "(size:" << MAXIMUM_CACHE_SIZE / BYTES_PER_GIGABYTES << "GB)";
|
||||
}
|
||||
}
|
||||
|
|
|
@ -49,7 +49,7 @@ using ProgressCallback = std::function<void(qint64 totalReceived, qint64 total)>
|
|||
class AssetClient : public QObject, public Dependency {
|
||||
Q_OBJECT
|
||||
public:
|
||||
AssetClient();
|
||||
AssetClient(const QString& cacheDir="");
|
||||
|
||||
Q_INVOKABLE GetMappingRequest* createGetMappingRequest(const AssetPath& path);
|
||||
Q_INVOKABLE GetAllMappingsRequest* createGetAllMappingsRequest();
|
||||
|
@ -109,6 +109,8 @@ private:
|
|||
std::unordered_map<SharedNodePointer, std::unordered_map<MessageID, GetInfoCallback>> _pendingInfoRequests;
|
||||
std::unordered_map<SharedNodePointer, std::unordered_map<MessageID, UploadResultCallback>> _pendingUploads;
|
||||
|
||||
QString _cacheDir;
|
||||
|
||||
friend class AssetRequest;
|
||||
friend class AssetUpload;
|
||||
friend class MappingRequest;
|
||||
|
|
|
@ -28,7 +28,7 @@
|
|||
ResourceManager::ResourceManager() {
|
||||
_thread.setObjectName("Resource Manager Thread");
|
||||
|
||||
auto assetClient = DependencyManager::set<AssetClient>();
|
||||
auto assetClient = DependencyManager::set<AssetClient>(_cacheDir);
|
||||
assetClient->moveToThread(&_thread);
|
||||
QObject::connect(&_thread, &QThread::started, assetClient.data(), &AssetClient::init);
|
||||
|
||||
|
@ -160,3 +160,7 @@ bool ResourceManager::resourceExists(const QUrl& url) {
|
|||
return false;
|
||||
}
|
||||
|
||||
void ResourceManager::setCacheDir(const QString& cacheDir) {
|
||||
// TODO: check for existence?
|
||||
_cacheDir = cacheDir;
|
||||
}
|
||||
|
|
|
@ -48,6 +48,9 @@ public:
|
|||
// to return to the calling thread so that events can still be processed.
|
||||
bool resourceExists(const QUrl& url);
|
||||
|
||||
// adjust where we persist the cache
|
||||
void setCacheDir(const QString& cacheDir);
|
||||
|
||||
private:
|
||||
QThread _thread;
|
||||
|
||||
|
@ -56,6 +59,7 @@ private:
|
|||
PrefixMap _prefixMap;
|
||||
QMutex _prefixMapLock;
|
||||
|
||||
QString _cacheDir;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -69,7 +69,7 @@ PacketVersion versionForPacketType(PacketType packetType) {
|
|||
case PacketType::AvatarData:
|
||||
case PacketType::BulkAvatarData:
|
||||
case PacketType::KillAvatar:
|
||||
return static_cast<PacketVersion>(AvatarMixerPacketVersion::AvatarIdentitySequenceFront);
|
||||
return static_cast<PacketVersion>(AvatarMixerPacketVersion::IsReplicatedInAvatarIdentity);
|
||||
case PacketType::MessagesData:
|
||||
return static_cast<PacketVersion>(MessageDataVersion::TextOrBinaryData);
|
||||
case PacketType::ICEServerHeartbeat:
|
||||
|
|
|
@ -247,7 +247,8 @@ enum class AvatarMixerPacketVersion : PacketVersion {
|
|||
IdentityPacketsIncludeUpdateTime,
|
||||
AvatarIdentitySequenceId,
|
||||
MannequinDefaultAvatar,
|
||||
AvatarIdentitySequenceFront
|
||||
AvatarIdentitySequenceFront,
|
||||
IsReplicatedInAvatarIdentity
|
||||
};
|
||||
|
||||
enum class DomainConnectRequestVersion : PacketVersion {
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
|
||||
#include <vector>
|
||||
#include <memory>
|
||||
#include <functional>
|
||||
|
||||
enum class PluginType {
|
||||
DISPLAY_PLUGIN,
|
||||
|
@ -26,8 +27,12 @@ class PluginManager;
|
|||
|
||||
using DisplayPluginPointer = std::shared_ptr<DisplayPlugin>;
|
||||
using DisplayPluginList = std::vector<DisplayPluginPointer>;
|
||||
using DisplayPluginProvider = std::function<DisplayPluginList()>;
|
||||
using InputPluginPointer = std::shared_ptr<InputPlugin>;
|
||||
using InputPluginList = std::vector<InputPluginPointer>;
|
||||
using InputPluginProvider = std::function<InputPluginList()>;
|
||||
using CodecPluginPointer = std::shared_ptr<CodecPlugin>;
|
||||
using CodecPluginList = std::vector<CodecPluginPointer>;
|
||||
using CodecPluginProvider = std::function<CodecPluginList()>;
|
||||
using SteamClientPluginPointer = std::shared_ptr<SteamClientPlugin>;
|
||||
using InputPluginSettingsPersister = std::function<void(const InputPluginList&)>;
|
||||
|
|
|
@ -24,6 +24,22 @@
|
|||
#include "PluginLogging.h"
|
||||
|
||||
|
||||
void PluginManager::setDisplayPluginProvider(const DisplayPluginProvider& provider) {
|
||||
_displayPluginProvider = provider;
|
||||
}
|
||||
|
||||
void PluginManager::setInputPluginProvider(const InputPluginProvider& provider) {
|
||||
_inputPluginProvider = provider;
|
||||
}
|
||||
|
||||
void PluginManager::setCodecPluginProvider(const CodecPluginProvider& provider) {
|
||||
_codecPluginProvider = provider;
|
||||
}
|
||||
|
||||
void PluginManager::setInputPluginSettingsPersister(const InputPluginSettingsPersister& persister) {
|
||||
_inputSettingsPersister = persister;
|
||||
}
|
||||
|
||||
PluginManager* PluginManager::getInstance() {
|
||||
static PluginManager _manager;
|
||||
return &_manager;
|
||||
|
@ -117,12 +133,12 @@ const LoaderList& getLoadedPlugins() {
|
|||
PluginManager::PluginManager() {
|
||||
}
|
||||
|
||||
extern CodecPluginList getCodecPlugins();
|
||||
|
||||
const CodecPluginList& PluginManager::getCodecPlugins() {
|
||||
static CodecPluginList codecPlugins;
|
||||
static std::once_flag once;
|
||||
std::call_once(once, [&] {
|
||||
codecPlugins = _codecPluginProvider();
|
||||
|
||||
// Now grab the dynamic plugins
|
||||
for (auto loader : getLoadedPlugins()) {
|
||||
CodecProvider* codecProvider = qobject_cast<CodecProvider*>(loader->instance());
|
||||
|
@ -163,11 +179,6 @@ const SteamClientPluginPointer PluginManager::getSteamClientPlugin() {
|
|||
|
||||
#ifndef Q_OS_ANDROID
|
||||
|
||||
// TODO migrate to a DLL model where plugins are discovered and loaded at runtime by the PluginManager class
|
||||
extern DisplayPluginList getDisplayPlugins();
|
||||
extern InputPluginList getInputPlugins();
|
||||
|
||||
extern void saveInputPluginSettings(const InputPluginList& plugins);
|
||||
static DisplayPluginList displayPlugins;
|
||||
|
||||
const DisplayPluginList& PluginManager::getDisplayPlugins() {
|
||||
|
@ -183,7 +194,7 @@ const DisplayPluginList& PluginManager::getDisplayPlugins() {
|
|||
|
||||
std::call_once(once, [&] {
|
||||
// Grab the built in plugins
|
||||
displayPlugins = ::getDisplayPlugins();
|
||||
displayPlugins = _displayPluginProvider();
|
||||
|
||||
|
||||
// Now grab the dynamic plugins
|
||||
|
@ -229,7 +240,7 @@ const InputPluginList& PluginManager::getInputPlugins() {
|
|||
};
|
||||
|
||||
std::call_once(once, [&] {
|
||||
inputPlugins = ::getInputPlugins();
|
||||
inputPlugins = _inputPluginProvider();
|
||||
|
||||
// Now grab the dynamic plugins
|
||||
for (auto loader : getLoadedPlugins()) {
|
||||
|
@ -288,7 +299,7 @@ void PluginManager::disableInputs(const QStringList& inputs) {
|
|||
}
|
||||
|
||||
void PluginManager::saveSettings() {
|
||||
saveInputPluginSettings(getInputPlugins());
|
||||
_inputSettingsPersister(getInputPlugins());
|
||||
}
|
||||
|
||||
void PluginManager::shutdown() {
|
||||
|
|
|
@ -31,6 +31,17 @@ public:
|
|||
void setContainer(PluginContainer* container) { _container = container; }
|
||||
|
||||
void shutdown();
|
||||
|
||||
// Application that have statically linked plugins can expose them to the plugin manager with these function
|
||||
void setDisplayPluginProvider(const DisplayPluginProvider& provider);
|
||||
void setInputPluginProvider(const InputPluginProvider& provider);
|
||||
void setCodecPluginProvider(const CodecPluginProvider& provider);
|
||||
void setInputPluginSettingsPersister(const InputPluginSettingsPersister& persister);
|
||||
|
||||
private:
|
||||
DisplayPluginProvider _displayPluginProvider { []()->DisplayPluginList { return {}; } };
|
||||
InputPluginProvider _inputPluginProvider { []()->InputPluginList { return {}; } };
|
||||
CodecPluginProvider _codecPluginProvider { []()->CodecPluginList { return {}; } };
|
||||
InputPluginSettingsPersister _inputSettingsPersister { [](const InputPluginList& list) {} };
|
||||
PluginContainer* _container { nullptr };
|
||||
};
|
||||
|
|
|
@ -39,7 +39,7 @@ void DeferredFrameTransform::update(RenderArgs* args) {
|
|||
args->getViewFrustum().evalProjectionMatrix(frameTransformBuffer.projectionMono);
|
||||
|
||||
// Running in stero ?
|
||||
bool isStereo = args->_context->isStereo();
|
||||
bool isStereo = args->isStereo();
|
||||
if (!isStereo) {
|
||||
frameTransformBuffer.projection[0] = frameTransformBuffer.projectionMono;
|
||||
frameTransformBuffer.stereoInfo = glm::vec4(0.0f, (float)args->_viewport.z, 0.0f, 0.0f);
|
||||
|
|
|
@ -867,10 +867,6 @@ bool Model::getRelativeDefaultJointTranslation(int jointIndex, glm::vec3& transl
|
|||
return _rig.getRelativeDefaultJointTranslation(jointIndex, translationOut);
|
||||
}
|
||||
|
||||
bool Model::getJointCombinedRotation(int jointIndex, glm::quat& rotation) const {
|
||||
return _rig.getJointCombinedRotation(jointIndex, rotation, _rotation);
|
||||
}
|
||||
|
||||
QStringList Model::getJointNames() const {
|
||||
if (QThread::currentThread() != thread()) {
|
||||
QStringList result;
|
||||
|
|
|
@ -177,7 +177,6 @@ public:
|
|||
int getJointStateCount() const { return (int)_rig.getJointStateCount(); }
|
||||
bool getJointPositionInWorldFrame(int jointIndex, glm::vec3& position) const;
|
||||
bool getJointRotationInWorldFrame(int jointIndex, glm::quat& rotation) const;
|
||||
bool getJointCombinedRotation(int jointIndex, glm::quat& rotation) const;
|
||||
|
||||
/// \param jointIndex index of joint in model structure
|
||||
/// \param rotation[out] rotation of joint in model-frame
|
||||
|
|
|
@ -406,7 +406,7 @@ void Blit::run(const RenderContextPointer& renderContext, const gpu::Framebuffer
|
|||
batch.setFramebuffer(blitFbo);
|
||||
|
||||
if (renderArgs->_renderMode == RenderArgs::MIRROR_RENDER_MODE) {
|
||||
if (renderArgs->_context->isStereo()) {
|
||||
if (renderArgs->isStereo()) {
|
||||
gpu::Vec4i srcRectLeft;
|
||||
srcRectLeft.z = width / 2;
|
||||
srcRectLeft.w = height;
|
||||
|
|
|
@ -459,7 +459,7 @@ void SurfaceGeometryPass::run(const render::RenderContextPointer& renderContext,
|
|||
auto diffuseVPipeline = _diffusePass.getBlurVPipeline();
|
||||
auto diffuseHPipeline = _diffusePass.getBlurHPipeline();
|
||||
|
||||
_diffusePass.getParameters()->setWidthHeight(curvatureViewport.z, curvatureViewport.w, args->_context->isStereo());
|
||||
_diffusePass.getParameters()->setWidthHeight(curvatureViewport.z, curvatureViewport.w, args->isStereo());
|
||||
glm::ivec2 textureSize(curvatureTexture->getDimensions());
|
||||
_diffusePass.getParameters()->setTexcoordTransform(gpu::Framebuffer::evalSubregionTexcoordTransformCoefficients(textureSize, curvatureViewport));
|
||||
_diffusePass.getParameters()->setDepthPerspective(args->getViewFrustum().getProjection()[1][1]);
|
||||
|
|
|
@ -99,6 +99,8 @@ namespace render {
|
|||
void pushViewFrustum(const ViewFrustum& viewFrustum) { _viewFrustums.push(viewFrustum); }
|
||||
void popViewFrustum() { _viewFrustums.pop(); }
|
||||
|
||||
bool isStereo() const { return _displayMode != MONO; }
|
||||
|
||||
std::shared_ptr<gpu::Context> _context;
|
||||
std::shared_ptr<gpu::Framebuffer> _blitFramebuffer;
|
||||
std::shared_ptr<render::ShapePipeline> _pipeline;
|
||||
|
|
|
@ -217,7 +217,7 @@ void BlurGaussian::run(const RenderContextPointer& renderContext, const gpu::Fra
|
|||
auto blurVPipeline = getBlurVPipeline();
|
||||
auto blurHPipeline = getBlurHPipeline();
|
||||
|
||||
_parameters->setWidthHeight(args->_viewport.z, args->_viewport.w, args->_context->isStereo());
|
||||
_parameters->setWidthHeight(args->_viewport.z, args->_viewport.w, args->isStereo());
|
||||
glm::ivec2 textureSize(blurringResources.sourceTexture->getDimensions());
|
||||
_parameters->setTexcoordTransform(gpu::Framebuffer::evalSubregionTexcoordTransformCoefficients(textureSize, args->_viewport));
|
||||
|
||||
|
@ -330,7 +330,7 @@ void BlurGaussianDepthAware::run(const RenderContextPointer& renderContext, cons
|
|||
|
||||
auto sourceViewport = args->_viewport;
|
||||
|
||||
_parameters->setWidthHeight(sourceViewport.z, sourceViewport.w, args->_context->isStereo());
|
||||
_parameters->setWidthHeight(sourceViewport.z, sourceViewport.w, args->isStereo());
|
||||
glm::ivec2 textureSize(blurringResources.sourceTexture->getDimensions());
|
||||
_parameters->setTexcoordTransform(gpu::Framebuffer::evalSubregionTexcoordTransformCoefficients(textureSize, sourceViewport));
|
||||
_parameters->setDepthPerspective(args->getViewFrustum().getProjection()[1][1]);
|
||||
|
|
|
@ -9,17 +9,17 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "ModelScriptingInterface.h"
|
||||
#include <QScriptEngine>
|
||||
#include <QScriptValueIterator>
|
||||
#include <QtScript/QScriptValue>
|
||||
#include <model-networking/MeshFace.h>
|
||||
#include <model-networking/SimpleMeshProxy.h>
|
||||
#include "ScriptEngine.h"
|
||||
#include "ScriptEngineLogging.h"
|
||||
#include "ModelScriptingInterface.h"
|
||||
#include "OBJWriter.h"
|
||||
|
||||
ModelScriptingInterface::ModelScriptingInterface(QObject* parent) : QObject(parent) {
|
||||
_modelScriptEngine = qobject_cast<ScriptEngine*>(parent);
|
||||
_modelScriptEngine = qobject_cast<QScriptEngine*>(parent);
|
||||
|
||||
qScriptRegisterSequenceMetaType<QList<MeshProxy*>>(_modelScriptEngine);
|
||||
qScriptRegisterMetaType(_modelScriptEngine, meshFaceToScriptValue, meshFaceFromScriptValue);
|
||||
|
@ -118,7 +118,7 @@ QScriptValue ModelScriptingInterface::appendMeshes(MeshProxyList in) {
|
|||
(gpu::Byte*) parts.data()), gpu::Element::PART_DRAWCALL));
|
||||
|
||||
|
||||
MeshProxy* resultProxy = new MeshProxy(result);
|
||||
MeshProxy* resultProxy = new SimpleMeshProxy(result);
|
||||
return meshToScriptValue(_modelScriptEngine, resultProxy);
|
||||
}
|
||||
|
||||
|
@ -134,7 +134,7 @@ QScriptValue ModelScriptingInterface::transformMesh(glm::mat4 transform, MeshPro
|
|||
model::MeshPointer result = mesh->map([&](glm::vec3 position){ return glm::vec3(transform * glm::vec4(position, 1.0f)); },
|
||||
[&](glm::vec3 normal){ return glm::vec3(transform * glm::vec4(normal, 0.0f)); },
|
||||
[&](uint32_t index){ return index; });
|
||||
MeshProxy* resultProxy = new MeshProxy(result);
|
||||
MeshProxy* resultProxy = new SimpleMeshProxy(result);
|
||||
return meshToScriptValue(_modelScriptEngine, resultProxy);
|
||||
}
|
||||
|
||||
|
@ -188,6 +188,6 @@ QScriptValue ModelScriptingInterface::newMesh(const QVector<glm::vec3>& vertices
|
|||
|
||||
|
||||
|
||||
MeshProxy* meshProxy = new MeshProxy(mesh);
|
||||
MeshProxy* meshProxy = new SimpleMeshProxy(mesh);
|
||||
return meshToScriptValue(_modelScriptEngine, meshProxy);
|
||||
}
|
||||
|
|
|
@ -9,19 +9,13 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
|
||||
#ifndef hifi_ModelScriptingInterface_h
|
||||
#define hifi_ModelScriptingInterface_h
|
||||
|
||||
#include <QtCore/QObject>
|
||||
#include <QScriptValue>
|
||||
#include <OBJWriter.h>
|
||||
#include <model/Geometry.h>
|
||||
#include <model-networking/MeshProxy.h>
|
||||
#include <model-networking/MeshFace.h>
|
||||
|
||||
using MeshPointer = std::shared_ptr<model::Mesh>;
|
||||
class ScriptEngine;
|
||||
#include <RegisteredMetaTypes.h>
|
||||
class QScriptEngine;
|
||||
|
||||
class ModelScriptingInterface : public QObject {
|
||||
Q_OBJECT
|
||||
|
@ -37,7 +31,7 @@ public:
|
|||
const QVector<MeshFace>& faces);
|
||||
|
||||
private:
|
||||
ScriptEngine* _modelScriptEngine { nullptr };
|
||||
QScriptEngine* _modelScriptEngine { nullptr };
|
||||
};
|
||||
|
||||
#endif // hifi_ModelScriptingInterface_h
|
||||
|
|
|
@ -8,9 +8,17 @@
|
|||
|
||||
#include "RecordingScriptingInterface.h"
|
||||
|
||||
#include <QStandardPaths>
|
||||
#include <QtCore/QThread>
|
||||
#include <QtCore/QUrl>
|
||||
#include <QtScript/QScriptValue>
|
||||
#include <QtWidgets/QFileDialog>
|
||||
|
||||
#include <AssetClient.h>
|
||||
#include <AssetUpload.h>
|
||||
#include <BuildInfo.h>
|
||||
#include <NumericalConstants.h>
|
||||
#include <PathUtils.h>
|
||||
#include <Transform.h>
|
||||
#include <recording/Deck.h>
|
||||
#include <recording/Recorder.h>
|
||||
|
@ -18,13 +26,6 @@
|
|||
#include <recording/Frame.h>
|
||||
#include <recording/ClipCache.h>
|
||||
|
||||
|
||||
#include <QtScript/QScriptValue>
|
||||
#include <AssetClient.h>
|
||||
#include <AssetUpload.h>
|
||||
#include <QtCore/QUrl>
|
||||
#include <QtWidgets/QFileDialog>
|
||||
|
||||
#include "ScriptEngineLogging.h"
|
||||
|
||||
using namespace recording;
|
||||
|
@ -188,6 +189,14 @@ void RecordingScriptingInterface::stopRecording() {
|
|||
_lastClip->seek(0);
|
||||
}
|
||||
|
||||
QString RecordingScriptingInterface::getDefaultRecordingSaveDirectory() {
|
||||
QString directory = PathUtils::getAppLocalDataPath() + "Avatar Recordings/";
|
||||
if (!QDir(directory).exists()) {
|
||||
QDir().mkdir(directory);
|
||||
}
|
||||
return directory;
|
||||
}
|
||||
|
||||
void RecordingScriptingInterface::saveRecording(const QString& filename) {
|
||||
if (QThread::currentThread() != thread()) {
|
||||
QMetaObject::invokeMethod(this, "saveRecording", Qt::BlockingQueuedConnection,
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
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Reference in a new issue